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 ArchaiaSai's Sprites xD, cool sprites... yes indeed
ArchaiaSai
Posted: Feb 19 2009, 11:56 PM


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November 7, 2009

user posted imageHey what's up i'm a noob spriter for now here are some workSuser posted image

Here are my Eirika Edits for Now
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Some Mug Splices and Edits
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Silly Splices
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Trannies
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Battle Sprites
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This post has been edited by ArchaiaSai on Nov 24 2009, 12:17 AM


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Umpadumpalump
Posted: Feb 20 2009, 07:07 PM


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Gotta use at least three shades on hair unless you really don't need it. Also, you gotta clean up the shading when you splice. At this point, I'd say you should spend more time on individual sprites, instead of making a whole bunch at once.
b0nest0rm99
Posted: Feb 20 2009, 07:21 PM


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Wats up with he random Priscilla?


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Aeorys Kirru
Posted: Feb 20 2009, 09:55 PM


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He removed Prissy's shading and got rid of the feather.

The animation would be better if it ran faster/had fewer frames and had blurs.


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ArchaiaSai
Posted: Feb 22 2009, 08:28 PM


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ehhh... didn't really do much

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I think I might try to animate the winged one... but what base should I use??u

This post has been edited by ArchaiaSai on Feb 24 2009, 10:03 PM


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ArchaiaSai
Posted: Feb 24 2009, 10:04 PM


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felt like trying t make a better animation...
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and tried to fix up the hair... I know this is kind of a request but can someone do the clothing shading so it looks real?


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Aeorys Kirru
Posted: Feb 24 2009, 10:16 PM


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The end of the whip-thing disappears when the myrm flips back the first time.

Also, I think it'd be more beneficial to you as a spriter if you tried shading the clothes yourself first. First off, the hair is waaaay too bright for FE7 colors. Either switch to FE8 colors or tone it down. Second, lots of chunky shading going down by the neck. The collar region looks like a flat panel of skin. If it's female, there's bound to be some sort of bosom shading, so you might want to add that in. Second, there are collar bones and neck muscle contours that should be added in. Seeing as your light source comes from the right, most of your shading would naturally be on the left. As soon as you get body contour down, the rest of the shading shouldn't be too much of a task.


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ArchaiaSai
Posted: Feb 24 2009, 11:03 PM


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user posted image
fixed up Azh a bit and added the collar... my problem with this was that the design kind of prohibited my shading...(like I think my avatar is pretty ok, except maybe the shading on the far shoulder) but i'm a quite happy with it for now and sure, she's a Colette Brunel (Tales of Symphonia) but hey, Colette was... wait, she kinda sucked... lol still remember that washboard scene xDDD
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and fixed up the animation... gonna work on the critical which will be more custom but first going to show the rest of the attack (where it gets cut off)

oh and will choose better colors

This post has been edited by ArchaiaSai on Feb 24 2009, 11:05 PM


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Umpadumpalump
Posted: Feb 25 2009, 04:26 PM


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Say man, you might wanna start with splices before you do editting, because it doesn't seem like you understand how to shade completely yet. A lot lot of your mugs are practically unshaded, and you usually don't use enough colors. Use other FE mugs for reference.
b0nest0rm99
Posted: Feb 25 2009, 06:17 PM


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I started out doing crappy, custom, pillowshaded
work but worked my way up. Archaiasai's sprites
aren't pillowed like mine were, but the shape of
the shoulder's seem rounded.


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ArchaiaSai
Posted: Feb 25 2009, 07:07 PM


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Tried to fix it a little more, still a much of a WIP
now i think I should try and fix the hair. dvsmiley.gif
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had them both for comparison...
oh crap I think the shoulders could be a lot better... btw the 1st one's the edit

Going to take Umpalu...etc's advice and try to do some splices even though they aren't very inspiring...

and are my avatar's shoulders like REALLY rouNDEd or just a little...

and btw... is pillow shading.... what is it?

and does ftw mean for the win or for the world... cuz first i thought it was f*** the world

lol tangent

This post has been edited by ArchaiaSai on Feb 25 2009, 07:12 PM


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b0nest0rm99
Posted: Feb 25 2009, 07:36 PM


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Aeorys Kirru:
QUOTE
Pillow shading is when colors are layered thickly around a border. The effect creates an embossed, or 'pillowed', feel because the lightest color, generally in the middle, is strongly highlighted by the surrounding darker shades.

Simple terms - You're lining the edges with solid colors and making everything look puffy.

EDIT -- Example (pillow-shading on left, normal shading on right)
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That's what you weren't doing though.

I think you should try simpler clothes. The design on the shirt
doesn't really make sense.

This post has been edited by b0nest0rm99 on Feb 25 2009, 07:38 PM


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ArchaiaSai
Posted: Feb 25 2009, 11:10 PM


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user posted image
tips plz


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sai
Posted: Feb 25 2009, 11:44 PM


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This isn't about your more recent sprites, but your whip animation. The one thing that bugged me the whole time was the two different whites. This is an eyesore to see the shifting whites and a pain if someone wanted to insert it into an actual ROM. And to learn some basic shading try the classical ball shade (I still can't get it right >.>).
ArchaiaSai
Posted: Feb 26 2009, 06:30 PM


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lol for the animation i was just focused on making the whip look real... didn't really pay much attention to the details...

and for the edit I meant how to shade the far shoulder... ball shading is just shading a ball?


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