Shadow Assassin
  
Group: Admin
Posts: 418
Member No.: 1
Joined: 27-January 08

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The Shinra Alchemists Weapon Shop
Alchemic Dagger- This dagger can be infused with an Alchemy Gem to give it elemental powers. These daggers are the most perferred melee weapon among ShinRa 3rd Class Soldiers and 1st Class Alchemists. MUST BUY ALCHEMY GEM TO BE AT FULL POTENTIAL. (750 gil) One Gem Slot
Alchemic Blade-Edge- This sword can be infused with an Alchemy Gem to give it elemental powers. This blade is long lasting and very sharp. The blade it self is about 3 feet in length and about 5 inches thick. This weapon is favored by State Alchemists. MUST BUY ALCHEMY GEM TO BE AT FULL POTENTIAL. (1,200 gil) One Gem Slot
Alchemic Katana- This katana can be infused with more than one Alchemy Gem to give it elemental powers. This super sharp blade is quick and agile making it the perfect weapon for fast attacks and ultimate defense. This weapon is favored by members of SOLDIER and Special Force Alchemists. MUST BUY TWO ALCHEMY GEMS TO BE AT FULL POTENTIAL. (2,350 gil) Two Gem Slots
Materia Katana- This katana can be infused with more than one Materia. This super sharp blade is quick and agile making it the perfect weapon for fast attacks and ultimate defense. This weapon is favored by members of SOLDIER and Special Force Alchemists. MUST BUY TWO ALCHEMY GEMS TO BE AT FULL POTENTIAL. (2,800 gil) Two Materia Slots
Alchemic Bow- This bow can be infused with an Alchemy gem to give it elemental powers. This bow is standard and used for common long range attacks. This weapon is favored by Alchemists that have skills in marksmanship. MUST BUY ALCHEMY GEM TO BE AT FULL POTENTIAL. (700 gil) One Gem Slot
Materia Longbow- This bow can be infused with an Alchemy gem to give it elemental powers. This bow is standard and used for common long range attacks. This weapon is favored by Alchemists that have skills in marksmanship. MUST BUY MATERIA TO BE AT FULL POTENTIAL. (1,100 gil) One Materia Slot
Scatter-Shot Bow- This bow can be infused with more than one Alchemy gem to give it elemental powers. This is the ultimate bow for taking on multiple enemies and is the only bow that is capable of firing 3 arrows at once. To whom ever wields this bow is now granted the Shikai of Scatter-Shot, which not only lets the wielder shoot three arrows at once but anyone below level 35 that is hit by an arrow will temporary be paraylzed for 1 post. Bow is Favored by Special Force Alchemists. MUST BUY TWO ALCHEMY GEMS TO BE AT FULL POTENTIAL. (4,500 gil) Two Gem Slots
Silencer Bow- This bow can be infused with materia to give it specific powers. To whom ever wields this bow is now granted the Shikai of "Silencing Shot", which lets the wielder shoot an arrow and if it hits the flesh of your opponent, enemy will be temporarily unable to use Alchemy, Shikai, and Bankai for 2 post. Shot will only work once per opponent within 10 post. This Bow is favored by Assassins to make enemies less combat effective. MUST BUY MATERIA TO BE AT FULL POTENTIAL. (4,500 gil) One Materia Slot
Alchemic Gunblade- This gunblade can be infused with an Alchemy Gem to give it elemental powers. This is a standard gunblade developed by Leon Crestmere (The Gunblade Alchemist). This was favored by the last remaining members of the Special Force SeeD. MUST BUY ALCHEMY GEM TO BE AT FULL POENTIAL. (1,850 gil) One Gem Slot
Guardian's Katana- This katana already comes equipped with materia in it and cannot be removed. To whom ever wields this katana is now granted the Shikai of Barracade, which allows the wielder to put up barriers on command. Barriers are able to with stand Shikai from a level 40 alchemist and able to reduce the damage of a Bankai by half. This weapon is fast and agile making it by far the perfect weapon for Defense. This weapon is favored by Special Forces. (5,000 gil) One Materia Slot
Alchemic Rapier- This weapon can be infused with an alchemy gem to give it elemental powers. The rapier is a standard sword but more faster than other swords. Even though it has more speed over the katana it lacks the overall power and usually made for someone that is skilled in fast close range combat. MUST HAVE AN ALCHEMY GEM TO BE AT FULL POTENTIAL. (800 gil) One Alchemy Gem Slot
Nexus Rapier- This weapon can be infused with both an alchemy gem and a materia gem for mixed abilities. This rapier has no bounds it is as quick as it is powerful. The weapon is longer than the Alchemic Rapier but still has speed and with the alchemy and materia slots, it now has the power that the Alchemic Rapier didnt. This weapon is favored by skilled soldiers in high mobility combat. MUST HAVE ALCHEMY AND MATERIA GEM TO BE AT FULL POTENTIAL. (2,000 gil) One Alchemy and One Materia Slot
Stormfang Sniper Rifle- This weapon can be infused with both level 1 and leven 2 Lightning alchemy gem. Sniper rifle is lightweight and is the ideal weapon for long range combat, as it can take out single and multiple enemies at once. When using level 2 lightning alchemy gem the wielding doesnt need to hit target, it only needs to hit within target range as it will electricute everything in a 10 meter radius. This weapon is favored by skilled marksmen soldiers in the field of long range combat. MUST HAVE LIGHTNING ALCHEMY GEMS TO BE AT FULL POTENTIAL. (3,400 gil) Two Lighting Alchemy Gem Slots
Alchemic Duel Pistols- This weapon can be infused with an alchemy gem to give it elemental powers. Duel Pistols that have good firing and 15 rounds per clip. The pistol grip has the standard ShinRa Alchemists symbol on it. This weapon is favored by mid range alchemists. MUST BUY AN ALCHEMY GEM TO BE AT FULL POTENTIAL. (750 gil) One Gem Slot
Materia Duel Revolvers- This weapon can be infused with materia to give it specific powers. This weapon is by far more powerful than the duel pistols but only has 6 shots per load. To whom ever wields this weapon is now able to make bullets bounce of walls and objects to hit opponents. This weapon is favored by dead aim soldiers and alchemists. MUST BUY MATERIA TO BE AT FULL POTENTIAL. (1,300 gil) One Materia Slot
Alchemic Shotgun- This weapon can be infused with more than one alchemy gem to give it elemental powers. This weapon is the king of close and mid-range combat and to whom ever wields this weapon will be granted the Shikai of Metallic Rain, which lets the wielder jump into the air and shoot up to 10 shots without having to reload. This weapon is favored by Special Forces. MUST BUY ALCHEMY GEM TO BE AT FULL POTENTIAL. (1,900 gil) Two Gem Slots
Windfury Armblades- This weapon is already infused with materia and it cannot be removed. Windfury is are duel armblades with the power of the wind and to whom ever wields will now be granted the extra shikai of Wind Fury, which by swinging the armblade will send a strong wind current to blow in that direction. To whom ever wields this weapon will also be granted the alternative Bankai of Cyclone, which by spinning the Armblades will make a Cyclone on command, great for disabling multiple enemies quickly. This is an easy way for anyone who is below level 40 to aquire a bankai, but the weapon's bankai is no match against a true bankai from a Captain-Class Alchemist. This weapon is favored by Captain-Class Alchemists. (7,000 gil) {Two Materia Slots}
Renkin-Jutsu Zanpaktou- This weapon comes infused with special alchemy that gives the blade the personality of its wielder. To whom ever wields this weapon will be granted two extra Shikai of their alchemy-type. This zanpaktou has been known to increase effectiveness of their Bankai. Only with this weapon is an alchemist able to achieve Shin Bankai. The zanpaktou will not work until the wielder syncronizes with it and gives the zanpaktou a name. Upon receiving the name of the blade you will no longer call it the Soulreaper Zanpaktou but rather by its true name. This blade is in the form of a Katana, but has been known to shape-shift into personality of its wielder ranging from a dagger to a claymore. This weapon is Favored by Captain-Class and Captain-Class Elites. This weapon can only be sold to level 55 Captain-Class Alchemists. (9,000 gil) Two Materia Slot
More weapons and items will be on there way in the next shipment of supplies. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Alchemy Gems
Fire Alchemy Gem (level 1)- This gem can produce a flame attack with the weapon that it is infused with. (750 gil)
Ice Alchemy Gem (level 1)- This gem can produce an ice attack with the weapon that it is infused with. (750 gil)
Lightning Alchemy Gem (level 1)- This gem can produce a lightning attack with the weapon it is infused with. (750 gil)
Flame Alchemy Gem (level 2)- This gem can produce an area fire attack of 10 meters which is useful for taking on multiple enemies. (1,400 gil)
Static Alchemy Gem (level 2)- This gem can produce an area lightning attack of 10 meters which is useful for taking on multiple enemies. (1,400 gil) ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Materia
Cure I Materia- This materia gives you the ability to heal yourself of minor injuries. May only be used once every 4 post count of the character.(2,250 gil)
Cure II Materia- This materia gives you the ability to heal yourself of mediocre injuries and minor injuries of nearby allies. May only be used once every 10 post count of the character. (4,500 gil)
Regen Materia- This materia when in effect has the ability to give the user fast healing skin regeneration powers. It can be casted on ally members within a visible range. This materia will last for 5 post upon usage. Cooldown of this materia is 10 post count of the users own character. (4,000 gil)
Restore I Materia- This materia has the ability to fully restore the user at maximum health fully unscathed from all level wounds ranging from minor to fatal. The cooldown of this ability is 10 post after usage. (6,000 gil)
Restore II Materia- This materia has the ability to fully restore user and 3 ally party members to maximum health fully unscathed of all wounds ranging from minor to fatal. The cooldown of this ability is 15 post after usage. (8,000 gil)
Restore III Materia- This materia has the ability to not only fully restore the user and all allied party member around the user but also takes all Bankai and Shin Bankai off of cooldowns and replenishes alchemy powers instantly. The cooldown of this ability is 20 post after usage. (10,000 gil)
Esuna Materia- Has the ability to take away status effecting abnormalties, whiche include blinding, hypnosis, and poison type effects. The cooldown of this ability is 10 post. (3,750 gil)
Life I Materia- This materia has the ability to revive an ally member instanstly. Restrictions are that after usage you may not use the ability for another 15 post count of your own character. (5,000 gil)
Life II Materia- This materia has the ability to revive all allies within the area of the user. Restrictions are that after usage you may not use this ability for another 30 post count of your own character. (10,000 gil)
Quake I Materia- This materia as the ability to cause earthquakes and raises up ground surfaces to shield yourself from oncoming attacks. Restrictions are that after usage you may not use this ability for another 4 post count. (2,750 gil)
Barrier Materia- This materia has the ability to render all physical attacks useless while active. The ability will last for 5 post and has a cooldown of 15 post after usage. (5,250 gil)
Shell Materia- This materia has the ability to mitigate alchemy damage to minor injuries/mediocre (depending strength of the alchemy) , even against Bankai and Shin Bankai. This ability last for 2 post and has a cooldown of 15 post after usage. (5,750 gil)
Barricade Materia- This materia has the ability to forms a Barrier to nullify physical damage and a Mako Shell to mitigate damage of energy, elemental, and/or alchemy powers which include Shikai, Bankai, and Shin Bankai. This ability can stay in effect for a maximum of 5 post. The cooldown of this ability is 8 post after the effects where off from usage. (12,000 gil)
Sleep Materia- This materia has the ability to put enemies of lower levels to sleep without physical confrontation, and is very good for apprehending targets. Ability last for 2 post and the cooldown is 10 post. (2,000 gil)
Omega Materia- The third most powerful materia in existence next to Ultima and Cero Materia. This materia has the ability to form energy particles all around the enemy, before many instantaneous explosions start happening, after the explosions the energy will then collapse and then will nova, causing major damages to all enemies. The cooldown on this ability is 10 after usage. (8,500 gil)
Cero Materia- Has the ability to shoot a beam either by weapon or hand signal. This beam has the ability to kill anyone instantly that is more than 5 levels under or cause major harm to enemies that well above 20 levels of the user. The cooldown of this ability is 4 post after usage. (9,000 gil)
Ultima Materia- This is by far the strongest non-elemental materia in existence. This materia has the ability to shoot out multiple enemy seeking green lasers that are the equivalent to a cero blast. All enemies within the immediate area will be majorly damaged or killed if they are not within 20 level range of the user. The cooldown on this ability is 15 after usage. (15,000 gil)
Shiva Materia- This materia has the ability to summon Shiva to do a powerful ice attack that damages all enemies in range of the summoner. Cooldown for this ability is 10 post after usage. (5,000 gil)
Ifrit Materia- This materia has the ability to summon ifrit to do a powerful fire attack that damages all enemies in range of the summoner. Cooldown for this ability is 10 post after usage. (5,000 gil)
Ramuh Materia- This materia has the ability to summon Ramuh. Once summoned he will use a lightning attack that electricutes all enemies in the immediate area. Enemies not of the same level of summoner will die instantly. The cooldown for this ability is 10 post after usage. (5,000 gil)
Leviathan Materia- Has the ability to summon Leviathan. Upon being summoned Leviathan will do the move "Tidal Wave" which will do damage to all enemies on the battlefield. The move will also disrupt and stop alchemy being done for 2 post due to the flash flood. The cooldown on this ability is 10 post after usage. (6,500 gil)
Fenrir Materia- Has the ability to summon Fenrir the Lunar Wolf. Upon being summoned, Fenrir will do the move "Lunar Cry" which will do damage to the enemy chosen by the user. This ability will do major damages to the enemy and will seal Bankai and Shin Bankai for 5 post.The cooldown on this ability is 10 post after usage. (7,000 gil)
Bahamut Materia- This materia has the ability to summon Bahamut the Dragon. Once summoned he will use the "Giga-Flare Cero" blast. All enemies not of the same level will instantly die and higher level enemies will still be heavily damaged. This is a Energy/Non-Elemental ability. All enemies that live will be come temporarily dazed or disoriented. The cooldown on this ability is 6 post after usage. (7,000 gil) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- The Potion Shop
Potion I- This potion can heal the user of minor injuries. Item will no longer be in Inventory after usage. You may only have up to 4 in your inventory. (100 gil)
Potion II- This potion can heal the user of mediocre injuries. This item can be used on a teammate if the user doesnt want to apply effects on themselves. Item will no longer be in inventory after usage. You may only have up to 1 in your inventory. (450 gil)
Ether- This potion can reduce the post count of ALL abilities which includes bankai by HALF. Item will no longer be in inventory after usage. You may only have up to 2 in your inventory. (1,000 gil)
Phoenix Down- This potion has the ability to resurrect one ally that has been incapacitated or killed within 5 post counts. You may only have up to 2 in your inventory. CANNOT BE USED ON SELF. (400 gil)
Elixir- This potion has ability to not only fully restore the user, but also takes all Bankai and Shin Bankai off of cooldowns and replenishes alchemy powers instantly. The cooldown of this potion before another one can be used is 10 post after usage. You may only have up to 2 in your inventory at a time. (2,000 gil) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Custom Weapon Request
Make sure you read this carefully as I will try to explain all the aspects of what needs to happen here. When you are requesting for a custom weapon you must list the following in what you want: Weapon Type, number of slots on the weapon, Slot Type (alchemic or materia), and the Grade of the weapon. The Grade of the weapon will give the weapon the tier of how strong it is. C Tier weapon (made of simple materials like wood or plastic or plexi materials) cannot go through the Upgrade system at all but is the cheapest, these weapons can only have one slot and can only be an Alchemic Gem slot. B Tier (usually metallic alloy) can have 1 weapon upgrade and have up to two slots, alchemic or materia. This grade is considered Mid tier and reasonable in cost. A Tier (usually made of Fine Metal) can have up to 3 weapon upgrades, and have as many as four slots for alchemic or materia slots. This tier is the highest quality that a weapon can receive other than a Zanpaktou (S Tier Weapon only for level 55+). After you post all this information then I will tally up a receipt for you. The weapon doesnt have to be paid for til you have the money. However if its not paid for within 2 weeks then you will be charge a late fee. {Custom Weapons and Upgrade System is in Construction}
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Weapon Upgrade
All weapons except primitive weapons (weapons the character started off with as default) and C Tier Weapons can be upgraded. Store bought weapons and B Tier weapons can be upgraded only once. A Tier Weapons can be upgraded 3 times. S Tier can be upgraded twice but only one for Alchemy Type and one for Randomized. An Alchemty Type weapon upgrade will give you an additional two slot for either materia or alchemic and will give you one Alchemy related Shikai. Randomized Upgraded will also give you an additional slot for either materia or alchemic, but the shikai that you receive will most likely not be related to the owners own alchemy, thus why its called Randomized. Materia Slot Upgrade will give you an extra two slots for Materia only. You may have a max of 3 Alchemy Type Upgrades, 1 Randomize Type, and 3 Materia Slot Upgrades per weapon.
Alchemy Type Upgrade- 9,750 gil
Randomize Type Upgrade-7,500 gil
Materia Slot Upgrade- 5,000 gil
Prices may vary from time to time due to economy
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Gil System
You can earn gil two ways, the first is by posting 5 times or posting good quality RPs within one week which will earn you 300 gil per week. Shikaru-Kuto will update this daily. The other way to earn gil is by doing missions on the Mission List. The gil earned from missions varies depending on the level of the mission. Missions are added and always being updated to make sure there are always new missions to take on. If you have enough gil to purchase an item then you may do so by posting what you want from the shop. Keep in mind weapons and items will be added over time to increase selection. After an item has been purchased you must inventory it by putting it in your Weapons or Equipment area in your Profile (Shinra Alchemists Profiles/Bios). Upon purchasing an item the gil will be deducted from your bank account. Personal Bank accounts can be found at the bottom. For further questions private message Shikaru-Kuto. Everyone will start off with 500 gil. Reserve Accounts are accounts that held money in it that has never been spent since the beginning of the RP. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Bank Accounts
Cynuous- 19,700 gil (has 12,225 left in reserve account)
Slader- 8,075 gil
Unforgiven- 10,000 gil (has 8,000 left in reserve account)
Ryuzacki- 6,000 gil
SoraStrife- 2,600 gil
Satsugai Kaze- 8,750 gil
Gin- 5,150 gil
Archangel- 2,550 gil
Justa- 800 gil
Mangusbrother- 2,300 gil
Sinner- 3,200 gil
InnerPeace- 800 gil
Kaizen- 15,550 gil (has 30,000 left in reserve account)
Coldman9- 800 gil
Jozi- 500 gil
Syeren- 5,000 gil
Nanaki- 800 gil
Darkened Slayer- 5,500 gil
Wynn- 1,000 gil
Shadow Jet- 2,650 gil
Lady Shenorai- 0 gil
Repraved- 2,175 gil
Charlie Nash- 6,850 gil
Raiden- 3,300 gil
Amaya- 2,000 gil
Reign- 900 gil
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