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Welcome to FF Mako Poison, home of The Shinra Alchemists. An RP that has been running for over 7 years now. This RP is based in the world of Final Fantasy VII, where we bring everything to life. To learn more on what's going on scroll down to Mandatory Read and go to RP Plot. If your interested in joining the RP please message Shyde, Slader, or Unforgiven.


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 Shinra Alchemist Profiles, Look up character bios here
Shikaru-Kuto
Posted: Jan 30 2008, 05:31 PM


Shadow Assassin


Group: Admin
Posts: 418
Member No.: 1
Joined: 27-January 08



Name: Kyoshiro Shyde

Alchemist Name: The Anti-Alchemist

Age: 25

Rank: Legendary Alchemist

Position: Commander

Level: 91

Alchemist Classification: Captain-Class Elite (Original)

Specialization: Assassination//High Mobility

Alchemy: This alchemist has the power to use status effecting alchemy in order to give his opponent abnormal effects that greatly disadvantages them. Along with Status Effecting alchemy, Kyoshiro is known to have a specialty with shadow-type alchemy.

Weakness: It is said that depriving Kyoshiro of his Shadow-Edge Katana better known as Tokijirichi, reduces his combat effectiveness down to 40%. With him deprived of his weapon, he can no longer do status effecting abilities. In addition to that, if opponents are able to touch the hilt of the blade all status effecting and hypnosis abilities will be voided. Ice type abilites are the universal weakness of all ninja/assassin type alchemist.

Shikai: Kage-Teigen Sonido- The ascended version of the Shadowstep, this ability allows Kyoshiro to instantly cover distance no matter where he is at. Kage-Teigen Sonido is so fast that if opponent slashes him while this move is in motion that the after image can be seen bleeding even though the real Kyoshiro is unscathed. Kage-Teigen Sonido in motion
Darkness Calling- A move that allows Kyoshiro to place a shadowish sphere around his opponent that will instantly cut off all 5 of enemy's senses.
Darkness Rising- A move that allows Kyoshiro to place an shadowish aura around himself. The aura is able to withstand and shield him from enemy shikai.
Shadow Wave- A move that allows Kyoshiro to send a grey shadowish cresent beam towards his opponent to cause major damage. This move can be amplified to kill an opponent that is lower leveled than Kyoshiro.
Shadow Cry- A move that allows Kyoshiro to unshealth only an inch of the blade. When particially unshealthed, the blade sends out a high pitched sound that is capable of putting lower leveled opponents in an unconsious state.
Shadow Dance- An ability that allows Kyoshiro to bring forth shadow tentacles from the shadows to subdue or pierce his enemies.

Bankai: Kagetetsu Nightmare- When in motion Kyoshiro can manifest a shadowy fog bank. Any enemies caught in it will be under hallucination that there are a total of 3 visible Kyoshiro Shyde's. However due to Kyoshiro's immense speed, he can phase between the illusions to make them attack and defend as if they were real. This visual genjitsu may also be used to let Kyoshiro be unharmed by any deadly attack by phasing to the spot of another Kyoshiro illusion. The fog bank will also follow Kyoshiro while moving if he's in pursuit of enemies, in order to stop enemies from escaping from the hallucinations. Cooldown of this ability is 3 post after usage.
Kumori Zanzou- While any of Kyoshiro's bankai are activated this move will immediately be available to use as an ability. This ability allows Kyoshiro to teleport from shadow to shadow within a 100 meter range.

Shin Bankai: Final Darkness- When in motion Kyoshiro will use his Shadow-Edge Zanpaktou to bring out anti-matter alchemy. A shadowish sphere will engulf the opponent and then begin to shrink. As it is becomes smaller it devours anything inside of it until the sphere devours itself as well. Upon using this ability Kyoshiro will no longer be able to use alchemy for 3 post count. The cooldown of this ability is 10 post after usage.

Secondary Shin Bankai: True Darkness- Kyoshiro will use all his of his shadow alchemy to cause an Eclipse of all light within a 300 meter radius, which includes the sun or moon. During this ability the effected area will be in total darkness allowing Kyoshiro to use his Shadow Dance shikai and his Kumori Zanzou ability to move around freely anywhere within the area instantaneously. Kyoshiro may also use his shadow clones to be in different areas at the same time. This ability can only be in effect for a maximum of 8 post. The cooldown of this ability after usage is 15 post, and in addition all of Kyoshiro's alchemy will be rendered useless for 4 post. This is Kyoshiro Shyde's ultimate ability.

Resurrection: Kagetetsu Kyo- This resurrection is an ascended form in which only Hybrid and Original (1st generation) alchemists can obtain after acquiring years of experience with their alchemy. Kyoshiro Shyde's resurrection engulfs him in pure shadow alchemy before exploding. After the explosion Kyoshiro will appear to be a shadowish Demon radiating a white and blackish aura in full Ninja armor. Side Effects of being in this form is that Kyoshiro will be in a blood lust trance, as he will become obsessed with killing his opponents, making him the perfect assassin. While in this form Kyoshiro will not only be able to use all his moves, but in addition he will be able to use his bankai as if they were mere shikai, and his Shin Bankai as mere Bankai. During Resurrection he will also be able to use a new set of moves including his own personality based Cero blast. Shyde resurrected as Kagetetsu Kyo
Kage-Tenkei No Cero- An ability where Kyoshiro points his finger and a shadow type Cero of ridiculous proportion will be blasted. This move is so powerful that it can not be nullified, deflected, or reflected. If hit directly the opponent will be disintegrated.

Assassination Jutsu:

Doton Jutsu- High Mastery (Earth Style)

Katon Jutsu- High Mastery (Fire Style)

Fuuton Jutsu- High Mastery (Wind Style)

Raiton Jutsu- High Mastery (Lightning Style)

Suiton Jutsu- High Mastery (Water Style)


Weapon: Kyoshiro wields the Shadow-Edge Zanpaktou, better known as Tokijirichi (which means NIGHT in japanese). The katana is known to have a blackish-grey aura to it when unsheathed. Rumor has it that this sword is also the brother sword of the Dark-Edge Blade, wielded by Slader. This weapon has gone through the S.A. Weapon Shop's Weapon Upgrade, his weapon is now a stage 3.

Item Inventory: N/A

Alchemic Gems: N/A

Materia: Shadow-Edge Zanpaktou Slotted Materia
Cero
Life I
Life II
Bahamut
Restore III
Barricade


Signature Moves: Final Darkness, Shadow Cry, Shadowstep, Darkness Calling, and Shadow Mirage, Combined Jutsu

Fighting Style: Advanced Taijitsu, Ninjitsu, and Advanced Shodou Koutei Style of Assassination

Description of Self: Kaishiro always appears to be non-chalant even in battle. He is always cool and calm even during situations that are against him. He is very easy to get along with and is known to be a team player. Kyoshiro's thinking is known to be peerless as his combat tactics cannot be matched. His leadership skills are unrivaled and it has been said he is one of the greatest military masterminds of Gaia.

Partner: Slader and Unforgiven

History: Kyoshiro graduated from Shodou Koutei school of Assassination in 2 years where it normally took 6 to 8 years. Deemed a prodigy of assassin arts, ShinRa kept an eye on him. He would later be sworn into SOLDIER. Here he met partner and friend, Slader and Soul. After strengthening his partnership with Slader they would later advance through the ranks of SOLDIER much more quickly than others. After serving almost 2 years in SOLDIER they both went their separate ways and would later reunite in a group called Ex-SOLDIER under the command of Squarewishes. After forfilling their love of mercenary work they would break off. It was here that Rufus called upon Kyoshiro to command a newtype group of mako infected soldiers. It was the beginning of the Shinra Alchemists. Shortly after the group being formed Slader would be called by Kyoshiro to be in second in command, and soul would also would assume the rank of third in command.

Younger Photographic Identification: Kyoshiro in his youth during Shodou Koutei Assassination Training.
(Posted Image)

Photographic Identification: Kyoshiro during the Shinra Dismantlement War.
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Unforgiven
Posted: Jan 31 2008, 02:27 AM


G. Moderator


Group: Global Moderator
Posts: 67
Member No.: 3
Joined: 28-January 08



Name: Soul
Nickname: Unforgiven
Alchemist Nickname: The Brave Alchemist [ ORIGINAL ]
Alchemist Rank: Recon Alchemist
Alchemist Classification: Captain Class ( Elite )
Officer Rank: Lt. General
Age: 22
Height: 5'7"
Weight: 189lbs
Eye color: Light Blue
Hair color: Dirt Blonde
Gender: Male
Race: Human
Sign: Aquarius
Occupation: Veteran ShinRa Alchemist
Alignment: Neutral
Build: Somewhat Muscular
Specialization: Swordsmanship//High Kendo
Item Inventory: N/A
Alchemic Gems: N/A
Materia: N/A

Physical Description_____

Soul's hair is rather spiky yet messy, he wears dark red sunglasses to cover over his eyes. There is a small scar across his nose, however it cannot be seen due to the rather big black cloak he wears. The cloak covers up to his nose and all the way to his ankles. The cloak is rather torn up due to all the fights he's been in within the past. He wears a standard black shirt to cover over his completely scarred chest, what some may find to be disgusting. From his lower arms and to his wrists are covered with bandages, on both his hands he wears combat gloves. These gloves make it quite easier to keep a firm grip on his weapons as well. These gloves have metal studs on each of his knuckles which can make his punches a bit more painful. He wears combat-ready pants that are rather thick, making them more resistant for any kind of situation. They're black and somewhat raggedy, but they do the job. He wears standard black combat boots which are resistant from water to the weather in general.

Alchemic Description____

He has the power of all elements, he is able to shift his elemental strengths and weaknesses. He has the ability to empower his sword with the element he currently uses as well as his own body. You can tell what element he is using by the dim aura around his body including the increase of power. They say that sometimes the elements he uses may be connected to his emotions.. There is no telling what other hidden powers lie dormant within his body.

Weaknesses_______

Depending on what element he uses is the the weakness. If you use the element opposite of his weapon his attacks will be weakened greatly, and attacks that are opposite of his element will do great damage. He's also slow moving, so he's not able to be as quick and agile. So he's not able to dodge all of the attacks, he has to take time to defend himself with his weapon. Even then he cannot block every single attack if they're too fast for him.

Fighting Style______

Soul's fighting style can be rather unpredictable at times due to his power of shifting elemental weaknesses and strengths. This gives him an advantage against his enemies because they cannot read him so easily unless they've seen his past fights. He usually swings his sword with sheer amounts of pure strength which can cause great damage if the blow lands onto you. He is able to enhance his Buster Sword's power as well as his own body with his alchemy.

Shikai________________
[ QUICK NOTE - None of his shikai need any elemental shifts to work. Think of his as Combo/Finisher moves. ]

Zantesuken - The only shikai that relies on the element of surprise in order to unleash a three hit combo to land heavy damage upon his enemies. He slashes through the ground with his Buster Sword, this causes debris to be thrown in the direction that he is slashing, giving him an advantage. Then he dashes quickly to his enemy, slashing up his enemy to throw them in the air. He then jumps up as high as he can, unleashing his final and powerful blow, slashing down against his enemy to throw them down into the ground.

Operation Ground and Pound - The only shikai that is a one hit kill, however it rarely works and is also one of his only shikai that is hardly used due to the low hit ratio. Soul puts all of his might into throwing his Buster Sword, the sword is thrown so hard that if it hits you, it will slash completely through you. Landing as an instant kill.

Cannonball - There is a condition in order for him to use this shikai, he must be separated from his Buster Sword. When this shikai is used, more force is put in his punch and kick attacks to where they become more powerful in battle. This shikai keeps him from being completely being in a disadvantage.

Bankai_________________

[ will work on later ]

Shin Bankai_______________
[ QUICK NOTE: In order for Soul to use his Shin Bankai one special condition has to be met, otherwise after the Shin Bankai he will revert after wards into a very weakened form for a short amount of time where he is weakened and cannot protect himself. This condition is that he cannot use any Elemental Shifts during a mission or fight. This Shin Bankai has a cool down of 10 posts.]

Revolution Death Squad - All four elemental powers course through his veins at once. This causes Earth, Fire, Water, and Wind elements to possess their own embodiment or 'forms' right beside him. They looks fairly similar to him except they have fifty percent of his power at the time he uses this Shin Bankai as well as have their own distinct auras. They fight right with him so it makes combo moves easier for him to carry out. The embodiment of Fire fights with brutal rage and high attack power. The embodiment of Water fights defensively to protect the other forms. The Embodiment of wind fights with fairly quick yet weaker blows. The embodiment of Earth is both defensive and offensive, but not powerful in either category. This Shin Bankai is good if he is either outmatched or being ganged up on in a fight.

Shin Youkai - Soul-Fury

For a short amount of time, he is able to sprout out a "Dark Wing" allowing him to fly. His attack power is doubled and his speed is tripled. However he will be very cruel and sadistic using any means necessary to kill his enemy. Even if it means using his own comrades for his own selfish gain. "Soul-Fury. May your cries descend through time."

Weapon__

Buster Sword - This Buster Sword is an older version of the Original, which he used eight years ago as a SOLDIER. Its completely wrapped in old bandages. The Sword itself is very large and for most its very hard to handle, however he's almost mastered this weapon. He's able to use it both offensively and defensively.

Personality - Soul is rather accessible by everyone yet he keeps his distance with just about everyone within the ShinRa Alchemists when it comes down to his past. Very few knows his past beyond the age of 14 except for Shikaru-Kuto and Slader. He trusts them both with his life as well as his soul. He feels as if he owes his power to both of them, thus lends his strength to them as well as ShinRa Alchemist HQ. He has a rather general calm that can be felt when around him, as if you're at ease. In battle he is fairly caring of his allies, always making sure that he can protect them when he can. He can be rather of a brute when alone however, yet he usually tries to be cunning as well.

History__________

Very little is known from his past beyond the age of fourteen. He was in SOLDIER along with Slader and Shikaru-Kuto. Soul was very quiet and well kept to himself and would barely speak unless spoken to first. When people would ask where he was from he would keep completely silent. His silence about his past makes others think as if he was just randomly spawned onto Gaia. His original nickname before Unforgiven was Red, due to his pupils looking blood red, as if they were stained with the blood of anyone who opposed his strength. Eventually he would cover his eyes with red tinted sunglasses. Due to infusing mako into his body, his eyes gradually became lighter and lighter, into a shade of blue. Many were surprised when he picked the Buster Sword as his weapon, due to him looking rather frail. However he had proved without a doubt that the weapon he chose would be one that would stick with him for a long time.

After he was done with SOLDIER, he disappeared for one year. At the age of 17 he would return to the ShinRa Alchemists with his new-found powers of Alchemy. In the years to come he had taken down many Alchemists but his prime was within the Genocide War, he had silenced more opposing Alchemists than anyone else at that time. He would be known as one of "ShinRa's Edge". His powers continued to constantly change throughout his ShinRa Alchemists career. His aura would continue to grow and so would his power. They say his aura can be so powerful that he has to hold a lot of his aura back when confronting most of his allies, for the aura could knock out some lower level allies.

Soul would continue to be the best in his line of work, Recon. What many could call his team 'Special Ops' of the ShinRa Alchemist HQ. He was part of the "Fighting First", with his power and tactical experience was seen as the perfect choice by Shikaru-Kuto and many others within ShinRa.

Soul, Taken during the ShinRa Dismantlement War
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Slader
Posted: Jan 31 2008, 07:17 PM


Legendary Mercenary


Group: Global Moderator
Posts: 142
Member No.: 9
Joined: 30-January 08



Now loading information....
Information loading complete....

Test subject: #009790

BASIC PUBLIC INFORMATION ON SUBJECT
Name: Slader Achilles Preston III
Title/s: Director of SOLDIER Alchemists, Major General
Occupation: Major General of ShinRa Alchemist Militia/Director of SOLDIER Alchemists
Age: 24
Gender: Male
Race: Human
Birthplace: Junon
Hair color: Black
Eye color: Blue,tinted Mako green through radiation
Height: 6'2"
Weight: 195 lbs
Build: Skinny/ averagely muscular
Alignment: ShinRa
Description: Slader reaches up to six feet and two inches high and is one hundred and ninety-five pounds. He is nicely fit and is obviously strong, as he has to lift his large Buster Sword. He has black, unruly long hair that goes down past his shoulder blades. He has a silver stud ear ring on his left ear and a scar on his right cheek from a battle long ago. Slader wears a chainmail short sleeve shirt underneath his black sleeveless shirt. The gauntlets on his arms are made from a strong, thick leather; the same material as his dirty, stained combat effecient boots. He wears baggy blue jeans with a large hole in his left pant leg. Slader has a large leather baldric strap going across his chest to help carry his large sword.

Personality: The light hearted Dark Alchemist. Slader Achilles Preston III: Ex-Mercenary Hero of Gaia, Former Turk Operative of ShinRa and one of the best SOLDIERs ShinRa ever had. On the field, Slader is a ruthless killing machine with little sympathy for the opposing side. He does however maintain morals: refusing to use a weapon on a defenseless and/or unarmed person, or cold-blooded murdering and slaying of the weak.
Having gone through so much war and violence, Slader tends to keep to himself for the most part and prefers to work alone unless with a good friend (Shyde and Soul in specific, possibly being his only friends). He also is a very sarcastic person and has a very odd sense of humor. On a side note, Slader's been spotted numerous times in bars, drinking an almost deadly amount of alcohol.
It has also been said that he smokes a good deal of tobacco, and his favorite brand of cigarettes are "ShinRa Reds". Slader also has been spotted enjoying a good cigar when off duty, or even an old pipe. It has been speculated that he also smokes an illegal substance known as "Chocobo grass", "Wutai's weeds" or "greens". Company drug tests have yet to prove this rumor.

Family and Friends: Mother- Maria Sky (Glacier)Preston, Father- Slader A. Preston Jr., Older Brother- Jonathan Hayden Preston, Younger Sister- Lauren Maria Preston,
Close Friends: Shyde and Soul

Partners: Shyde, Soul or SOLDIER alchemists

SHINRA ALCHEMIST INFORMATION
Alchemist Name: The Dark Alchemist
Rank: Legendary Alchemist
Position: Major General/Director of SOLDIER Alchemists
Level: 80
Alchemist Classification: Captain Class Elite (Original)
Specialization: Swordsmanship//High Kendo
Alchemy: Dark Alchemy...or the study of Dark matter inside test subjects. The "Dark Alchemy project" was only tested on a few select individuals who proved to be capable enough not to be consumed by it through various tests. Some were able to withstand it's awesome power, and some had their minds consumed by it and became hollow, mindless, hungry corpses. According to ShinRa files Nero the Sable of DeepGround and Slader the Dark of the ShinRa Alchemists were the only two SOLDIERs to live through the experiments successfully without mental damage.
There are many ways to show the power of dark alchemy: dark shells (covering oneself in dark energy to increase abilities), dark energy spheres, dark conjuration (collecting dark energy and making it into a weapon or other things, i.e; an alchemic shield, objects, etc.), or even moving through dark matter.
Though, because it is a deadly alchemic ability, Slader appears to try and rely on his skills more than alchemy. Using too much dark matter can consume the alchemist making him/her a dark walker (a dark body wrapped human) or a very powerful monster.

Materia: Cure I

Alchemic Gems: N/A

Weapon Inventory: Dark Edge Sword {Stage 2 Upgrade}

Item Inventory:
Potions x 4
Potions II x 1
Ethers x 2
Phoenix Downs x 2
Elixir x 2

CLASSIFIED SHINRA INFORMATION ON SUBJECT
Fighting Styles:
SOLDIERs - Slader has been trained in the SOLDIER program. He has studied several swordsmanship types, but he greatly excels in two handed broadswords such as the Buster Sword. Because he was a SOLDIER he moves swiftly, and forcefully at the same time. He has almost another sense of what is going to happen in the mist of battle, which helps him predict future attacks and counter or evade them. Documents have shown that his determination and strength made him a perfect test subject for a neo-SOLDIER.
Turks - He was trained as a Turk after leaving SOLDIERs, hoping to relax slightly. He was taught how to shoot a basic ShinRa pistol, and the art of stealth. Being able to shoot at a fast pace, and able to move in the shadows was a good reason he was picked to become the "Dark Alchemist". And because he was already enhanced with mako and Jenova cells, he was able to become an A class Turk instantly. He worked as a Turk shortly, as he went missing during a mission to kill a resistance group known as Ex-SOLDIERs.
Custom - Although Slader was trained as a Turk and SOLDIER, he also had developed a custom style of fighting through his battle experience on the field. Its mainly was meant broadswords, but other weapons could be used with the same techniques. It is a more berserk style of fighting. He also has been trained in several different types of martial arts; mainly using a type known as "Wing Chun" originating from Wutai.

Weapon: The Buster Sword. Although not the original sword that was held by Angeal, Zack, and Cloud, it was crafted perfectly and made out of request from Slader's father as a gift when Slader made it into SOLDIER. Slader was happy to wield it, since he studied mainly with broad swords anyway. He used the same sword ever since he was in SOLDIER until joining the ShinRa Alchemists and receiving a zanpaktou by the name Dark-Edge. It it's natural state it takes the form of a Buster Sword, possibly a testament to his SOLDIER pride. When fully powered, it transforms into the Dark-Edge. The Dark-Edge is still in the shape of the Buster Sword, but the blade turns black, is extended slightly and emits a dark aura. The Dark-Edge blade is capable of many feats, and is the weapon Slader used to slay the two WEAPONs he fought in Season 1. The Dark-Edge blade is said to be the brother sword of Shyde's Shadow-Edge.

Weakness: Slader's Alchemy weakness would be light based alchemists, but he rarely relies on his dark alchemy in a fight.
Because he has a large sword and is some what of a loud person, he is an easy target to spot. His sword slows him down more than most of the Alchemists, but because he was in SOLDIER as a 1st Class, as well as being a Turk, he easily makes up with his evading skills and is far from being slow in reflexes. Slader does struggle the most against quick, assassin type fighters and long range fighters.

Skills:*Alchemy can be apllied*
Braver - A single, powerful, swing from his sword. The attack can come from any direction, and if he is in the air as he does the attack, he will slightly hone in on his target. If from the air, the attack with send the opponent hurtling towards the ground; if made on the ground it has the capabilities of severely damaging or simply staggering the opponent. This move is good to break blocks or air attacks.
Cross Slash - A signature move for all SOLDIERs. With fast swings of his sword, Slader cuts infront of him: first diagonally down from right to left, then a quick horizontal swing from left to right and finally a upward diagonal swing from right to left. Since the Cross Slash is more of a quick attack, it's strength is low, but can still be damaging if caught in the middle of it. The strength of the attack is increased, if alchemy is applied.
Blade Beam - Although not as powerful without alchemy, Slader can still create a single blade bleam from his sword, as long as he's stand on the ground. Swinging his sword down and making contact with the ground, a blue wave of energy comes out from Slader's swing and follows the opponent up to ten feet. Although it does minor to mediocrel damage, it gives Slader the opportunity to dash in on his opponent if they block it or knock them back. The Blade beam is a sword technique that Slader was taught during his time in SOLDIER.
Climhazzard - This skill is when Slader dashes to his target, lunging forward, sword aimed right at it. If Slader makes contact, he will most likely impale (or at least stab) his opponent, then leaps into the air, usually leaving a mediocre amount of damage on his opponent. A skill for mainly 1st Class SOLDIERs, it is difficult for even Slader to pull it off every time.
Hexaslash - Dashing towards the opponent, Slader starts off with a quick horizontal swing, followed by a downward diagonal swing from the right, then one from the left, followed by a vertical slice, then two more horizontal slices from both sides. This attack can only be done on the ground, but each swing powers up the next one, and if making contact with all slashes, can be devastating.

Mako Eyes:
SOLDIER Pride - "Mako Eyes" the signature trait of all SOLDIERs. Being enhanced with mako and injected with Jenova's cells, SOLDIERs are the most elite military force on Gaia. While in the "Mako Eyes" state, the agility, reflexes and mind are enhanced greatly; having the ability to read attacks preemptively, instantly knowing the enemy weakness and more aware of their surrounds. Traits given from both Jenova and the lifestream, aka mako.
Slader's "SOLDIER Pride" attack is a super combination of all his skills into one attack; essentially his own "Limit Break". Slader starts off with a blade beam, then an instant later follows the beam with a climhazzard. Once in the air after the climhazzard attack, Slader comes down on his staggered opponent with a braver attack. Landing after the Braver attack, Slader combines his Cross-Slash with his Hexaslash to make the "DecaSlash" attack.
Holding the Buster Sword with one hand, Slader starts off with a cut vertically down, Slader swings his sword horizontally left to right, then a diagonal cut up left, then back down diagonally right, followed by a horizontal right to left swing, then diagonally up from left to right, coming down vertically again and horizontally left to right again. Using both hands for the last two attacks, Slader swings diagonally from the right down, then from the left down to finish off the attack. Alchemy can be applied to make the attack even stronger, even though it is just a skill based move. The attack will most likely kill any opponent lower leveled than Slader.


Shikais:
Dark Pummel - This move usually only occurs if Slader has become separated from his sword, or if he wants to finish off a weak enemy fast without unsheathing his Bustersword. Just as the title of the shikai implies, it is a dark energy enhanced punch. This Shikai does not require Slader to charge up any dark matter, simply punching with enough strength will cause a thin force of dark energy to shoot out from his punch like a gust of wind. Typically minimal damage, this move has caused many weaker leveled opponents to have broken bones or internal bleeding from a single punch.
Dark Energy - One of Slader's simplest moves. All Slader has to do is face his palm to the target, and a dark matter sphere about a foot in circumference forms infront of his hand then shoots towards the target. The sphere travels approximately ninety miles an hour, and can be avoided. This Shikai can be deadly to weaker Alchemists. The Dark Energy shot, usually causes minor to mediocre damage to equal or stronger leveled opponents.
Darkness Contained - A move Slader, and Slader alone, has mastered. This move is when Slader unleashes enough Dark energy inside himself to force a strong aura of dark matter around him which enhances his strength, speed and agility by ten times his usual amount. Slader can stay in this state for a while and is free to do other shikais, but if uses a bankai he will be knocked out of it.
Dark Shroud - To preform this shikai, Slader must unleash enough Dark Energy to create a powerful dark aura completely covering him. The move can be combined with "Darkness Contained". This shikai shields and protects Slader against enemy shikai attacks.
Phase - A shikai that allows Slader to travel through matter. Dark Matter making up the majority of the matter in the universe, is also the majority of what makes up Slader, giving him the ability to "phase" through objects such as doors, walls, or even floors and ceilings, anything he chooses to; without needing to call out the shikai. If making physical contact, he can bring people or objects with him.

Bankais:
Dark Explosion - A devastating explosion within a fifteen foot radius caused by Slader's Dark Alchemy. Slader first must gather together enough darkness, less than fifty percent of his strength, then once fully gathered and harnessed, he creates a sphere the size of a materia and crushes it in his hand. The darkness begins to take over Slader's body and quickly he is completely covered in darkness; appearing to have a Dark Shell covering his skin and clothes. Slader can trigger the explosion at will (usually for dramatic purpose he'll give a smile and snap his fingers to trigger it). The Alchemy exploding off his body; the dark matter explosion can cause severe damage.
Dark Finisher - Slader focuses around sixty-five percent of his dark alchemy strength into his sword. The buster sword will start to emit a strong black aura around it, strong enough to make the sword itself look black. He then dashes to his opponent, strikes them a couple times then Slader will spin with his sword out. Spiraling up, cutting and slashing the opponent, he makes himself the dark cyclone. Once high in the air, Slader will finish off the attack with one last fatal swing, usually sending his opponent into a wall or hurtling down towards the ground.

Shin-Bankai:
Dark Edge - His Shin-Bankai is when his sword, Dark-Edge, unleashes it's full potential. Slader focuses ninety percent of his dark energy into his blade to activate this form: making it double it's strength and appear to be almost completely black. The sword can stay in this state for a few hours if he doesn't use it's final attack. Not using the final attack will make Slader fatigued, but not completely overwhelmed. Dark-Edge also is capable of cutting through other Shin-Bankais.
The final attack with the Dark Edge is when Slader finally pushes all of his energy into the sword with a swing or slash. A slash sends a thin, but strong dark energy wave with weak homing on the target, being able to cut even the ShinRa building in half. If he uses a stab during this attack it creates an explosion much like his bankai only on a larger scale, once being the cause of a whole sector in Midgar being destroyed. Once the final attack is over, Slader becomes very fatigued, and is unable to use alchemy for a while.

Resurrection Form
Sable Slader - The legendary and fabled ascended form of an Alchemist, the "Resurrection" form. Until recently, not even considered possible, the Resurrection form, essentially, makes the alchemist the living embodiment of their Alchemy powers.
Slader's "Sable Slader" form begins by him using his bankai, "Dark Explosion". Once the bankai has completed, Slader will be giving off a strong sense of power (as well as being engulfed in heavy and thick, visible dark aura), his eyes will become completely black, from the white of his eyes to the pupils; this signifies that he is in his Resurrected form.
While in his Resurrected form, Slader will not be able to use any of his shikais, but can use all of his skills; he is capable of using bankais as if they were shikais and his shin bankai attacks as if they were mere bankais. The Dark-Edge Blade will also be in a constant state.
Similar to his "Darkness Contained" ability; while in his Resurrection Form, without having to release extra dark matter: his strength, speed, endurance and agility are increased ten times that of his "Darkness Contained" state.
Dark Aura - Similar, yet more powerful than "Dark Shroud". In a constant state, while in his Resurrection form, Slader has an overwhelming Dark Aura around him at all times. The Aura that surrounds him acts as a natural Alchemic Barrier, greatly reducing alchemic damage, some weaker attacks even so much as bouncing off him.
Dark Cannon - A move only available to Slader while in Resurrection Form. Similar to "Dark Energy", Slader raises his hand and faces his palm at the target. Releasing a hugely devastating blast of Dark Energy, it can easily be compared to a Cero Blast. This move is capable of leveling a village the size of Corel or even Nibelheim.

History of Slader with ShinRa:
Slader was born in Suburban Junon, on the SOLDIER military base, to 2nd class SOLDIER, Slader Achilles Preston Jr., and Nurse, Maria Preston. He was the second born son and child of the couple, and because he resembled much of his father from birth he was named Slader Achilles Preston III. Slader had an older brother, Jonathan, and five years later would have a younger sister named Lauren Maria. They were an average, Junon family.

Slader had an average childhood for some one who's parents worked for ShinRa SOLDIERs. His father pushed him hard to be strong, responsible, smart, polite, and successful. He would spend hours training with his father when he wasn't studying with his mother. Because it was such a strong balance of strength and intelligence that his parents were teaching him, Slader was able to get recommended for the SOLDIER's training program at the age of fourteen.

Once he had reached fourteen and was accepted into the SOLDIERs program, his father transferred him out of public school and to the training program immediately. Joining it would still give him a great school education while training him to become a strong SOLDIER (a lot of the SOLDIER brats with great potential joined this program). Slader had his things packed and shipped to the main SOLDIER training barracks, then left his family to pursue a career in the same field as his father and his father's father.

Slader's time in the SOLDIER training program lasted shortly. His performance greatly surpassed other students as well as some of the more "out of practice" instructors. The heads of the ShinRa Electric Company were informed of his skills and abilities, and the personally asked him to switch to SOLDIERs in two years to become a full fledged 2nd Class SOLDIER at the age of sixteen. Slader accepted the offer and trained for two more years, finishing the top of his class both years.

Slader, now only sixteen, registered to become a 2nd Class SOLDIER. Before he could be taken in, Slader had to pass the Jenova Cells and Mako tests. A common test all SOLDIERs must take to get accepted. By passing the test, the canidate applying for SOLDIERs proves they are mentally and physically healthy enough to be in SOLDIERs. The tests results from Slader lead the top scientists to believe they had a great subject to experiment on. Slader soon was experimented on using substances such as Contaminated Mako and the "Dark Energy project". Reports on the main ShinRa Computer state that he was unaware that the "common procedures" he was given were actually experimental tests. One in which brought out most of his Dark Alchemy abilities.

After passing the tests he was finally accepted into SOLDIERs 2nd Class, and to congratulate him on his work well done, Slader's father gave him a Buster Sword (the most famous sword of SOLDIERs). Instead of being given a direct mentor like many 2nd class SOLDIERs get, Slader and a few other stronger SOLDIERs were to team together and act as a "pack". Slader got along with the unit right away and formed close friendships with every member of his team including: Shyde, Soul, Leon and others. Slader and Shyde, along with the other SOLDIERs, worked together as a team, even after they were given 1st Class titles. After two years of being in SOLDIERs, Slader left. He had dropped out of SOLDIERs to take a more simple road, but one that required more cunning. He was going to be a Turk.

For only a year, Slader worked as a Turk. He had learned a great deal about fire arms and stealth moving from his missions, and enjoyed the atmosphere of being a Turk but it wasn't what he was looking for. During one mission to take down a rebel group on the rise, consisting of mainly Ex-SOLDIERs, Slader was reported to have left the Turks and side with the new gang of underground fighters.

ShinRa has no documents on Slader's time with the Ex-SOLDIERs. He was believed to have been a hired mercenary along with fellow, Ex-SOLDIER Shyde. Security were never able to capture Slader on footage so no real evidence provides proof that he was infact part of the rebel group of Ex-SOLDIERs.

For a year no further information was gathered on ShinRa documents of Slader A. Preston III. It was believed that he had joined up with the Ex-SOLDIERs to aid in their fight against ShinRa and other "deadly threats". Rumors in the far off continent of Wutai soon emerged about a young man with a large sword taking odd jobs. Neither statements have been proven and Slader refuses to discuss his absent time from ShinRa. It was speculated strongly that he had joined the rebel group, because his return to ShinRa had come after all the Ex-SOLDIERs were taken down.

Returning from his absense, Slader was advised to join the ShinRa Alchemists. He was surprised when entering the building that his old companion had become the Commander of the military branch. For a year Slader, Shyde and other ShinRa Alchemists helped all of Gaia against massive threats. He was added into the hall of fame later for defeating two man made WEAPONS. But after a year, a new threat would come to Midgar, The copy cat alchemist.

The attack had come completely unsuspected. A rising criminal alchemist, The Copy Cat Alchemist, and his gang of deadly "Genova Alchemists" had released the criminals that Slader and the other ShinRa Alchemists had locked up the previous year. Gathering all of the criminals, the Copy Cat Alchemist lead an all out attack against ShinRa and all of Midgar. Troops were deployed and the Alchemists fought hard and well, some not surviving the attack. Slader, however, had luckily been at the main HQ during the attack.

Being loyal to the city of Midgar and his fellow people, Slader helped organize an escape route for ShinRa Heads and most of the civilians. While troops of SOLDIERs help fought off the invading alchemists, MPs and police helped evacuate the city. The Lower level citizens would take the sewers leading to Kalm, while Upper Plate citizens would be lead on the highway to Edge. As for the ShinRa Heads and Slader, they were the last to evacuate the city. They left by helicopter to relocate themselves to ShinRa's Main Military Base in Upper Junon. Slader wanted to assist the other Alchemists, but thought it was be wiser to make sure the President was safe.

After ariving at Junon, Slader was personally thanked by all the ShinRa Heads for his assistance. He was asked to go back and help the Alchemists who had been run out of Midgar by the Genova Alchemists. They were currently re making the ShinRa Mansion to build a temporary base for all ShinRa Alchemist personnel. Slader declined the request to help, ashamed by the loss at Midgar he decided to go off in hopes of becoming stronger on his own. He had left to become a mercenary once more.

Another year would pass before Slader would return to the ShinRa Alchemists, now residing in Nibelheim. Knowing that he couldn't stop the constant threat against ShinRa and most of the people on Gaia without more help, Slader went back to his old comrades in ShinRa. Upon returning he would be announced as Director of the newly formed SOLDIER Operatives within the ShinRa Alchemists branch. He would serve in a triad of power within the SA along with Shyde and Soul as one of the leaders to the group.

The Dismantlement War brought fear and despair with every passing day. The base had been attacked already and all their secret files and information, stolen by the enemy. It was looking gloomy for the ShinRa Alchemists...



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Sinner
Posted: Feb 2 2008, 04:46 AM


Judge of paradise


Group: Members
Posts: 48
Member No.: 4
Joined: 28-January 08



Name: Shinki Justicia Blue

Identification code: 0392-4582354BAO

Alchemist name: The Shining Alchemist

birth date: 25th may

age: 21

Rank: Master Alchemist

Position: SOLDIER Alchemists

Level: 42

Alchemist classification: Captain Class (Regular)

Specialization: Swordsmanship//Attack Power

Alchemy: manipulation of light photons with a holy alignment.

Shikai:
Shining Spear: a forwards motion that converts itself into light photons which are accelerated into a spearlike state

Holy Atunement: the user must stand completly still and charge this alchemy up, often using something to create an alchemic cirlce around tehmselves (not a requirement but it makes it more powerful) then focusing on their soul using their breath to exhale pure light photons that flow out from the user like a lightpulse, anything within that pulse takes a holy property corrosive hit.

Attack Power: lets Shinki double her strength for one post.

Bankai:
Holy explosion: striking into the ground or the enemy and creates a large holy element explosion (4 m2)

Transformation:

Weakness: High mobility specializations, dark and shadow elements.

Weapon: "Longinus Lance” a large gunshield that Shinki has modded to incorporate a lance, a a bastard sword, a ōdachi all built into the weapon in a similar way to the buster sword, the odachi is located on the inside of the lance, the bastard sword it the lance tip and the lance is located in the middle down the whole length of the weapon. all of these weapons can be expunged from the Longinus lance. and a handgun modelleded into the handle. a throwing knife kept in her left boot. a sterling cross given to her by Gin.

Fighting style: defensive and honoreble. yet not below low tricks, realizes how bad she is at sneaking she usually runs rather then sneaks, and will always opt for the more open approach for herself, being a knight she always prioritizes others safetly over her own.

Description of self: Average height, slender, shoulder length silver hair kept in a pony tail and grey eyes, white skin. Usually wears a knights uniform that consists of a black leather jumper over a white long coat, a black leather jacket, black leather pants and plate mail boots and gloves. She enjoys collecting antics and musical instruments. She has several tattoos on her body, on her back a huge cross with spread wings going all the way up to the base of the neck down to her waist. The wings are small and only cover her shoulder blades. On her right arm, she has a tattoo that says "Coelum non animum mutant qui trans mare currunt" with means "Those who cross the sea change the sky [upon them], not their souls"

Personality: on the job she is cold and proffesional, always optin for the more efficient option no matter the risks, often taking the most risky positions herself. off the job she is cheerful, talkative if spoken to and relaible, if she says something she will do it, no matter what it will cost her. has some strange quirks, she is very formal, even towards her enemies, sometimes she do something very out of the ordinary to either fullfill her objective or to taunt her enemies.

Partners: The half metal alchemist, Hamza Halfmetal

History: As a little girl she was found in the desert surrounding what used to be Corel, until the SHINRA razed it. She was found by a family consisting of 5 people, her mother, her father, her older sister, her older brother and her younger sister. Her father named her after the goddess Shinki for her beauty. They scraped out an existence in the debris of north Corel and it was there she found old books describing an ancient religion, beneath the town lay an ancient structure that apparently was built centered around worship.

Shinki is the goddess of beauty, attraction, war, battle, death, magic, and prophecy. On her 14th birthday, she had succeeded in transcribing the old book she had found, and realized that this might be the answer. A way to escape the harsh reality her family faced. She began to preach and soon realized she had the tongue for it. Soon after that, she had converted the whole village into the new religion and sent out several missionaries to all the major cities on Gaia so that they would spread the word.

Soon word of the new religion reached ShinRA’s ears, but the words that reached them were not of a religion filled with hope, but a terrorist organization dedicated to the destruction of ShinRA. The ShinRA mounted an offense against the “rebels” hiding in north Corel, just as the SHINRA soldiers were about to assault the village a mercenary group, having been converted by earlier missionaries, saved them. Shinki elevated the mercenary group into Paladins of the new church, and got trained in all weapons but only mastered a few these being: sniper rifle, pile bunker, ōdachi, bastard sword, and the standard ShinRA sidearm. Soon after she was trained she ordered the Paladins to train an armed force capable of opposing ShinRA on a personal level. Soon after that she realized she had played straight into ShinRA’s hand, her religion had turned into what ShinRA had thought of it from the very beginning, a terrorist organization.

Soon after realizing this, her father and mother fell ill and died, she was now 18. After her parents died, she realized she had done something wrongly and took the name Sinner. she withdrew as the cults leader and selected the captain of the mercenaries that had saved them as the new leader, wrote a text considering what she had wanted with the religion from the start. Cult members called this “Shinki’s vision.” After finishing the text, she left the village and traveled around the world aiding the weak and trying to restore the balance of the planet.


Finally ending up in Midgar, there she saw a recruitment poster on a wall, concerning the ShinRA alchemists; they were a militant group within the ShinRA that looked for ESPERS. During her travels, Shinki had noticed she had the strange ability to emit and control a certain sort of particle, which she dubbed the light photon, it had similar characteristic as light, but was burning hot to the touch. This however was during the Genocide war, while certainly Shinki wanted to protect those caught up in the war without being able to handle it. However, she herself was not in any way ready to battle against ESPERS with skills usable in battle, she secluded herself in a forest for almost a whole year, training on her Close Quarters Combat skills and her “alchemy”. Once the genocide war was over, Sinner thought of herself ready to join the alchemists…

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Gin
Posted: Feb 3 2008, 12:45 PM


Flight of Dragons


Group: Members
Posts: 69
Member No.: 6
Joined: 28-January 08



Overall

Name: Gin Draconis
Age: 23
Race: Caucasian
Height: 6’6”
Weight: 198 lbs
Birth Place: Unknown
Birth Date: 09-10-XXX
Blood Type: O-

Appearance

Hair Color: Silver
Hair Style: Medium shoulder length tied in a pony tail. Three strands fall in in front of his face one over eye
and a strand that falls over his nose. He wears a neatly trimmed Amish style beard with a chin strip.
Eye Color: A glowing light green
Distinguishing Marks: Tribal tattoo of a fox skull between his shoulder blades and the symbol of the
Shodou Koutei School is tattooed on his upper left arm.

Attire

Head: His left ear is lined with platinum hoop earrings
Upper: Black sleeveless t-shirt, Shin-Ra dog tags are worn over his shirt and over the shirt he wears his
white robe opened in a narrow ’V’ shape. Black leather fingerless gloves that have alchemy circles stitched
in them in black thread
Lower: Black Shin-Ra special ops pants held up by a black leather belt. He wears black military grade boots
Accessories: Special holsters on each side of his hip that hold his Electro Mag Rods.

Other

Personality: Gin is an odd type that has severe clashes in personality traits. On one hand he is has this aura
of cocky about his abilities. But on the other he is very modest and tends not to boast about himself. He is
tends to keep to himself and loves to observe others around him. He is a very perspective person who can
pick up on character flaws and weakness in fighting style very quickly. A sense of pain can occasionally be
felt emanating off him he always hinds behind his smile and closed eyes. Can cause an eerie sensation in
others. He speaks formally with sarcastic undertones (sarcasm will be underlined).

Partner: Slader

Shin-Ra Alchemist Information

Alchemist Title: The Silver Alchemist
Position: Silent Shadow
Level: 52
Class: Captain Class Original
Alchemy Description: Time Alchemy- Using a complex alchemy, Gin can force the very atoms around him
and the surrounding areas to speed up, slow down, stop or even reverse.. These atoms in tern can control the
very flow of time. Akin or an upgrade to his former speed alchemy Gin can speed up his movements a
abilities or ’age’ structures or obstacles to dust. Gin hasn’t mastered his Alchemy fully yet.

Fighting Style: A rough and tumble approach is Gin’s preferred method of operation. His fighting style
depends highly on his current mood . He rarely starts on the offense allowing his frail form to lure the
opponent in. He is an expert in dual wielding using his Electro Mag Rods to start off most fights. If the
opponent proves to be worthy he’ll switch to his sword Shinso. Gin is a master of many different sword
styles but isn’t afraid to use dirty tactics to get the job done. His main sword style revolves around rapid
stabbing and thrusts that are meant to keep his opponents off guard. He is so accurate with Shinso that he
can cut any depth at whim which can lead to painfully shallow cuts.

Weakness: Gin’s main weakness is the inability to take any battle serious no matter how serious it is.

Specializations: Assassination//Mobility

Weapon(s)
Shinso: The Silver Flash Zanpaktou (not to be confused with a Soulreaper Zanpaktou)
Shinso (divine or sacred spear) is the name his Zanpaktou has given itself. Shinso looks like a
regular Japanese wakizashi, its guard is in the shape of an S and it has a silver blade and is about
60 cm (24 inches) long. Shinso has some very powerful ranged attacks that Gin triggers with a
phrase and his strange alchemy. It is worn on his left side concealed by his robe. (when
Soulreaper Zanpaktou is bought it will combine with it and it true name will be revealed)

Electro Mag Rod X2
The Electro Mag Rod, a tried and tested combat tool that has been employed by the Turks. Its
overall design has changed very little since its debut. Key changes include a collapsible design
with the head being shrunk in diameter (resembles modern day collapsible police batons). These
are kept in their holders on Gin’s hips.



Techniques

Shikai:

The Divine Spear: Gin pulls back in stance with Shinso and begins to build tremendous Alchemic Pressure he always says “Shoot ‘em Dead Shinso” before he releases the power he is building. Shinso then glows white and extends at high speed to impel Gin’s foe from a distance. Shinso also carries tremendous force while extending. Gin can swing his sword around in this state to attack multiple enemies. It is unknown how far Shinso can stretch. Gin can perform this attack with out building the pressure up its just not as powerful.

Divine Rain: Gin fires his Divine Spear into the heavens after which dozens of wakizashi’s size swords rain down upon his opponent(s). The amounts of swords that rain down depend on how much power Gin puts into the move.

Dome Slash: One of the most devastating attacks in Gin’s arsenal. It is started by Gin circling the enemy rapidly. Then as the attack goes on he circles them faster and faster, soon it appears as though there is many Gin’s circling the enemy. With a final burst of speed and a change of direction a second ring of Gins appear only their about three feet from the original circling Gins running the opposite direction. Then with little warning all Gins converge on the enemy and vanish appearing several meters out with swords drawn. They then turn and face the enemy re-sheathing Shinso as a large dome of silver flashes comes up around the enemy(s). All Gins then fade as the real Gin appears high above dome, he falls toward the dome drawing his sword with a final single strike he breaks the dome of silver flashes as he lands on one knee with his right arm out holding Shinso. This is a multiple strike technique, it is unknown how many times it actually cuts the opponent(s).

Quick Step: A quick mobility move that allows the alchemist to cover short distances instantly, move may appear slower to some one that is higher then the Alchemist’s own level. This move can be only executed in the direction in which the alchemist is facing, which is forward.

Bankai:

Time Manipulation Field: Calling Bankai Gin slams his sword into the ground etching out a varying area in a large alchemical circle. In this circle he and he alone has complete control over himself and whom ever is caught there within. Effectively he can speed/Slow himself and allies or enemies alike This field also has an constraint on attacks. Of course the stronger the enemy the better they can fight the effects of this Field.

Shin-Bankai: (unattained)
Time Dilation Field: A much more aggressive version of Gin's Bankai. But there are key differences instead of a Alchemy Circle there is a light gray field that acts as the borders of this ability. In addition to being able to control the speed of the caught it controls the age of all caught within aging them to dust or turning them into a baby at Gin's command. In this mode Gin's appearance changes as he gains a dark black robe and his Shinso becomes a scythe with an hourglass hanging off it. The running sands represents how long he can hold this form. Again stronger enemies are able to resist this ability better.


History:
Not much is known about Gin’s early life. It is rumored the he is the soul survivor of a rouge alchemist raid on his home town. It is rumored that he is saved when Shinso materializes to him after the attack. Months later he is found unconscious on the doorsteps of the Shodou Koutei School. Despite his young age. His story intrigues the master and he allows Gin to join the school. Despite his small stature and frail appearance Gin proves to be a fierce warrior unafraid of death. Gin’s success garners a one sided rivalry with upper classmen Sakura Yuri a person one year ahead of Gin. As the years pass Sakura’s rivalry turns to a crush. But not knowing how to return the attention Sakura’s attention returns to a rivalry after only a few month. During this time a gifted student named Shikaru Kuto came into the academy and graduated in a record breaking two years. Not wanting to be outdone by their friend Gin and Sakura both Graduate a year latter. Taking Gin only five years and Sakura six.

After winning a grueling graduation fight with Sakura, Gin graduates second in his class not due to lack of ability or grade but because of his inability to take his fights serious. For 10 years Gin travels the world taking assassination jobs looking for the group of rouge alchemist that destroyed his life all the while keeping secret tabs on the Shodou Koutei School and Sakura since she stayed to help the Master. His travels eventually lead him to the Shin-Ra company, who quickly recruit Gin because of his reputation. There he serves as a Turk for two years becoming a high ranking member quicker then any other. Due to his gifts in the Alchemical Arts the president assigns him to Shikaru’s SOLDIER Alchemist under the command of Slader.

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.//Satsugai Kaze
Posted: Feb 4 2008, 12:08 AM


Harbinger of Purity


Group: Members
Posts: 104
Member No.: 2
Joined: 27-January 08



Name: Muroga Gyoubu

Height: 6' 7"

Weight: ~202lbs

Age: 27

Rank: Hero alchemist

Position: Silent Shadow

Appearance: Muroga dresses dark. He wears a black tunic with a dark grey robe on top. However, through his alchemy, he can manipulate light to change it into any colours and shades he wants.
He has long, dark unkempt hair that partially obscures his face most of the time, and his eyes are a dark shade of grey as well, although almost all of the time, his eyes appear to be closed. Appearances, however, are deceptive. Picture below...


Taken during the Shinra Dismantlement War
(Posted Image)


Personality: Muroga is not a mysterious brooding man. That is his outward appearance. In reality, he is a warm-hearted but firmly-principled man who loves to give advice to people he knows well, but also loves to offer gentle irony and cynicism.
He bases his relationships on long-term friendship and trust, and firmly believes that leadership can only come through teamwork and friendship.


ADVANCED PROFILE:

Alchemist Name: The Assassin Alchemist

Level: 60

Alchemist Classification: Captain-Class (Regular)

Specialization: Assassination//Stealth


Alchemy: Muroga's alchemy is all to do with his surroundings, wherever it may be, whatever it may be: the trees, the water, the soil, the dirt and the stone. Most importantly, Muroga's alchemy allows him to blend almost seamlessly into his surroundings, giving him almost the perfect cover in almost any situation.


Weapons: Muroga wields two long daggers. The blades are around 10 inches, but a mechanism inside the blades can extend a butterfly blade around another 5 inches in length. They are usually concealed in Muroga's sleeves and are usually attached to his wrists by 3 feet silk cords that are looped around his arms, for short-range throwing (and a boomerang effect).
In addition to this, he holds several razor wires, tied to inconspicuous parts of his body. These can make nasty deep cuts as he uses them with a whip-like effect in case stabbing and slashing are too obvious.

Item Inventory: N/A

Alchemic Gems: N/A

Materia: N/A

Shikai: Muroga's signature moves are almost pre-determined as he constantly trains to perfect it; however, his techniques require constant revision.

Below is the standard for those specialised under Assassination//Stealth.

Chameleon: a move that lets the alchemist be virtually invisible to opponents of the same level and lower. Dim outlines of the body are more visible to an enemy with a higher level than user of the move. Granted to him as his base Specialization in Assassination//Stealth

Spell Sap: A move that allows the alchemist to make a nearby enemy stand unconsious appear as though he is paraylized. Can only be used on opponents of a lower level. Granted to him as his base Specialization in Assassination//Stealth.

More advanced Shikai, developed by Muroga as an extension of base shikai:

Being the Background (higher form of Chameleon): Muroga's most common alchemy utilised. He practically blends in with the background, emulating the colours and textures of his surroundings, becoming totally undetectable to all those of equal or lower level to him. However, this is never perfect; most higher-level alchemists can detect this at close ranges of around 3-8 feet. However, as the difference between levels decrease, so does the detectability of this alchemy.

Iaido Fang (higher form of Spell Sap): Muroga seems to slightly dematerialise (ie. physically fade) and lunges at a colossal speed, usually aiming for a single slash or stab with his daggers. This technique varies according to the situation. He most commonly combines this with Being the Background for a lethal near-undetectable strike.
For higher-level alchemists, there is a chance for Muroga to stun them, rather than decaptiation or an instant-kill slash/stab.

Ultimate Gates (also translated into the name "Wutai Super Ultimate Killing Combo Tai Chi Fantastic!!"): Based off his learnings of tai chi chuan; the Ultimate Gates actually start to see Muroga's physical being blend with his surroundings... physically. His arms and legs take on the material of the ground (or anything he can get his hands on) and this also means that he can block (sharp) things with even his bare arms and legs.
In addition the speed at which he executes his strikes and blocks increase proportional to his level, and he can heal many limb wounds after returning to his natural state.

This shikai sounds ideal, but in reality it is capable of almost completely draining his energy if not used correctly. Prolonged periods in this state also has a risk of being difficult to shift out of, and may even become permanent.


Bankai: Bladed Haze - Muroga pulls up illusions of his environment, creating a "haze" that surrounds his foes. While his enemies are temporarily incapacitated by this haze, Muroga slashes through his enemies with ease, almost invisible.

Shin Bankai: N/A


Fighting Style: Tai chi chuan, Iaidô, and Ninjutsu (although Muroga has almost mastered all three)

Weakness: Muroga's class of alchemy suggests that only those of higher power, or those of the same class, could possibly even detect his presence when he is at his full power.
He usually finds difficulty confronting those skilled in Marksmanship, particulary those in the Sniper class.


History: Muroga Gyoubu was born to a dissident clan from a distant land of Wutai. His ties to ShinRa were far and abroad, because of his tendencies to travel far and wide.

As a child, Muroga was born half-blind. He discovered he could see huge distances at times, and at other times he could not see at all. This strange condition went away as he entered adolescence, but occasionally, this condition returns when he is near-death or seriously ill.

Muroga trained for 6 long continuous years in Wutai, in his clan, learning to deal with his 'illness', and to blend in with his surroundings. Several assignments by his clan resulted in encounters with anonymous alchemists, from many of which Muroga discovered a name that would spell things to come: the Jenova Alchemists. Not knowing the true implications at the time, he decided to keep this fact to himself alone, thinking it unimportant.

Turks in Wutai often manhandled occupants of the pub, and Muroga grew up maintaining a sort of peace in the pub. He was capable of easily defeating Turks one-on-one, but his job enabled him to learn of many events in the world outside his central line of thought, of the WEAPONs and the spread of alchemy-based crime.

Because of these rumours, Muroga decided to leave Wutai. With only a large sailboat and his weapons, he left the island and travelled around the world, even going as far as Icicle Inn on a simple dilapidated sailboat. His travels did not give him much more information than he already knew at that time.

As time went by, Muroga learned to live with nature, especially after Crisis and all the world-threatening events that shook the Planet to its core. As of now, he has the ability to camouflage himself almost to perfection, and for short periods of time he can literally melt into its surroundings. His skills led him to a position in the Alchemists, one which he dreams to fufil his purpose as a simple leader of a great group.
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Archangel
Posted: Feb 4 2008, 02:29 PM


Formerly Sephira


Group: Members
Posts: 41
Member No.: 8
Joined: 30-January 08



Loading Log...

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Name: Heaven Sakurai
Age: 18
Height: 5”7’
Weight: 126lbs
Hair: Black
Eyes: Dark Purple
Main Element(s): Dark/Shadow/Thunder
Alchemist Name: The Co-Ordinated Alchemist
Rank:
Position:
Level:
Alchemist Classification: Original


Appearance: Heaven is a quiet young girl who had become lost from a young age. She has onyx black hair tied back, falling to her waist, in an intricately weaved braid. A couple of loose strands of hair fall either side of her face which often emits an expression of confidence. Her eyes are a deep amethyst; appearing almost black. They often suppress a distant look of sadness; a shadow of loneliness lays hidden behind her pupils. Her lithe frame, with toned arms and legs, is held with an aura of confidence.

She wears a wardrobe of dusky black: A short dark skirt that ripples around her thighs, with a deep purple design etched into the mournful material. Her Sword is attached the her right shoulder as it can be easily pulled out. On her feet are a pair of midnight, flat-bottomed boots that extend to her knees. Her top is quite small as it shows her stomach but she finds this comfortable.

Personality: Azairah finds it very hard to communicate to the outside world she grew up in. Being isolated, despised of and living on her own she never communicated. She can become very friendly in the way she acts, as she want to be around a few more people like a warm and affectionate soul. If that trust builds she will begin to look beyond the base of that person. In battle, she become lethal, she depends very much on the strengths she has placing all weaknesses into the back of her mind, becoming very aware of enemies playing on them.

Combat Strengths: Heaven has a special ability within her which she can release when the battle gets tough or she feels that she needs to protect her comrades. She can be very quick on her feet which is an advantage when fighting slow enemies. Beginning in black clothing she can become very "invisible" to dark surrounding and shadows.

Combat Weaknesses: Like the majority of fighters she also has her own weakness. Her stomach is very open so if it is very unprotected then a nasty slash could become vital. Log failure...

Searching for Log...

Weapon: Heaven has one weapon which is always carried on her right shoulder. A small dagger which can be pulled out at anytime. This is the only physical weapon she uses. The other is the power through her hands. She acts like a mage. ...More about this in Biography...

Biography: Heaven didn't know her true parents. But it was all revealed to her when she was only at the age of 16. Her blood father was a scientist, who was very delicated in his work, Working in a secret sector of the government which no one knew about. His partner, the mother didn't want to keep the child, So he performed an abortion but without his partner knowing placed it within a artificial womb set up and controlled through computer.

Keeping the child alive, he experimented on the newly developing child. Altering genes to create an ultimate child. This wasn't the first time he tried. It was his daughter who had surpassed the others and lived past her first year. Alive, but inside a glass tank. Not able to learn through playing with other children her age, but having her genes altered.

At the age of 4 it was time to see if she could live on her own. Heaven was the name given to her as he thought in how she surpassed other babies. She breathed her own first breath and heard the noises from the people. But Heaven could already talk like an adult, it had been placed into her genes, but her mind hadnt' developed.

At the age of 8 they kept her under observation. But Heaven soon got bored and found a mouse kept coming into her room, she loved it and thought of it a friend, till one day her father killed it with a gun infront of her. Her eyes glowed a visious red and stared at her father. She pounced on her father and wrapped her hands around his neck tightly. No ordinary human had enough strength to do it this tight. "Go my child, kill like you was made to, A killing machine, the ultimate human" He chocked on his dying words.

Before the scientists dumped her on a clan-habitied island they wiped her memory. they were able to do this, by simply using her genes as their materials. She woke up, with the new smell of fire, trees overlooking her. "You live!" They all seemed to dance and smile around her. "Whats you name?" They asked, as she replied. Years went by as Heaven began to act her age till she was 15.

Leaving the island she found herself with a resistance group on their next mission to destroy a lab on an island. Inside she loaded a lab computer, information flooded into her as she tapped away faster than nor humans. She read. "abilities faster than normal humans" and " Able to use the many elements, the first mage."., But she carried on reading, " With the use of the worlds alchemy her genes have the ability to change the air around her into whichever element, but we are yet to teach her this". She paused and read the next bit. "Heaven will be the ultimate killing human" Heaven found herself hitting the save button as the call was to bomb the building. Taking the disk she fled. Before leaving the island she taught herself how to use these elements. Eventually she left, To the city to join a group, a place where her abilities will be of great use, and she may get a chance to get her revenge: The ShinRa Alchemists.

End Of Log.
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Raiya
Posted: Feb 8 2008, 03:11 PM


SA - Recruit


Group: Members
Posts: 19
Member No.: 16
Joined: 8-February 08



Name: Ryuzacki

Alchemist name: The Dragon Alchemist

Age: 22

Rank: Hero Alchemist

Position: Recon Alchemists

Level: 60

Alchemist Classification: Captain-Class (original)

Specialization: Assassination//Mobility

Alchemy: Fire elemented alchemy. He has the full control of any flame and can ignite a fire just by opening his hands. The main reason he´s known as the the dragon alchemist is because of his ability Dragonskin which prevents all NON-ELEMENTAL projectiles from harming him. The skin can also mitigate damage from ALL shikai. Fire based attacks have no effect on Ryuzacki.

Weakness: water elements are Ryuzacki's full weakness. Ice also a slight weakness but not close to the same level as water.

Weapon: Samurai Katana

Shikai: -BlazeRed Slash:a fire based attack that generates from the sword and then is released from the blade as a Crescent shaped fire.

-Blaze Eruption: upon clutching his hand on command where the enemy is standing a circle will appear. Anything inside the circle can be incinerated by an erupting flame

-Hades Flame: on command can light the blade of his sword on fire. This ability allows Ryuzacki to cut through most known material and allows him to block some ICE based attacks.

-Dragonskin: This ability allows Ryuzacki to harden his skin to mitigate damage from ALL shikai attacks. Non-element projectile attacks will no longer damage him while in this form. Fire based attacks can be absorbed {This ability last for 3 post}

-Quickstep: A quick mobility move that allows the alchemist to cover short distances instantly, move may appear slower than normal to someone that is higher than the alchemist's own level.
This move can only engaged in the direction that the alchemist is facing, which is foward.


Bankai: -Blazenova: Ryuzacki's body will go into dragonskin as his body will begin to go thermal. As his body heats up it will have nuclear meltdown causing him to Nova. All enemies within a 300 meters will be incinerated. {Warning!!! This move can harm and cause fatalities to allies}

Item Inventory: N/A

Alchemic Gems: N/A

Materia: N/A

Signature Moves: Blaze Style

Fighting Style: Ninjitsu, Shodou Koutei Style of Assassination, Intermediate Taijitsu

Description of Self: One of the Captain of the Shinra Alchemist and Shikaru´s right arm, Ryuzacki is an original who have been around since the begining. He always smiles and is a cheerfull guy. Relaxed and worryless, he always try to make his comrade happy but when entering in battle his personality changes completly to a cold and evil like attitude.

Partner: Gin

History: CLASSIFIED INFORMATION

Picture: Taken during the Shinra Dismantlement War
(Posted Image)
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mangusbrother
  Posted: Feb 13 2008, 10:54 AM


SA - Recruit


Group: Members
Posts: 25
Member No.: 15
Joined: 8-February 08



Name: Eeyug Tamaly
Alchemist Name: The Phantom Alchemist
Age: 19
Level: 40

Alchemist Classification: Regular
Alchemist Rank: Squad Leader
Alchemist Position: The Recon Alchemists
Alchemy: Demi Alchemy
Weakness: Light/Holy type alchemy

Partner: /\unknown/\

始解 Shikai:
D-Vort - makes a vortex appear in between the enemy and a person (you or ally). blocks weak - medium attacks completley and give some time for the defendant to eighter get away or go behind the enemy.
Tactical Cover - A move that will allow the alchemist to put up an instant energy barrier that is strong enough to withstand other shikai
Dark Sickle - Can change any objects molecules of arm length size into a sharp demi powered throwing knife or spike
Shady Abyss - Can use demi powers to create a hemi-sphere in the ground up to 20ft to set traps and or create pit falls underneath an opponents feet

卍解 Ban-Kai:
Disseminate into Infinity - Yami no Chikara(闇の力)(The Power of Darkness)
A dark aura will surround Eeyug and absorb any shikai or bankai which are turned into pure energy and shot at twice the original strength.

Weapon: Shinra Metal Gloves, Traverse Katana of Hate {two slots empty}
Specialization: Close Combat//Defense
Fighting Style: Judo & Karate, sometimes uses weapons that allow him to fight better but still in close range.

Item Inventory: N/A

Alchemic Gems: N/A

Materia: N/A

Description of Self: 6ft tall. Very solitary and mysterious. Doesn’t talk much about his past and so not so many people know much about him. Off Black hair, long . Dark brown eyes almost black. A bit muscular. Wears black leather Almost all the time.

History: A very brief history due to his mysteriousness. He moved to Nibelheim only a week before joining the Shinra Alchemists. He previously lived in Kalm. Many people think he is still young to fight ( which pisses him off and makes him fight better) and don’t like him much due to his mystery but deep down, if you know him, he is the kind of friend that will do anything to help you. Due to a tragic incident in his past, in which his parents died, his sister and him, escaped to Kalm where they grew up up till now. His sister became a scientist for Shinra in Midgar and he aimed to be a Shinra Alchemist.

He spent some time in Fort condor, then headed to costa del sol from Junon. He lived for 2 days in Cosmo Canyon and then headed to Nibelheim.
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Justa
Posted: Feb 13 2008, 12:23 PM


Citizen


Group: Members
Posts: 9
Member No.: 18
Joined: 13-February 08



Name: Goro Takahashi

Alchemist Name: The Vortex Alchemist

Age:
19

Level: 3

Alchemist Classification: Original

Alchemy: Wind Alchemy

Partner: The Darkmatter Alchemist

Weakness: Ground type alchemy

Shikai: Windstorm-Lets Goro, envelope the enemy in wind tunnels, trapping them. Goro then charges at them, attacking them with sonic waves emitted from his swords. CounterStep- A move that will allow the alchemist to dodge almost all known incoming projectiles or moves. Alchemist can only perform move by sidestepping, may appear to be a blurr to an enemy who is the same or lower level than the alchemist.

Weapon: Kuga-Tenso

Specialization: Close Combat//Evasion

Fighting Style: Swordsmanship

Description of Self: Goro stands at a height of 6 feet and 2 inches. He is athletic and muscular. He has brown eyes and long faded black hair. In the front of his hair, he has two long strands, covering his the side of his face.

He wears a long white trench coat. Underneath he has a white long-sleeve shirt and a gray vest on top of that. He has a pair of black pants and ankle high boots. He wears a comabt belt, with which he keeps his nodachi.

History: Classified Information

Photographic Identification: Taken during the Shinra Dismantlement War
(Posted Image)
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Halfmetal
Posted: Feb 17 2008, 09:02 AM


Screw-up


Group: Members
Posts: 16
Member No.: 11
Joined: 3-February 08



Name: Hamza Halfmetal
Level: 39
Codename: Halfmetal
Alchemist Classification: Original
Specialization: Close Combat//Evasion
Alchemist name: The Halfmetal Alchemist
Race: Human
Age: 16
Gender: Male
Build: fit/ averagely muscular.
Birthplace: Midgar
Hair color: Black
Eye color: Dark brown.
Alignment: ShinRa
Partners; Sinner - The Shinning Alchemist

Alchemy: Can convert metals into different shapes or into another metal or both.
Hamza’s alchemic abilities increase and branch out as his level increases
Lv15 - (Learns the ability to transmute earth or wood into metal)
Lv30 - (Learns the ability to control, move and direct electrons in a metal-metal bond)
Primary Weapon: Not sure yet.
Secondary Weapon(s): 2 mythril amulets. One is converted into a type of armour and one is converted into a weapon:

Shikai: Haven't decided.

Description: Hamza is about 176cm in length. He’s slim yet muscular. He has dark-brown eyes, short black hair and brown skin (He’s Asian, Pakistani style). His attire is a uniform black, with silver - coloured threads, loose T-Shirt his grandfather gave him (see sig), dark blue jeans which are rolled up to uncover a light blue under side, black trainers with thick 2cm rubber soles, Black over coat and a yellow scarf.

History: Hamza’s history starts with his grandfather who was born in Wutai and became a great blacksmith at the age of 27. He had a son (Hamza’s father) a year later but decided to migrate to Kalm in the Eastern continent, believing he could earn more from his weapon forging skills. However, he was surprised at how much it would cost to start the business and so he had to settle at a job in the Mythril mines. He taught his son, the martial arts he had learnt in Wutai, whilst going to school. His son, fascinated with the martial arts, mastered it at the early age of 10. At the age of 23, he fell in love with a young scientist. She was skilled with a small amount of magic but greatly skilled with alchemy. They got married two years later and lived in a mansion in Midgar. They tried to persuade Hamza’s grandfather to live with them, but although now 55, was still stubborn and still wanted to start a business as a blacksmith. Hamza’s mother decided to give him a large sum of money and start a business in Midgar. He eventually accepted the help.

3 years later, they had a son called Hamza. They decided not to send him to school but teach him the basics at home, and start teaching him martial arts and alchemy simultaneously. Unfortunately for Hamza, his home became his school. Hamza mastered martial arts at the age of 10, and reached advanced Biochemistry and Transition Elements at the age of 13. That was the point when things began to go horribly wrong.

One day, Hamza woke up to find his house on fire. He ran out of his bedroom and into the giant hall to discover his father dead. Hamza ran into the kitchen to find his mother dying. There was nothing he could do to stop it. Her last words were that they were very proud of him, not just because of his studies, but also the fact that he was a kind boy. His mother made him promise that that would never change, that he would always remain that kind boy and that he would not let bad feelings such as hate or revenge control him. Hamza escaped the burning building. The fire-fighters said the fire started because the fire place was on. Hamza promised, and then his mother died. Hamza then went to live with his grandfather who taught him how to fight with weapons. Although his martial arts were at this point rusty, he was still as adept as ever with fighting with weapons. He, also, taught him how to forge weapons which became a quick hobby for Hamza. However, Hamza’s 15th birthday his grandfather collapsed one day. He died when they reached the hospital. The doctors said he died of a heart attack. Although quite young, Hamza decided to take over the business as a blacksmith. However, bad luck made sure that he quickly became bankrupt and lost the business. Hamza blamed himself, believing that it was actually because he knew nothing of how to run a business.

Hamza has had frequent nightmares about the fire which has often followed by a sharp painful headache ever since. Now the nightmares are not so frequent but Hamza still prepares with a glass of water and some tablets at the table next to him when he wakes up.

Personality: Hamza is a pensive, analytical folk. He may venture so deeply into thought as to seem detached, and often actually is oblivious to the world around him.
Hamza is relatively easy-going and amenable to most anything until his principles are violated, about which he may become outspoken and inflexible. He prefers to return, however, to a reserved albeit benign ambiance, not wishing to make a spectacle of himself.

Feeling tends to be all or none. When present, his concern for others is intense, albeit naive. In a crisis, this feeling judgement is often silenced by the emergence of thinking, who rushes in to avert chaos and destruction. In the absence of a clear principle, however, Hamza has been known to defer judgement and to allow decisions about interpersonal matters to be left hanging lest someone be offended or somehow injured. Hamza is at risk of being swept away by the shadow in the form of his own strong emotional impulses.

He’s very kind and caring also and is extremely patient and hard to anger. Bad luck seems to make him land in very comic situations at times, but good luck seems to help him get out of them in even more comic situations. Hamza also manages to find the funny side of things, also. Due to constant electric shocks, received as a child, because of playing with sockets with a fork all the time, he’s grown quite paranoid and decided to strap 2cm thick rubber soles to his trainers to prevent further electrical shocks. He also has a fear of handling a gun. Any attempt in trying to teach him might very well result in injury (and it doesn’t have to necessarily have to be him that gets injured!). I’d like to explain why, but the reason is so funny I’d rather save it for a post.

Fighting Style: Hamza fights very strategically changing his weapon to suit the situation and how he should go about tackle the situation. His main aim is to exhaust his opponents or disarm his opponents and then start a merciless attack. Hamza is best at close range combat. Having mastered martial arts, is difficult to keep at pace with him. The threat not only comes from the blade in his hand but also from his frequent kicks, and he can kick high, so Hamza is good at keeping his opponent on his toes. To disarm his opponents he will either try to do so physically, i.e. with a weapon, or do so with his alchemy, by first calculating what the metal is, his foe’s weapon his made out of and then using his alchemy to either turn it into a Kunai Knife (If he is weapon less), or just a small ball. However, this is only used if he has no other option .He always considers what will cost him the most energy to do and is very energy-efficient when it comes to fighting so he doesn’t tire very easily.

Area of Weakness: Hamza’s disadvantage is that at first his alchemic abilities are limited mostly on changing the structure of his weapon and must rely mostly on his martial arts.

Signature Moves.
Lv1 - (Metal) Backfire - Calculates what the metal is his foe’s weapon his made out of, after a long time of fighting. He does this by receiving hits on his armour and uses the size of the dents and the force used to cause it, etc, to do the calculations and narrows down the choice of what metal it could be. Then using his alchemy to either turn it into a Kunai Knife (If he is weapon less), or just a small ball. This takes a very long time throughout the fight.

Lv1 - (Metal) Backfire - Calculates what the metal is his foe’s weapon his made out of, after a long time of fighting. He does this by receiving hits on his armour and uses the size of the dents and the force used to cause it, etc, to do the calculations and narrows down the choice of what metal it could be. Then using his alchemy to either turn it into a Kunai Knife (If he is weapon less), or just a small ball. This takes a very long time throughout the fight.

Lv5 - (Metal) Repair - Repairs his metallic armour only when it has become very broken down. Very rarely will he have time to do this during a fight. This is mostly done in between fights.

Lv15 - (Learns the ability to transmute earth or wood into metal)
(Earth) Ground blade - Hamza sinks his hand into the earth and pulls up an iron kunai knife. Hamza will only perform this when weapon less.

Lv20 - (Metal) 100 shards - This move can only be performed with an iron kunai knife. Hamza throws the knife at his opponent and this bursts into a 100 little diamond shaped shards all flying most of which flies at the opponent.

Lv30 - (Learns the ability to control and direct electrons in a metal-metal bond)
(Electric) Lightning Strike - He throws an iron kunai knife and it transforms into a mini lighting bolt and hit its target in the blink of an eye, leaving behind a reddish-brown precipitate (Iron Oxide).

Lv40 - (Ground) Gaia Blade - Places his hand on the floor and a double edged blade shoots out of the ground diagonally, just 1 metre away from the target and pierces the target. Highest target is the stomach.

Lv50 - (Electric) Lightning Blade - Hamza blade becomes electrically charged and is able to cut through anything. Lasts for just one swing or jab. This move will tax Hamza's stamina significantly.

Armour: This is entirely dependant on Hamza’s level. As his level grows, Hamza’s armour becomes stronger.

Lv1 – Full body chain mail from his wrists, up to his neck, down to his ankles. (No restriction on flexibility)
Lv10 – Same full body chain mail except with armour plating on his left arm up to his shoulder and a gauntlet (Slight restriction on flexibility)
Lv20 – Same full body chain mail except with armour plating on arms, chest and back and gauntlets. (Slight restriction on flexibility)
Lv30 – Full body armour (moderate restriction on flexibility)
Lv40 – At this point Hamza has learnt to weave mythril into his full attire, on his t-shirt, jeans, overcoat, shoes, and even in his scarf. It still appears ordinary clothing from the outside. (No restriction on flexibility)
Lv45 – Lv40 armour except with newly wrought carbon-steel gauntlets and a helmet
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Crimson Wolf
Posted: Mar 16 2010, 01:58 PM


Citizen


Group: Members
Posts: 9
Member No.: 25
Joined: 16-March 10



Name: Crimson Wolf

Alchemist Name: The Wolven Alchemist

Age: 20

Rank: Master Alchemist

Position: Recon Alchemist (Task Force)

Level: 32

Alchemist Classification: Regular

Specialization: Close Combat//Evasion

Alchemy: Has the ability to change into a wolven form. With this form he has increased stamina, agility, and speed. While in his human form he has increased sight, earring, smell, and strength.

Weakness: Heat and fire type alchemy weaken him.

Shikai: Wolf Form- allows him to shapeshift into a wolf in order to increase stamina, agility, and speed. CounterStep- Has the ability to dodge high speed attacks and on coming projectile alchemy or materia related powers.

Frost Wolf Form- Stronger, two legged Shikai form, of the ice elemental, and has a few icy abilities in this form that has him take on a frosty appearance even with his fur. Can shoot Ice Beams using his Ice Beam ability, chill or even freeze something with Icy Touch, and can launch icy projectiles with his Ice Throwing Shards ability. Elemental weakness: Lightning.

Bankai: SabreWolf Form- allows Crimson to shapeshift into a two footed wolf, which gives him a massive increase in strength, stamina, speed, and agility.

Weapon: Mostly uses his claws, may also bite into foes to tear enemies up as well.

Signature Moves: N/A

Fighting Style: Wolf Style Taijitsu

Description of Self: Think of it like this: C is for Calm, Cool, and Collected. He is very strong willed, and doesn't let much get to him, maintaining his usual cool personality. He can be a bit mysterious.

Partner: Yumi Shinkei

History: Crimson Wolf doesn't often speak of his history, little is known of his past, but he is strong willed, one might assume he has gone through some difficult times that have toughened him up.

Only will he open up about his past as he has known someone for quite some time, and have a good friendship, as in the person not doing or saying things that he disapproves of, and being good, and reliable on missions.

Photographic Identification (basic appearance for two main forms):

(Posted Image)
Basic appearance in Two Legged forms.

(Posted Image)
Basic appearance in four legged (aka quadruped) forms.
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syeren
Posted: Mar 16 2010, 06:36 PM


Square-Enix Mod


Group: News Center Mod
Posts: 96
Member No.: 26
Joined: 16-March 10



Name: Yumi Shinkei 由美脳神経

Alchemist Name: The Crystal Alchemist

Age: 21

Rank: Master Alchemist

Position: Silent Shadow {Assassination Unit}

Level: 43

Alchemist Classification: Captain Class (Regular)

Specialization: Assassination//Mobility

Alchemy: Uses the manipulation of air to defy gravity when fighting. Can use the air around her to sense movement. By compressing air and water she can form crystal throwing shards, turn her own arm into a sword, can make her katana longer, can put crystal blades on her arms, crystal blades on her ankles, and can form barriers. These specializations have made Yumi a refined Assassin.

Weakness: Heat and fire based powers can nullify or overtake Yumi's crystal powers


Shinkai:
  • Crystal Shard - by molding water and air Yumi can form throwing like knives.
  • Crystal Armblade - a blade covering Yumi's arm made by her crystal abilities.
  • Crystal Barrier - By hardening Air and Water molecules, Yumi can make barriers capable of withstanding other NPC's shikai of her own level or lower.
  • Quick Step - A quick mobility move that allows the alchemist to cover short distances instantly, move may appear slower to some one that is higher then the Alchemist’s own level. This move can be only executed in the direction in which the alchemist is facing, which is forward.
Bankai: Ascended Glacier - This move will form a alchemical circle underneath the opponent, when this happens anything within the circle will be crystallized solid as a massive beam of crystal-like particles shoots into the sky from the circle.

Weapon: Short Katana

Item Inventory: N/A

Alchemic Gems: N/A

Materia: N/A

Signature Moves: Being upside down in the air

Fighting Style: Aerial Taijitsu & Aikido

Description of Self: Yumi is a quiet, reserved person but once she gets to know a person she will be more sociable with them.

Partner: N/A

History: Not much is known about Yumi other than the ON RECORD she attended and graduated from Shodou Koutei School of Assassination. She was there for 6 years and when she graduated no record was found of her existence. Which is standard for most Assassins.

Photographic Identification: Taken during the Shinra Dismantlement War
(Posted Image)
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saddeus
Posted: Mar 17 2010, 01:13 AM


Citizen


Group: Members
Posts: 1
Member No.: 27
Joined: 17-March 10



Name: Jace Pierce



Alchemist Name: The Marrow Alchemist



Age: 21



Rank: 3rd Class Alchemist



Position: N/A



Level: 1



Alchemist Classification: Regular



Specialization: N/A



Alchemy: Possesses the power to regenerate bones. He can use it as a weapon from his own body or can extend certain body parts out in order to be at an advantage. (you may rewrite some if this if you deem so)



Weakness: Ice type alchemy can stop or slow down regeneration time of bone matter. Making this a downfall for alchemist.



Shikai: bone suit. Covers himself in dense bone armor that still allows for mobility sight and hearing. light weight but sturdy can deflect blades energy and smal calibur guns.



Bankai: N/A



Weapon: uses the weapons he creates from his own bones.



Fighting Style: uses advanced muay thai style



Description of Self: Jace is slightly unstable but he believes you have to be in this world we live in. He never loses his head but he makes people believe he does to catch them off guard. Jace puts on a persona of mental insanity and doesnt show his real personality to anyone besides those he really trusts. When fighting or on a mission Jace is merciless and efficient. He workd towards the goal and doesnt let anything stop him



Partner: N/A



History: Jace was a mercenary at first selling his abilities to the highest bidder. Shinra took him in after a mission of his set him against them. They took him into the ranks after deciding that he was better as a soldier then a body. After the fall of Soldier jace became infused with mako which gave him his bone abilities. He was then sighted by the shinra alchemists and joined willingly because it looked fun. Random fact Jace loves milk.



Photographic Identifcation:
(Posted Image)
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Coldman9
Posted: Mar 17 2010, 02:59 PM


Citizen


Group: Members
Posts: 2
Member No.: 28
Joined: 17-March 10



Name: Shio Victor

Age: 18

Position: n/a

Rank: n/a

level: 1

Classification: Regular

Specialization: n/a

Alchemy: Can summon up vines from the ground below my enemy to wrap them up and restrain them or impale them with large thorn that can sprout from the vines. The vines can also be used to grab objects from a distance.

Shikai: Venus Trap- anyone standing on any vegetation can be entangled by heavy vegetation. In response to this ability, any vegetation kept on the alchemist user maybe used as tenacles or whip like weapons. The vegetation and length of the tentacles my grow up to 50 feet in length making the user able to move the tentacles by hand or manipulated by his abilities, making the vegetation seem like it has a life of its own.

Weakness: Besides being vulnerable to fire, can't use my power to make plants grow on anything they normally wouldn't be able to grow on. Maybe loose rocks but that'd be pushing it.

Partner: Slader and all alchemists in the SOLDIER unit.

Description: White hair that lays flat on his head, he doesn't even need to brush it, ever. His bangs are long so they do a good job of hiding his different colored eyes, the right one is red and the left one is blue. He usually wears a black jacket with a wilting flower stitched into the right shoulder over a white shirt and jeans that have several rips in them. He wears fingerless gloves that have alchemy circles on them but he secretly has alchemy circles carved into the soles of his boots too.

Personality: Very quiet and quick to find a peaceful solution to problems but since the war has come around he's decided he has a duty to help put an end to it as quickly as possible. Although he normally stays calm in battle if pushed to the edge or near death he snaps and goes all out to kill his enemy in the most vicious way possible, even disregarding any injuries he recieves.

He dearly values a single blue rose that he bring with him to Shinra. It blooms and wilts like a normal flower but always produces only one seed that Shio replants and cares for.

He is skilled in plant manipulation because his parents were botanists who taught him to care for plants.
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