Welcome to Deep Freeze!
It's Spring at Ember Weyr!
Don't forget to vote for us or visit our sister site! Sr. Weyrwoman: Jaya (Deceased) of Gold Tarnith Sr. Weyrleader: T'dir of Bronze Drith NPC Jr. Weyrwoman: TBA Jr. Weyrleader: TBA WeyrlingMaster: Open CandidateMaster: Open
Mela - Admin
Open - Admin
Open - Head Mod
Open - Mod
Open - Mod
Coding: Alyem of RCR
Sidebar: Dana
Layout: Zen
Coding Help: RCR
The ideas used in the plot were created by the admins. The places named come from Anne McCaffrey. Dragonriders of Pern and anything related to that is copyrighted by Anne McCaffrey. Individual characters are copyrighted to their owners. CBox sprites were created by Sara from LiquidFyre and TwilightMoon from DeviantArt.
For 450 Turns, Pern was Thread-free. Believing themselves rid of their ancient enemy once and for all, the people of Pern turned a blind eye to the empty Weyrs, to the slow decline of their once-saviors, the dragonriders. By the time the Red Star began winking again in the dawn sky, it was almost too late, and even the drastic measures of the dragonriders weren't enough to fully prepare their scant numbers to survive the coming Pass. So Lessa took matters into her own hands and made a jump between to the start of the Eighth Interval, to rally the Weyrs of the past to come forward and help the people of the present. But something went wrong. Lessa's delirium never broke, and the riders of the Eighth Interval were only able to patch together the urgency through the feverish images of a panicked Ramoth. Lessa finally succumbed to her fever, and the riders of the Eighth Interval made a decision: they would make the jump to the Ninth Pass regardless of the dangers.
Why is a myth a myth?
Arriving in the Ninth Pass, their numbers greatly decreased by losses during the trip, the riders of the past hastily reorganized themselves into fighting forces. Now, repopulating Weyrs left abandoned for centuries, they seek to find their footing in an era not their own, fighting a Pass when they ought to be settling into the quiet enjoyment of the Interval.
Location: Fort Weyr
Era: Ninth Pass
Canon Level: Medium Women Impress green, blue, brown, and gold. Men Impress green, blue, brown, and bronze. Sexuality does not impact Impression. Firelizards will be available for play, but whers will not.
For 450 Turns, Pern was Thread-free. Believing themselves rid of their ancient enemy once and for all, the people of Pern turned a blind eye to the empty Weyrs, to the slow decline of their once-saviors, the dragonriders. By the time the Red Star began winking again in the dawn sky, it was almost too late, and even the drastic measures of the dragonriders weren't enough to fully prepare their scant numbers to survive the coming Pass. So Lessa took matters into her own hands and made a jump between to the start of the Eighth Interval, to rally the Weyrs of the past to come forward and help the people of the present. But something went wrong. Lessa's delirium never broke, and the riders of the Eighth Interval were only able to patch together the urgency through the feverish images of a panicked Ramoth. Lessa finally succumbed to her fever, and the riders of the Eighth Interval made a decision: they would make the jump to the Ninth Pass regardless of the dangers.
Why is a myth a myth?
Arriving in the Ninth Pass, their numbers greatly decreased by losses during the trip, the riders of the past hastily reorganized themselves into fighting forces. Fort Weyr's numbers were staggered, further decreased by losses in Threadfall. The Weyr limped through the first Turn of the Pass, hoping there really was light at the end of the tunnel. Fort Hold, meanwhile, prospered under the leadership of Lord Groghe, but his estranged oldest son had a secret plan to take back what was rightfully his...
Location: Fort Region
Era: Ninth Pass
Canon Level: Medium Women Impress green, blue, brown, and gold. Men Impress green, blue, brown, and bronze. Sexuality does not impact Impression. Firelizards will be available for play, but whers will not.
We have a Hatching coming in June, as well as an ongoing plot regarding the siege of Fort Hold by a disinherited son, so now's a great time to join!
Location: Fort Region
Era: Ninth Pass
Canon Level: Medium Women Impress green, blue, brown, and gold. Men Impress green, blue, brown, and bronze. Sexuality does not impact Impression. Firelizards will be available for play, but whers will not.
For 450 Turns, Pern was Thread-free. Believing themselves rid of their ancient enemy once and for all, the people of Pern turned a blind eye to the empty Weyrs, so that, by the time the Red Star began winking again in the dawn sky, even the drastic measures of the dragonriders weren't enough to fully prepare their scant numbers to survive the coming Pass. So Lessa took matters into her own hands and made a jump between to the start of the Eighth Interval, to rally the Weyrs of the past to come forward and help the people of the present. But her delirium never broke, and the riders of the Eighth Interval were only able to patch together the urgency through the feverish images of a panicked Ramoth. Lessa finally succumbed to her fever, and the riders of the Eighth Interval made a decision: they would make the jump to the Ninth Pass regardless of the dangers.
Why is a myth a myth?
Arriving in the Ninth Pass, their numbers greatly decreased by losses during the trip, the riders of the past hastily reorganized themselves into fighting forces. Fort Weyr's numbers were staggered, further decreased by losses in Threadfall. The Weyr limped through the first Turn of the Pass, hoping there really was light at the end of the tunnel. Fort Hold, meanwhile, prospered under the leadership of Lord Groghe, but his estranged oldest son decided to exact revenge for being removed from the line of succession - by murdering his father and imprisoning his half-brother.
Location: Fort Region
Era: Ninth Pass
Canon Level: Medium Women Impress green, blue, brown, and gold. Men Impress green, blue, brown, and bronze. Sexuality does not impact Impression. Firelizards will be available for play, but whers will not.