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:. Unique Improvements/Wonders, Based on native resources
 
Like the idea?
Yes! [ 47 ]  [59.49%]
Yes, but needs some changes. [ 26 ]  [32.91%]
Nah. [ 6 ]  [7.59%]
Total Votes: 79
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V The King
Posted on Aug 28 2007, 05:25 PM


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(Read the edits for progress in the suggestion. :) )

While doing stuff in my nation, I thought it would be awesome if a nation could buy certain improvements and/or wonders based on the resources they start with. I contemplated about such sudden thought, and concluded they could be an interesting addition to the game.

Each nation would only be able to have one of each building, occupying either improvement or wonder slots. The buildings available would be based on their native resources.

Say, I have Marble and Furs. I'd be able to buy 2 improvements/wonders, one for Furs and one for Marble. Each resource would unlock a certain building. Someone else has Coal and Iron as starting resources. His resources would unlock different buildings from mine's. Also, most of those would need certain a certain amount of infrastructure, technology and/or improvements to be built.

The following would be examples of what the improvements or wonders could be like (Naturally, the names, stats and costs could be tweaked).

EDIT #1: They'd have wonder status and be more or less up to par with the other ones. No improvement, tech or any other requirements, just like a wonder. The upkeep cost would be the same as a normal wonder. I'm also adding others' suggestions, but if you're doing so, please add the full stats. :)

EDIT #2: More wonders suggestions.

EDIT #3: Done wonders for all resources, more or less balanced them. I recognize some has bad names. :( I worked on those for about a hour and a half. Inputs?


(The following has been suggested by V The King)

For Aluminum:
Recycling Center: Recycle used goods that would otherwise be laid to the waste. Environment +1, Population Happiness +3.
Base Cost: 30,000,000

For Cattle:
Cattle Farms: Increases the production of cattle within your nation. Boosts your population count by 2%, increases income by $3.00, increases your nation's land area by 5%.
Base Cost: 30,000,000

For Coal:
Fossil fuel power plant: Produces a vast amount of electricity to be consumed. Decreases infrastructure cost by 5%, decreases upkeep cost by 6%.
Base Cost: 35,000,000

For Fish:
Aquatic Farms: Aquaculture will provide a steady amount of Fish to your population. Increases Population by 3%.
Base Cost: 30,000,000

For Furs:
Massive Fur Products Retailer: Provides more jobs for your population, increases revenues. Boosts your citizens' income by $9.00, increases happiness +1.5
Base cost: 32,500,000

For Gold:
Gold Mines: More mines within your nation will increase gold's output, which will be used to make wares that need gold. Population Happiness +4, Population Income +4.00.
Base Cost: 30,000,000

For Gems:
Gemstone Retailer: Where most of the gemstones mined inside your nation are sold. Increases population Happiness +2.5, increases population income $2.50
Base Cost: 35,000,000

For Iron:
Blast furnaces: Where the iron ore extracted is smelted to be further used. Decreases infrastructure upkeep cost by 7%.
Base Cost: 40,000,000

For Lead:
National Ammunition Factory: Produces ammunition for your army and provides plenty of jobs. Increases population income +7.00, and reduces all military purchases and upkeep costs (Soldiers, Tanks, Planes and Nuclear Weapons) by 33%
Base Cost: 35,000,000

For Lumber:
National Park: Secure the protection of large areas of your forest. Increases population happiness +3, increases the nation's land area by 7%.
Base Cost: 30,000,000


For Marble:
Marble Sculpture: A huge marble sculpture which inspires your citizens. Increases population happiness by 4.
Base Cost: 30,000,000

For Oil:
Refinery: Where the Oil within your nation is processed. Increases population income +$8.00, reduces all military purchases costs by 20%.
Base Cost: 40,000,000

For Pigs:
Intensive Breeding: Increases the production of pigs through modern methods of breeding. Increases population by 5%.
Base Cost: 30,000,000

For Rubber:
Para rubber trees plantation: The seeds of those trees were brought from a tropical nation. They produce much more latex than the average rubber tree. Reduces infrastructure purchase cost by 8%, increases land area by 20%, increases population income by $5.00

For Silver:
Medical Research Center: Some Silver compounds is known to be effective against bacteria and effective in some wound treatment. Population Income +4.00, Increases population count by 3%, reduces technology cost by 5%.
Base Cost: 35,000,000

For Spices:
Spice Trading Center: Where many of the desirable spices found within your country are commercialized. Population income +4.00, population happiness +2.
Base Cost: 30,000,000

For Sugar:
Sweet Co.: A major company dedicated to selling sugar products. Population happiness +4.
Base Cost: 30,000,000

For Uranium:
Nuclear Power Plant: Nuclear power plants produces vast amounts of energy. A meltdown of the reactors within could bring severe consequences for the environment of your country. Nuclear Weapons do not harm the environment. Increases population income +6.00, decreases infrastructure upkeep cost by 7%. If you destroy the Nuclear Power Plant, your environment will be reduced by 5 stars, and will increase by 1 star every day until your environment returns to its original condition before the destruction of the NPP.
Base Cost: 35,000,000

For Water:
Hydroelectric dam: Provides additional power supply throughout your nation. Increases population happiness +1, decreases infrastructure cost and upkeep by 3%.
Base Cost: 30,000,000

For Wine:
Controlled Vineyards: Allows the best of the best to be grown in your nation's soil, which will be sold by high prices in the market. Population happiness +3, Population Income +4.00.
Base Cost: 35,000,000

For Wheat:
Specialized Restaurants: A restaurant chain focused on selling wheat flour related food, such as pasta and cakes. Population happiness +3.
Base Cost: 30,000,000


(The following has been suggested by Amonra)

For Fish:
Snow Crab Industry- +5% Income, +2% Pop. -1 enviroment.
Base Cost: ?

For Pigs:
Medical Research Facility: (pigs are often used for research organ donation, ect...) +4 Happiness, +2 Pop., -2% Soldier Upkeep
Base Cost: ?

For Gold:
World Bank- (Gold standard) :+ 5% Income, - 2% Tech Cost, -%2 Infra Cost
Base Cost: ?

For Silver:
Heavy Machienery Mfg. (mining expertise): 8% Infra Upkeep, -2% Tech Cost
Base Cost: ?

For Aluminum:
Recycling Plant- +1 Enviroment: +3% Income, -3% Infra Cost, Increase Aircraft Maximum to 70
Base Cost: ?

For Spices:
Salt Mine: +$8.00 Income, -5% Soldier Upkeep, -1 Enviroment, - 10% Cruise Missle Upkeep

(The following has been suggested by Quiz Kid)

For Uranium:
Nuclear Power Plant Cancels any penalties caused due to the possession of nuclear weapons.
Base Cost: ?


They're just examples of what they'd look like, I know they weren't exactly well-developed.

Suggestions/Ideas/Thoughts are more than welcome. :)

This post has been edited by V The King on Sep 1 2007, 06:52 PM


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Ppaps
Posted on Aug 28 2007, 05:29 PM


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The idea in itself is good but you have the wonders priced too low. The entire purpose of a wonder is that lower level people can't just save up for awhile and get it, they're supposed to be for higher ups. Raise the price on them a lot and then I agree with you; it's a good idea
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Hector
Posted on Aug 28 2007, 05:33 PM


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Love it, voted yes.
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kswiss2783
Posted on Aug 28 2007, 06:30 PM


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Needs a price increase.


Since I have cattle and rubber I will suggest these.

Farm- cost 30million, increase population +5%

Auto manufacturer- decrease cost of aircraft X%, lowers infra cost -4%.

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The Russian Empire
Posted on Aug 28 2007, 06:34 PM


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I'm lovin' it.

~TRE
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John Gotti
Posted on Aug 28 2007, 06:46 PM


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I love it and agree the wonders may need some increase in cost.


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Ron Paul
Posted on Aug 28 2007, 06:58 PM


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I like this idea. :J


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Lavo_2
Posted on Aug 28 2007, 07:17 PM


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We need some for the other resources in the game. Also, the National Park's cost needs to be reduced to 10 Mil and the Hydroelectric Dam's cost raised to 15 Mil.


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QUOTE (DurkaDONTDONT @ Feb 19 2007, 01:09 PM)
QUOTE (Lavo_2 @ Feb 19 2007, 01:03 PM)
QUOTE (Casimir Poseiden @ Feb 19 2007, 12:59 PM)
QUOTE (DurkaDONTDONT @ Feb 19 2007, 01:56 PM)
Casimir, you're freaking retarded.
Quote me if you agree with this statement.

xptdr.gif as if im gonna fall for this one

You just did.

lol pwnt
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V The King
Posted on Aug 28 2007, 07:36 PM


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QUOTE (Lavo_2 @ Aug 28 2007, 07:17 PM)
We need some for the other resources in the game. Also, the National Park's cost needs to be reduced to 10 Mil and the Hydroelectric Dam's cost raised to 15 Mil.

Naturally, they were just examples of what they could look like.
The feedback seem to be very good, so I'll might edit the OP with more developed suggestions for the wonders/improvements. :J

This post has been edited by V The King on Aug 28 2007, 07:36 PM


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coldflame981991
Posted on Aug 28 2007, 07:52 PM


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That's an awesome idea. And make it so the crappier resources in the game like furs, uranium, lead and gold have the best wonders out of everyone, while iron, aluminum, fish, etc, have hte worst.

Good idea :J


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The Russian Empire
Posted on Aug 28 2007, 08:15 PM


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QUOTE (coldflame981991 @ Aug 28 2007, 07:52 PM)
That's an awesome idea. And make it so the crappier resources in the game like furs, uranium, lead and gold have the best wonders out of everyone, while iron, aluminum, fish, etc, have hte worst.

Good idea :J

Boooo! :((

~TRE
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V The King
Posted on Aug 28 2007, 08:19 PM


Acade\m/y Director, XO of the Cadet Division
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QUOTE (coldflame981991 @ Aug 28 2007, 07:52 PM)
That's an awesome idea. And make it so the crappier resources in the game like furs, uranium, lead and gold have the best wonders out of everyone, while iron, aluminum, fish, etc, have hte worst.

Good idea :J

I do not believe while Furs have a +5.00 income wonder, Gems should have only a +2.00 one to make them equal, although I believe Furs' should be slightly better.

(One of my native resources is Furs. :v: )

As I said, I'll add more stuff to the OP later tonight or tomorrow. Wonder suggestions from others are strongly encouraged. :awesome:


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Amonra
Posted on Aug 28 2007, 08:36 PM


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I love it!

How about these:

Fish- Snow Crab Industry- +5% Income, +2% Pop. -1 enviroment.

Pigs- Medical Research Facility (pigs are often used for research organ donation, ect...) +4 Happiness, +2 Pop., -2% Soldier Upkeep

Gold- World Bank- (Gold standard) + 5% Income, - 2% Tech Cost, -%2 Infra Cost

Silver- Heavy Machienery Mfg. (mining expertise) -8% Infra Upkeep, -2% Tech Cost

Aluminum- Recycling Plant- +1 Enviroment, +3% Income, -3% Infra Cost, Increase Aircraft Maximum to 70

Spices- Salt Mine- +$8.00 Income, -5% Soldier Upkeep, -1 Enviroment, - 10% Cruise Missle Upkeep

This post has been edited by Amonra on Aug 28 2007, 08:39 PM


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GeekSteroids
Posted on Aug 28 2007, 08:44 PM


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QUOTE (Amonra @ Aug 28 2007, 08:36 PM)
Fish- Snow Crab Industry- +5% Income, +2% Pop. -1 enviroment.

Not this though. Fish is already really really good, and +5% income is really big for large nations. +2% pop is a bit much too.

But the idea is ace! :J


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+Zeke+
Posted on Aug 29 2007, 02:23 AM


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Conceptually, I like it.

Given the problem of balancing resources could potentially never end as you fix one and another becomes less valuable, this represents another way to do it without mucking with the resources themselves.


For instance someone with a valuable resource like water or lumber would see either a weak wonder or a very expensive one. A lumber mill might be a weak wonder or a hydro-electric dam would be astronomical in price.

Whereas someone with wine or furs would see a good and cheap wonder to offset their resource handicap. Imagine a wonder that mirrors the Champagne region of France! Now you are talking a high grade export industry.


The real work would come in finding that balance between the wonders and the resources. It's just a numbers game then, but likely a lot of work to find that right balance.


Also, it would be better to simply weaken a wonder than ever add a negative modifier. Wonders are supposed to be desirable.


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Elbows
Posted on Aug 29 2007, 04:40 AM


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Awesome. Also, need combo wonders. So you can get one exclusive to having those 2 resources.


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real madrid
Posted on Aug 29 2007, 05:17 AM


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good idea as it will stop all the top nations all having the same wonders.

Could this be developed with your trades ?


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jaketopia
Posted on Aug 29 2007, 12:01 PM


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I voted maybe but really meant yes. I like the idea of diverification and it would also help increase the ever growing importance of trades.


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Brotherington
Posted on Aug 29 2007, 12:34 PM


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I love the idea of some big payoff for slogging it out with furs for over a year :J


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QUOTE
To: Brotherington    From: Raphsody    9/1/2007 1:30:26 PM Subject: RE: Peace Offer

Congratz you attacked my nation while I wasn't able to get on due to my home burning to the ground. Does that makes you feel better?
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Caesar_101
Posted on Aug 29 2007, 02:49 PM


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creative! i like! :D


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