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Pages: (2) [1] 2  ( Go to first unread post )

:. Nuke Improvements, lol
 
?
Yes [ 47 ]  [69.12%]
No [ 21 ]  [30.88%]
Total Votes: 68
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HeroofTime55
Posted on Aug 23 2007, 12:33 AM


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So, here's the issue. Nukes are just oversized CMs right now. And it's the same 150 infra no matter who's launching it.

My proposal: The ammount of damage a nuke does is dependent on how much tech you have. And possibly, the number of nukes you have being dependent on infra.

A real life example: Buth the US and North Korea are nuclear capable. The US has big ass, terrifying weapons. NK is limited to underground test explosions of small bombs. The technology of each nation determines how powerful their nuclear capabilities are.

See, nukes are staying in one place at 150 infra damage, while the nations capable of purchasing them keep getting stronger and stronger. A nuclear weapon is not supposed to be a big bomb, it's supposed to be a devistating, terrible weapon. And right now, nukes are becoming weaker and weaker.

Another thing which could be added under this system, or rather, removed, is the whole top 5% deal. Make some set-in-stone requirement for nukes. The power comes as you grow your nation, allowing the nuke to remain the terrifying weapon it's supposed to be.

EDIT: Also, perhaps, bigger nukes make for more days of nuclear anarchy as well? Why limit Technology's influence to just the infra damage?

EDIT 2.0: How about a set-in-stone requirement of 3k infra and 300 tech to purchase nukes?

This post has been edited by HeroofTime55 on Aug 24 2007, 11:24 PM


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amiles
Posted on Aug 23 2007, 01:18 AM


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I think damage should also be linked to population density and current Infrastructure amount.


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Big Jimboi
Posted on Aug 23 2007, 05:42 AM


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voted yes


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jaketopia
Posted on Aug 23 2007, 05:58 AM


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voted yes.


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Kim Jong Hendo
Posted on Aug 23 2007, 06:00 AM


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Voted yes.


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Republic of Umar
Posted on Aug 23 2007, 06:35 AM


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voted yes if you add a smuggling option :P


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Jtkode
Posted on Aug 23 2007, 09:55 AM


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No 150 is fine with me, why change it, if anything change the percentage of people who can get it from 5% to 10%
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joeliscob
Posted on Aug 23 2007, 02:14 PM


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this is one of the better change nukes threads


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Republic of Umar
Posted on Aug 23 2007, 02:24 PM


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propose the requirements be

3000 infa
300 tech


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QUOTE (V The King @ Sep 1 2007, 08:24 PM)
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Arcturus Jefferson
Posted on Aug 23 2007, 02:35 PM


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I like the OP suggestion. Voted yes. It would give more purpose to tech after 300.


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Cypris
Posted on Aug 23 2007, 02:54 PM


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I like it.


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Elbows
Posted on Aug 23 2007, 04:16 PM


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QUOTE (amiles @ Aug 23 2007, 07:18 AM)
I think damage should also be linked to population density and current Infrastructure amount.

Which adds a bit more purpose to land. :J

Nukes are way too weak. Not that I would know, never having been nuked.


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Emperor Nigel
Posted on Aug 23 2007, 05:19 PM


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I'm all for changing the 5% limit, it's now pretty well impossible to become nuclear because of all the nations becoming inactive and being deleted, this makes the number of nuclear capable nations at a small and shrinking limit.
I suggest a limit for it of 2500 infrastructure and 250 tech.
This limit is high but not impossible, this also makes it so new nations nations have an opportunity to be just successful in this game.


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Alden Peterson
Posted on Aug 23 2007, 09:36 PM


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QUOTE (Emperor Nigel @ Aug 23 2007, 05:19 PM)
I'm all for changing the 5% limit, it's now pretty well impossible to become nuclear because of all the nations becoming inactive and being deleted, this makes the number of nuclear capable nations at a small and shrinking limit.
I suggest a limit for it of 2500 infrastructure and 250 tech.
This limit is high but not impossible, this also makes it so new nations nations have an opportunity to be just successful in this game.

Opening registration back up solves this problem.


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Goofy Goober
Posted on Aug 24 2007, 05:42 AM


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QUOTE (Republic of Umar @ Aug 23 2007, 02:24 PM)
propose the requirements be

3000 infa
300 tech

Perfect


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HeroofTime55
Posted on Aug 24 2007, 11:22 PM


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I like the 3000 infra / 300 tech as a requirement to purchase nukes. I'll add it to the OP.

Also, I'd like to hear more comments from the 1/3 who are saying no. What's wrong with this, how can it be made better?

This post has been edited by HeroofTime55 on Aug 24 2007, 11:27 PM


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92% of teens have moved on to rap. If you are part of the 8% who still listen to real music, copy and paste this into your sig.
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HeroofTime55
Posted on Aug 25 2007, 06:58 PM


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Why are the no voters not responding? It makes me think that they're simply on the recieving end of nuclear destruction, what with this war still raging and all...


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"The beauty of the Second Amendment is that it will not be needed it until they try to take it away." -Thomas Jefferson
user posted image
92% of teens have moved on to rap. If you are part of the 8% who still listen to real music, copy and paste this into your sig.
user posted image
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HeroofTime55
Posted on Aug 31 2007, 10:09 PM


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Still not hearing from the no voters. Can you please give a reason?


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user posted image
92% of teens have moved on to rap. If you are part of the 8% who still listen to real music, copy and paste this into your sig.
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V The King
Posted on Aug 31 2007, 10:11 PM


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QUOTE (Elbows @ Aug 23 2007, 04:16 PM)
Which adds a bit more purpose to land.  :J

Nukes are way too weak. Not that I would know, never having been nuked.

Nukes are quite potent, but it's not due to the infra loss but to the mayhem caused in your collections during nuclear anarchy.
If you get nuked enough to stay on nuclear anarchy for 20 days, boy, it's a HUGE impact in your nation, even if you're getting aided.

Anyhow, I'd like to see tech beyond 300 improving a little the nuke's damage.

This post has been edited by V The King on Aug 31 2007, 10:12 PM


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LorNightmare
Posted on Sep 1 2007, 12:32 AM


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I think they should be more powerful but not 3k infan to buy them


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