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:. The Manhatten Project, Nuclear Developement Program
| Truhijo |
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Captain

Group: Members
Posts: 1,024
Member No.: 11,029
Joined: 3-September 06

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I propose a different way to aquire nukes. Currently the way to aquire nukes is to sit on your butt and nation build until you pass a certain threshold thereby researching the legal age of nuking. You then go to the nuke dealer and fork out the bucks, and pick out the color nuke you want.
I dislike this system, because it's unrealistic, people take nukes for granting as something your entitled to by being the upper class of CN.
What I propose is a program called the Manhatten project. Becaues in RL there was a project called the Manhatten Project, and it was a program that included some of the biggest brains in physics and the sciences around the world working like slaves to theorize, design, test re-design and construct, the first atomic bomb. The program proved to be a multi billion dollar endeavor ($27 billion [US]in today's currency), and also proved; to end World War II.
Nuclear Weapons are the biggest and one of the most complex machines ever invented, and just being able to buy it after meeting a certain criteria isn't right.
So then my alternative is to instead of having a certain criteria to buy nuclear weapons, to make it so, there is a certain criteria to start nuclear research, and in effect, the begging of the development for atomic weapons for your nation; this would be done through The Manhattan Project
The Manhattan Project would be an improvement you can buy after meeting the following criteria: *125 tech *2,00 infra Which is exactly double the requirements to currently buy a nuke.
When you buy The Manhattan Project, there will be a little stick on your nation, that under nuclear weapons will say "Currently Developing"
To develop nukes, you will need to have scholars, although not uranium...initially. There will be a daily upkeep cost for development either automatically added to your bills, or with its own separate payment screen, [whichever is easier to code]
The amount for the daily development of nukes will be depend on the phase, and I recommend:
Phase A: Initial Theorization & postulation. -- 10% of money after bills Phase B: Testing of Theories, and Postulates -- 15% of money after bills Phase C: Initial Design -- 16% of money after bills Phase D: Advanced design, and initial Construction -- 25% of money after bills Phase E: Final Construction, and Testing -- 30% of money after bills
I planned the costs so they are logical, the first phase is merely paying the fee's of the physicist. The second phase, has 5% added to account for the testing materials, and labratory expenses. The third phase has an extra % to distinguish itself , the fourth phase, requires an increase in financing to account for construction materials, and the fifth phase, aswelll, and it also includes the multiple construction materials you need as you blow stuff up, as well as the increase in wages, and final pay off to the physicists.
Each Phase last 7 days, or more depending on popular demand.
Now remember when I said earlier you wouldn't' need Uranium for the Manhattan project...initially? Well for Phase C, to begin, you need to get access to Uranium , as you need it to start the initial construction. This may provide the nation with enough time to plan for the trade, aswell as an interesting pause that may happen. The nation will need Uranium throughout the duration of the Manhattan Project. An alternative could be for an option to "buy" the Uranium from a magical source...
At any moment, you may abandon the project, and the Tag on your nuclear weapons section changes to "Development: Abandoned", when this happens you loose the work of the current Phase you are on, but keep the research from the phase, before, unless you delete the Manhattan Project Improvement, or you fall below the minum requirements for the Manhattan Project, and then it is automatically deleted.
Why would you delete the Manhattan Project you say?, well that is a reason I get all excited about this suggestion. You would delete it if it is part of your peace terms....WOW NEW ERA OF CN POLITICS!!!! It would be interesting to see alliances mandate the abanding of all nuclear research by the loosing side, until X amount of time, and or, the complete deletion of all Manhattan Projects facilities by the loosing alliance. Which is why it is important to have the status in not only the nation bio, but also when you search for nations,to have it inside the "nuclear" column.
If this is implemented to get nukes you would yes have to nation build to a certain point, but then you would have to explicitly dedicate time and resources, to the development of those weapons. which means that nuclear weapons is not an option that is always there for the rich, it should be something that a nation dedicates itself to getting, something that is...perused. Is is also something that can be monitored and will change future CN politics, In my opinion for the better, and better as in...a lot more interesting, an dintense, and in a geo-political simulator that means more fun.
Now before you vote realize that all these numbers, of mimum requirements, and costs, and fee for each phase, and every variable you can think of can be tinkered with, I hope you vote yes if you like the general idea, and please comment and give feedback, especially if you read the whole thing xD.
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| Arka II |
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Captain

Group: GOONS
Posts: 1,755
Member No.: 2,661
Joined: 25-April 06

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Just to be sure, do you have to initiate the Manhattan Project (and hence, four weeks) everytime you buy a nuke?
Otherwise, except for raising the requirements (5% actually means so much more than just 1k infra and whatever else...) and making it a month long thingi to get the first nuke, what else is this thing doing? I mean, okay, getting the first nuke will be a pain, but, after that, are there any other changes?
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(\__/) (='.'=) This is a Bunny. Copy and paste him into your (")_(") signature to help him gain world domination
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| Daedalus27 |
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Command Sergeant Major

Group: Members
Posts: 385
Member No.: 10,801
Joined: 30-August 06

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Great Idea.
Although I would think some of the requirements could be tinkered with. The best brains in the world were required to develop nuclear weapons, however now it is basically following a complex recipe with expensive and hard to find ingredients. Therefore I would suggest scholars wouldn't really be necessary (even though, as a Lead nation, I would love to have the resource more in demand). To compensate, tech costs could be increased to 300, 400, or higher.
Given the cost, perhaps instead of an improvement, make it a cheap (relatively speaking) national wonder. Say 10 million dollars to launch the program. I know that isn't a huge amount with alliance resources or even a nation with 2k infrastructure but it is still within reach without weeks to collect it yourself. Besides, buying the wonder is only the first step given your going to be investing millions over the course of several months if this proposal is adopted.
On the last phase, I would suggest your first nuke purchased goes to the test phase. Don't know if you have a weapon until you fire it off (also say -20 square miles of land or so for the test site).
| QUOTE (Arka II) | Just to be sure, do you have to initiate the Manhattan Project (and hence, four weeks) everytime you buy a nuke? |
No, logically you wouldn't need it every time. Once a nation knows how to make it, it is simply following blueprints. However given the materials involved perhaps a cap of 1 nuke a week or so would be appropriate. It does take time to enrich Uranium after all.
This post has been edited by Daedalus27 on Aug 9 2007, 02:10 AM
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| Daedalus27 |
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Command Sergeant Major

Group: Members
Posts: 385
Member No.: 10,801
Joined: 30-August 06

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| QUOTE (A Generic Noob @ Aug 9 2007, 01:09 AM) | | ^I disagree with the 2nd paragraph and the high tech requirement of Daed's post... |
Nations already have to have those levels of tech to be eligible to build nukes anyway. That is why I set the high limit. The scholars requirement itself requires around 225 tech plus 5 Schools and 2 Universities.
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| Resum |
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Private First Class

Group: \m/
Posts: 10
Member No.: 20,614
Joined: 25-December 06

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I think that it should show that you have the improvement, but not say if you are researching or not.
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| A Generic Noob |
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\m/ember

Group: Members
Posts: 538
Member No.: 35,695
Joined: 29-June 07

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| QUOTE (Daedalus27 @ Aug 9 2007, 02:12 AM) | | Nations already have to have those levels of tech to be eligible to build nukes anyway. That is why I set the high limit. The scholars requirement itself requires around 225 tech plus 5 Schools and 2 Universities. |
The point of his post was that you didn't have to meet such high requirements to get nukes, but you couldn't just "go to the nuke dealer and fork out the bucks, and pick out the color nuke you want."
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Newbie VillageWarn level: 60%WHAT IS LOCK? BABY DON'T WARN ME DON'T WARN ME NO MOREMod of the week: Thoreau
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| Daedalus27 |
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Command Sergeant Major

Group: Members
Posts: 385
Member No.: 10,801
Joined: 30-August 06

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Well I am just saying, present tech levels of the lowest nuclear nations suggest a higher tech level than the 125 the OP suggests. I understand we are breaking with the present system so we don't necessarily need to look to that. However I was trying to spare nations the requirement to trade for lead for a month (even though this may benefit me as a lead nation). If we don't require scholars, then tech requirements should be upgraded to at least a comperable level which in my experience (as a nation with scholars) starts at around 200-225 tech or so with all the literacy increasing improvements.
This post has been edited by Daedalus27 on Aug 9 2007, 02:32 AM
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| Joey Costello |
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Command Sergeant Major

Group: IRON
Posts: 289
Member No.: 36,271
Joined: 8-July 07

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i gave it a pass but, i think you should be able to start the reasearch at the current requirements to purchase a nuke. also since in your government position they have one that says nuclear reaserch. i think you should be able to buy a nuclear power plant. which would increase you citizens income by like $10. they should also have different types of nukes. like 10mega ton and 50 megaton
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| Lord Stark |
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Staff Sergeant

Group: Members
Posts: 136
Member No.: 27,354
Joined: 3-March 07

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I like this idea, I think the tech requierments should be higher... maybe you don't have to be the top 5% of CN but you need 500 tech to start reaserching...
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| PingPongPay |
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IM GUNAH EET UR BRANEZ

Group: GPA
Posts: 704
Member No.: 4,933
Joined: 8-June 06

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This is... an excellent idea. It could use some modifications though.
Firstly, there shouldn't be an improvement necessary to start building. Instead, once you meet the tech/infra requirements, under Military > Nuclear Weapons, you'll have the option of beginning research. There also could be an initial cost to begin the research ($1,000,000 maybe?).
Secondly, with regards to this point:
| QUOTE | | When you buy The Manhattan Project, there will be a little stick on your nation, that under nuclear weapons will say "Currently Developing" |
I think it shouldn't be known whether you're developing nukes or not. In that case, when/if spies are implemented, they could discover whether a nation is developing nukes or not. This is why there should be no improvement (people could see the improvement and know you're developing nukes).
Thirdly, the requirement should be upped a little. Perhaps 250 tech and 2,500 infra.
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| Big Heb the Cruel |
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Sergeant

Group: NPO
Posts: 66
Member No.: 30,985
Joined: 27-April 07

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Not a bad idea. It sounds nice. And its very realistic. In the game Rise of Nations, you get nukes, but you have to spend a ridiculous amount of money to research it and it takes forever to research it. That is how it should be in CN.
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[IMG]http://netctr.com/images/ron-paul-08.jpg[/IMG]
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| Ikarius |
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Sergeant

Group: Members
Posts: 80
Member No.: 36,126
Joined: 6-July 07

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I like it,especially after that little "scholars required" tweak. :J
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Hail the MDC! In Primus Officum Semper Decus-Duty First,Honour Always The buddy system is essential to your survival; it gives the enemy somebody else to shoot at. "Oh, what has Science wrought? I sought only to turn a man into a metal-encased juggernaught of destruction powered by the unknown properties of a myserious living crystal. How could this have all gone wrong?"
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