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Pages: (3) [1] 2 3  ( Go to first unread post )

:. Change NS range for war on top nations, From 30k+ to 50k or 40k+
 
Change the ability to declare on everyone over you to?
Keep it at 30k+ NS can hit all nations stronger [ 15 ]  [16.13%]
Change it to 40k+ NS can hit all nations stronger [ 27 ]  [29.03%]
Change it to 50k+ NS can hit all nations stronger [ 51 ]  [54.84%]
Total Votes: 93
  
WarriorConcept
Posted on Jun 27 2007, 08:27 PM


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We have as many 50k+ nations as we did 30k+ nations when admin decided to implement the new rule that any 30k+ nation can attack anyone over that, meaning a 30k nation can attack an 80k nation. I think he made that rule when he saw how many few nations those top ones could fight but I think now it's time to update this rule with the growing cyberverse where we have multiple nations already breaking 100k NS.

Edit: There are a little over 150 nations over 50k
There are about 400 nations over 40k

This post has been edited by WarriorConcept on Jun 27 2007, 08:29 PM


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Tchort
Posted on Jun 27 2007, 08:28 PM


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:clap: :clap: :clap:

I approve of this proposal.


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FlipWich
Posted on Jun 27 2007, 08:28 PM


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I like making it 40k size. Save 50k for when nations get even stronger.


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King C
Posted on Jun 27 2007, 08:31 PM


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40-entante

I support


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SoonerNation
Posted on Jun 27 2007, 08:33 PM


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50K


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Jason8
Posted on Jun 27 2007, 08:35 PM


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I chose 40k.

Maybe instead of setting a NS requirement, maybe it should be the top 1% of all nations or so (I don't know how that percentage would figure, just pulled a number outta my ass). That would work the same magic the nuclear range is, and would require (in theory) no future adjustments.

Might be a better longterm shot.


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Kaiser
Posted on Jun 27 2007, 08:35 PM


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45k to make it about 300 nations


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Ditocoaf
Posted on Jun 27 2007, 08:58 PM


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Why not just make it so that anyone can attack any stronger nation, but nobody can attack nations weaker than half their strength? I don't see why I shouldn't be able to attack the strongest nation... it would be incredibly stupid, but I don't see why not.

EDIT: another thought
It would provide a different way for rouges to leave the game-- attack a much stronger country, and watch your old country be destroyed. It might be more interesting to them than just attacking some random country and being wiped out in the alliance backlash, and it's self-destructive for the sake of entertainment, rather than cruel for the sake of entertainment.


This post has been edited by Ditocoaf on Jun 27 2007, 09:04 PM


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Amnesiasoft
Posted on Jun 27 2007, 09:36 PM


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I thought it was at 20k...but either way, it's fine by me to go to either one. Though 40k would probably be the better of the two.


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Frujargh the Zombie
Posted on Jun 27 2007, 09:37 PM


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QUOTE (Ditocoaf @ Jun 27 2007, 08:58 PM)
Why not just make it so that anyone can attack any stronger nation, but nobody can attack nations weaker than half their strength? I don't see why I shouldn't be able to attack the strongest nation... it would be incredibly stupid, but I don't see why not.

EDIT: another thought
It would provide a different way for rouges to leave the game-- attack a much stronger country, and watch your old country be destroyed. It might be more interesting to them than just attacking some random country and being wiped out in the alliance backlash, and it's self-destructive for the sake of entertainment, rather than cruel for the sake of entertainment.

Because it would be annoying for the big nation.

Perhaps we should make it so if you pm a nation bigger than you they can attack you. I would LOVE that rule.

I would shoot for 50k. That way admin wouldn't have to change it again for 6+ months.
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Lukas
Posted on Jun 28 2007, 04:39 AM


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Bad idea. Nation Strength is a pretty bogus measure of real fighting strength anyway, but above 30k it's mostly tech, land and infra that barely pays for itself.


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RedAlert
Posted on Jun 28 2007, 05:21 AM


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Good idea. 50k is best.


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alpreb
Posted on Jun 28 2007, 05:24 AM


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What is actually wrong with the 50%-200% rule everybody under 30k lives with. There are still plenty of targets to hit.

This post has been edited by alpreb on Jun 28 2007, 05:25 AM


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Bob Janova
Posted on Jun 28 2007, 05:26 AM


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QUOTE (Jason8 @ Jun 27 2007, 08:35 PM)
I chose 40k.

Maybe instead of setting a NS requirement, maybe it should be the top 1% of all nations or so (I don't know how that percentage would figure, just pulled a number outta my ass). That would work the same magic the nuclear range is, and would require (in theory) no future adjustments.

Might be a better longterm shot.

I agree with the sentiments expressed in this post, and thus I have quoted it.


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Fraternite
Posted on Jun 28 2007, 06:05 AM


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NS is broken -- frankly, infra-heavy 30k nations are stronger than tech-padding 70k nations.

The NS range beyond which one can declare should stay at 30k -- this is about 4k infra if your nation isn't bloated and real war strength beyond that depends on infra level (deployable soldiers), not tech. If NS actually measured nation strength and tech were worth 5 NS instead of 20, then I would support this change.

As it stands, though, this is bad.

This post has been edited by Fraternite on Jun 28 2007, 06:05 AM


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Epitaph
Posted on Jun 28 2007, 11:00 AM


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A 30k nation makes just about as much as an 80k nation so I don't really see the point. The only thing about a war with a 30k nation vs a 80k nations is that the stronger nation will have a lot more population and soldiers. :/ I voted for 40k+


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Drai
Posted on Jun 28 2007, 11:36 AM


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I think 50k would be good.


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(DAC)Syzygy
  Posted on Jun 28 2007, 11:39 AM


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well the only problem with an unlimited NS range is that a very small 1k NS nation could just attack a 120k NS nation with 2 CMs every day, destroying dozens of millions worth in infra, while the 120k NS nation could do NOTHING to prevent that.

i would prefer a system where u could declare as high as u want, but only down to 75% of your own strength (to prevent newbie stomping). on the other hand i would give techlevel an constant effect on ALL weaponry. CMs shot from a 10tech nation against a 2000tech nation would just not hit, because they would intercepted before even reaching a target. on the other hand, the CMs from the 2000tech nation would do up to x times the damage against the lowtech nation, because their hits would only hurt the most important targets with awesome efficiency.

Simple System for tech-effect on CM/Aircraft/Nuke performance:

Defending nations techlevel between 75% and 150% of the attacking nations tech:
- normal military performance

Defending nations techlevel between 150% and 200% of the attacking nations tech:
- 25% of CM attacks fail (missile intercepted)
- damage of sucessfull CM hits reduced by 25%
- Attacking Aircraft losses increased by 25%
- 25% of nuclear attacks fail (missile intercepted)

Defending nations techlevel above 200% of the attacking nations tech:
- 50% of CM attacks fail (missile intercepted)
- damage of sucessfull CM hits reduced by 50%
- Attacking Aircraft losses increased by 50%
- 50% of nuclear attacks fail (missile intercepted)

Defending nations techlevel between 50% and 75% of the attacking nations tech:
- damage of sucessfull CM hits increased by 25%
- Defending Aircraft losses increased by 25%

Defending nations techlevel below 50% of the attacking nations tech:
- damage of sucessfull CM hits increased by 50%
- Defending Aircraft losses increased by 50%


Examples: 6k NS nation (A) with 100tech, CMs, no MD/Sats attacks a 80k NS nation (B) with 5MDs/5Sats and 2.000tech.

-> CMs from A against B would fail to 50%, sucessfull hits would do 10-50%=5 (MD modificator) -50% = 2.5 (tech advantage) damage. So Nation B would take on average 2.5 infra damage per day from Nation A.

-> CMs from B against A would hit every time, successfull hits would do 10+50%=15 (MD modificator) +50% = 22.5 (tech advantage) damage. So nation A would take on average 45 infra damage per day from Nation B.

So after all, the 6k NS nation would be defeated pretty quicky (just realistic against a 80k NS nation) and the damage it could do is insignificant. Together with the inability to launch successfull airstrikes or ground battles against the big nation while taking full damage every day, it would not be lucrative any more to send small nations against very big nations to exchange own cheap infra vs very expensive infra.

with this system all limitations of "upward attackings" could be removed from the game, only a 75% NS "downwards" limit should stay for protecting newbs from highlevel nations.


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Drai
Posted on Jun 28 2007, 11:40 AM


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^Wow, that was an amazing post, and I agree with pretty much all of it.


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Delta1212
Posted on Jun 28 2007, 01:02 PM


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QUOTE (Fraternite @ Jun 28 2007, 06:05 AM)
NS is broken -- frankly, infra-heavy 30k nations are stronger than tech-padding 70k nations.

The NS range beyond which one can declare should stay at 30k -- this is about 4k infra if your nation isn't bloated and real war strength beyond that depends on infra level (deployable soldiers), not tech. If NS actually measured nation strength and tech were worth 5 NS instead of 20, then I would support this change.

As it stands, though, this is bad.

30k NS is about 5k infra for me, but I'm quite infra heavy.

I'd update it to 50k NS, at least until a truly better sloution comes along.


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