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THIS FORUM IS NOW A READ-ONLY ARCHIVE. PLEASE GO TO http://forums.cybernations.net FOR THE CURRENT CYBER NATIONS FORUM.
:. Change NS range for war on top nations, From 30k+ to 50k or 40k+
| WarriorConcept |
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\m/ >_< \m/

Group: \m/
Posts: 3,612
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Joined: 14-September 06

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We have as many 50k+ nations as we did 30k+ nations when admin decided to implement the new rule that any 30k+ nation can attack anyone over that, meaning a 30k nation can attack an 80k nation. I think he made that rule when he saw how many few nations those top ones could fight but I think now it's time to update this rule with the growing cyberverse where we have multiple nations already breaking 100k NS.
Edit: There are a little over 150 nations over 50k There are about 400 nations over 40k
This post has been edited by WarriorConcept on Jun 27 2007, 08:29 PM
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| QUOTE | | [21:02] <Daemon_Vower> Our sense of irony is honed sharper than the deadliest knife. |
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| Tchort |
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Staff Sergeant

Group: \m/
Posts: 146
Member No.: 18,138
Joined: 2-December 06

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:clap: :clap: :clap:
I approve of this proposal.
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<CyberNationsAdmin> oh i joined NPO a long time ago. why do you think all the mods are NPO? :D
| QUOTE | <Pius_XIII> "Peeing on my face turns me on." <Mary_the_Fantabulous> Everyone's going to sig that. >_> |
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| King C |
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Official CN Pirate...AGAIN!

Group: Members
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Joined: 12-February 07

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40-entante
I support
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Hottest thing ever said:
| QUOTE (vgmmaster @ Aug 28 2007, 07:35 PM) | | I don't even care about the powers. Give me immortality, super speed, and two wicked looking daggers, and I'm a happy girl. |
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| SoonerNation |
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Regent of the Royal Dominion, Inner Sanctum

Group: Members
Posts: 564
Member No.: 9,334
Joined: 10-August 06

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50K
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The Sooner Nation------------------------------ Hail Viridia! R.I.P. Viridian Entente 7/12/06 - 05/25/07"Royal Dominion, Regent of the Inner Sanctum" | QUOTE | (14:21:07) Viridian_Anvil: hit me (14:21:09) Viridian_Hammer: ... (14:21:12) Viridian_Hammer: I refuse to tap that. (14:21:12) Viridian_Anvil: hit me hard |
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| Jason8 |
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Triumvir of \m/ Queen of \m/

Group: \m/
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Joined: 7-June 06

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I chose 40k.
Maybe instead of setting a NS requirement, maybe it should be the top 1% of all nations or so (I don't know how that percentage would figure, just pulled a number outta my ass). That would work the same magic the nuclear range is, and would require (in theory) no future adjustments.
Might be a better longterm shot.
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| QUOTE | | <Aridiris> The NPO has been known to provide arms to such terrorists groups as Hezbollah, the Tamil Tigers, and \m/. |
| QUOTE | <NinjaR> kinda hard to have something against 700 people. <NinjaR> I'm sure 700 people have something against me, though. |
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| Ditocoaf |
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Pessimistic, Cynical, Optimistic, and Conflicted

Group: Members
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Joined: 27-June 07

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Why not just make it so that anyone can attack any stronger nation, but nobody can attack nations weaker than half their strength? I don't see why I shouldn't be able to attack the strongest nation... it would be incredibly stupid, but I don't see why not.
EDIT: another thought It would provide a different way for rouges to leave the game-- attack a much stronger country, and watch your old country be destroyed. It might be more interesting to them than just attacking some random country and being wiped out in the alliance backlash, and it's self-destructive for the sake of entertainment, rather than cruel for the sake of entertainment.
This post has been edited by Ditocoaf on Jun 27 2007, 09:04 PM
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The above is true only to the best of my knowledge. Some poor souls believe that CyberNations is a game that you cannot win. They are wrong. Join OFS to win CyberNations!Nehjovia-- 11th member nation of OFS [IMG]In memoriam of img tags[/IMG]
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| Frujargh the Zombie |
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Command Sergeant Major

Group: Members
Posts: 443
Member No.: 2,857
Joined: 30-April 06

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| QUOTE (Ditocoaf @ Jun 27 2007, 08:58 PM) | Why not just make it so that anyone can attack any stronger nation, but nobody can attack nations weaker than half their strength? I don't see why I shouldn't be able to attack the strongest nation... it would be incredibly stupid, but I don't see why not.
EDIT: another thought It would provide a different way for rouges to leave the game-- attack a much stronger country, and watch your old country be destroyed. It might be more interesting to them than just attacking some random country and being wiped out in the alliance backlash, and it's self-destructive for the sake of entertainment, rather than cruel for the sake of entertainment. |
Because it would be annoying for the big nation.
Perhaps we should make it so if you pm a nation bigger than you they can attack you. I would LOVE that rule.
I would shoot for 50k. That way admin wouldn't have to change it again for 6+ months.
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| RedAlert |
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Infantry of the Future

Group: MCXA
Posts: 369
Member No.: 29,468
Joined: 27-March 07

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Good idea. 50k is best.
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My CyberNation:  Former member of FCO, and i'm proud of it! Now very proud member of MCXA! Nations anarchied: 1
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| Bob Janova |
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Yorkshireman

Group: Members
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Joined: 3-November 06

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| QUOTE (Jason8 @ Jun 27 2007, 08:35 PM) | I chose 40k.
Maybe instead of setting a NS requirement, maybe it should be the top 1% of all nations or so (I don't know how that percentage would figure, just pulled a number outta my ass). That would work the same magic the nuclear range is, and would require (in theory) no future adjustments.
Might be a better longterm shot. |
I agree with the sentiments expressed in this post, and thus I have quoted it.
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Seria ( Green Team/a Grämlin) On the Green Team? Join us at our team forums! The Grämlins – visit #gremlins on IRC or visit the Grämlins forums Grämlins Now Accepting Applicants! ... visit the forums to apply! Minister for Foreign Affairs for the 4th Kingdom25/5/07 – Remember the Viridian Entente always
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| (DAC)Syzygy |
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Grämlins Archon

Group: Members
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Joined: 6-October 06

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well the only problem with an unlimited NS range is that a very small 1k NS nation could just attack a 120k NS nation with 2 CMs every day, destroying dozens of millions worth in infra, while the 120k NS nation could do NOTHING to prevent that.
i would prefer a system where u could declare as high as u want, but only down to 75% of your own strength (to prevent newbie stomping). on the other hand i would give techlevel an constant effect on ALL weaponry. CMs shot from a 10tech nation against a 2000tech nation would just not hit, because they would intercepted before even reaching a target. on the other hand, the CMs from the 2000tech nation would do up to x times the damage against the lowtech nation, because their hits would only hurt the most important targets with awesome efficiency.
Simple System for tech-effect on CM/Aircraft/Nuke performance:
Defending nations techlevel between 75% and 150% of the attacking nations tech: - normal military performance
Defending nations techlevel between 150% and 200% of the attacking nations tech: - 25% of CM attacks fail (missile intercepted) - damage of sucessfull CM hits reduced by 25% - Attacking Aircraft losses increased by 25% - 25% of nuclear attacks fail (missile intercepted)
Defending nations techlevel above 200% of the attacking nations tech: - 50% of CM attacks fail (missile intercepted) - damage of sucessfull CM hits reduced by 50% - Attacking Aircraft losses increased by 50% - 50% of nuclear attacks fail (missile intercepted)
Defending nations techlevel between 50% and 75% of the attacking nations tech: - damage of sucessfull CM hits increased by 25% - Defending Aircraft losses increased by 25%
Defending nations techlevel below 50% of the attacking nations tech: - damage of sucessfull CM hits increased by 50% - Defending Aircraft losses increased by 50%
Examples: 6k NS nation (A) with 100tech, CMs, no MD/Sats attacks a 80k NS nation (B) with 5MDs/5Sats and 2.000tech.
-> CMs from A against B would fail to 50%, sucessfull hits would do 10-50%=5 (MD modificator) -50% = 2.5 (tech advantage) damage. So Nation B would take on average 2.5 infra damage per day from Nation A.
-> CMs from B against A would hit every time, successfull hits would do 10+50%=15 (MD modificator) +50% = 22.5 (tech advantage) damage. So nation A would take on average 45 infra damage per day from Nation B.
So after all, the 6k NS nation would be defeated pretty quicky (just realistic against a 80k NS nation) and the damage it could do is insignificant. Together with the inability to launch successfull airstrikes or ground battles against the big nation while taking full damage every day, it would not be lucrative any more to send small nations against very big nations to exchange own cheap infra vs very expensive infra.
with this system all limitations of "upward attackings" could be removed from the game, only a 75% NS "downwards" limit should stay for protecting newbs from highlevel nations.
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| Delta1212 |
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Major General

Group: Members
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Joined: 27-July 06

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| QUOTE (Fraternite @ Jun 28 2007, 06:05 AM) | NS is broken -- frankly, infra-heavy 30k nations are stronger than tech-padding 70k nations.
The NS range beyond which one can declare should stay at 30k -- this is about 4k infra if your nation isn't bloated and real war strength beyond that depends on infra level (deployable soldiers), not tech. If NS actually measured nation strength and tech were worth 5 NS instead of 20, then I would support this change.
As it stands, though, this is bad. |
30k NS is about 5k infra for me, but I'm quite infra heavy.
I'd update it to 50k NS, at least until a truly better sloution comes along.
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R.I.P. NPO - Time of Death: Aug 14 2007, 09:36 PM Member of the Margrave Fan Club DO NOT CLICK ->
| QUOTE (admin @ Feb 14 2007, 08:50 PM) | | Wow this thread is epic |
| QUOTE (The Fireman @ July 26 2007, 05:31 PM) | | It's ok Delta, the mods still love you. But the forum skin is not a user and we cannot warn it. |
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