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:. We've got economic improvements, why not military?
Blue Saxophone
Posted: Jun 24 2007, 12:17 PM


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QUOTE (Caesar_101 @ Jun 22 2007, 11:57 PM)
i like the concept of having tech requirements instead of infra requirements. however, your example was absolutely horrible.

i'm thinking the military bonuses start at 200 tech and go up to 4000 tech(yes, i know thats an extremely high amount).

Yeah, it wasn't very good. Thankfully I wouldn't be the one coming up the them, the admin and crew would
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Blue Saxophone
Posted: Jun 25 2007, 12:07 AM


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I went ahead and lined out the entire chart, go ahead and critique it as you want and suggest names for the ???????? ones
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Attin Repoz
Posted: Jun 25 2007, 12:55 AM


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Actually... the tech costs are too big or is it just me ?


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QUOTE (Point Given @ Jun 5 2007, 05:37 PM)
You're so f***ing cool man

QUOTE (Hector @ Jun 18 2007, 07:10 PM)
Damnit you're amazing :(

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RedAlert
Posted: Jun 25 2007, 12:59 AM


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Tech costs are high and they have to be high.

I like this.


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Comrade Philip
Posted: Jun 25 2007, 01:28 AM


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I still think 5000 tech might be a bit too much, but I still like this.


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joebollman36
QUOTE
Philip your like the suggestion king
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Pope Bozo
Posted: Jun 25 2007, 01:38 AM


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QUOTE (Blue Saxophone @ Jun 18 2007, 12:55 PM)
????(can't think of a good name for this one)
Tech 2000 Cost 10mil
When enemy is put into anarchy, anarchy lasts an extra day

You should call this one Land Salting Protocol :v:

Geekiness aside, I like your ideas. Being very powerful, I like how these improvements are ridiculously expensive.


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everlasting yay
Posted: Jun 25 2007, 05:03 AM


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A few are overpowered...but yeah.


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Blue Saxophone
Posted: Jun 25 2007, 10:57 AM


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Even though some of them are overpowered, there are still the defensive ones to counter them out(and then some usually)


Also, 5000 tech was neccessary because it gives even the strongest current nations something to build towards, which is always great.
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Blue Saxophone
Posted: Jun 26 2007, 05:10 PM


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I still need suggestions for the ones that don't have names(and for someone to notice it...)
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Ethan
Posted: Jun 26 2007, 06:47 PM


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[QUOTE]????(can't think of a good name for this one)
Tech 2000 Cost 10mil
When enemy is put into anarchy, anarchy lasts an extra day[/QUOTE]

Infiltration technique? Something to do with spies, keeping the government unstable, and hard to get out of anarchy.

[QUOTE]???????(still haven't came up with a decent name, you guys help me with the name)
Tech 4000 Cost 24mil
Allows you to launch nuclear weapons at an opponent immediately after declaring war(unless they have the improvement that counters this one)[/QUOTE]

ICBM's?

[QUOTE]?????????
Tech 4200 Cost 26mil
[QUOTE]Allows you to deploy military twice per day[/QUOTE]

Air Transports

[quote]?????
Tech 1550 Cost 5mil
Reduces damage done by ground attacks to tanks, soldiers, infra, tech, and land by 20%, iReduces infra damage cap by 5[/QUOTE]

Bunker systems?

[QUOTE]????(can't think of a good name for this one)
Tech 2050 Cost 10mil
When you are put into anarchy, lowers your time in anarchy by 1 day[/quote]

Department of Security

[quote]?????????
Tech 4050 Cost 24mil
Makes the enemy wait an additional day after declaring war on you to launch nuclear weapons[/quote]
Anti-missle systems

[quote]????????
Tech 4250 Cost 26mil
Makes it twice as hard to put your nation into anarchy through ground attacks[/quote]

Nationalism?

[quote]????
Tech 4650 Cost 30mil
Makes an enemy use 2 offensive war slots to declare war on you[/quote]

Spy Systems.

edit-WTF?

This post has been edited by Ethan on Jun 26 2007, 06:47 PM


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