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:. We've got economic improvements, why not military?
| Blue Saxophone |
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Staff Sergeant

Group: Members
Posts: 161
Member No.: 22,442
Joined: 15-January 07

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| QUOTE (Caesar_101 @ Jun 22 2007, 11:57 PM) | i like the concept of having tech requirements instead of infra requirements. however, your example was absolutely horrible.
i'm thinking the military bonuses start at 200 tech and go up to 4000 tech(yes, i know thats an extremely high amount). |
Yeah, it wasn't very good. Thankfully I wouldn't be the one coming up the them, the admin and crew would
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| Attin Repoz |
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100% Warn Level

Group: Banned
Posts: 3,842
Member No.: 17,176
Joined: 25-November 06

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Actually... the tech costs are too big or is it just me ?
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| QUOTE (Point Given @ Jun 5 2007, 05:37 PM) | | You're so f***ing cool man |
| QUOTE (Hector @ Jun 18 2007, 07:10 PM) | | Damnit you're amazing :( |
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| RedAlert |
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Infantry of the Future

Group: MCXA
Posts: 369
Member No.: 29,468
Joined: 27-March 07

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Tech costs are high and they have to be high.
I like this.
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My CyberNation:  Former member of FCO, and i'm proud of it! Now very proud member of MCXA! Nations anarchied: 1
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| Comrade Philip |
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Warrant Officer

Group: NPO
Posts: 580
Member No.: 2,729
Joined: 27-April 06

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I still think 5000 tech might be a bit too much, but I still like this.
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joebollman36
| QUOTE | | Philip your like the suggestion king |
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| Pope Bozo |
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WITTY TITLE

Group: GOONS
Posts: 129
Member No.: 22,862
Joined: 18-January 07

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| QUOTE (Blue Saxophone @ Jun 18 2007, 12:55 PM) | ????(can't think of a good name for this one) Tech 2000 Cost 10mil When enemy is put into anarchy, anarchy lasts an extra day |
You should call this one Land Salting Protocol :v:
Geekiness aside, I like your ideas. Being very powerful, I like how these improvements are ridiculously expensive.
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| everlasting yay |
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So, how's the pie?

Group: Banned - Appeal Denied
Posts: 424
Member No.: 24,970
Joined: 8-February 07

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A few are overpowered...but yeah.
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I are answering squad!
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| Ethan |
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Palace Chancellor of the Order of Feudalistic Security

Group: Members
Posts: 802
Member No.: 745
Joined: 2-March 06

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[QUOTE]????(can't think of a good name for this one) Tech 2000 Cost 10mil When enemy is put into anarchy, anarchy lasts an extra day[/QUOTE]
Infiltration technique? Something to do with spies, keeping the government unstable, and hard to get out of anarchy.
[QUOTE]???????(still haven't came up with a decent name, you guys help me with the name) Tech 4000 Cost 24mil Allows you to launch nuclear weapons at an opponent immediately after declaring war(unless they have the improvement that counters this one)[/QUOTE]
ICBM's?
[QUOTE]????????? Tech 4200 Cost 26mil [QUOTE]Allows you to deploy military twice per day[/QUOTE]
Air Transports
[quote]????? Tech 1550 Cost 5mil Reduces damage done by ground attacks to tanks, soldiers, infra, tech, and land by 20%, iReduces infra damage cap by 5[/QUOTE]
Bunker systems?
[QUOTE]????(can't think of a good name for this one) Tech 2050 Cost 10mil When you are put into anarchy, lowers your time in anarchy by 1 day[/quote]
Department of Security
[quote]????????? Tech 4050 Cost 24mil Makes the enemy wait an additional day after declaring war on you to launch nuclear weapons[/quote] Anti-missle systems
[quote]???????? Tech 4250 Cost 26mil Makes it twice as hard to put your nation into anarchy through ground attacks[/quote]
Nationalism?
[quote]???? Tech 4650 Cost 30mil Makes an enemy use 2 offensive war slots to declare war on you[/quote]
Spy Systems.
edit-WTF?
This post has been edited by Ethan on Jun 26 2007, 06:47 PM
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Windmill windmill for the land
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