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:. Reserch, New idea and improvement
 
Do you think reserch is a good idea
Yes [ 69 ]  [58.97%]
No [ 11 ]  [9.40%]
Yes with some changes [ 36 ]  [30.77%]
You have terrible ideas [ 1 ]  [0.85%]
Total Votes: 117
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bomber man
Posted on May 22 2007, 05:22 PM


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If you like the idea, post to keep the thread alive, and why you like it. If you don't like the idea, post why you don't like it. If you think it need changes, post the problem.



Research Basics

Research will be a new way to improve your nation. You get a research lab, then you research. Research will vary in effect depending on the type of research that you fund.
For example, if you fund construction research, then you will decrease infrastructure upkeep and cost. If you fund medicines, then you will increase your population. The amount of things that you can research will depend on the amount of research labs that you have. The most you can have is three.

Levels

The amount of research that affects you depends on your research level. For example, the funding of medical reaserch could go like this.

Level 1- +1% to population
Level 2- +1% to population
Level 3- +1% to population
Level 4- +1% to population
Level 5- +1% to population
Level 6- +1% to population
Level 7- +1% to population
Level 8- +1% to population
Level 9- +1% to population
Level 10- +1% to population

The effects stack, so if you have level 10 Medical, then you increace your population by 10%.

Time and Cost

The time and cost of the research depends on the type of funding you pick. There are 3 types of funding. Normal, Quick, and Fast. Normal funding has 10 days to finish a level, quick funding has 7 days to finish a level, and fast funding has 5 days to finish. The price also increase with the type of funding and the level you are funding. Also what your funding will differ the price. One type of funding can go like this. Alpreb suggested that you need tech for reaserch. The amount of tech you need is the level research times either 10 or 20.

Level --Prices bt Attin Repoz
level-normal-fast-quick
1 | $1,000 | $3,000 | $5,500
2 | $5,000 | $10,000 | $20,000
3 | $10,000 | $25,000 | $50,000
4 | $25,000 | $50,000 | $150,000
5 | $75,000 | $150,000 | $250,000
6 | $125,000 | $250,000 | $500,000
7 | $250,000 | $500,000 | $1,000,000
8 | $500,000 | $1,000,000 | $1,500,000
9 | $1,000,000 | $1,500,000 | $3,000,000
10 | $1,500,000 | $2,250,000 | 4,500,000

As a bonus for reaching level 10, you get something. I can't think of anything right now.

Funding Types


Medicine- +1% population per level

Construction- -1% initial infrastructure cost per level, -.25 infrastructure upkeep cost per level

Aviation- +1 extra plane per level

Accounting- -2% of bill payments per level

Cruse Missle Attack- +0.5 damage of your missles per level

Econimical reseaarch: suggested by Attin Repoz
+1.20% citizen income per level...

Culture research: suggested by Attin Repoz
+0.75 happiness per level

Robotics research: suggested by Attin Repoz
-1% tech cost

Enviromental research: suggested by Furytear
Increase enviroment 10% per level

Feel free to suggest your own.


Changes, If you don't like, still vote yes with changes, then post saying what you don't like and why
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Tech costs

You have to have 10 tech per level per research. So for example, if you want to have three level 10 research, then you would need 300 tech. If you are getting six level 8 research, you would need 480 tech. And if you are going for ten level 10 research, you would need 1000 tech.

More changes as of 5/27
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If you aid tech away, or you lose it in a war, then the effects of the research that needs the tech freezes until you get more tech. If you don't get more tech in 10 days, then you have to fund the reserch levels you lost if you want them back.
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Reaserch Upkeep

It costs $5,000 per level per research. So if you have one level 10 research, then you will have to pay $50,000 extra everytime you pay taxes. If you have two level 3 research, then you will have to pay $30,000 extra in taxes. If you have ten level 10 research, then you would have to pay $500,000 extra in taxes.


I think these changes would be good as it would balance it more, and it would also require more strategy as you could end up losing money.
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Research Lab
The research lab can look like this Lab. The most you can have is 3. The effects of a lab is a 2% increase in citizens income, and also an opening of a new reaserch slot. It would cost $200,000.
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Basic Research

Basic reserch is like other types of reserch, but it only has one level. It still has basic, quick, and fast funding, but it is more expensive, at $50,000, $100,000, and $200,000 per day. You still need 10 tech for it, and you still pay $5,000 per day for it. Some examples of what could be done are:

Advanced Police- One day less of non-nuclear anarchy; -2% soldiers needed as police.

Millitary Removal- Can dismiss both soldiers and tanks in the same time period.

Conservation- +10 citizens per mile; +10% land; +1% population
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Research Limit

If you want to get a new research type, but you don't have enough tech or something, you can turn one of you current reserch that is finished funding, and swap it for something else. You can turn it on when you get enough tech, or when you turn something else off.

This post has been edited by bomber man on May 30 2007, 10:49 PM


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Wai Yu
Posted on May 22 2007, 05:52 PM


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I like :J


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Hector
Posted on May 22 2007, 06:22 PM


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Love this idea ;)
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Namfuak
Posted on May 22 2007, 06:24 PM


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QUOTE (Hector @ May 22 2007, 04:22 PM)
Love this idea ;)

QFT.

Though, not to be a grammer nazi, but it's "research"

EDIT: Looking back, I would say that the difference between level 1 and 2 is too much. Adjust level one possibly to be 600, 800, 1000. But that is just a suggestion.

This post has been edited by Namfuak on May 22 2007, 06:30 PM


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QUOTE
QUOTE
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Jumping Jihad
Posted on May 22 2007, 06:32 PM


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The funding levels need to be much more expensive for infra upkeep and citizen increase than for military stuff. Outside of that, it is a great idea.


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bomber man
Posted on May 22 2007, 07:41 PM


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QUOTE (Namfuak @ May 22 2007, 06:24 PM)
QFT.

Though, not to be a grammer nazi, but it's "research"

Its ok. Thats how I thought it was spelt but it didn't look right for some reason.


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bomber man
Posted on May 22 2007, 07:42 PM


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QUOTE (Jumping Jihad @ May 22 2007, 06:32 PM)
The funding levels need to be much more expensive for infra upkeep and citizen increase than for military stuff. Outside of that, it is a great idea.

Their just sample prices that I put in to show that they increase in level.


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HRH King Christopher
Posted on May 23 2007, 04:44 AM


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I'm so sorry but my biggest pet peeve has just been epitomised... It's not a pop at you but I have to get this off of my chest.

Their = Possessive as in belonging to them
They're = They are
There = All other uses

Yes I am petty when it comes to these

This post has been edited by HRH King Christopher on May 23 2007, 04:46 AM
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Andre27
Posted on May 23 2007, 05:03 AM


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Having doubts about the militairy research (Missile Attack & Defense), but overal this system can be most usefull.
QUOTE

Medicine- +1% population per level

Construction- -1% initial infrastructure cost per level, -.25 infrastructure upkeep cost per level

Aviation- +1 extra plane per level


The cost must be tweaked, but :J

Other areas in which research can be done is
* Environmental technology e.g. recycling (reduced cost, improve happiness, improve environment.)

* Propaganda (adds happiness + population growth)

* Robotics (reduction in maintainance cost)

This post has been edited by Andre27 on May 23 2007, 05:04 AM


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QUOTE
QUOTE

just checking. ive been on the bad said of WUT peeps before. i found it to be bad for my nations health. 

as is the common outcome for such things
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Furytear
Posted on May 23 2007, 01:39 PM


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The missile attack and defense are really not necessary, because satellites and missile defense systems already provide bonuses to these.

I would like to see maybe research into organics and such that would decrease the effect that the famine and drought events have on your nation, and maybe something like weapons research to increase the effectiveness of attacks.Maybe biological weapons research to reduce population happiness and population count as well. I like the idea to be sure but with all of the various economic and military research that is available I think that more can be added to this.


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SlayerX46
Posted on May 23 2007, 02:20 PM


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Very cool idea. I'd agree that the military research isn't very great, and that happiness and battle research should be added. This, and costs should vary for each type of research depending in it's value.


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bomber man
Posted on May 23 2007, 07:15 PM


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Yea the costs are like that because i didn't really think about them and just needed to show they increase in price. They can always be changed.


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Drai
Posted on May 23 2007, 08:25 PM


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I like it.


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Marechal Raphael
Posted on May 24 2007, 04:29 AM


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They are very good and a great potential. There a numerous things to research, so this have my yay.


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alpreb
Posted on May 24 2007, 05:24 AM


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Make the research levels tech depedant and suddenly tech is useful for anything besides of airplanes. I think that one reserch slot is enough. It doesn't hurt if it takes a year to finish all research


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Cyrogen
Posted on May 24 2007, 05:38 AM


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i like the sound of this an awful lot
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Mertiuss
Posted on May 24 2007, 08:20 AM


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Its a great idea but isn't a bit cheap? Or maybe i am mistaking :unsure:


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Attin Repoz
Posted on May 24 2007, 09:06 AM


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Here is a suggesion to it...
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Econimical research:
+1.20% citizen income per level...

Culture research:
+0.75 happiness per level

Robotics research:
-1% tech cost

This post has been edited by Attin Repoz on May 24 2007, 09:10 AM


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QUOTE (Point Given @ Jun 5 2007, 05:37 PM)
You're so f***ing cool man

QUOTE (Hector @ Jun 18 2007, 07:10 PM)
Damnit you're amazing :(

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bomber man
Posted on May 24 2007, 02:41 PM


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I made some changes.


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Attin Repoz
Posted on May 24 2007, 03:33 PM


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I like it because it takes some time to get all of them... even with fast funding it would take like... 5*10 = 50 days for 10 levels of some research
(and thats only with fast funding, which is really expensive especially at the last levels)

and if there are many different kind things that can be researched, it would take really long time, almost a year or even more.

It could add alot to the gameplay :awesome:

This post has been edited by Attin Repoz on May 24 2007, 03:39 PM


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QUOTE (Point Given @ Jun 5 2007, 05:37 PM)
You're so f***ing cool man

QUOTE (Hector @ Jun 18 2007, 07:10 PM)
Damnit you're amazing :(

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