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:. Making the Navy suggestion worthwhile, Navies as other than a 2nd Air Force
| Cirrus |
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Vereor papilla!

Group: Members
Posts: 625
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Joined: 30-November 06

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Yeah yeah; I know. Navy is one of the most common and frequently-shot-down suggestions here. The primary reason it seems to be shot down is that within the mechanics of the game a Navy would basically have the same functionality as an Air Force, and therefore be redundant. Occasionally someone suggests that Navies allow for trade-canceling blockades, but that punishes all the innocent trading partners of the blockaded nation, and is therefore unpopular.
Personally I am fairly ambivalent about the whole Navy issue, but it occurs to me that there is a way to make them useful.
I see three types of ships:
Cruiser: Having a cruiser deployed against an enemy nation allows you to launch 1 additional cruise missile against that nation each day. Cruisers cost $2,000,000 each and you may only deploy 1 at a time per nation with which you are at war.
Submarine: A deployed submarine collects additional intelligence on the nation it is deployed against. Everything the war screen doesn’t already tell you – such as the figher versus bomber make-up of a nation’s air force, for example – a deployed sub would. Submarines cost $1,000,000 each and though you may deploy as many as you like, having more than one involved in a war doesn’t give you any additional benefit except enhanced odds of survivability against Destroyers (see below).
Destroyer: Destroyers are the Fighters of the Navy. They attack and defend Cruisers and Subs. Destroyers cost $500,000 each and there is no limit on how many may be deployed.
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| Dragontamer |
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Legion

Group: Legion
Posts: 2,319
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Joined: 12-July 06

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But modern Navies revolve around carriers now a days. Subs can stay, but I think it would be more realistic to have different classes of carriers as well.
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| QUOTE (Microsoft's License Agreement to Vista Section 8) | | The software is licensed, not sold. This agreement only gives you some rights to use the software. Microsoft reserves all other rights. |
Ignorantia juris non excusat. Ignorance of the law does not excuse. Know what you are buying before you buy it. The above is sadly not only true for Microsoft, but also is on license agreements for a great portion of modern software.
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| Truhijo |
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Captain

Group: Members
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Joined: 3-September 06

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| QUOTE (Dragontamer @ Mar 18 2007, 01:09 PM) | | But modern Navies revolve around carriers now a days. Subs can stay, but I think it would be more realistic to have different classes of carriers as well. |
suspension of disbelief. You need it just to live through this game. I think we''ll definitley need it to put in a navy.
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| Cirrus |
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Vereor papilla!

Group: Members
Posts: 625
Member No.: 17,911
Joined: 30-November 06

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| QUOTE | | I like how you use "these will be the fighters of the navy". It seems exactly like a second air force, not really what I was expecting |
Comprehending implications FTW.
That one aspect is like air force, in the sense that one type of vehicle is used to protect the others, but as far as navy's effect on game play, this proposal is nothing at all like a second air force. Unlike air force, a navy following these or close to these conditions would have a genuine and unique effect on fighting wars.
| QUOTE | | modern Navies revolve around carriers now a days |
Only the very biggest of them. IIRC, the US has several, the UK has two, France and maybe two or three other countries have one each, and that's it.
Truhijo's suggestion for a carrier sounds excellent to me, but I dispute the claim that modern navies revolve around carriers. Carriers are like nukes; only the very top countries have them.
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| Hickersonopolis |
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Voice of the Hickersonia Federal Caucus

Group: Members
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Joined: 12-July 06

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My idea, based loosely on the original poster's:
All navies work as a single fighting unit, so basically if you own a carrier, two cruisers, and 20 destroyers, they act as a single fighting unit. I figure this would make it easier to code, and simpler to play.
Four units, each with certain air (aircraft or CM) or naval (when navies clash) attacks or defenses, as specified below:
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- Nuclear Submarine
Initial Cost: 2,000,000 Upkeep: 12,500 daily Limit: One Tech Required: 150 Rank Required: Top 2% Infrastructure Required: 1300
Air Attack: Allows one additional nuclear attack against a single target (regardless of how many wars you're involved in) per day. Attacker must own sufficient nuclear weapons to launch such attacks.
Naval Attack: None
- Carrier
Initial Cost: 2,000,000 Upkeep: 8,000 daily Limit: One Tech Required: 90 Rank Required: N/A Infrastructure Required: 1000
Air Attack: Allows one additional aircraft attacks against a single target (regardless of how many wars you're involved in) per day.
Naval Attack: When defended by Cruisers, a 5% defense bonus is applied for each. When defended by Destroyers, a 2% defense bonus is applied for each. Cannot destroy enemy ships by itself, and is destroyed if attacked without escort.
- Cruiser
Initial Cost: 1,500,000 Upkeep: 6,500 daily Limit: Two Tech Required: 75 Rank Required: N/A Infrastructure Required: 800
Air Attack: Each Cruiser allows an additional cruise missile attack against a single target nation (regardless of how many wars you're involved in) for a maximum of two against a single target nation.
Naval Attack: 1/10 odds of destroying a Carriers (1/7 odds if you own two). 1/5 odds of destroying Cruisers (+5% if you own two). 1/3 odds of destroying Destroyers (+20% if you own two). 1/15 odds of destroying Submarines, plus 10% for each destroyer and/or Cruiser.
- Destroyer
Initial Cost: 1,200,000 Upkeep: 5,000 daily Limit: None Tech Required: 40 Rank Required: N/A Infrastructure Required: 750
Air Attack: None.
Naval Attack: Increases odds of Cruisers destroying a Carrier by 5% for each destroyer, never to exceed a 25% bonus. 1/10 odds of destroying Cruisers, plus 5% for each destroyer. 1/5 odds of destroying Destroyers, plus 5% for each destroyer. 1/15 odds of destroying Submarines, plus 10% for each destroyer and/or Cruiser.
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All naval attack rules apply for attacking or defending.
Air attack and naval attack options are independent of each other.
And, of course, the actual implications of coding all of this is well beyond me -- but I did try to keep it simple.
Edit: Basically, my idea adds some "toys" for the bigger nations to play with... We'd probably want to add in some infrastructure and technology prerequisites too, now that I'm thinking about it.
Edit again: Added above infra, tech, and rank prerequisites.
This post has been edited by Hickersonopolis on Mar 18 2007, 04:26 PM
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| Hickersonopolis |
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Voice of the Hickersonia Federal Caucus

Group: Members
Posts: 2,098
Member No.: 6,654
Joined: 12-July 06

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| QUOTE (Moridin @ Mar 18 2007, 04:09 PM) | *Moridin screams
It's another Navy suggestion! Run for the hills! |
The least we can all do is try to be constructive. If this is what people want, and they are willing to give it the thought it deserves, maybe it is worth adding.
Not my choice either way (is Admin's) -- just figured I'd try to add something constructive to the situation.
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| Themea |
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God of Arbitrary Numbers

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And as was proven by the battle of midway, America has the best navy pilots
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"There are five possible operations for any army. If you can fight, fight; if you cannot fight, defend; if you cannot defend, flee; if you cannot flee, surrender; if you cannot surrender, die. " - Sima Yi "Those who are skilled in combat do not become angered, those who are skilled at winning do not become afraid. Thus the wise win before they fight, while the ignorant fight to win." - Zhuge Liang How to make a pollUna Salus Victus Sedusii
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| Mandystalin |
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Internal Preceptor of TTK

Group: Members
Posts: 420
Member No.: 14,713
Joined: 3-November 06

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| QUOTE (Cirrus @ Mar 18 2007, 11:14 AM) | Cruiser: Having a cruiser deployed against an enemy nation allows you to launch 1 additional cruise missile against that nation each day. Cruisers cost $2,000,000 each and you may only deploy 1 at a time per nation with which you are at war. |
Nice ideas, but 1 question: would this be 1 CM per cruiser, or 1 CM because you have criusers?
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