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:. Improvements
admin
Posted: Apr 26 2006, 09:24 AM


CN Admin / Developer
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Nation improvements are structures and improvements that you can purchase to further mold your nation into your own choosing. Nation improvements are quite expensive but the benefit is that they are not subject to outside forces. Unlike regular infrastructure in war, improvements cannot be destroyed by other nations. Improvements are stackable, so purchasing two banks will increase your population income +14%. You may only purchase one building per 1000 citizens. Nations are limited to 5 per type of improvement unless otherwise specified. You must pay taxes on your nation improvements at a starting rate of $500 per day (this figure goes up the more improvements you own.)

Bank - $100,000.00 - Increases population income +7%.
Barracks - $50,000.00 - Increases soldier count +10%, reduces soldier upkeep cost -10%.
Border Walls - $60,000.00 - Decreases citizen count -2%, increases population happiness +2, Improves environment +1. (Does not affect Global Radiation levels)
Church - $40,000.00 - Increases population happiness +1.
Clinic - $50,000.00 - Increases population count by 2%. Purchasing 2 or more clinics allows you to purchase hospitals.
Factory - $150,000.00 - Decreases cost of missiles -5%, decreases tank cost -10%, reduces initial infrastructure purchase cost -8%.
Foreign Ministry - $120,000.00 - Increases population income by 5%. Opens +1 extra foreign aid slot. Limit one foreign ministry per nation.
Guerilla Camp - $20,000.00 - Increases soldier count +35%, reduces soldier upkeep cost -10%, reduces citizen income -8%.
Harbor - $200,000.00 - Increases population income by 1%. Opens +1 extra trade slot. Limit one harbor per nation.
Hospital - $180,000.00 - Increases population count by 6%. Need 2 clinics for a hospital. Limit one hospital per nation.
Intelligence Agency - $38,500.00 - Increases happiness for tax rates greater than 23% +1.
Labor Camp - $150,000.00 - Reduces infrastructure upkeep costs -10%, reduces population happiness -1.
Missile Defense - $90,000.00 - Reduces effectiveness of incoming cruise missiles used against your nation -10%.
Police Headquarters - $75,000.00 - Increases population happiness +2.
Satellite - $90,000.00 - Increases effectiveness of cruise missiles used by your nation +10%.
School - $85,000.00 - Increases population income by 5%, increases literacy rate +1%. Purchasing 3 or more schools allows you to purchase universities.
Stadium - $110,000.00 - Increases population happiness + 3.
University - $180,000.00 - Increases population income by 8%, reduces technology cost -10%, increases literacy rate +3%. 3 schools must be purchased before any universities can be bought. Limit two universities per nation.


The nation improvements option are based on the KISS method. I chose simple words like Bank and School instead of Ministry of Finance and Department of Education since it's easier for me to code and easier for everyone else to understand. You can make them mean whatever you want them to mean for your nation.

This post has been edited by admin on Jul 28 2007, 08:29 AM
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Seruc
Posted: Apr 26 2006, 09:29 AM


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That looks good.
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A_M
Posted: Apr 26 2006, 09:30 AM


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Is is possible to get rid of an Improvement if there is no need for it, i.e. the Guerilla Camp in peacetime?


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Lord Sam
Posted: Apr 26 2006, 09:32 AM


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Can't wait, I will be saving up. :D
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admin
Posted: Apr 26 2006, 09:34 AM


CN Admin / Developer
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QUOTE (A_M @ Apr 26 2006, 10:30 AM)
Is is possible to get rid of an Improvement if there is no need for it, i.e. the Guerilla Camp in peacetime?

Yes, you can destroy an improvement in the improvement purchase screen. It costs $500 to destroy an improvement.
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Assington
Posted: Apr 26 2006, 09:35 AM


teh Ass
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*offers Admin some cookies*

Very nice.


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Join Polaris
President Calis of Assington
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Jammers
Posted: Apr 26 2006, 09:56 AM


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Will the improvements have any upkeep cost?
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admin
Posted: Apr 26 2006, 10:01 AM


CN Admin / Developer
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I haven't decided yet on upkeep costs. With 18 improvements it would be difficult to balance and since most nations are only going to be able to get 1 or 2 buildings I think upkeep costs would spoil some of the fun. What do you think?
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North Prussia
Posted: Apr 26 2006, 10:06 AM


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Is the "one facility per 1000 people" requirement based off of citizen count before modifiers (mostly resource like cattle that I'm concerned about here), or the citizen count including/after modifiers?


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Former Legion Minister of Defense

QUOTE (First Lord Neckron)
I love how this guy is like "LOL I GLAS TEH LEEJUN DOODZ", and NP is sucking it up like a crack addict in a cocaine theme park made entirely of cocaine.

Clearly, the boy(Jeebus) doesn't know what he's dealing with. :D


QUOTE
<SG[dinner]> whose gonna be on which side!?!?!?!
<SIR_LORDRAHL> i will be on the side of the cookies
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SocCarolina
Posted: Apr 26 2006, 10:09 AM


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Am I correct in assuming then, that you cannot have a university unless you have 4000 people?


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North Prussia
Posted: Apr 26 2006, 10:10 AM


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QUOTE (admin @ Apr 26 2006)
I haven't decided yet on upkeep costs. With 18 improvements it would be difficult to balance and since most nations are only going to be able to get 1 or 2 buildings I think upkeep costs would spoil some of the fun. What do you think?

Considering the benefits they confer, I'd say upkeep costs are reasonable...perhaps ranging from $50 for the guerilla camp and maybe $75 for the clinic up to $500 or so for the university (hey, by the time you're big enough for a university, an 15% citizen income increase is gonna get you so much in extra taxes that $500 maintenance is a drop in the bucket).

However, if upkeep costs are enacted, please don't make them increase (per facility) with the number of facilities like the infra maintenance costs are calculated, because that would spoil the fun. Flat fees, please, with fees being somewhat relative to the benefits they confer, and presumably facilities that are cheaper to build would have less maintenance.

Edit: Though if the factory is gonna get tagged with a maintenance upkeep cost, its benefit to reducing infra purchase costs should probably be bumped to 10% or so.

This post has been edited by North Prussia on Apr 26 2006, 10:19 AM


--------------------
Former Legion Minister of Defense

QUOTE (First Lord Neckron)
I love how this guy is like "LOL I GLAS TEH LEEJUN DOODZ", and NP is sucking it up like a crack addict in a cocaine theme park made entirely of cocaine.

Clearly, the boy(Jeebus) doesn't know what he's dealing with. :D


QUOTE
<SG[dinner]> whose gonna be on which side!?!?!?!
<SIR_LORDRAHL> i will be on the side of the cookies
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Everest
Posted: Apr 26 2006, 10:35 AM


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Looks excellent, now there's actually something else to aim for except for nukes.

EDIT: Just noticed the one building per 1000 people, that sounds sensible, otherwise infrastructure could become obsolete as it becomes more expensive. Is this citizens or military?

This post has been edited by Everest on Apr 26 2006, 10:39 AM
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Fonzoland
Posted: Apr 26 2006, 10:36 AM


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Personally I feel the 1000 people requirement is way too much. Maybe you could cut it to 500, (eventually reducing the effects as well)? It would make for more interesting strategy, and would involve younger nations earlier. As it stands, someone who wants a university cannot have anything else...


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Knight XI of the Order of the Black Rose. user posted image Honourary Legionnaire.
QUOTE (Jormungand @ Sep 6 2006, 09:58 AM)
Is your economy in trouble? Military can't fight well? Government all wrong? Happiness down?
Delete your nation, you failure.
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Everest
Posted: Apr 26 2006, 10:45 AM


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Having it at 1000 will give the game a longer life. Otherwise it won't take long for nations to get everything available. (Considering the game is only 100 days old, I'm about a month old and I have 2000 citizens.)
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SocCarolina
Posted: Apr 26 2006, 10:52 AM


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yes, everest, but the rate of growth will slow down dramatically for you - just wait and see. How much infra do you have right now?
Edit: I see you just crossed 200 infra. Good luck keeping your rate of growth going. 200 is a big hit to infrastructure buying.

This post has been edited by SocCarolina on Apr 26 2006, 10:54 AM


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Golan
Posted: Apr 26 2006, 10:56 AM


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1) 1000 People per buiding? thats quite harsh. Maybe 500?

2) Balance, there are many buiding just i just don't see anyone buying unless they get a buff:

Bank: Schools cost 3/4 and have 4/5 of the effect, and schools aren't dead end.

Barracks: +10% soldier count is pretty useless anyway, and with that price tag?

Border walls: Would anyone realy invest 60,000 for something that decreases pop count?

Chuch: If you have 5000 pop at 25% tax, this would take 2 weeks~ to return the investment, and if you have so much pop, other improvments make much more sense.

Guerilla Camp: Again, soldier count increases is useless becuase soldiers are so cheap, and this decreases income too? Probably the worst improvment of them all.

Intelligence Agency: Same as church.

Police Headquarters: See church, Intel. Agency.

Stadium: See above.

3) I think the population income bonuses might be broken, just thought i'd let you know.

/rant mode off
/flame shield on


Awsome job admin, this would add much depth to the game!


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SocCarolina
Posted: Apr 26 2006, 11:07 AM


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No - you are exactly right. We are discussing this on the Legion forums, and I think to be effective, any happiness modifying structures need to be at least doubled.
Currently, a Stadium= a School when your income is $75/person, and it costs 3 times as much.

IMHO:

For barracks and guerilla - add something else - like free/reduced upkeep for soldiers - that can be a good bit on the bills.

Banks should have a bigger impact 15-20%

Foreign Ministry should add 2 slots - a harbor will be potentially bringing in a load more cash, the ministry should be able to shell it out a little more than just one more time.

Border walls? Yeah, I just don't know what would make that better.

I hope you take this as constructive criticism, Admin, because you know that is what I am giving it as. :D

This post has been edited by SocCarolina on Apr 26 2006, 11:08 AM


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Sir SocCarolina, Knight XII
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breadboy07
Posted: Apr 26 2006, 11:09 AM


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wow the Admin has really out done himself agian thanks alot!!! will there every be a link that you can click on??
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Golan
Posted: Apr 26 2006, 11:15 AM


Staff Sergeant
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Border wall: no terrorist random event, increase in average income (if you are going to lower pop 'because' of immigration, then the average pay should increase).

The random event thingie is probably going to be hard to code though.

This post has been edited by Golan on Apr 26 2006, 11:17 AM


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Fonzoland
Posted: Apr 26 2006, 11:21 AM


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What SocCarolina said. The following seem to be bad investments.

Clinic/Hospital/Intelligence Agency/Church/Police Headquarters/Stadium - all dominated by Schools.
Barracks - pretty useless.
Foreign Ministry - The foreign aid slot is not worth the extra cost. Buy Schools.
Border Walls - probably reduces income, all things together (I wouldn't have it even if it was free).
Guerilla Camp - I wouldn't have it for free. -15%???


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Knight XI of the Order of the Black Rose. user posted image Honourary Legionnaire.
QUOTE (Jormungand @ Sep 6 2006, 09:58 AM)
Is your economy in trouble? Military can't fight well? Government all wrong? Happiness down?
Delete your nation, you failure.
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