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:. Technology
admin
Posted: Feb 8 2006, 06:40 PM


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Technology is represented by a technology level that represents the tools, hardware, and software that help your nation do what it does...better. Technology works similar to infrastructure in the game but is much more expensive at $10,000 per level increase (You can purchase technology a fractions of levels for less than $10K). Like land and infrastructure, the cost or technology increases the more you buy. You cannot sell technology as you can land or infrastructure but you can send up to 50 technology levels at a time away to other nations in foreign aid. Technology can also be captured by an attacker during battle. The following are the benefits of Technology.

1) Technology makes your people happy. Here's how the game currently figures it:

Technology = 0 then happiness = -1
Technology > 0 and <= .5 then happiness = +0
Technology > .5 and <= 1 then happiness = +1
Technology > 1 and <= 3 then happiness = +2
Technology > 3 and <= 6 then happiness = +3
Technology > 6 and <= 10 then happiness = +4
Technology > 10 and <= 15 then happiness = +5
Technology > 15 then happiness = + 5 + (Techpurchased * .02) up to level 200 tech

2) Battle outcomes are still randomly generated but the outcome of battle is now affected by your technology level. Having a higher technology level allows you to equip your soldiers with better weapons and get more kills. The effect works for both attacking and defending nations. Here's the current equation:
QUOTE
Normal Number of Kills * (Technology Purchased * 10%)

This means that if you have a technology level of 5 and in a regular battle you would normally get 100 kills you would actually get 50 more kills as a result of your technology level. (100*(5*.10) = 50)

3) Technology increases your nation strength.

4) Technology decreases infrastructure upkeep costs up to a maximum 10% discount based on the following formula:
QUOTE
(2 * Technology Level) / Nation Strength = Percent off infrastructure upkeep bill


This post has been edited by admin on Jan 28 2007, 09:21 PM
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Harrissy
Posted: Feb 25 2006, 10:43 PM


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So wouldn't it be Normal Number of Kills + (Normal Number of Kills * (Technology Purchased * 10%))?


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Mechathena
Posted: Mar 2 2006, 11:46 AM


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Are there any plans for your technology to interact with infrastructure in any way? It seems as though the more technology you have, it should probably increase the cost of infrastructure, but reduce the maintenance on it, seeing as the more technology you have, the more automation you can put into your infrastructure. Obviously you'd have to find some sort of balance, but it seems like your infrastructure and industry should be heavily tied in to your tech level.
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Pius XIII
Posted: Mar 2 2006, 12:00 PM


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If you want to fix technology, the first step would be fixing the format coding in the first post. ;)


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Edward Kirnovsky
Posted: Mar 2 2006, 07:03 PM


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I think Tech is way too expensive. Either start it much, much lower and have it increase just a little, or have it at $5,000, but have it stay the same per level.
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Pius XIII
Posted: Mar 2 2006, 07:57 PM


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QUOTE (admin @ Feb 8 2006, 07:40 PM)
Another day, another new feature in Cyber Nations. What else is new? Technology!! In the game technology is represented by a technology level that represents the tools, hardware, and software that help your nation do what it does...better (In particular military). Technology works similar to infrastructure in the game but is much more expensive at $10,000 per level increase (You can purchase technology a fractions of levels for less than $10K). You cannot sell technology as you can land or infrastructure but the price will not increase due to supply and demand as it does with infrastructure and nuclear weapons. The following are the benefits of Technology.

It does stay at a flat rate if the first post is correct.


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Empress Lafiel
Posted: Mar 3 2006, 09:03 AM


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QUOTE (Edward Kirnovsky @ Mar 2 2006, 07:03 PM)
I think Tech is way too expensive. Either start it much, much lower and have it increase just a little, or have it at $5,000, but have it stay the same per level.

In theory, technology seems expensive. In reality, it isn't. Technology does wonders for your nation IMHO and is reasonably priced for the effects.


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das girl
Posted: Mar 4 2006, 02:26 PM


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For countries that want to expand technology for non-nuclear purposes, why is there no benefit beyond level 10 technology? This I do not understand. Technology is not built for nukes alone. This has always troubled me personally.


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Ryacko
Posted: Mar 4 2006, 02:48 PM


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If you have a uranium source, and your government supports nuclear power, there must be a way for money gained by nuclear power to double. With more efficient reactors and waste disposal.


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Vladimir
Posted: Mar 4 2006, 02:51 PM


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I think that technology will expand as the war system expands. Currently the only advanced weaponry we can buy is nuclear, so there's not much else tech can do. Allowing happiness and soldier bonuses to continue past 10 would take us into insane and unrealistic numbers.


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das girl
Posted: Mar 4 2006, 02:56 PM


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My point is that I purchase "technology", my technology is not specific to nuclear anything. If its sole purpose was for nuclear technology then why would it increase my literacy rate? I have failed to see where it has been stated that I have made a purchase of "nuclear technology" specifically. So, why is there no bonus beyond level 10. This number has been chosen as the amount needed for nuclear weapons purchases, I am fine with that part. The issue I have is that there should be a game effect for purchases beyond the magic "10"


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QUOTE (Chris_Kaos)
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stured
Posted: Mar 5 2006, 08:04 AM


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yes, there should be more benifits after 10 technology. what would you like to see though, you cant expect admin to read this and come up with answers. i suggest, if you havent already, that you go to the 'suggestions forum' and give your view on what we need.


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evilcommie
Posted: Mar 5 2006, 08:16 AM


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Knowledge is Technology.

If you're Technology based on Nuclear Reactors is being increased, the demand for staff to opperate such is upped, aswell as the demand for a higher education so we dont have a buncha Mini Chernobyls, in return once employed the nuclear reactors increase your economy, and your literacy rate is increased due to a greater need for education.


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stured
Posted: Mar 5 2006, 08:33 AM


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QUOTE (evilcommie @ Mar 5 2006, 03:16 PM)
and your literacy rate is increased due to a greater need for education.

or due to the fact you can educate more people. eg your nation is no longer a third world country and more people have access to school.

EDIT: Das_Girl go here
http://s15.invisionfree.com/Cyber_Nations/...?showtopic=1227
there is a suggestion for technology.


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Pius XIII
Posted: Mar 5 2006, 12:47 PM


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Tech to 15 should have one last happiness bonus. 10 is the magic number for nukes, 15 should be the high rate for happiness, though.


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Edward Kirnovsky
Posted: Mar 6 2006, 07:45 PM


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What is the ratio to (additional) kills per battle:level of tech?
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United Blobs
Posted: Mar 7 2006, 07:16 AM


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QUOTE (admin @ Feb 9 2006, 12:40 AM)
2) Battle outcomes are still randomly generated but the outcome of battle is now affected by your technology level. Having a higher technology level allows you to equip your soldiers with better weapons and get more kills. The effect works for both attacking and defending nations. Here's the current equation:

Normal Number of Kills * (Technology Purchased * 10%)

This means that if you have a technology level of 5 and in a regular battle you would normally get 100 kills you would actually get 50 more kills as a result of your technology level. (100*(5*.10) = 50).

See the first post


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Edward Kirnovsky
Posted: Mar 7 2006, 03:29 PM


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I've seen it...but simplify it; it's confusing.

Oh wait, is it like for every tech level you add another 10%?
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United Blobs
Posted: Mar 7 2006, 03:31 PM


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The number of kills you get with tech = number without tech * ( 1 + one tenth of the amount of tech you have)

The ratio you wanted would be (tech:extra kills) 1:0.1*normal kills


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Edward Kirnovsky
Posted: Mar 7 2006, 05:21 PM


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Got it. :J
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