An Examination of Alliance PoliticsWritten by Hellenic Republic
The history of the Planet Bob is filled with stories of various alliances waging war, signing treaties and interacting with other alliances. In this short, but concise essay I will address the flow and evolution of small, fledgling empires such as the New Pacific Order, and how they eventually grew into monstrous, superalliances like The Initiative, and how the Initiative will likely be here to stay.
Beginning this essay we need to take a look at what constitutes a successful alliance. nine times out of ten, it takes an off-site community ( e.g. Something-Awful.com, Nationstates ) to spark a large influx of new nations to kick start an alliance on the road to becoming Sanctioned. Being sanctioned means you are among the "elite" within the game. Sanctioned alliances are the major players in the game and it's important to understand how sanctioned alliances grow, and interact with both other sanctioned alliances and non-sanctioned alliances.
Generally, the main sanctioned alliances were tense with the other alliances at the beginning of the game, and that eventually grew into a the first wars. The Polar and Citrus Wars. These wars were fought on an individual alliance basis, and really were slugging matches between the opposing alliances. Not until the Second Polar War did the Mutual Defense Pacts become apparent as a new way to wage wars and interact on the geopolitical scene. Mutual Defense Pacts are binding documents that state, with clauses for opting out ( e.g. In the event of aggression ), that if a signatory body is attacked, the others must come to thier defense. GATO, Legion and NPO all had MDP's at the start of the Second Polar War. The NAAC had none, which contributed to its defeat.
The next evolution was the short attempt to create the first superalliance, the Independence Council. This failed because it was not only a military body, but also a Political entity. It was too bogged down with red tape and lasted less than a month. Eventually, the Council was replaced with a system similar to "King of The Hill". GOONS had not yet arrived and the NEw Pacific Order was currently the top dog within the game. They didn't have alot of diplomatic options, and at that time they seemed quick to use thier military power, as opposed to thier diplomats, though there were several attempts at averting what is now called, The Great War.
The Great War was sparked by a LUEser who had posted some inappropriate material, and the NpO emperor at that time launched first strike nukes, and the NPO defended them against most of the other alliances, both sanctioned and non santioned, in the game from attacking. The NPO was eventually beaten back, though not defeated. The time of brandishing sticks on the world scene was over.
This leads us to the last and current phase of Cybernations Alliance Politics. The Power Bloc. The Initiative, AEGIS, The League, The Sphere. Each of these alliance signatories have what is termed a Mutual Aggressive/Defense Pact, or MADP. An MADP means that regardless of the circumstances, you must aide your fellow signatories. The Initiative currently is the strongest of any of the Power Blocs. They have MADP's with the strongest alliances, while the other, Former League Members have a few scattered MDP's. It is logical to assume that the Initiative will remain the top most player as long as the Power Bloc system remains, but beyond Power Blocs, there is no other step. It's unfeasible to assume that the World will unite in some United Nations escapade. Thus, that leaves us with the conclusion that unless some unforseen event happens, The Initiative will likely stay on top for quite some time to come.