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:. Nation Purchases
unbiased mod
Posted: Jul 18 2007, 04:57 AM


P8X-873
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there is also a forum for all your questions.


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QUOTE (Admin)
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United Nations
Posted: Jul 22 2007, 08:34 PM


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Hi! I picked the wrong subject! Bye!

This post has been edited by United Nations on Jul 22 2007, 08:38 PM
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Chickenheart
  Posted: Jul 23 2007, 06:16 AM


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What number of infantry would be advised for a population around 2000, but without making it unhappy? <psy?>
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x Tela x
Posted: Jul 23 2007, 06:36 AM


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QUOTE (Chickenheart @ Jul 23 2007, 06:16 AM)
What number of infantry would be advised for a population around 2000, but without making it unhappy? <psy?>

If you're certain you won't be attacked, I recommend 25% (20% is the minimum) ratio at all times.

With 2,000 citizens, that's 500 soldiers.


If you want to be a little safer from random attacks, go with 54% (at 55% you receive a small hit to your economy)

If you want to be militaristic go with 75% (79% is the max before you REALLY piss your people off)


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QUOTE (El Bruc @ Jul 27 2007, 02:19 AM)
Used properly, Electron Sponge is a contraceptive.
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carp
Posted: Jul 23 2007, 03:38 PM


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QUOTE (Chickenheart @ Jul 23 2007, 06:16 AM)
What number of infantry would be advised for a population around 2000, but without making it unhappy? <psy?>

Up to 55% of your population before you lose 1/2 a star (i think) on your environment.


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QUOTE (mum2005)
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wasted_hippie
  Posted: Aug 9 2007, 06:08 AM


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...

This post has been edited by wasted_hippie on Aug 9 2007, 06:09 AM
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imahighsamurai
Posted: Aug 10 2007, 10:19 AM


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QUOTE (x Tela x @ Jul 23 2007, 08:36 AM)
If you're certain you won't be attacked, I recommend 25% (20% is the minimum) ratio at all times.

With 2,000 citizens, that's 500 soldiers.


If you want to be a little safer from random attacks, go with 54% (at 55% you receive a small hit to your economy)

If you want to be militaristic go with 75% (79% is the max before you REALLY piss your people off)

While you are correct that he will save money on bills each day because he has less troops BUT IF he were attacked and went into anarchy that alone would be 10X more expensive, add on top that his attacker would then be able to easily destroy infra', steal tech and land it would easily be 100X the cost of having a few more troops.

An example would be in 1 day i lost 120 infra a few thousand troops, a few hundred tanks on top of being in anarchy for a few days all of which cost me more than 5 million dollars. That is the reason why i try to stay a few troops under the 50% mark and have as many tanks on hand as possible (My nation as of now: Citizens: 43,434 Soldiers: 21,362 Tanks: 2,136)

Cruise missiles and aircraft dont hurt to have either because they make people think twice before attacking.

Hope this helps in some way... :)


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Count Rupert
Posted: Aug 10 2007, 04:06 PM


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QUOTE (imahighsamurai @ Aug 10 2007, 10:19 AM)
QUOTE (x Tela x @ Jul 23 2007, 08:36 AM)
If you're certain you won't be attacked, I recommend 25% (20% is the minimum) ratio at all times.

With 2,000 citizens, that's 500 soldiers.


If you want to be a little safer from random attacks, go with 54% (at 55% you receive a small hit to your economy)

If you want to be militaristic go with 75% (79% is the max before you REALLY piss your people off)

While you are correct that he will save money on bills each day because he has less troops BUT IF he were attacked and went into anarchy that alone would be 10X more expensive, add on top that his attacker would then be able to easily destroy infra', steal tech and land it would easily be 100X the cost of having a few more troops.

An example would be in 1 day i lost 120 infra a few thousand troops, a few hundred tanks on top of being in anarchy for a few days all of which cost me more than 5 million dollars. That is the reason why i try to stay a few troops under the 50% mark and have as many tanks on hand as possible (My nation as of now: Citizens: 43,434 Soldiers: 21,362 Tanks: 2,136)

Cruise missiles and aircraft dont hurt to have either because they make people think twice before attacking.

Hope this helps in some way... :)

But you're a much larger nation than he is. You can easily support the costs of the military you're keeping on hand. For a new nation starting out, it's best to just keep the bare minimum and pump all their money into infrastructure. Whether he keeps 500 or 1000 soldiers will not make much difference in keeping him out of anarchy and keeping a high percentage will retard his growth. Once he has established a strong economic base, then your suggestions make more sense.
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ASent
Posted: Aug 20 2007, 05:18 AM


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how much does Infa up-keep cost go up once u cap 1k?
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Snow Dan
Posted: Aug 20 2007, 06:18 AM


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QUOTE (ASent @ Aug 20 2007, 09:18 PM)
how much does Infa up-keep cost go up once u cap 1k?

It was about $20 per unit of total Infra for me.


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Gods Forsaken One
Posted: Aug 22 2007, 12:46 AM


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How much does infra make your tax paying citizen # go up? I'm trying to get to 2k citizens but im wondering if i should wait to buy or not.

Edit: to clarify

How many citizens does 1 point of infra create?

This post has been edited by Gods Forsaken One on Aug 22 2007, 01:53 AM


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When you destroy all you have to overturn a government that has brought so much hatred, corruption, and ruined so many lives, what do you have left?

In the grand scheme of things, nothing.

But that's the problem isn't it? We always think in the grand scheme.

But the little thing a person has, the individual, which is the most important thing in any country, is choice.

People shouldn't fear their government, the government should fear it's people.
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Count Rupert
Posted: Aug 22 2007, 01:14 PM


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QUOTE (Gods Forsaken One @ Aug 22 2007, 12:46 AM)
How much does infra make your tax paying citizen # go up? I'm trying to get to 2k citizens but im wondering if i should wait to buy or not.

Edit: to clarify

How many citizens does 1 point of infra create?

It depends on your resouces and what improvements you have. In general it's between 7-10 citizens a point (though with all the growth resources and improvements it will be more likely 11-12). Also depends on whether you have any active events that affect population.
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ADias
Posted: Aug 31 2007, 06:18 PM


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Infrastructure Costs Per Level: $4,685.91

Lemon.


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Verás fluir por plainos, vales, montes,
Usinas, gares, silos, cais, arranha-céus!"

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x Tela x
Posted: Aug 31 2007, 09:44 PM


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QUOTE (Count Rupert @ Aug 22 2007, 02:14 PM)
QUOTE (Gods Forsaken One @ Aug 22 2007, 12:46 AM)
How much does infra make your tax paying citizen # go up? I'm trying to get to 2k citizens but im wondering if i should wait to buy or not.

Edit: to clarify

How many citizens does 1 point of infra create?

It depends on your resouces and what improvements you have. In general it's between 7-10 citizens a point (though with all the growth resources and improvements it will be more likely 11-12). Also depends on whether you have any active events that affect population.

7.5 citizens per infra is the base rate.

With the maximum (30.56% -> Fish, Wheat, Cattle, Pigs, sugar) population increase from resources, and the proper improvements (Clinics & Hospital) the maximum gain per infra is 11.55.


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QUOTE (El Bruc @ Jul 27 2007, 02:19 AM)
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