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THIS FORUM IS NOW A READ-ONLY ARCHIVE. PLEASE GO TO http://forums.cybernations.net FOR THE CURRENT CYBER NATIONS FORUM.
:. Nation Purchases
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P8X-873

Group: Comm. Str. Team
Posts: 954
Member No.: 28,795
Joined: 20-March 07

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there is also a forum for all your questions.
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| QUOTE (Admin) | | I think there should be a T-Shirt in the merchandise store with nothing more than "ZI Club Member" across the front. Epic. |
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| x Tela x |
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The Shadowhood's Powerless Queen

Group: Members
Posts: 717
Member No.: 29,717
Joined: 29-March 07

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| QUOTE (Chickenheart @ Jul 23 2007, 06:16 AM) | | What number of infantry would be advised for a population around 2000, but without making it unhappy? <psy?> |
If you're certain you won't be attacked, I recommend 25% (20% is the minimum) ratio at all times.
With 2,000 citizens, that's 500 soldiers.
If you want to be a little safer from random attacks, go with 54% (at 55% you receive a small hit to your economy)
If you want to be militaristic go with 75% (79% is the max before you REALLY piss your people off)
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| QUOTE (El Bruc @ Jul 27 2007, 02:19 AM) | | Used properly, Electron Sponge is a contraceptive. |
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| carp |
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SOULdier

Group: Members
Posts: 102
Member No.: 15,693
Joined: 10-November 06

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| QUOTE (Chickenheart @ Jul 23 2007, 06:16 AM) | | What number of infantry would be advised for a population around 2000, but without making it unhappy? <psy?> |
Up to 55% of your population before you lose 1/2 a star (i think) on your environment.
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Battalion leader of SOUL
| QUOTE (mum2005) | | FAN has more respect now a days then OFS does. |
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| wasted_hippie |
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New Recruit - Basic Training
Group: Members
Posts: 4
Member No.: 37,484
Joined: 1-August 07

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...
This post has been edited by wasted_hippie on Aug 9 2007, 06:09 AM
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| imahighsamurai |
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Staff Sergeant

Group: Members
Posts: 174
Member No.: 26,522
Joined: 22-February 07

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| QUOTE (x Tela x @ Jul 23 2007, 08:36 AM) | If you're certain you won't be attacked, I recommend 25% (20% is the minimum) ratio at all times.
With 2,000 citizens, that's 500 soldiers.
If you want to be a little safer from random attacks, go with 54% (at 55% you receive a small hit to your economy)
If you want to be militaristic go with 75% (79% is the max before you REALLY piss your people off) |
While you are correct that he will save money on bills each day because he has less troops BUT IF he were attacked and went into anarchy that alone would be 10X more expensive, add on top that his attacker would then be able to easily destroy infra', steal tech and land it would easily be 100X the cost of having a few more troops.
An example would be in 1 day i lost 120 infra a few thousand troops, a few hundred tanks on top of being in anarchy for a few days all of which cost me more than 5 million dollars. That is the reason why i try to stay a few troops under the 50% mark and have as many tanks on hand as possible (My nation as of now: Citizens: 43,434 Soldiers: 21,362 Tanks: 2,136)
Cruise missiles and aircraft dont hurt to have either because they make people think twice before attacking.
Hope this helps in some way... :)
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Internal/Foreign Minister of TPC. Want a defensive neutral alliance that will assist your nation in its growth and devolopment? Come to TPC!
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| Count Rupert |
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1st Lieutenant

Group: Members
Posts: 806
Member No.: 27,090
Joined: 28-February 07

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| QUOTE (imahighsamurai @ Aug 10 2007, 10:19 AM) | | QUOTE (x Tela x @ Jul 23 2007, 08:36 AM) | If you're certain you won't be attacked, I recommend 25% (20% is the minimum) ratio at all times.
With 2,000 citizens, that's 500 soldiers.
If you want to be a little safer from random attacks, go with 54% (at 55% you receive a small hit to your economy)
If you want to be militaristic go with 75% (79% is the max before you REALLY piss your people off) |
While you are correct that he will save money on bills each day because he has less troops BUT IF he were attacked and went into anarchy that alone would be 10X more expensive, add on top that his attacker would then be able to easily destroy infra', steal tech and land it would easily be 100X the cost of having a few more troops.
An example would be in 1 day i lost 120 infra a few thousand troops, a few hundred tanks on top of being in anarchy for a few days all of which cost me more than 5 million dollars. That is the reason why i try to stay a few troops under the 50% mark and have as many tanks on hand as possible (My nation as of now: Citizens: 43,434 Soldiers: 21,362 Tanks: 2,136)
Cruise missiles and aircraft dont hurt to have either because they make people think twice before attacking.
Hope this helps in some way... :)
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But you're a much larger nation than he is. You can easily support the costs of the military you're keeping on hand. For a new nation starting out, it's best to just keep the bare minimum and pump all their money into infrastructure. Whether he keeps 500 or 1000 soldiers will not make much difference in keeping him out of anarchy and keeping a high percentage will retard his growth. Once he has established a strong economic base, then your suggestions make more sense.
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| ASent |
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Private First Class

Group: Members
Posts: 14
Member No.: 34,515
Joined: 13-June 07

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how much does Infa up-keep cost go up once u cap 1k?
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| Snow Dan |
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Religious Nut of the Answering Squad

Group: GPA
Posts: 2,578
Member No.: 12,536
Joined: 28-September 06

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| QUOTE (ASent @ Aug 20 2007, 09:18 PM) | | how much does Infa up-keep cost go up once u cap 1k? |
It was about $20 per unit of total Infra for me.
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| Gods Forsaken One |
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Revolutionary Pimp of TPF
Group: Members
Posts: 9
Member No.: 37,328
Joined: 29-July 07

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How much does infra make your tax paying citizen # go up? I'm trying to get to 2k citizens but im wondering if i should wait to buy or not.
Edit: to clarify
How many citizens does 1 point of infra create?
This post has been edited by Gods Forsaken One on Aug 22 2007, 01:53 AM
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When you destroy all you have to overturn a government that has brought so much hatred, corruption, and ruined so many lives, what do you have left?
In the grand scheme of things, nothing.
But that's the problem isn't it? We always think in the grand scheme.
But the little thing a person has, the individual, which is the most important thing in any country, is choice.
People shouldn't fear their government, the government should fear it's people.
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| Count Rupert |
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1st Lieutenant

Group: Members
Posts: 806
Member No.: 27,090
Joined: 28-February 07

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| QUOTE (Gods Forsaken One @ Aug 22 2007, 12:46 AM) | How much does infra make your tax paying citizen # go up? I'm trying to get to 2k citizens but im wondering if i should wait to buy or not.
Edit: to clarify
How many citizens does 1 point of infra create? |
It depends on your resouces and what improvements you have. In general it's between 7-10 citizens a point (though with all the growth resources and improvements it will be more likely 11-12). Also depends on whether you have any active events that affect population.
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| ADias |
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New Recruit - Basic Training
Group: Members
Posts: 4
Member No.: 38,282
Joined: 31-August 07

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Infrastructure Costs Per Level: $4,685.91
Lemon.
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"Do cafezal, Senhor dos Horizontes, Verás fluir por plainos, vales, montes, Usinas, gares, silos, cais, arranha-céus!"
-- Hino dos Bandeirantes
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| x Tela x |
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The Shadowhood's Powerless Queen

Group: Members
Posts: 717
Member No.: 29,717
Joined: 29-March 07

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| QUOTE (Count Rupert @ Aug 22 2007, 02:14 PM) | | QUOTE (Gods Forsaken One @ Aug 22 2007, 12:46 AM) | How much does infra make your tax paying citizen # go up? I'm trying to get to 2k citizens but im wondering if i should wait to buy or not.
Edit: to clarify
How many citizens does 1 point of infra create? |
It depends on your resouces and what improvements you have. In general it's between 7-10 citizens a point (though with all the growth resources and improvements it will be more likely 11-12). Also depends on whether you have any active events that affect population.
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7.5 citizens per infra is the base rate.
With the maximum (30.56% -> Fish, Wheat, Cattle, Pigs, sugar) population increase from resources, and the proper improvements (Clinics & Hospital) the maximum gain per infra is 11.55.
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| QUOTE (El Bruc @ Jul 27 2007, 02:19 AM) | | Used properly, Electron Sponge is a contraceptive. |
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