View Full Version: Money, money, everywhere and not a thing to buy

Cyber Nations Forums > Suggestion Box > Money, money, everywhere and not a thing to buy


Title: Money, money, everywhere and not a thing to buy
Description: cheesy title I know


Green Man - September 2, 2007 02:19 AM (GMT)
Cybernations right now has a very serious problem, a problem that has been brought up before by others, but has not really been addressed. The problem is that for high level nations there is just not that much to do. CN is a fun game, up until after about 5k, after which it gets considerably more boring, past 8k it is extremely boring. How come? Playing CN basically consists of paying bills for a number of days and then collecting a huge amount, after which I begin to pay bills and thus the cycle continues. The only other things I do are buying wonders and giving my alliance mates aid, and while both of those are somewhat satisfying, they are also not exactly exciting and the former happens only once a month. What about buying infra? Well, I can do that, but the return on investment is so small that is really wiser to save up large amounts and buy infra in (500+) chunks.

tl dr; I have a lot of money and not much to do with it. I have one main idea and two small ones, but I'm also hoping that some of you wiser people out there can think of some more creative ideas.

Infrastructure based wonders-For high level nations, wonders are the best money-makers (they are considerably more cost efficient than infra), but there is no infra requirement for them. I think it would make people a good bit more interested if, in addition to the current wonders some additional wonders would be added; these wonders could not be bought except buy someone with x infra and you could buy another wonder every y infra (example: you can start buying infra-wonders at 10000 and every 1k after that you can buy a new one). The wonders would not simply be economic- they could have military effects as well.

Examples of wonders

Happy Place- $50,000,000 and must have 10k infra. Increases happiness by +6
Yet more nuclear research- $60,000,000 and must have 11k infra. Increases nuke cap to 30.
Tech helper-$70,000,000 and must have 12k infra. Increases the capp on the usefulness of tech in wars from 300 to 1000 (I didn't quite explain that right, I know)
Medicare-$90,000,000 and requires 13k infra -Increases possible tax rate from 30% to 33%

Infra+Tech Improvements-This is a very similar idea to infra based wonders, except that they would reward players who have lots of infra AND tech.

Change Labor Camps-Currently, labor camps work in a way that discourag constant infra buying in favor of buying infra only once every 10 more days. By eliminating labor camps, but changing the infra formula, admin could make the game a bit more involved (this is minor and won't really fix muxh).

Republic of Umar - September 2, 2007 02:25 AM (GMT)
i like it,

though of course, you could just send all your spare cash to me!

Green Man - September 2, 2007 02:28 AM (GMT)
QUOTE
though of course, you could just send all your spare cash to me!


If I had enough slots I might... ;)

Toto - September 2, 2007 02:29 AM (GMT)
QUOTE (Republic of Umar @ Sep 2 2007, 02:25 AM)
i like it,

though of course, you could just send all your spare cash to me!

no, he cant.

he only has 5/6 slots

Evilaussie - September 2, 2007 03:16 AM (GMT)
Something of this degree needs to be done in my opinion. I'm not up to the 40k plus Nation strength range but i'm sure once your up there it would get quite repetitive and not enough things to do.

Conan the Barbeque - September 2, 2007 10:52 AM (GMT)
Suggestion Haiku:
what might be nice would
be some better defenses
for our investments


Seriously, if I'm spending 10s of millions of $$$ on infra, why should it be so easily destroyable?

jstep - September 2, 2007 02:28 PM (GMT)
great ideas, of course admin woudl change htem as he put them into the game

Matt Miller - September 2, 2007 03:15 PM (GMT)
QUOTE (Conan the Barbeque @ Sep 2 2007, 06:52 AM)
Seriously, if I'm spending 10s of millions of $$$ on infra, why should it be so easily destroyable?

I agree 100%. Large nations should be able to spend a big chunk of money to protect infra. Many people have complained that nukes aren't powerful enough when they only destroy 150 infra. However, I argue that a nuke taking out what costs 35 million for a large nation should be considered quite powerful enough. How about a way to protect that a little?

Arka II - September 2, 2007 05:45 PM (GMT)
Voted other.

The thing is, IF this gets implemented, it will count as a 'major' change, and the complains about 'nothing to do' will stop flooding in as badly as they are now. Yet, the solution is one dimensional, it says, buy even more infra! As if, all players weren't doing that already.

Implementing tech-based improvements will change the entire spending pattern of younger nations. At LW, it takes a minimum bit of decision making, whether to buy AI or Housing. At least, it takes more than the five minutes in-game in CN, you know, collect, pay, buy cycle. If the tech-thingi is done, nations will distribute their income to the two sectors, and it will take a lot longer to get to 4999 infra (the point at which, it gets really useless...)

Basically, there are many other ways in which the 'nothing to do' problem can be solved without resorting to a 'buy more infra' solution.

fuzzycat - September 2, 2007 05:49 PM (GMT)
Other: make golden ruler statues :wub:

Green Man - September 2, 2007 05:55 PM (GMT)
QUOTE
Implementing tech-based improvements will change the entire spending pattern of younger nations. At LW, it takes a minimum bit of decision making, whether to buy AI or Housing. At least, it takes more than the five minutes in-game in CN, you know, collect, pay, buy cycle. If the tech-thingi is done, nations will distribute their income to the two sectors, and it will take a lot longer to get to 4999 infra (the point at which, it gets really useless...)


The problem is that there is so much wealth in the game younger nations can easily speed past any actually decisions, as they are getting so much aid.

QUOTE
Yet, the solution is one dimensional, it says, buy even more infra! As if, all players weren't doing that already.


My problem isn't with buying infra, it's just with sitting around with heaps of cash and nothing to do. This will encourage players to actually buy more infra instead of sitting still.

Rozalia - September 2, 2007 05:59 PM (GMT)
QUOTE (Green Man @ Sep 2 2007, 05:55 PM)

The problem is that there is so much wealth in the game younger nations can easily speed past any actually decisions, as they are getting so much aid.



My problem isn't with buying infra, it's just with sitting around with heaps of cash and nothing to do. This will encourage players to actually buy more infra instead of sitting still.

I agree. Like theres a like a 40 day nation which has 3 times the infra that I have :angry:. I don't like it but hey what can you do. This is why aid caps should change. Anyone who proposes that idea will get <slap>.

Thund3rbird - September 2, 2007 08:54 PM (GMT)
Well if spies are ever added you can just buy spies, milions and millions of spies. :P




* Hosted for free by InvisionFree