Title: Alliance Things
Description: Viewing, Creating, Changeing name
King James 3 - August 14, 2007 08:41 PM (GMT)
Well, basically you think you could update the alliance system so its like that of Trukz or LW, where you can create your own alliance, and it comes with an alliance page that includes alliance members, the offsite, the alliance flag, and a description of the alliance. Also, include alliance bulletins and such to better keep tabs on members and improve forum activiety possibly.
In Trukz there are CEOs and leaders and such, and if you did this here, alliance leaders could be pointed out easier for better comunications, and alliances leaders could also declare war on other alliances, making DoWs more effective.
Please Conside my suggestions, and if you need more detail on them just PM me.
joeliscob - August 14, 2007 10:14 PM (GMT)
i was just coming on to suggest something like this. i love on trukz how you have a company page with different types of members and an alliance bank and stuff. admin should defiantly put something like this in the game.
Vedran - August 14, 2007 10:47 PM (GMT)
I agree, I've been playing Trukz for more than two weeks now and I like the way the company pages look.
Rather Dashing - August 14, 2007 11:07 PM (GMT)
Yes that would be a great idea. I have to say that it could only improve the game. Great suggestion.
Rozalia - August 15, 2007 12:03 AM (GMT)
Yes for all the reasons stated above.
idriveavw - August 15, 2007 02:40 AM (GMT)
suggested and discussed several times, but i like it.
King James 3 - August 15, 2007 06:49 PM (GMT)
SO lets keep it bumped eh? I think it would be a great way to improve activity and better organize an alliance.
Italyfan2006 - August 15, 2007 06:51 PM (GMT)
No, alliances are run by players, not by game features.
steodonn - August 15, 2007 11:26 PM (GMT)
I would love it. The admin could use the code from trukz and just change it abit
King James 3 - August 15, 2007 11:31 PM (GMT)
Italy, the alliance would still be run by players. For a good example jsut go to Trukz and join, then join Canadian Freightways. LyNkS and other he appointed run the alliance, and they still have an offsite and such.
And seeing as the homepage of Trukz is pretty similar to CNs, i dont see y admi couldnt just ask for the coding
EDIT-Heres a picture of what Trukz Company/Alliance Pages look like
[IMG]http://i53.photobucket.com/albums/g55/littlejimmy904/trukz.jpg[/IMG]
http://i53.photobucket.com/albums/g55/litt...my904/trukz.jpgHopefully you can just click the link to take you there.
bowlingfriend - August 16, 2007 12:42 AM (GMT)
the homepage is similar cuz if you didnt know admin is admin of both games(and CC)
La Hire - August 16, 2007 12:53 AM (GMT)
I agree, this would be a great thing to add to alliances.
King James 3 - August 16, 2007 02:45 AM (GMT)
| QUOTE (bowlingfriend @ Aug 15 2007, 06:42 PM) |
| the homepage is similar cuz if you didnt know admin is admin of both games(and CC) |
O Rly? Well he should get right on that Alliance page here then!
I knew he was of CC, thats common sense, but wasnt sure about Trukz, cause it looked so similar.
Also, nice to see you again bowlingfriend
joeliscob - August 16, 2007 03:44 AM (GMT)
i wonder why admin did do this for alliances when he made trukz. anyway this idea is made of win! you should put up a poll.
Small Force - August 16, 2007 07:27 AM (GMT)
Sounds like a good idea to me.
I'm just wondering about what information would be displayed.
Lord Sharpe - August 16, 2007 01:33 PM (GMT)
I like it, I long believed that Alliances should be represented in game more with some features.
King James 3 - August 16, 2007 07:03 PM (GMT)
Inof wise it would display the alliances description, their preferred color(or set color, if the admin wants to go the extra step), the Off-site URL, Alliance ACtivity, Total Members, Total Strength, Average Strength, The leaders of the alliance, when it was created(may not accurate for older allliances), And its name and/or Acronym.
Asymptote - August 16, 2007 08:31 PM (GMT)
I like this idea, it would be good to see alliances implemented more into the actual game.
Jack of Diamonds - August 16, 2007 10:31 PM (GMT)
:J This idea is full of win :awesome:
elchupanibre - August 16, 2007 10:41 PM (GMT)
so
at the end of the day when your worn out and wound tight
you must ask yourself
is this BUMP WORTHY
(the answer is yes!)
Underbeit - August 16, 2007 10:47 PM (GMT)
KrazyKillerKat - August 16, 2007 11:13 PM (GMT)
Very nice idea KG3, Iz Likez it. :J
Maliciousman - August 16, 2007 11:27 PM (GMT)
I grok that this improvement would be fully beneficial to the CyberNations experience.
Evilaussie - August 16, 2007 11:47 PM (GMT)
| QUOTE (Italyfan2006 @ Aug 15 2007, 12:51 PM) |
| No, alliances are run by players, not by game features. |
I second that, but a few in-game feature's could help out the alliance, such as a link to the website etc, save's you coming onto the forums, then going to their recruiting thread just to find the URL address.
King James 3 - August 17, 2007 01:36 AM (GMT)
| QUOTE (Evilaussie @ Aug 16 2007, 05:47 PM) |
| I second that, but a few in-game feature's could help out the alliance, such as a link to the website etc, save's you coming onto the forums, then going to their recruiting thread just to find the URL address. |
my point exactly, and as i said before the alliance would still be run by players.
King James 3 - August 17, 2007 04:04 PM (GMT)
LinkManDX - August 17, 2007 04:06 PM (GMT)
I agree, and since admin already did this in another game, shouldn't be hard to implement.
Asymptote - August 17, 2007 06:14 PM (GMT)
It really doesn't seem like it would be that hard for the admin to put in.
Jimi Hendrix - August 17, 2007 06:49 PM (GMT)
POLL POLL POLL
I love this, it would make alliances more structured and it would really be a good addition to the game!
Scorp - August 17, 2007 07:28 PM (GMT)
I say yes for reasons posted above.
Azaghul - August 17, 2007 07:51 PM (GMT)
The problem I see with this is how do you determine who represents the alliance? What about coups? Seems like it would require admin or moderator interference into alliance politics to determine who the legitimate representative of the alliance is.
Drugsup - August 17, 2007 08:34 PM (GMT)
| QUOTE (Azaghul @ Aug 18 2007, 05:51 AM) |
| The problem I see with this is how do you determine who represents the alliance? What about coups? Seems like it would require admin or moderator interference into alliance politics to determine who the legitimate representative of the alliance is. |
Exactly, it would be to hard to implement this system because their is hundreds of alliances playing the game. The day this was released is the day people abuse it and assume control over an alliance which is not theirs.
King James 3 - August 17, 2007 09:26 PM (GMT)
| QUOTE (Azaghul @ Aug 17 2007, 01:51 PM) |
| The problem I see with this is how do you determine who represents the alliance? What about coups? Seems like it would require admin or moderator interference into alliance politics to determine who the legitimate representative of the alliance is. |
There is only ONE person capable of changing positions in the alliance, And besides Off-site forums would still be basis for the alliance, these pages would just simplify things.
And again, im guessing the admin has worked out the coup problem since he has it in Trukz.
EDIT-Do I need a poll for this to go through?
Azaghul - August 18, 2007 03:17 AM (GMT)
| QUOTE (King James 3 @ Aug 17 2007, 03:26 PM) |
There is only ONE person capable of changing positions in the alliance, And besides Off-site forums would still be basis for the alliance, these pages would just simplify things.
And again, im guessing the admin has worked out the coup problem since he has it in Trukz.
EDIT-Do I need a poll for this to go through? |
And what if that person goes rogue and decides to sabatoge the alliance? Or if that person quits playing and doesn't name a successor. I just think you would have lots of problems with that kind of thing. And how would you decide how to appoint that person to start up the system? Just look at the current coup and drama with NPO.
This would be a nice idea if you get over these problems, but I don't see anyway to do that, unless you made the internal politics of an alliance part of the CN system, which would be a huge thing to do.
Klaus von Ausburg - August 18, 2007 03:33 AM (GMT)
| QUOTE (Azaghul @ Aug 17 2007, 09:17 PM) |
| QUOTE (King James 3 @ Aug 17 2007, 03:26 PM) | There is only ONE person capable of changing positions in the alliance, And besides Off-site forums would still be basis for the alliance, these pages would just simplify things.
And again, im guessing the admin has worked out the coup problem since he has it in Trukz.
EDIT-Do I need a poll for this to go through? |
And what if that person goes rogue and decides to sabatoge the alliance? Or if that person quits playing and doesn't name a successor. I just think you would have lots of problems with that kind of thing. And how would you decide how to appoint that person to start up the system? Just look at the current coup and drama with NPO.
This would be a nice idea if you get over these problems, but I don't see anyway to do that, unless you made the internal politics of an alliance part of the CN system, which would be a huge thing to do.
|
I don't know, maybe that kind of succession @#$% would add a whole new level of gaming to CN... I mean... if a monarch in the medieval times just suddenly died, succession wars were fought... :jihad:
I am entirely for add this to the game.
King James 3 - August 18, 2007 03:53 AM (GMT)
| QUOTE (Klaus von Ausburg @ Aug 17 2007, 09:33 PM) |
| QUOTE (Azaghul @ Aug 17 2007, 09:17 PM) | | QUOTE (King James 3 @ Aug 17 2007, 03:26 PM) | There is only ONE person capable of changing positions in the alliance, And besides Off-site forums would still be basis for the alliance, these pages would just simplify things.
And again, im guessing the admin has worked out the coup problem since he has it in Trukz.
EDIT-Do I need a poll for this to go through? |
And what if that person goes rogue and decides to sabatoge the alliance? Or if that person quits playing and doesn't name a successor. I just think you would have lots of problems with that kind of thing. And how would you decide how to appoint that person to start up the system? Just look at the current coup and drama with NPO.
This would be a nice idea if you get over these problems, but I don't see anyway to do that, unless you made the internal politics of an alliance part of the CN system, which would be a huge thing to do.
|
I don't know, maybe that kind of succession @#$% would add a whole new level of gaming to CN... I mean... if a monarch in the medieval times just suddenly died, succession wars were fought... :jihad:
I am entirely for add this to the game.
|
He does bring a good point. Its would make wars more realistic. But like i said, the admin would probaly take care of that issue. The alliance leader would be displayed ONLY.
Azaghul - August 18, 2007 08:27 AM (GMT)
| QUOTE (Klaus von Ausburg @ Aug 17 2007, 09:33 PM) |
| QUOTE (Azaghul @ Aug 17 2007, 09:17 PM) | | QUOTE (King James 3 @ Aug 17 2007, 03:26 PM) | There is only ONE person capable of changing positions in the alliance, And besides Off-site forums would still be basis for the alliance, these pages would just simplify things.
And again, im guessing the admin has worked out the coup problem since he has it in Trukz.
EDIT-Do I need a poll for this to go through? |
And what if that person goes rogue and decides to sabatoge the alliance? Or if that person quits playing and doesn't name a successor. I just think you would have lots of problems with that kind of thing. And how would you decide how to appoint that person to start up the system? Just look at the current coup and drama with NPO.
This would be a nice idea if you get over these problems, but I don't see anyway to do that, unless you made the internal politics of an alliance part of the CN system, which would be a huge thing to do.
|
I don't know, maybe that kind of succession @#$% would add a whole new level of gaming to CN... I mean... if a monarch in the medieval times just suddenly died, succession wars were fought... :jihad:
I am entirely for add this to the game.
|
The problem is I see no way to implement it that can account for the different structures and government types of all the different alliances.
And if you did have civil wars like in midevil times or whatever, how is it determined who won? Their is no programmed system for alliance wide war, it is all player driven.
That is the problem, alliances in general are completely player driven. Players, not the moderation, drive it and control it. Adding an info page updated by people (as opposed to just game in game statistics taken from AA affiliations) would require moderator interference into a sphere they have never been in before. Having a moderator/admin determine who the legitimate leadership, or coming up with a mechanism to determine it (such as a vote by its members) of an alliance is way too much, in my opinion, and would expand the moderators/admins role to something much larger than it should be. It takes away from one of the fundamentals of the game, alliances not being of a prepackaged format or formatted in anyway by game code mechanics, but having a structure 100% created and controlled by players.
King James 3 - August 18, 2007 08:58 PM (GMT)
okay, maybe you didnt understand the first time. The alliance is still controllde offsite. and admin probaly has fixed tha problem as the source is already used
Azaghul - August 18, 2007 09:45 PM (GMT)
| QUOTE (King James 3 @ Aug 18 2007, 02:58 PM) |
| okay, maybe you didnt understand the first time. The alliance is still controllde offsite. and admin probaly has fixed tha problem as the source is already used |
Yes, but you still have the problem of who gets to control the page. Their is no good way to determine who that is.
King James 3 - August 19, 2007 04:49 PM (GMT)
| QUOTE (Azaghul @ Aug 18 2007, 03:45 PM) |
| Yes, but you still have the problem of who gets to control the page. Their is no good way to determine who that is. |
maybe have three people(three needed, but more possibly according to the alliances gov. type) that vote on what to do with the alliance, that way there cant be a coup