Title: New Player Nation Guide
Rysonia - May 15, 2006 12:17 AM (GMT)
Ok so this guide will grow in time and input is appreciated. Gripes on the other hand are not, if I have forgotten something feel free to tell me here. Don't post if you are just going to complain about the guide, this is for new players and I am going to be bluntly honest here wether people like it or not.
Nation Guide
Population Happiness Level: Many things affect this and the higher it is the better off you are. To see the number click on the smiley and hit ctrl-A. Keep in mind though; don't try to keep your pop happiness higher if a lower pop happiness gets you more taxes from your people. I have on numerous times seen nations that cost themselves 2 dollars a citizen in an attempt to keep their people happier. Pop happiness has one purpose and one purpose only, to get you the most money from your people possible.
Waging War: First off you can't wage war if you are less then 3 days old. So don't even bothering deploying troops oversees. It's a waste of resources. Nor can you be declared on in that time. A good hint is to be sure not to attack a member of any Alliance as you will soon find yourself outgunned and the higher ranked nations will send aid down the line which will swiftly lead to you spending the next month or so just trying to recover from the war. As a general rule if you are a unaligned attacking another unaligned don't post it in the forums, some of the older players have forgotten what it is to be a new player exploring the options of the game and get rather pissy about it. So unless you want several alliances (and random bigger unaligned) rudely ganging up on you I would suggest just testing the war features quietly. They may not be able to declare war on you personally, but they can send quite a bit of funds to your enemy.
Trade: Trade in team, I can't stress that enough, trading with a team member gives you a +1 pop happiness bonus every time you do it. Also look at the trade options (found on the forums, link provided in game), take what you need don't just take the first four trades sent to you. Temp trades can be useful, but don't be afraid to cancel trades and take new ones. The search function allows you to search for resource combos even within a specific team. Please though, be courteous to other players and let them know when you are canceling a trade. And doing it after the update and not right before is nice too. Also letting them know if and when you switch teams is nice as well, as a general rule I tell everyone before canceling a trade, unless they switched teams without informing me. If they do that I see nothing wrong in canceling the trade at whim with no notice sent.
Lands: Land grows on it's own. You will find in the beginning that you rarely need to purchase additional land on your own. (If it highlights as red though you had better purchase some). Older nations do find themselves needing to buy some for the purpose of keeping a good environment and happy citizens.
Infrastructure: You gain 7-10 citizens per infra purchased. New nations take my advice, buy Infra. Pure and simple all nations started out simply buying Infra as long as nothing was in the red. This is how the top 300 became the top 300. Infrastructure increases your daily income. And yes it gets more expensive as time goes on. (PS: When you get into the higher ranks I recommend saving up and buying in blocks of 10 to cut back on costs)
Tech: As always I recommend not purchasing tech until you can afford to purchase half a level at the least without saving. Yes it is very useful, but don't hurt your nation trying to get it. As a note Tech goes up in costs the more you have, older nations are always looking for cheaper Tech. After 5 Tech you can send 1/3 of your Tech in aid. Try finding older nations willing to buy some from you. If it costs you 12k a level and them 19k a level I assure you they will have no issue with buying from you for 15k a level, both making you a profit and saving them some funds. (PS: I always recommend saving up and buying in block amounts of 10, as it gets more expensive the more you own)
Improvements: These are very useful true, expensive but very useful. You can have 1 per every 1000 citizens. Everyone I have spoken to recommends a harbor first as it gains you an extra trade slot making you more money. If you are selling Tech though you may find the Foreign Ministries more cost affective for your first building as that opens another aid slot for you.
Environment: Various things affect environment. Seriously newer nations don't worry about this yet. Older nations if you haven't found the Easter Egg Page by now that gives information on this what is holding you up? Seriously though, if you can't find the page ask a friend.
Military: To start out soldiers is all you can buy. As you get more infra (hence more soldiers) you'll be able to buy tanks and as you gain tech you'll be able to start buying cruise missiles. Nuclear weapons require you to be in the top 5%, trust me you don't want them until you are well established in that ranking (Preferably in the top 3%). They are expensive, saving for them will cost you in ranks and they can make others look at you as a potential threat, especially given the infrequent rogue attacks such as the one that struck down the top 6 awhile back. And yes the nations that did that are now back at the bottom of the rankings, I wouldn't recommend following their example if you like your nation.
Alliances: Alliances are player driven and are very useful in my opinion. They grant you protection when you are attacked and aid when you truly need it. That being said they also cost you some freedoms as well. Very few Alliances will allow you to attack at whim, those that do generally get demolished when one of their members attacks another (and usually bigger) alliance. Expect that you are going to have to get permission to go to war before joining an alliance. Some alliances are more lenient as well.
Teams: These are Trading Spheres and for trading purposes only. If a team member attacks you chances are most people won't really care (it would be different if it was an ally). If you are unaligned and are at war and require help I would recommend offering money to other nations near you in rank to assist you. No one is obligated to assist you from your team; they are not in a sort of agreement with you so one could potentially declare war on you. That is the way of the Cyber Verse I am sorry. And I mention this here because many new players have mistaken ideas of what teams are, often older players for a lark help to continue this miss-impression and I apologize for them if they have done this to you. Also if an alliance is threatening you (presuming you have truly done nothing wrong) it is beyond time you found an alliance. Certain alliances take pleasure in threatening newer players for no other reason then they can. That is wrong, but sadly with our current system not much can be done about it.
Recommended Reading:Frequently Asked QuestionsCyber Nations WikiSanctioned (Major) AlliancesUnsanctioned (Minor) AlliancesAlliance Guide For NewbiesPlayer Created Alliances 101
Moulder - September 20, 2006 11:51 AM (GMT)
a Question. New nation 17 dys old and they have microchip technology? Is that even possible? I'm guessing only if someone lent them like $100,000 to get tech up to 10, but who would do that? unless I'm missing something?
Nealcain
Supa_Troopa - September 20, 2006 10:04 PM (GMT)
Would ne 1 on the yellow team like to rade with me ? my acoount name is Supa_Troop3r find me and trade and foriegn aid if u can. Im so Poor :unsure:
Supa_Troopa - September 20, 2006 10:06 PM (GMT)
o i forgot i also need to fourm link plz thank u B)
rosswalshd06 - September 24, 2006 03:14 PM (GMT)
Thanks very much, for this guide, good help. I've been buying land, I'l stop now and just purchase infrastructure. Also, if nayone can help, what are the down-sides to deploying troops overseas? Other than a decrease in police. :((
Korlus - September 27, 2006 10:17 PM (GMT)
| QUOTE (rosswalshd06 @ Sep 24 2006, 04:14 PM) |
| Thanks very much, for this guide, good help. I've been buying land, I'l stop now and just purchase infrastructure. Also, if nayone can help, what are the down-sides to deploying troops overseas? Other than a decrease in police. :(( |
It will weaken your defences should you be attacked?
xander - October 16, 2006 03:14 PM (GMT)
The Hegemon - October 16, 2006 08:39 PM (GMT)
Nation strength. It's how powerful your nation is. Your nation strength is compiled from you population, land, and technology, and military numbers.
Roshambo - November 4, 2006 02:29 PM (GMT)
Thanks a ton for this guide! Although the main aspects of the game are easy to learn, it's the details that are hardest to pick up, so thanks for this guide, two thumbs up :J :J !
One question, though. Even though I am new, I've been throwing money into infra. like no tomorrow, but it still says that I have a weak economy... does it say that to all new players for a few days because they are so below the norm, or am I doing something wrong?
Thanks for any answers ^_^
United Blobs - November 4, 2006 10:24 PM (GMT)
The "strength" of your economy refers to your income levels. Your strategy is correct and will get you more money than merely increasing your income. Ignore the message.
Roshambo - November 5, 2006 05:45 PM (GMT)
Thanks a ton, United blobs ^_^
I'm glad that I'm on the right track, and glad to know as much. Better to have an illuminated road than to walk around in a dark forest.
LegendaryFrog - November 7, 2006 02:50 AM (GMT)
Hmm, a little bit more complex then cybercitizens, though I am up for the challenge.
Dr. Fresh - November 7, 2006 02:54 AM (GMT)
| QUOTE (LegendaryFrog @ Nov 6 2006, 08:50 PM) |
| Hmm, a little bit more complex then cybercitizens, though I am up for the challenge. |
Oh believe me, fellow mason, that this game is definitely worth the complexity and learning experience.
Neuromancer - November 13, 2006 05:33 PM (GMT)
I was overwhelmed the first couple of days on Cybernations, but this information provided some valuble guidance. Very informative, thanks a lot.
AL_DA_GREAT - November 14, 2006 03:43 PM (GMT)
I joined the yellow folk but where do you get a password to the yellow forum? I joined a few days ago.
Aleksandrov - November 14, 2006 06:12 PM (GMT)
Send me a message with a link to your nation. I am not Yellow but I believe the password has not changed since I was.
deathknight86 - January 2, 2007 03:20 PM (GMT)
i have been playing for over 4 weeks now and i have logged in everyday and bought infra from the beginning. when can i do more than buy freaking infra all day? i still suck and i have been playing for weeks now and still so boring cant do jack crap! any help would be greatly appreciated
Raikage - January 7, 2007 07:46 AM (GMT)
http://z8.invisionfree.com/Cybernations_Finance/index.php?
You can Go here for loans to help you out whether getting started or in debt. We also have the best deals on tech for those larger nations who's tech prices have skyrocketed
We sell tech for fair land low price
Go check us out and see how we can help you out..
http://z8.invisionfree.com/Cybernations_Finance/index.php?
_________________
EdWood - January 9, 2007 03:51 AM (GMT)
Been playing awhile now, been babysitting a friends account who lives in GEORGIA, I live in Connecticut who do I tell abuot this cause I got a warning about cheating today.
Snow Dan - January 9, 2007 05:51 AM (GMT)
| QUOTE (EdWood @ Jan 9 2007, 02:51 PM) |
| Been playing awhile now, been babysitting a friends account who lives in GEORGIA, I live in Connecticut who do I tell abuot this cause I got a warning about cheating today. |
I think that the information that you need is in
this forum.
Saint - January 17, 2007 07:19 PM (GMT)
Thanks for this guide, it has been a big help!
Lil Adolf - January 26, 2007 02:16 AM (GMT)
Alright so did I read wrong or are 2-day old nations not allowed to be attacked, because today I am two days old and got attacked. Have the rules changed or is it because I got somewhat strong thanks to aid.
Also how do you find out the password to your team forum? (I'm Black Team) and on alliances, does it take long to accept a person/mask them because I sent my app yesterday.
All help is appreciated.
Cairo - February 6, 2007 09:02 PM (GMT)
Awesome. Now if only they would finish the maintenence so that I could make a country.
Sajas Bensini - February 22, 2007 05:18 PM (GMT)
this guide is really good...
shahman411 - February 23, 2007 09:45 PM (GMT)
whats then enviornment easter egg page???
FauxHaligonian - March 5, 2007 02:50 PM (GMT)
Definitely a help, reading just a few things out of this guide. :J
I bought a little of everything (i.e. land, military, infrastructure) in my first day. Not really understanding the implications. But after I read this guide, I focused mainly on infrastructure, then military.
Infrastructure is BIG when it comes to the first few days of building up.
Sir Aurelius IV - March 17, 2007 08:34 PM (GMT)
Impressive. I would like to see more of these guides come forward to give me more info about this game! im new.
Tyland - April 28, 2007 09:03 PM (GMT)
Hey i just have a quick question about population size. Is there any way to increase population size other than buying infrastructure or is that pretty much the only way to increase the population?
Snow Dan - April 28, 2007 10:01 PM (GMT)
| QUOTE (Tyland @ Apr 29 2007, 07:03 AM) |
| Hey i just have a quick question about population size. Is there any way to increase population size other than buying infrastructure or is that pretty much the only way to increase the population? |
Trading for resources that increase your population helps, but buying infrastructure is the main way.
nobody special - May 3, 2007 06:31 PM (GMT)
I'm very glad I read this before I created a nation. You just saved me a bunch of experimentation. Thanks.
Hexav - May 12, 2007 01:56 PM (GMT)
ROFLMAO I bought plenty of land at first then few soldiers leaving my infra level at just 1.00 <slap>
Must be the excitement of playing CN! Anywho, I will be following this advise starting tomorrow. :D
Mighty Joint - June 5, 2007 12:41 PM (GMT)
cool. newb here can use all the help
Lost Marines of N.A. - June 6, 2007 01:00 AM (GMT)
You ought to provide links for them. (The other forum pages that is!) But, you really don't have to. lol Good job. ;)
Snow Dan - June 6, 2007 10:48 AM (GMT)
| QUOTE (Lost Marines of N.A. @ Jun 6 2007, 11:00 AM) |
| You ought to provide links for them. (The other forum pages that is!) But, you really don't have to. lol Good job. ;) |
You mean like an index?
Like the thread just under this one <_<
rvnrooron84 - June 17, 2007 01:51 PM (GMT)
Yup, the guide has been very useful!
Been following it so far! :)
Thks! :D
SpaDe - June 18, 2007 06:06 PM (GMT)
rvnrooron84 - June 18, 2007 06:10 PM (GMT)
LOL
Good chance and opportunity to recruit ey... :)
haribo1004 - June 23, 2007 08:57 PM (GMT)
thanks for guide :J :J :J :J :J :J
weststandred - July 1, 2007 06:43 PM (GMT)
Thanks for the guide, very helpful. :D
chongjasmine - July 31, 2007 03:35 PM (GMT)
| QUOTE (Moulder @ Sep 20 2006, 05:51 AM) |
a Question. New nation 17 dys old and they have microchip technology? Is that even possible? I'm guessing only if someone lent them like $100,000 to get tech up to 10, but who would do that? unless I'm missing something?
Nealcain |
It could be that they are part of an alliance that offers that aid to build up their accounts. :)