View Full Version: Resources & Trade Agreements

Cyber Nations Forums > About Cyber Nations > Resources & Trade Agreements

Pages: [1] 2 3 4 541

Title: Resources & Trade Agreements


admin - February 9, 2006 01:08 AM (GMT)
Nations can trade resources with one another via the trade screens. To trade with another nation you must be viewing their nation profile. At the top of the page there is a link that says “Trade”. Clicking that link will take you to a screen that will allow you to offer a trade proposal with that nation. The screen will allow you specify your reason for the trade and review the resources and other information for the trade. Once you click the ‘Offer Trade’ button a private message will be sent to the ruler of the nation that you proposed the trade to informing them of your trade offer.

The ‘Trade Summary’ screen is where you can review all the trades that your nation has submitted and is currently involved in. When new trades are first submitted they will be placed in ‘Awaiting Approval’ status in the 'Trade Summary' screen. In order for the trade to become active the nation that the trade was submitted to must approve it. Once the trade is approved it becomes active and both nations will begin sharing their resources. So, if Nation A has Fish and Cattle as resources and Nation B has Iron and Pigs, both nations will reap the benefits from being connected to Fish, Cattle, Iron, and Pigs. If both nations have a similar resource they will not receive double credit for that resource. (If both Nation A and Nation B have Fish then you don’t get double credit for having two connections to Fish.) Once a trade is approved both nations will have the option to cancel the trade. If a trade is canceled you may only resume trading with that particular trading partner by submitting a new trade request.

A nation may offer or be active in up to 4 trade requests at any given time (5 with a harbor improvement). If you are involved in or have offered 3 (4 with a harbor) trade agreements then you will not be able to submit any new trade offers until you first cancel one of your active trade agreements. You may continue to receive trade requests but if you are already involved in the maximum number of trade agreements any new trade requests will be placed in ‘Limit Reached’ status until you first cancel one or more of your existing trade agreements.

There are 21 resources available in the game. In most cases the resources can be combined for combined benefits:

user posted image Aluminum – Increases soldier count +20%, lowers inital infrastructure cost -7%, and lowers initial cost of aircraft -8%.
user posted image Cattle – Increases number of citizens +5% and lowers initial land cost -10%.
user posted image Coal – Increases the purchased land area of a nation by 15%, increases soldier count +8%, and decreases infrastructure purchase cost -4%.
user posted image Fish - Increases number of citizens +8% and lowers initial land cost -5%.
user posted image Furs – Increases citizen’s daily income +$3.50 and increases the natural growth of a nation by 10%.
user posted image Gold – Increases citizen’s daily income +$3.00 and lowers technology cost by 5%.
user posted image Gems – Increases citizen’s daily income +$1.50 and increases population happiness +2.5.
user posted image Iron – Lowers initial soldier cost -$3.00, lowers infrastructure upkeep costs -10%, lowers initial infrastructure costs -5%, lowers tank cost and upkeep costs -5%.
user posted image Lead – Lowers inital cruise missile and nuclear weapon cost and upkeep cost -20%, lowers aircraft upkeep cost -20%, lowers tank cost and upkeep costs -8%, lowers soldier upkeep cost -$0.50.
user posted image Lumber – Lowers inital infrastructure cost -6% and lowers infrastructure upkeep costs -8%.
user posted image Marble – Lower inital infrastructure cost -10%.
user posted image Oil - Lowers initial soldier cost -$3.00, increases population happiness +1.5, increases soldier count +10%, and lowers initial cost of aircraft -4%.
user posted image Pigs – Lowers soldier upkeep cost -$0.50, increases soldier count +15%, and increases population +3.5%.
user posted image Rubber - Increases purchased land area of a nation by 20%, lowers initial land cost -10%, triples the value of land when selling (from $100 to $300), decreases infrastructure purchase cost -3%, and lowers initial cost of aircraft -4%.
user posted image Silver – Increases citizen’s daily income +$2.00 and increases population happiness +2.
user posted image Spices – Increases the purchased land area of a nation by 8% and increases population happiness +2.
user posted image Sugar – Increases the purchased land area of a nation by 5%, increases number of citizens +3%, and increases population happiness +1.
user posted image Uranium – Reduces infrastructure upkeep cost -3%. Allow nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happiness. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled.
user posted image Water – Increases number of citizens per mile before population unhappiness by 50, increases population happiness +2.5, and improves a nations environment by 10%.
user posted image Wheat – Increases the purchased land area of a nation by 5% and increases number of citizens +8%.
user posted image Wine – Increases population happiness +3.


Here is the list of bonus resources:

user posted image Affluent Population - Increases population happiness +2. Requires Fine Jewelry, Fish, Furs, and Wine.
user posted image Asphalt - Decreases infrastructure upkeep cost -5%. Requires Construction, Oil, and Rubber.
user posted image Automobiles - Increases population happiness +3. Requires Asphalt and Steel.
user posted image Beer - Increases population happiness + 2. Requires Water, Wheat, Lumber, and Aluminum.
user posted image Construction - Reduces infrastructure cost -5% and raises the aircraft limit +10. Requires Lumber, Iron, Marble, Aluminum, and a technology level greater than 5.
user posted image Fast Food - Increases population happiness + 2. Requires Cattle, Sugar, Spices, and Pigs.
user posted image Fine Jewelry - Increases population happiness + 1.5. Requires Gold, Silver, Gems, and Coal.
user posted image Microchips - Reduces technology cost -8%, increases population happiness +2. Requires Gold, Lead, Oil, and a technology level greater than 10.
user posted image Radiation Cleanup - Removes 1 day of nuclear anarchy. Reduces global radiation effect on an individual nation -50% in CNT. Improves a nations environment by 10% in CN standard. Requires Construction, Microchips, Steel, and a technology level greater than 15.
user posted image Scholars - Increases population income +$3.00. Requires a literacy rate greater than 90%, Lumber, and Lead.
user posted image Steel - Reduces infrastructure cost -2%. Requires Coal and Iron.


If two nations trade within their own team each nation receives +1 happiness. If either trading partner changes teams both trade partners will lose this bonus.

Rysonia - February 12, 2006 05:10 PM (GMT)
*points everyone in the direction of the suggestions forum* It's asking a lot of the admin to go through every thread, de-bug the game and code new things for the game. It might be easier if we could all make use of the suggestion forum to see if something can be done about allowing them to stack. Just my 2 cents.

Bumpy - February 12, 2006 05:26 PM (GMT)
Instead of stacking them, I'd rather see a surplus commodities market. B)

admin - February 13, 2006 12:16 AM (GMT)
QUOTE (Schmerdro @ Feb 11 2006, 08:18 PM)
Where is the admin? He doesn't seem to be responding to these types of good questions lately...

I'm still around. The suggestions and bug forums are just keeping me busy latley. As per everyones suggestions lumber, iron, and government effect now stack. Each one reduces the cost of infrastructure by 5% so if you have all 3 in effect you'll get a 15% discount.

wingman13 - February 13, 2006 12:24 AM (GMT)
I have both lumber and iron and it still costs me 15 dollars to maintain each day. Also, the initial cost is still very high. I'm not sure which one of these the resources have effect on which, but I still have the same costs as I did a few days ago. Not sure what happened there...

admin - February 13, 2006 12:31 AM (GMT)
Hi Wingman. I forgot to stack the daily infrastructure costs. Those are stacked as well now.

As far as the initial cost of infrastructrure... it goes up the more you get. Remember, you just got awarded 8 infras. for your video. The initial cost might be close to the same as it was before even with more infras since your resource benefits are stacking now.

wingman13 - February 13, 2006 02:01 AM (GMT)
Thanks, Admin.

I knew about the cost going up, but I wasn't sure which was affected. Maintain cost or pure cost. Thax again for changing it. I now have $500 less in bills. :J :J

SocCarolina - February 21, 2006 08:04 PM (GMT)
I assume cattle and fish stack? Yes? If so, how do they stack - is it 10% more or is the %age multiplied?

TIA

Nosedondekistan - February 21, 2006 08:13 PM (GMT)
Cattle and fish do stack, probably the 10%.

Edward Kirnovsky - February 24, 2006 03:17 AM (GMT)
Do they for sure stack? If they do, the admin should put that on the resource guide.

Pius XIII - February 24, 2006 03:19 AM (GMT)
For sure. My pop went up when I got cattle. I already have fish.

Harrissy - February 24, 2006 04:03 AM (GMT)
Do you get a hapiness bonus for ebing on no team and trading with someone on no team?

Pius XIII - February 24, 2006 04:04 AM (GMT)
no, I don't think so.

Nosedondekistan - February 24, 2006 04:06 AM (GMT)
QUOTE (Edward Kirnovsky @ Feb 23 2006, 11:17 PM)
Do they for sure stack?  If they do, the admin should put that on the resource guide.

For sure, I have both right now, and these last few days I have been switching on and off trade agreements, so I have seen the effects of having just one of them and then both. I'm pretty sure they stack, and you are right about the admin needing to update.

Edward Kirnovsky - March 2, 2006 01:49 AM (GMT)
Thanks.

And does anybody here know what religion this is?
QUOTE
Your people approve of this national religion but the majority of your people would prefer something else. They desire a modern middle eastern religion that focuses on monotheism.

I've already tried Christian, Judaism, and Islam, what else could it be???

depraved - March 2, 2006 07:20 AM (GMT)
QUOTE (Edward Kirnovsky @ Mar 1 2006, 08:49 PM)
And does anybody here know what religion this is?
QUOTE
Your people approve of this national religion but the majority of your people would prefer something else. They desire a modern middle eastern religion that focuses on monotheism.

I've already tried Christian, Judaism, and Islam, what else could it be???

Wrong thread, but your nation wants Baha'i Faith.

mexicanempire - March 4, 2006 01:26 AM (GMT)
I have a qusetion:

Why are we only allowed 3 Trade Agreements?



Thanks to all who help

Pius XIII - March 4, 2006 01:30 AM (GMT)
QUOTE (mexicanempire @ Mar 3 2006, 08:26 PM)
I have a qusetion:

Why are we only allowed 3 Trade Agreements?



Thanks to all who help

Otherwise you can get all resources, which would remove strategy from the game.

mexicanempire - March 4, 2006 01:32 AM (GMT)
QUOTE (Pius XIII @ Mar 3 2006, 07:30 PM)
QUOTE (mexicanempire @ Mar 3 2006, 08:26 PM)
I have a qusetion:

Why are we only allowed 3 Trade Agreements?



Thanks to all who help

Otherwise you can get all resources, which would remove strategy from the game.

Thanks for the Info.

Edward Kirnovsky - March 7, 2006 01:41 AM (GMT)
It's gay, but it does make a lot of sence; plus, like Pius XIII said, it would make the game boring.

Pingu - March 7, 2006 04:56 AM (GMT)
QUOTE (Edward Kirnovsky @ Mar 6 2006, 08:41 PM)
It's gay, but it does make a lot of sence

It's what? It's merry? Cheerful? Or did you mean homosexual? None of these meanings make any sense here.

<M>

Edward Kirnovsky - March 7, 2006 09:27 PM (GMT)
It's gay as in it's BAD.

United Blobs - March 7, 2006 09:33 PM (GMT)
It's gay as in the homophobic meaning. There's nothing "BAD" about gay people.

Edward Kirnovsky - March 8, 2006 01:15 AM (GMT)
No, but gayism (just a word I use to shorten 'homosexualism' down) is bad. But gay people per se are just as equal. It's just in God's eyes, their...feelings...are much more limited.

Okay, let me rephrase that:

It's GAY-ish. :J

Pingu - March 8, 2006 01:38 AM (GMT)
As I feared, homophobia. Please keep your childish fears and prejudices to the spam forum where they belong.

Rysonia - March 8, 2006 07:59 AM (GMT)
Moderator: Guys chill please.

To Edward Kirnovsky, Warning, don't bring your RL religious views in here with an attempt to bash gays, it won't be received well.

IceDaemon Kurogasa - March 8, 2006 09:24 PM (GMT)
That's why yeh go to wharf! Hahoo!

Celton - March 9, 2006 01:58 PM (GMT)
For rubber and coal, I'm assuming that that is land growth, not population growth, correct?

Fresh - March 10, 2006 02:50 AM (GMT)
how do i traid for uranium

Pius XIII - March 10, 2006 02:58 AM (GMT)
The same way you trade for any other resource.

Edward Kirnovsky - March 10, 2006 10:03 PM (GMT)
Dude, I'm not homophobic, I know this one gay guy, he's pretty cool, but influening homosexuality is wrong.

Edward Kirnovsky - March 11, 2006 06:02 PM (GMT)
And could anybody tell me what Water does? I don't get it...

Pius XIII - March 11, 2006 08:15 PM (GMT)
Increases maximum population happiness so you don't have to buy land.

Vortor - March 12, 2006 04:41 PM (GMT)
Hm... Show of hands, who wants water as one of their resources? People I've talked to have all said they don't want it.

Weird, my keyboard is having spasms, I had to retype several words that I was sure I had typed right...

patjenn - March 12, 2006 08:39 PM (GMT)
I've got water as one of my own resources, and it's not too great. A lot of people buy (or they used to buy) land as a cheaper way to raise their national strength number, so the population density penalty never comes into play.

Pius XIII - March 12, 2006 10:14 PM (GMT)
I never waste money on land so water does come into play for me.

SocCarolina - March 13, 2006 03:56 PM (GMT)
Maybe something else can be added as a bonus for having water, as many nations may not have any need whatsoever for water - which puts those who have water to trade at a fairly big disadvantage.

Jebbie - March 13, 2006 06:12 PM (GMT)
Agreed, water is the most useless resource ever :/

Pius XIII - March 13, 2006 11:02 PM (GMT)
There is a discussion about it in another forum.

Edward Kirnovsky - March 15, 2006 02:29 AM (GMT)
What exactly does it do? I have it for one of my own resources, so that sucks, can't get rid of it <crying> .

But anyway, if it helps your pop happiness below a 20 density, I shouldn't have a problem with it in the first place; I have both rubber and coal so my land skyrockets naturally. :J




* Hosted for free by InvisionFree