View Full Version: Nation Purchases

Cyber Nations Forums > About Cyber Nations > Nation Purchases

Pages: [1] 2 3 4 511

Title: Nation Purchases


admin - February 9, 2006 01:07 AM (GMT)
Purchasing land, infrastructure, and military are the three methods of developing your nation.

Purchasing land increases the size of your borders and decreases population density which makes your citizens happier. Land is also represented by the circle surrounding your capital city in the various Google maps in the game, such as this one. Land also grows naturally in the game at a rate of 0.5 miles per day.

Infrastructure in the game is defined as services and facilities that support day to day economic activity in your nation. Infrastructure includes roads, electricity, telephone service, public transportation, sewers, bridges etc… In the game your nations infrastructure is represented by a number that indicates your infrastructure level. The greater the number the more infrastructure your nation has. Purchasing infrastructure improves your lands which allow your government to both earn more income from your citizens and increase your population count. Once your infrastructure level passes 20 you will begin to notice the price of infrastructure go up by 1.5 x your total number of infrastructure purchases. This is a result of supply and demand on your infrastructure.

Purchasing military provides three functions 1) defend your nation against foreign attacks 2) deploying soldiers overseas to attack other nations and 3) a police force for your population (a strong defending military will make your citizens happy) Purchasing military will increase your total population count but you will not be able to collect taxes from your military personnel.

H-Bar - February 11, 2006 09:24 PM (GMT)
QUOTE
Once your infrastructure level passes 20 you will begin to notice the price of infrastructure go up by 1.5 x your total number of infrastructure purchases. This is a result of supply and demand on your infrastructure.
A note to other nations - from what I can tell the increase isn't this simple. The total price increase at any time is some multiple of your infrastructure, but that multiple isn't constant. I have multis with 25.44 and 26.96 infrastructure, and they're each paying an extra 2*infrastructure. My main with 41.99 is paying an extra 8*infrastructure. So the price increases fairly rapidly - my main now has to pay $810.92 to buy infrastructure, and I've heard from other nations that they're already past $1600.

H-Bar - February 12, 2006 06:22 AM (GMT)
Update: So far it looks like the multiples are 2 for 20-29.9, 5 for 30-39.9, and 8 for 40-49.9. So if your infrastructure's in the twenties you'll be paying $40-60 extra, if it's in the thirties you'll be paying $150-200 extra, and if it's in the forties you'll be paying $320-400 extra.

Can anyone with infrastructure beyond the forties confirm that this trend continues - are you paying multiples of 11, 14, 17, 20, etc. times your infrastrucutre, above the normal cost?

shortguy - February 12, 2006 06:26 AM (GMT)
Well I have a little under 100 infrastructure, 99.something. I have to pay almost 1600 now for one point of infrastructure.

H-Bar - February 12, 2006 08:58 PM (GMT)
Thanks for the info - it looks like the trend doesn't hold up. Your multiple is about 11, instead of 23.

H-Bar - February 13, 2006 06:52 AM (GMT)
Another update: at 55.42, the multiple is 10.

And the base infrastructure cost just got changed around - now iron, lumber, and government can all decrease the base cost by 5%. With one of them it's $475, with two it's $451.25. I assume the base cost should be $428.69 with all three, can someone confirm?

Edit: Nevermind, I just got lumber and confirmed for myself.
Also, the multiple is 12 for me at 61.44.

Edit again: The multiple is still 12 at 76.55. I wonder if it's the highest multiple there is.

Two-weeks-later edit: 12 isn't the highest. At 150 infrastructure, the multiple becomes 15.

Fourth edit: Past 180 infrastructure, the multiple jumps all the way to 20. It's costing me over $4000 each now.

Edit #5: It's 25 at 200 infra.

Schmerdro - February 22, 2006 07:34 AM (GMT)
This is weird:
New Kaynistan - 36 days old, 1,928 citizens, and 207.77 infra
Calientes Republica - 38 days old, 1,912 citizens, and 211.88 infra
Calientes is older and has more infra than Kaynistan but they still have less citizens?
Also, both nations have Cattle and Fish.

Emperor Krebs - February 22, 2006 07:40 AM (GMT)
QUOTE (Schmerdro @ Feb 22 2006, 02:34 AM)
This is weird:
New Kaynistan - 36 days old, 1,928 citizens, and 207.77 infra
Calientes Republica - 38 days old, 1,912 citizens, and 211.88 infra
Calientes is older and has more infra than Kaynistan but they still have less citizens?
Also, both nations have Cattle and Fish.

Soldiers do increase population, though not by a lot.

New Kaynistan has over 1,500+ soldiers. This could be why.

ViZion - February 22, 2006 07:41 AM (GMT)
I noticed my population last night continued to drop every 20 or so minutes until I had lost a good 6-8 people after buying tech and infra... how is that possible? I'm not at war or anything...

Schmerdro - February 22, 2006 07:47 AM (GMT)
QUOTE (Emperor Krebs @ Feb 22 2006, 03:40 AM)
Soldiers do increase population, though not by a lot.

Soldiers have nothing to do with infrastucture.

Emperor Krebs - February 22, 2006 07:52 AM (GMT)
QUOTE (Schmerdro @ Feb 22 2006, 02:47 AM)
QUOTE (Emperor Krebs @ Feb 22 2006, 03:40 AM)
Soldiers do increase population, though not by a lot.

Soldiers have nothing to do with infrastucture.

I know.


But you're asking why does New Kaynistan have more civilians despite having less Infrastructure than hen3ry. It's because New Kaynistan has a massive soldier count and it boosts his population.

Schmerdro - February 22, 2006 07:56 AM (GMT)
I looked all over "About Cyber Nations" and there's nothing that even hinted to that.

Emperor Krebs - February 22, 2006 07:57 AM (GMT)
QUOTE (Schmerdro @ Feb 22 2006, 02:56 AM)
I looked all over "About Cyber Nations" and there's nothing that even hinted to that.

Dude, buy some soldiers.

You'll see...

Lady Destra - February 22, 2006 06:32 PM (GMT)
Purchasing soldiers doesn't increase your citizen count; however, it increases your 'supporter' count. Last week, I had more soldiers than I had citizens, but you add those two together and get the amount of supporters your nation has.

North Prussia - February 22, 2006 08:41 PM (GMT)
I've noticed an effect, but it's so negligible that you have to actually look for it.

Last night, before the little exploit problem was discovered, I bought some infra, looked at my citizen count, then bought some soldiers for defense as I had been moving up fairly quickly and had nations with three and four hundred soldiers that could declare war on me. It gave me one extra citizen (I bought 34 soldiers) but the income from said citizen wouldn't be nearly enough to offset the increased army upkeep costs.

Squintus - February 22, 2006 10:30 PM (GMT)
Hmm....

the_don125 - February 23, 2006 05:22 AM (GMT)
Makes sense that purchasing soldiers would add to the population, because if you are purchasing them in the first place, they are not coming from your own citizens. Then, those soldiers, very few apparently, may have a spouse that does not enlist, so he or she is added to the citizen count, and yes, purchasing soldiers does increase citizen count, but you have to buy like 100+ to fully notice.

Edward Kirnovsky - March 7, 2006 01:42 AM (GMT)
Shouldn't your population naturally grow? Not by alot, maybe 2-4 a day. Wouldnt' that make sence?

Pius XIII - March 7, 2006 01:53 AM (GMT)
Been suggested and refuted before, I'm pretty sure. Would be too hard to separate population from infrastructure.

Edward Kirnovsky - March 7, 2006 09:31 PM (GMT)
What I don't get is how your land can grow naturally, but your population doesn't.

So, what, are there governemental theives stealing land while all our citizens are practising celebicy?

Pius XIII - March 7, 2006 10:53 PM (GMT)
I doubt 40 to a few hundred citizens will be having many babies every day. Possible, I guess. :P

Edward Kirnovsky - March 7, 2006 11:20 PM (GMT)
Hey hey hey; my peeps like to get down with the boogy, yo. B) You dig?

If you don't get it, they like to have sex. :J

Pius XIII - March 7, 2006 11:38 PM (GMT)
Even if they did, it'd take 9 months for your first natural growth to happen.

The Holyone - March 8, 2006 12:09 AM (GMT)
QUOTE (the_don125 @ Feb 22 2006, 11:22 PM)
Makes sense that purchasing soldiers would add to the population, because if you are purchasing them in the first place, they are not coming from your own citizens. Then, those soldiers, very few apparently, may have a spouse that does not enlist, so he or she is added to the citizen count, and yes, purchasing soldiers does increase citizen count, but you have to buy like 100+ to fully notice.

they wouldnt add to ur citizens. in "view my nation" they are called "tax-paying citizens" therefore soldier; who don't pay taxes; wouldn't be counted

Edward Kirnovsky - March 8, 2006 01:12 AM (GMT)
QUOTE
Even if they did, it'd take 9 months for your first natural growth to happen.


You know what, kid? YOUR MOM! :((

But seriously, the people in your nation, from a logical point of view, don't just pop out of nowhere; people that are expecting could come to your country.


IDEA: why doesn't the Admin try to make an effect that, based on your happiness, makes your people immigrate or emmigrate?

Pius XIII - March 8, 2006 01:13 AM (GMT)
QUOTE (Edward Kirnovsky @ Mar 7 2006, 08:12 PM)
But seriously, the people in your nation, from a logical point of view, don't just pop out of nowhere; people that are expecting could come to your country.

People immigrate to your country due to your INFRASTRUCTURE. If it's sold/lost they'll emigrate. That's where the people come from. To make population independent of infrastructure would make things too hard. And the civilian population is the taxpayers, so it would take 9 months plus 18 years before your population grows naturally if you want this game to be realistic. So, I don't think the admin needs to worry about implementing natural growth yet. And I'm not the one acting like the kid.

Edward Kirnovsky - March 8, 2006 03:32 AM (GMT)
Geez, it was just an idea... <M>

Squintus - March 9, 2006 09:47 PM (GMT)
This whole thing was discussed over a discussion on whether Tech should grow or not.

Edward Kirnovsky - March 10, 2006 10:05 PM (GMT)
Whoo hoo! Liberals suck! ROFLMAO

SocCarolina - March 16, 2006 02:01 PM (GMT)
Is there a cap on how much infra you can buy at a time? My son said that he could only get 10 in one purchase, even though he had enough money for about 15-20 (he'd been off for a couple days).

Is this true? I didn't see this myself, and I just want confirmation.

the great bear - March 16, 2006 02:04 PM (GMT)
yeah i think so soc, 10 seems to be the most i can buy


and no i'm not his son...... ROFLMAO

Celton - March 18, 2006 03:34 AM (GMT)
Can someone explain to me what increases infrastructure costs? Is it the Total number of transactions made by your nation, or the Current Infrastructure that affects it? What is the formula for Infrastructure cost? What is this "multiple" that H-bar keeps talking about?

Thanks for any help.

chatnoir - March 24, 2006 04:12 AM (GMT)
I tried to purchase land today and was told that I had reached my limit. I wasn't aware that there was a limit to how much land you could have until now. So... I guess what I'm asking is:

Since when has there been a limit?
And how do I increase my limit?

canis - March 25, 2006 01:00 AM (GMT)
[edited]

Edward Kirnovsky - March 25, 2006 04:17 AM (GMT)
Black Cat, how much land do you have?

chatnoir - March 26, 2006 04:46 PM (GMT)
500 from purchases and natural growth.

GunshySlycat1 - March 28, 2006 10:11 PM (GMT)
I like to work on my infrastructure mostly - That's my #1 priority when my nation is running smooth - Then if it gets too cramped I will buy land (seldom go to war) - And of course with more citizens/land comes the need for more troops and there you go. I'm not afraid to go to war, I just don't want to deal with a destroyed economy over war - So the only likely way I'll resort to war is through my team.

Infrastructure increases your population, right? I don't know if it does anything else. Land just increases your sphere of influence and troops keep your citizens from revolting - I'm far from nukes - I'd like to get some in the future for defense, but damn they're expensive.

Master Smiley - March 30, 2006 09:32 PM (GMT)
QUOTE
What I don't get is how your land can grow naturally, but your population doesn't.

So, what, are there governemental theives stealing land while all our citizens are practising celebicy?


thats what happens when everyone is taking sex ed in school, and learns about "Abstenince" (srry about probabal incorrect spelling)

canis - March 30, 2006 10:17 PM (GMT)
QUOTE (GunshySlycat1 @ Mar 28 2006, 04:11 PM)
Infrastructure increases your population, right? I don't know if it does anything else. Land just increases your sphere of influence and troops keep your citizens from revolting - I'm far from nukes - I'd like to get some in the future for defense, but damn they're expensive.

Infra also is a component of the nation strength equation.

chatnoir - March 31, 2006 03:31 AM (GMT)
If you're concentrating on strength and the price of infrastructure gets to a point, land is worth much more strength because of the price difference. Makes it more reasonable to buy land.

...at least until you reach your limit...




* Hosted for free by InvisionFree