Title: Government Effect
admin - February 9, 2006 01:02 AM (GMT)
I was updating some code today and ran across something that I had completely forgotten about. Early when I was coding the game I allowed the various governments to have different effects on nations. It's been ready for the game all along I just never finalized it and put it in. Here's a chart of how the various governments play an effect on the game.
H-Bar - February 9, 2006 04:33 AM (GMT)
I've looked at the stats for a few brand-new nations and I'm pretty sure "size" here refers to land, not citizens.
Edit: And one more important piece of info for everyone, it looks like the infrastructure price bonus doesn't stack with lumber.
Edit 2: That was old info. Now it does, with both lumber and iron.
shortguy - February 9, 2006 04:41 AM (GMT)
Wow....I had no idea that was in effect.
H-Bar - February 9, 2006 04:45 AM (GMT)
Yep - with a monarchy but no lumber, my nation Tannu Tuva still only pays $475 per infrastructure.
shortguy - February 9, 2006 05:11 AM (GMT)
<_< ...I have to pay about 1500.
H-Bar - February 9, 2006 06:41 AM (GMT)
Yeesh. You've made over 600 transactions already?
I just crossed the infrastructure cost barrier today, but I'm only up to about $525.
Emperor Krebs - February 9, 2006 08:19 AM (GMT)
Wait what? Admin, could you clarify this a little bit more please?
KzD - February 9, 2006 03:26 PM (GMT)
But don't we lose happiness points if we pick a government that the people don't like?
Does that mean that we should pick one of the beneficial gov'ts from the table and weigh that against any impact on the citizens' mood?
Thanks for any clarification you can add.
Emperor Krebs - February 9, 2006 09:46 PM (GMT)
I want to know what he means about "+5% Size" and "+8% Military"
Also, what about "+1 Hapiness?" Does that happen regardless of what your people what?
Schmerdro - February 11, 2006 07:13 PM (GMT)
| QUOTE (KzD @ Feb 9 2006, 09:26 AM) |
| But don't we lose happiness points if we pick a government that the people don't like? |
Admin, could you please respond to this and every other question that has been asked?
Edit: Just so everyone knows... if you have a government type which your people do not like, you get a -1 happiness.
stured - February 12, 2006 08:02 PM (GMT)
i believe that there must still be a penalty for not having the government your people like, other wise we wouldnt have the message:
'Your people approve of this form of government but the majority of your people would prefer something else. They desire a supreme ruler who is in charge or all national matters.'
i think the prefered government should be removed..this way the above mention feature would have more effect, and the infras should also stack. then again it could prove useful (eg you dont need lumber)
admin - February 13, 2006 12:23 AM (GMT)
I've updated headers in the image above to help explain things a bit better.
BTW - Land, Infrastructure, and Government Effect now stack.
Schmerdro - February 14, 2006 05:44 AM (GMT)
Is the +8% to # of soldiers included in the number that has to be less than 1/3 of the total population? Or is it just like that +10% bonus given by 1 level of technology?
theblitz - February 14, 2006 05:55 AM (GMT)
Its sorta ironic how Anarchy and Totalitarianism are the same...
stured - February 14, 2006 07:24 PM (GMT)
so is the prefered government bonus now lost....or do we have to adapt our playing style to what our people want
and the soldiers is it 8% growth 8% kills/survivers(your team) or is it 8% aloowed on top of the 33% (of citizens/army ratio)
Communoskaya - February 14, 2006 08:06 PM (GMT)
Totalitarian states don't breed happiness.........
admin - February 14, 2006 08:53 PM (GMT)
| QUOTE (stured @ Feb 14 2006, 01:24 PM) |
so is the prefered government bonus now lost....or do we have to adapt our playing style to what our people want
and the soldiers is it 8% growth 8% kills/survivers(your team) or is it 8% aloowed on top of the 33% (of citizens/army ratio) |
The preferred government bonus is still in effect. It's up to you to decide which way is best for you.
+8% Soliders is added to your Current Total Soldiers level.
theblitz - February 14, 2006 09:13 PM (GMT)
| QUOTE (Communoskaya @ Feb 14 2006, 02:06 PM) |
| Totalitarian states don't breed happiness......... |
"You are happy or you die"
Communoskaya - February 14, 2006 09:43 PM (GMT)
You pretend to be happy or you die.......
I'm hoping that was sarcasm, otherwise you have problems, a totalitarian libertarian.
Pingu - February 15, 2006 12:28 AM (GMT)
A well-run totalitarian state could engender total happiness.
For a given value of 'happy' of course.
stured - February 15, 2006 04:58 PM (GMT)
| QUOTE (admin @ Feb 14 2006, 09:53 PM) |
| QUOTE (stured @ Feb 14 2006, 01:24 PM) | so is the prefered government bonus now lost....or do we have to adapt our playing style to what our people want
and the soldiers is it 8% growth 8% kills/survivers(your team) or is it 8% aloowed on top of the 33% (of citizens/army ratio) |
The preferred government bonus is still in effect. It's up to you to decide which way is best for you.
+8% Soliders is added to your Current Total Soldiers level.
|
ahh this is why i have got some more soldiers...but this means i have to pay more!! damn this world...(its like £10 but hey)
theblitz - February 15, 2006 06:34 PM (GMT)
| QUOTE (Communoskaya @ Feb 14 2006, 03:43 PM) |
You pretend to be happy or you die.......
I'm hoping that was sarcasm, otherwise you have problems, a totalitarian libertarian. |
I am joking.
Communoskaya - February 15, 2006 11:20 PM (GMT)
Talonis Sardarkar - March 4, 2006 04:30 AM (GMT)
| QUOTE (admin @ Feb 8 2006, 07:02 PM) |
I was updating some code today and ran across something that I had completely forgotten about. Early when I was coding the game I allowed the various governments to have different effects on nations. It's been ready for the game all along I just never finalized it and put it in. Here's a chart of how the various governments play an effect on the game.
|
You need to add some more dynamics to the nations government types man...
Harrissy - March 5, 2006 10:21 PM (GMT)
| QUOTE (Talonis Sardarkar @ Mar 3 2006, 10:30 PM) |
| You need to add some more dynamics to the nations government types man... |
You need to give the admin a &@#!%$# break, man...
Yasutake Hayamoto - March 6, 2006 12:40 AM (GMT)
It looks fair to me. 2 checks for each catagory.
Pius XIII - March 6, 2006 12:47 AM (GMT)
Yeah. Fair and balanced. Sounds like the motto of some news channel...
Harrissy - March 6, 2006 01:01 AM (GMT)
A vicious beast with razor teeth and cunning mind, maybe?
Pius XIII - March 6, 2006 01:02 AM (GMT)
patjenn - March 15, 2006 05:29 AM (GMT)
Since it says "initial infrastructure -5%" does that mean once you start paying more than $500 for infrastructure (normally) you don't get the 5% bonus? or does that mean you get $25 (or $37.50 if stacked) off every infrastructure purchase?
Bjornoya - March 16, 2006 04:58 PM (GMT)
I switched from Capitalist to Monarchy, the government which my citizens wanted. However I got only +1 happiness, shouldn't it be +2, 1 for picking the government they like and another +1 for the Monarchy bonus?
kingmattthe69th - April 2, 2006 12:46 AM (GMT)
Wait, okay so let me get this straight.
if you have a revolutionary government then you get the +1 happiness bonus as you do with a couple of other governments i believe.
Okay so lets say your government isn't one of those with the +1 happiness bonus thing. Therefore if you switch to the government your people don't like then u get -1 happiness. However, if you switch to one of the governments with the happiness bonus it completely cancels out the -1 affect from not having the government your people want. Therefore you could choose the best government bonus for you and not get penalized happiness wise. (yes, you don't get the bonus but still) Isn't that right. If so then this whole thing seems a little pointless as you should get penalized for not having the correct government.
Pius XIII - April 2, 2006 04:49 AM (GMT)
I am against that, as often I do not have the "correct" government or religion. I stick to monarchy and Christianity, and sometimes my people like it and sometimes they don't. Penalizing would make it more unbalanced and give some people +2 happiness or +3 happiness after a change.
canis - April 2, 2006 04:59 AM (GMT)
I'm taking a hit as well. My peeps want a democracy, but I will remain a dictator. I live with the loss of happiness and work to counter it with good trades and increasing tech.
As Pius points out, sometimes as a result the peeps are happy, sometimes they aren't. I suppose that Admin has it coded so that the desired government and religion changes randomly after certain periods of time. So eventually I'm sure that my peeps will want a dictatorship and all will be well for a time when and if this is the case. If not, my peeps will have to get over it... I already have. :D
Commander Cody - April 27, 2006 05:51 AM (GMT)
I think the perfered bonus thing should be removed. Perhaps a chart with more types of governments and types of benefits. Expand the possible types of benefits to cover perhaps 10 different areas.
Here is a great place to find a list of government types:
http://en.wikipedia.org/wiki/List_of_forms_of_governmentIf you are interested in this admin, I can help you create a new chart with more areas, assign them to more other governments. Pretty much redo the chart.
Other possible things governments could effect:
Number of foreign aid slots.
Number of trade slots.
Tech Cost.
Highest Possible Tax Rate.
Chances of Military success in a battle.
Yuuzhann tar - April 27, 2006 05:53 AM (GMT)
Good idea Cody- adding things like trade slots for capitalists would make sense.
Celton - April 27, 2006 12:57 PM (GMT)
| QUOTE (Bjornoya @ Mar 16 2006, 11:58 AM) |
| I switched from Capitalist to Monarchy, the government which my citizens wanted. However I got only +1 happiness, shouldn't it be +2, 1 for picking the government they like and another +1 for the Monarchy bonus? |
If Capitalist was your old population's desired government then you will only get +1.
Commander Cody - April 28, 2006 01:12 AM (GMT)
I think if this where to be added to the game, the perfered government bonus of +1 happiness could be removed.
My proposed table with additional governments:

Sorry for the one mistake the last government (Technocracy) should have a check in the box for reduction in the cost of tech. NOT Tax Rate.
SilverHawk - April 28, 2006 04:30 AM (GMT)
Sweet! I Loves it! I was kinda hoping for 3 bonuses, but now with a bigger selection of bonuses and only 2 Selections, it makes each Government more..Unqiue!
Commander Cody - April 28, 2006 04:49 AM (GMT)
| QUOTE (SilverHawk @ Apr 27 2006, 10:30 PM) |
| Sweet! I Loves it! I was kinda hoping for 3 bonuses, but now with a bigger selection of bonuses and only 2 Selections, it makes each Government more..Unqiue! |
Thanks. I was thinking about 3, but I think 2 just makes them more unique and different.