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Title: Technology


admin - February 9, 2006 12:40 AM (GMT)
Technology is represented by a technology level that represents the tools, hardware, and software that help your nation do what it does...better. Technology works similar to infrastructure in the game but is much more expensive at $10,000 per level increase (You can purchase technology a fractions of levels for less than $10K). Like land and infrastructure, the cost or technology increases the more you buy. You cannot sell technology as you can land or infrastructure but you can send up to 50 technology levels at a time away to other nations in foreign aid. Technology can also be captured by an attacker during battle. The following are the benefits of Technology.

1) Technology makes your people happy. Here's how the game currently figures it:

Technology = 0 then happiness = -1
Technology > 0 and <= .5 then happiness = +0
Technology > .5 and <= 1 then happiness = +1
Technology > 1 and <= 3 then happiness = +2
Technology > 3 and <= 6 then happiness = +3
Technology > 6 and <= 10 then happiness = +4
Technology > 10 and <= 15 then happiness = +5
Technology > 15 then happiness = + 5 + (Techpurchased * .02) up to level 200 tech

2) Battle outcomes are still randomly generated but the outcome of battle is now affected by your technology level. Having a higher technology level allows you to equip your soldiers with better weapons and get more kills. The effect works for both attacking and defending nations. Here's the current equation:
QUOTE
Normal Number of Kills * (Technology Purchased * 10%)

This means that if you have a technology level of 5 and in a regular battle you would normally get 100 kills you would actually get 50 more kills as a result of your technology level. (100*(5*.10) = 50)

3) Technology increases your nation strength.

4) Technology decreases infrastructure upkeep costs up to a maximum 10% discount based on the following formula:
QUOTE
(2 * Technology Level) / Nation Strength = Percent off infrastructure upkeep bill

Harrissy - February 26, 2006 04:43 AM (GMT)
So wouldn't it be Normal Number of Kills + (Normal Number of Kills * (Technology Purchased * 10%))?

Mechathena - March 2, 2006 05:46 PM (GMT)
Are there any plans for your technology to interact with infrastructure in any way? It seems as though the more technology you have, it should probably increase the cost of infrastructure, but reduce the maintenance on it, seeing as the more technology you have, the more automation you can put into your infrastructure. Obviously you'd have to find some sort of balance, but it seems like your infrastructure and industry should be heavily tied in to your tech level.

Pius XIII - March 2, 2006 06:00 PM (GMT)
If you want to fix technology, the first step would be fixing the format coding in the first post. ;)

Edward Kirnovsky - March 3, 2006 01:03 AM (GMT)
I think Tech is way too expensive. Either start it much, much lower and have it increase just a little, or have it at $5,000, but have it stay the same per level.

Pius XIII - March 3, 2006 01:57 AM (GMT)
QUOTE (admin @ Feb 8 2006, 07:40 PM)
Another day, another new feature in Cyber Nations. What else is new? Technology!! In the game technology is represented by a technology level that represents the tools, hardware, and software that help your nation do what it does...better (In particular military). Technology works similar to infrastructure in the game but is much more expensive at $10,000 per level increase (You can purchase technology a fractions of levels for less than $10K). You cannot sell technology as you can land or infrastructure but the price will not increase due to supply and demand as it does with infrastructure and nuclear weapons. The following are the benefits of Technology.

It does stay at a flat rate if the first post is correct.

Empress Lafiel - March 3, 2006 03:03 PM (GMT)
QUOTE (Edward Kirnovsky @ Mar 2 2006, 07:03 PM)
I think Tech is way too expensive. Either start it much, much lower and have it increase just a little, or have it at $5,000, but have it stay the same per level.

In theory, technology seems expensive. In reality, it isn't. Technology does wonders for your nation IMHO and is reasonably priced for the effects.

das girl - March 4, 2006 08:26 PM (GMT)
For countries that want to expand technology for non-nuclear purposes, why is there no benefit beyond level 10 technology? This I do not understand. Technology is not built for nukes alone. This has always troubled me personally.

Ryacko - March 4, 2006 08:48 PM (GMT)
If you have a uranium source, and your government supports nuclear power, there must be a way for money gained by nuclear power to double. With more efficient reactors and waste disposal.

Vladimir - March 4, 2006 08:51 PM (GMT)
I think that technology will expand as the war system expands. Currently the only advanced weaponry we can buy is nuclear, so there's not much else tech can do. Allowing happiness and soldier bonuses to continue past 10 would take us into insane and unrealistic numbers.

das girl - March 4, 2006 08:56 PM (GMT)
My point is that I purchase "technology", my technology is not specific to nuclear anything. If its sole purpose was for nuclear technology then why would it increase my literacy rate? I have failed to see where it has been stated that I have made a purchase of "nuclear technology" specifically. So, why is there no bonus beyond level 10. This number has been chosen as the amount needed for nuclear weapons purchases, I am fine with that part. The issue I have is that there should be a game effect for purchases beyond the magic "10"

stured - March 5, 2006 02:04 PM (GMT)
yes, there should be more benifits after 10 technology. what would you like to see though, you cant expect admin to read this and come up with answers. i suggest, if you havent already, that you go to the 'suggestions forum' and give your view on what we need.

evilcommie - March 5, 2006 02:16 PM (GMT)
Knowledge is Technology.

If you're Technology based on Nuclear Reactors is being increased, the demand for staff to opperate such is upped, aswell as the demand for a higher education so we dont have a buncha Mini Chernobyls, in return once employed the nuclear reactors increase your economy, and your literacy rate is increased due to a greater need for education.

stured - March 5, 2006 02:33 PM (GMT)
QUOTE (evilcommie @ Mar 5 2006, 03:16 PM)
and your literacy rate is increased due to a greater need for education.

or due to the fact you can educate more people. eg your nation is no longer a third world country and more people have access to school.

EDIT: Das_Girl go here
http://s15.invisionfree.com/Cyber_Nations/...?showtopic=1227
there is a suggestion for technology.

Pius XIII - March 5, 2006 06:47 PM (GMT)
Tech to 15 should have one last happiness bonus. 10 is the magic number for nukes, 15 should be the high rate for happiness, though.

Edward Kirnovsky - March 7, 2006 01:45 AM (GMT)
What is the ratio to (additional) kills per battle:level of tech?

United Blobs - March 7, 2006 01:16 PM (GMT)
QUOTE (admin @ Feb 9 2006, 12:40 AM)
2) Battle outcomes are still randomly generated but the outcome of battle is now affected by your technology level. Having a higher technology level allows you to equip your soldiers with better weapons and get more kills. The effect works for both attacking and defending nations. Here's the current equation:

Normal Number of Kills * (Technology Purchased * 10%)

This means that if you have a technology level of 5 and in a regular battle you would normally get 100 kills you would actually get 50 more kills as a result of your technology level. (100*(5*.10) = 50).

See the first post

Edward Kirnovsky - March 7, 2006 09:29 PM (GMT)
I've seen it...but simplify it; it's confusing.

Oh wait, is it like for every tech level you add another 10%?

United Blobs - March 7, 2006 09:31 PM (GMT)
The number of kills you get with tech = number without tech * ( 1 + one tenth of the amount of tech you have)

The ratio you wanted would be (tech:extra kills) 1:0.1*normal kills

Edward Kirnovsky - March 7, 2006 11:21 PM (GMT)
Got it. :J

Carintan - March 8, 2006 03:45 AM (GMT)
Why not at tech 10 you can for $100,000 purchase a nuclear power plant or a nuclear bomb?

The bomb would remain as it is now. The power plant would be more for peacefull nations. It would provide a happiness boost of +3 and provide an infra boost of 50-60 points.

That way peaceful yet large nations can also have a goal. If youd like you could make it so that nations with a nuclear plant only have to pay $50,000 for the nuclear bomb simply because they already have the knowledge and skills to handle nuclear material.

Pingu - March 8, 2006 04:14 AM (GMT)
A nuclear power station is not necessarily a major happiness booster - positive and negative aspects, surely?

patjenn - March 8, 2006 04:21 AM (GMT)
Yeah, considering how expensive Infrastructure is when you're rich enough to afford one of these plants, just the infrastructure bonus of 60 would be worth it (and even if the upkeep was $750 a day, it'd still be a bargain for most players) Of course, a nuclear war could destroy it or leave it inoperable, balancing the advantage of it I suppose...
But now I'm just rambling.

Carintan - March 8, 2006 04:33 AM (GMT)
Pingu- the hap boost is because people now have a cheaper more efficent power source which in terms of infra would be extrordinary due to the ability to now power the creation of cities and such(why the huge infra boost).

The pop happiness is just really an extra nod in the affirmative to those who seek bettering thier nation as opposed to just thier military.

Pingu - March 8, 2006 05:02 AM (GMT)
Yes, but nuclear power also generates resistance and unhappiness. I think it would end up being neutral or a slight happiness boost, not a major one. I'm all for getting away from the military as being the way to nation strength. But since this is a simulation one should attempt to model real world effects in as much complexity as the admin's time will allow and as realistically as possible.

Harrissy - March 8, 2006 05:10 AM (GMT)
Maybe the nuclear power station bonus should only work for warring nations. Hippie-mode nations would hate nuclear power.

ROFLMAO

North Prussia - March 8, 2006 06:23 AM (GMT)
Not necessarily..."hippie nations" in Europe rely far more heavily on nuclear power than America does. Japan, too.

Experimentum - March 8, 2006 07:23 AM (GMT)
QUOTE (Pingu @ Mar 7 2006, 11:02 PM)
I'm all for getting away from the military as being the way to nation strength.

Agreed.
At present our major concerns tend toward offense and defense. The ability to grow in other ways (Average National IQ in addition to Literacy Rate for example) would be a welcomed new feature.

generalissimo - March 16, 2006 09:49 PM (GMT)
Is there an increase in battle bonus above 10? If so how high of a tech rating is the bonus good for?

In other words at 10 tech I would receive 1+10*.1=kills or 200%
does this bonus continue above 10 tech and if so how high.

New Moscovy - March 17, 2006 06:36 PM (GMT)
I don't think Average IQ should be included: you can't really affect it with tech or anything.

NKOS - March 18, 2006 09:14 PM (GMT)
QUOTE (North Prussia @ Mar 8 2006, 12:23 AM)
Not necessarily..."hippie nations" in Europe rely far more heavily on nuclear power than America does. Japan, too.

there are no hippie nations in europe...

i wish there were :(

Kadaj - March 18, 2006 11:40 PM (GMT)
France? ;)

Emperor Mish II - March 18, 2006 11:46 PM (GMT)
QUOTE (Locke @ Mar 18 2006, 05:40 PM)
France? ;)

not hippies........................just cowards

Squintus - March 18, 2006 11:52 PM (GMT)
Agreed.

JakiusCeasar - March 19, 2006 01:26 PM (GMT)
Hey, France has nukes too.

Emperor Mish II - March 19, 2006 01:27 PM (GMT)
QUOTE (JakiusCeasar @ Mar 19 2006, 07:26 AM)
Hey, France has nukes too.

Nukes made of cheese.

null00 - March 19, 2006 04:07 PM (GMT)
Does the price of technology increases like infra and land? Because the tech required per level is more than 10k for me...

United Blobs - March 19, 2006 04:10 PM (GMT)
Mine's increased. I never thought it did, though.

Angevin - March 19, 2006 04:48 PM (GMT)
It is always 10k, is it not?

United Blobs - March 19, 2006 04:56 PM (GMT)
Mine's at 12,133.40 despite the fact I have access to gold.




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