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Pages: (2) [1] 2  ( Go to first unread post )

 That one rare number bug
Super3222
Posted: Jul 26 2012, 10:41 PM


Healer


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Joined: 26-June 12



user posted image

You guessed it.
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Guest-1801513748
Posted: Aug 15 2012, 10:14 AM


Healer


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Sometimes I get the rare number bug too


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I'm so happy,I don't know why? or like this smiley --->

http://desmond.imageshack.us/Himg89/scaled...yh.png&res=crop

Do you want earth to be peaceful if yes or support then put this smiley on your signature or just copy the link down this -----------------> http://imageshack.us/photo/my-images/100/a...iestsmiley.gif/

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NoNamer
Posted: Aug 15 2012, 05:20 PM


Prophet of 'Cow RP Suggestions'


Group: Banned
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Member No.: 963
Joined: 22-June 12



Yeah, kids need to make a better combination system, not just fixing the bugs. That's a suggestion for another day though.
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Squadguy86
Posted: Aug 19 2012, 04:13 PM


00 Raiser


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This bug also seems to display objects that were in your inventory but are currently not.
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Tahujoe
Posted: Aug 20 2012, 10:54 PM


ЩﺝΔﺝЩ


Group: GM
Posts: 1,655
Member No.: 187
Joined: 3-May 08



proposed solution: automatically close combine window after 20 seconds.


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user posted image
QUOTE (Darktouch0713)
wouldn't've hadn't've
QUOTE (Masterdarwin88 @ Apr 11 2012, 02:37 AM)
It's just Joe being Joe. 'Nothing you can do about it.

Then I realized that's stupid. Data has a god-complex, so there's no way he'd keep someone else's work. He'd just fuck up his own.

Tahujoe OOC: This is why I don't like the perma wipes.

I only ask that you pay attention.
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Warlord Fred
Posted: Aug 28 2012, 10:08 PM


moschops


Group: Moderator
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Joined: 29-November 10



Another solution: draw a completely blank grid before redrawing the inventory. It would clear all the garbage artifacts, thereby eliminating the bug.


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QUOTE
Warlord Fred OOC: Cow RP Remastered
Masterdarwin88 OOC: That was a rip =P


"It is far better to grasp the universe as it really is than to persist in delusion, however satisfying and reassuring."
- Carl Sagan

My Steam ID is warlordfred.

Join the Cow RP Steam Community - http://steamcommunity.com/groups/cowrp

Duolingo username is FrederickEason.
Reddit username is WarlordFred. Join /r/CowRP!
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DvK87
Posted: Sep 5 2012, 03:38 PM


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QUOTE (Warlord Fred @ Aug 28 2012, 10:08 PM)
Another solution: draw a completely blank grid before redrawing the inventory. It would clear all the garbage artifacts, thereby eliminating the bug.

Or you know, you could just not have a combination verb, and instead allow for drag and drop behaviour when dropping one item on to another. Combining an item with itself is a silly mechanic anyway, a right click verb for whatever action mixing two of the same color berry for instance does should simply exist and avoid all of this redundant code/interface.
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Kon_Ken000
Posted: Sep 5 2012, 04:28 PM


Ever the optimist.


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QUOTE (DvK87 @ Sep 5 2012, 01:38 PM)
QUOTE (Warlord Fred @ Aug 28 2012, 10:08 PM)
Another solution: draw a completely blank grid before redrawing the inventory. It would clear all the garbage artifacts, thereby eliminating the bug.

Or you know, you could just not have a combination verb, and instead allow for drag and drop behaviour when dropping one item on to another. Combining an item with itself is a silly mechanic anyway, a right click verb for whatever action mixing two of the same color berry for instance does should simply exist and avoid all of this redundant code/interface.

You're forgetting combining two items in separate inventory tabs.


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user posted image
"But I know as we go round and round
Though endings are never ever happy
It's the happy moments along the way
That in the end
Make it, OK"
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DvK87
Posted: Sep 5 2012, 05:02 PM


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Joined: 4-September 12



The inventory tabs are kind of silly regardless, why not just use a grid for the inventory pane entirely and not have a popup combine window. I dont see the point in having categories of inventory, so many verb panels, etc.

The only tabs that should exist are:

Verb commands
Build
Inventory

There is no reason why the build tab cannot have section headings for masonry and carpentry, no reason to put them in a separate tab. Hell instead of worrying about masonry/carpentry why not just put the cost next to each build verb:
Wood floor (1W) etc.

The interface needs some work, but the combine verb is clearly one of the most problematic and redundant. Also, probably if you want building mechanics to require CTRL+click you should say something to that effect the first time a new player attempts to build something (ie log keys for first time build + popup window).
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Bazuka
Posted: Sep 5 2012, 09:05 PM


Werewolf Ninja


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I like having my tools/weapons and clothing in a separate tab from my already cluttered tab that holds all my food, seeds, wood, stone, shackles, and such.

It'd be sheer chaos to have my clothing and weapons/tools in that tab also. I'd be scrolling like mad looking for which disguise, or tool I need, or to find my sword to unsheathe it to fight that ambush that just sprung.


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user posted image
Attack and be destroyed by the might of my legions of enhanced, zombified, vampiric, werewolf, dual black lightsaber wielding S-ranked ninjas of Spartan ancestry full clad in Mjolnir armor.
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DvK87
Posted: Sep 7 2012, 02:38 PM


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There are just better ways to do it, for instance you shouldnt have to quickly equip armor or weapons due to circumstance. Clothing like robes should be layerable over your armor, swords should be able to be sheathed (using hotkeys or on screen hud items) without unequipping them. The inventory tab could contain subsections within the single tab. Instead of having limited space that requires scrolling, you could use a proper grid to fit a minimum of 3x more items on the screen at a time, you could then organize the grid in to sections such as Armor, food, resources, items etc without using separate tabs. There are lots of great ways that the interface of CowRP could be improved. Frankly every command should correspond to an onscreen hub object, anything outside of that should be removed or reduced. Anything super misc such as abandon mob could be put in to an options button on the screen with a popup. There are a lot of ways the make the game user friendly and more simple.
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Warlord Fred
Posted: Sep 8 2012, 01:10 PM


moschops


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Joined: 29-November 10



QUOTE (DvK87 @ Sep 7 2012, 11:38 AM)
There are just better ways to do it, for instance you shouldnt have to quickly equip armor or weapons due to circumstance. Clothing like robes should be layerable over your armor, swords should be able to be sheathed (using hotkeys or on screen hud items) without unequipping them. The inventory tab could contain subsections within the single tab. Instead of having limited space that requires scrolling, you could use a proper grid to fit a minimum of 3x more items on the screen at a time, you could then organize the grid in to sections such as Armor, food, resources, items etc without using separate tabs. There are lots of great ways that the interface of CowRP could be improved. Frankly every command should correspond to an onscreen hub object, anything outside of that should be removed or reduced. Anything super misc such as abandon mob could be put in to an options button on the screen with a popup. There are a lot of ways the make the game user friendly and more simple.

Put that in the Suggestions forum, not Bug Reports.


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QUOTE
Warlord Fred OOC: Cow RP Remastered
Masterdarwin88 OOC: That was a rip =P


"It is far better to grasp the universe as it really is than to persist in delusion, however satisfying and reassuring."
- Carl Sagan

My Steam ID is warlordfred.

Join the Cow RP Steam Community - http://steamcommunity.com/groups/cowrp

Duolingo username is FrederickEason.
Reddit username is WarlordFred. Join /r/CowRP!
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DvK87
Posted: Sep 10 2012, 10:20 AM


Peasant


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Joined: 4-September 12



It relates to solving the bug which arose from having too many disconnected interface panes and redundant inventory views. I wouldn't bother to make suggestions here as my understanding is that CowRP hasn't been updated since 2010 in any significant way.
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UnknownMurder
Posted: Sep 10 2012, 04:10 PM


Cow RP's True Justice


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The game HAS Updated.


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QUOTE
Deny all you like, but. You Will Never Deny My PRIDE!!!!!


Someone, that I know; Be my Shinigami. D=
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Squadguy86
Posted: Sep 10 2012, 04:37 PM


00 Raiser


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The latest significant update was 3.0 which was released sometime in 2011/2012. Lots of bug fixes and additions.
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