
Werewolf Ninja
      
Group: Members
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Member No.: 208
Joined: 29-May 08

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People are once again confused with the new layout of the game, but alas, we cannot point them to the Alio guide for it contains information that does not relate to Cow RP(Such as the different hand system). So I have taken my old guide and rewrote it here. Now begin your journey. You will enter this guide as a Newb, but you will leave it as a slightly smarter Newb.
...................................Da Basics
You want to play CowRP? Great! it's a sweet game. What? You don't know how? Well, that's why we have this guide! In this section, you'll learn the basics of the world of Cow RP.
Equip: To pick up something you want, double click it. To equip it, go to the clothes or tools tab and click it. It will then magically appear on your character.
Resources: Resources are needed to build and trade with the community of Cow RP. The current resources are: Wood, Stone, and Gold(I'm not counting food in this section)
How to Get: To obtain wood, equip your axe and click a tree. To obtain stone/gold, equip your shovel, go to commands tab, and click 'Dig Hole'. You will dig a hole to the underground. Enter the hole and you will be standing on automatically built stone stairs(Unless your hole is over a preexisting tunnel) with dirt walls surrounding you. Simply click them with your shovel to dig them out. Stone and gold will appear sometimes when you dig out a wall. If you dig with a pickaxe, you can dig from a wall multiple times before it disappears.
Combining Items: In order to combine two items to create a new item, you have to go to your commands tab. Click combine, and drag one item onto another(An easier way to combine is to drag one item onto the other in your item tab, but you must use the combine verb if you wish to combine two of the same item[such as combing two stones]).
Making Tools: If you check your tools tab, you'll notice that you only have an axe and a shovel. If you want more tools, you'll have to make them. To do this, you'll need stone and wood. Combining two stones creates a sharp rock. Combining two sharp rocks creates a pickaxe head. You can make a(n): Axe: Combine a sharp rock and a piece of wood, then select axe in the window that appears. Shovel: Combine a sharp rock and a piece of wood, then select shovel in the window that appears. Pickaxe: Combine a pickaxe head and a piece of wood. Sledgehammer: Combine a stone and a piece of wood. Knife: Combine a sharp rock and a piece of wood, then select knife in the window that appears. Hoe: Combine a sharp rock and a piece of wood, then select hoe in the window that appears. Fishingpole: Find and kill a sheep, go to your commands tab and click carve(which will get you wool and meat). Now combine the wool and a piece of wood. Churn Combine a bucket with a piece of wood.
Sleep: See the 'Zzz' icon on your screen? The numbers next to it is your wakefulness. When it reaches 0, you fall asleep. To go to sleep manually, click the icon. To wake up, click the icon. It rises while you sleep, and will rise faster while you're in a bed.
Tailoring: In order to tailor, you need a hide. To get a hide, find a cow and kill it. Go to your commands tab, and click carve. This will carve meat and hide from the cow. Double click the hide and select from the window that pops up what you wish to create.
Smelting: In order to smelt golden necklaces, you must have a furnace(Which is under masonry tab. It requires one stone, read 'construction' to learn how to build). After you have a furnace, mine for gold. Rubies are also needed if you wish to smelt a ruby necklace. They are rare gems that are occasionally mined up when mining gold/stone. When you have gold, go to your furnace and drag the piece of gold from your inventory and place it on the furnace. You will then gain a necklace in your clothing tab, which you can then wear. You can also combine a ruby to this necklace via combine tab to really impress that girl who is turned on by a guy wearing a ruby necklace.
Dyeing: Think your clothes are kinda dull? Add some color to your life by dyeing the crap outa them! To do this, simply get two berries. Then combine them. This will create dye. Double click the dye, and a window will pop up asking you what to dye. You can only dye clothes that aren't already dyed. Combining two different berries will mix their colors(i.e. blue and red=purple, black and blue=dark blue, etc.).
Jobs that concern the basics: All of them.
...................................Construction
There you go! You know the basics of CowRP! Now time to complicate things. In this section, we'll talk about how you can build things. Mansions to a bed in an alley are all possibilities!
Wooden Structures: Chop some wood and go to your carpentry tab. Select what you want to construct, then hold down 'ctrl' and click where you wish to build it. It must be adjacent to you.
Stone Structures: Same as wood, but you need stone instead, and you use the masonry tab.
Boats: Boats are used to traverse over water. They are constructed in classes. The higher the class, the bigger the ship, but the higher the cost of wood. Class 1 costs only 10 wood. Now sail the seas like the bloodthirsty pirate you are!
Deconstruction: To destroy wooden floors/walls, equip your axe, then double click what you want to destroy. To destroy stone floors/walls, equip your sledgehammer, then double click what you want to destroy. With this skill mastered, you become the Demolition Man.
Jobs that concern Construction: Peasant, anyone wishing to expand/construct a building/room.
...................................Houses
Now that you know how to build, lets make a house for you to live in. There are many different kinds of houses that are only limited by your imagination and your ability to copy other peoples' imaginations , so I'll list a few possibilities.
The Farm House: This is a common house. It's wooden, and usually built along the main road of Alio. It consists of one room, a front or back garden, and occasionally a second story and/or basement. It has windows along the walls, and a nice cozy feel. The diet of the owner is usually from crops that he produces himself.
The Tree House: This is constructed out in the woods and is nearly entirely wooden. The builder finds a nice clump of trees that blocks most of the view of a tile, and builds a wooden staircase there. They then climb it and build a wooden second story. They leave the tile over the staircase empty, so that they can destroy the staircase incase they need to hide, or are being pursued. Since the idea is to be hidden, the diet of the owner consists of food that was previously obtained. The owner must leave the tree house and hunt for food, or fish. They can farm, but they'd be advised to do it as quickly as they can and cover up the dirt with grass(build a wall/floor, and destroy it to return the tile to the natural green) after they have enough food to last them a good while. You can also connect these houses and create a tree village.
The Fort: This is made mostly of wood, and is a large structure, but not as large as the castle. This can house many people, but has no hiding properties, whatsoever. The owner's diet consists of farmed products, fish, and hunted meat.
The Underground Base: This is a common choice among cultists and conspirators. The majority of the base is made from stone and is underground. The builder can go out to the woods, mine a hole, and construct it with stone mined out during construction, or they can make it a hidden basement HQ in their own home. The owner's diet usually composes of farmed food, as they don't want to leave the base due to fear of discovery.
The Boat House: This mobile house is constructed on a ship and consists almost entirely of wood. The good of this is that the owner can move his house as he needs, but risks his house getting stolen if he ports for supplies. The owner also risks attacks from pirates. The owner's diet consists mainly of fish and food obtained before setting sail, as farming would require regular lengthy stops at land.
...................................Food
Mmmm, cake. Tasty, right? You can find out for yourself by reading this section.
Hunger: Look at the top of your screen. See that candy icon? Stare into it's hypnotizing red properties of sugary goodness. The magical numbers next to it is your hunger. The higher the numbers, the fuller your stomach. If they fall down to 0, you eat yourself, gain damage, and your hunger goes back up by 5. To increase the numbers, eat food(Or if you have a healing spell, simply heal yourself every time you eat yourself. This is why most wizards are skinny).
To eat food: Click it to pick it up, then double click it again to consume it.
The Hunt: To hunt, enter the woods and run around until you find a wild animal. Hold down your shift key and double click it until it is dead. If you drop some food near it(such as potatoes or corn), it wont run from you and instead make a mad dash for the food. You can use this as bait to lure it to you. Once dead, go to your commands tab and click 'carve'. This will give you meat and leather/wool if it is a cow/sheep, respectively.
Somethin's Fishy: In order to fish, you must first have a fishingpole(instructions to make this wonderful contraption are in 'Da Basics'). Simply equip the fishingpole and double click water. It will tell you that you have cast a line. Now you wait for it to say that you feel a bite. You then double click the water again to reel it in. If you don't do it fast enough, the fish will get away.
Types of food: Corn, Potatoes, Tomatoes, Apples, oranges, Raspberries, Meat, Fish, bread, cake, cheese, and biscuits.
To Cook: Too cook, build a stove(requires stone) or a temporary fire(requires wood) from under the masonry or carpentry tabs, respectively. Next, turn it on by double clicking it(Note: fires are constantly on). Now drag the food you want cooked onto the oven/fireplace. If it is meat/fish, you must wait while it cooks and pull it off when it becomes cooked. If you wait too long, it will burn.
Recipes: To fill a bucket with water, drag it from your inventory into a water source(sink, moat, etc.). To fill a bucket with milk, drag it from your inventory onto a cow. To make a churn, combine a piece of wood with a bucket.
Flour: Combine a stone with wheat. Dough: Combine flour with a bucket of water. Biscuit: Combine dough with a bucket of water. Bread: Combine dough with a bucket of water. Cake Layer: Combine dough with a bucket of water. Chocolate Cake layer: Combine a bar of chocolate with a cake layer. Raspberry Cake Layer: Combine a raspberry with a cake layer. Double Cake Layer: Combine Cake Layer with cake layer(Chocolate/raspberry double cake layers are made the same way). Triple Cake Layer: Combine a double cake layer with a cake layer (Chocolate/raspberry triple cake layers are made the same way). Butter: Drag a bucket of milk onto a churn to fill it. Churn the filled churn 30-49 times. Now right click it and click empty. The butter will appear in your inventory. Cheese: Drag a bucket of milk onto a churn to fill it. Churn the filled churn 50 times. Now right click the churn and empty it. The cheese will appear in your inventory. Pizza: Combine a tomato with a cake layer. Cheese Pizza: Combine cheese with a pizza. Meat Pizza: Combine meat with a cheese pizza.
Berries: Currently, the berries can only be used to dye clothes. Bo'll make it so you can eat and get poisoned by them later, so ignore the rest of this until then. They could be poisonous, they could be healing berries. Who knows? The Healer does. Corner him in an alley and beat the crap out of him until he tells you which is which, then take your chances and hope he wasn't lying(If you do take this course to find out which berries do what, you probably wont live to see the reboot message.) Or you can pay him for the information and pray he isn't lying. The safest bet, however, is to not mess with berries at all.
Jobs that concern food: Chef, Healer, Peasant(start a diner, farm, PoisonRus partnership with Healer, etc.)
...................................The Farming Life
Tired of hunting and fishing for some food? You want to settle down in your house and only have to go out to the garden for food? Then the life of a farmer is for you!
What you Need: You need a shovel, a hoe, seeds, and ownership of some land(If you smash the throne room floor and start farming in front of the statues, you'll likely see your name on a bounty list next time you read a bulletin board/sign/thing[Getting your name on a bounty list is a near sure sign of meeting Jake Smith at the other end of a sword that is conveniently sheathed through your chest]).
Getting Started: Find yourself a nice patch of land, preferably next to your house(If you have one. If not, you might want to build one, or just make a temp farm in the woods to check on when you come back from hunting. Or you could secretly live on the third story of some guy's house). Take out your shovel, and dig a path. Now take out your hoe and double click said path. After you tilled the path, stand on top of it, and double click the seed that you wish to plant. To obtain seeds, simply eat a food that can be planted, and no. You cannot plant and grow cake. You can grow wheat and strawberries to make strawberry cake, but you can't actually grow cake from the ground. Different plants take different amounts of time to grow.
Guard Thy Crop: Farming takes a while. That means you should leave and sleep or visit the castle while it grows, right? Wrong. If your not there when it ripens, it wont be there at all when you return. People like free food. They like getting free food when it hurts another player without that realizing who did it even better.
Jobs that concern farming: Peasant(Farmers, thieves that steal from farmers, etc.), Cook(gotta farm to get wheat to bake, or buy from farmers), Healer(Gotta grow berries by farming. Easier then foraging for them for hours.), anyone that feels like making a farm, or purchasing from a farmer.
Good, you have yourself some crops. Now what? You can eat it by using the fabulous eating skills gained from the previous section, or you can sell/trade it in a farmer's market for supplies/merchandise. But the life of a farmer is a dangerous one. Rouges and bandits are common in the woods, and they like to take food and raid crops. The next section deals with how you take those thieving cur down and out.
...................................War!
Sweet, you can farm, build, eat, and live. You're set in life. But what do you do when a guy charges you with a sword drawn? In this section, you'll learn all about battle.
Attacking: In order to attack someone, double click them. (Caution: If you go up to a fully equipped knight, who's had a really bad day, and punch him, you will likely die[Dibs on your stuff]).
Armor: Due to Bo removing the armory, the only armor in the game is that which is the guards'. You'll only get armor if you start as a guard, loot it off of a fallen guard, or buy it off of Jake or Rio in the black market.
Health: Your health is the numbers on the far left of the top of your screen. When it reaches 0, you die. You loose health every time you take a hit that does damage. To regain health, you can eat food, have a healing spell used on you, or eat a healing berry. Once your dead, you wont be able to live again until the priest revives you(Being a zombie does not count as living due to you being forced to mindlessly obey the necro's will).
Jobs that concern fighting: King, Knight, Guard, Priest(He has to revive them), Peasant(They'll probably be mugged, assaulted, robbed, taking part in a revolution, etc.), and Necromancer(A good necromancer can take out his prey before they alarm the guards).
...................................Job Descriptions
Good, you know how to play Alio. Now comes the decision; what will you be? Will you be king and rule over the lowly peasants? Will you be a mercenary, and fight for the highest bidder? Will you be a humble priest, reviving the dead and giving advice? This section will help you see what classes do what.
King: The king is the monarch. He spawns in the throne room with royal garments, the crown, and the royal key. He can do whatever the crud he wants. Funny thing about monarchy: The King's word is law. Now, that doesn't mean there wont be consequences to his actions. If the king doesn't rule well, but is instead a tyrant, the people he rules will probably revolt from him and dethrone him. As king, you can pass laws, recruit new guards, order the construction of buildings, boss around your minions, collect taxes, and anything you want.
Knight: The knight is the heavily armored warrior bound to the king's will, and spawns in the northwestern corner of the castle. He are of the upper class in society, and have taken vows to protect the king and follow his orders. You usually have a high sense of honor, and work by the code, but you could be a bloodthirsty destroyer who won his rank from sheer skill by the blade. The knight follows the king's orders, unless the king orders or does something so horrible, that it conflicts with the knight's sense of honor. Then the knight could betray the king and bring forth(or become) a better, more honor bound, ruler.
Guard: The guard is the foot soldier of the king's army and spawns in the lower section castle. He gets the lower jobs of security, patrol, tax collecting, etc. He isn't as high up in society as a knight, but he does have a sword, and has a certain level of authority to the common peasants he protects in the village. The guard protects the people and follows the king's orders. He does police duties and sentinel duties.
Cook: The cook is the chef of the castle, and spawns in the kitchen of the castle. He bakes the food that the king eats, and always has a biscuit on him. He can amaze people with buffets of delicious wonders, or he could join a conspiracy and sneak a poisoned berry in the king's next meal. Never bite the hand that feeds you.
Priest: The priest is the holy man of Alio, and spawns in the church in the village. He can revive the dead, and hold services in the church. You always want to do a favor for the priest, or give him gifts of food/supplies to make him like you. You never know when you'll need him to revive your hard, cold, murdered corpse.
Mage: The mage is the wise old man of the village, and spawns in the Mage's House in the village. He gets his own robe and pointy hat, and is able to cast blindness and barriers of light around people he dislikes. Using magic drastically lowers his sleepiness, however, and should only be used when he needs it. If he knows that he will need to use much magic soon, he should sleep beforehand to prepare himself for it. The mage gives advice to the people of the village. If they need defense from a corrupt king, they can find it from him.
Healer: The healer is that one shady fellow that forages around for berries and spawns in the Healer House in the village. He's the only person who knows which berries do what(Coming soon, but not in the current version). He comes equipped with a sweet robe and hood. Go to him if you think you can trust him, and you may be able to trade for healing berries/food with healing berries in them, or you might end up dead. If there's a conspiracy to take out the king, the healer would be a powerful member to recruit.
Necromancer: The infamous necromancer is the class of the dark arts. He can be good or bad, but he is usually bad. It is a rare day when you stumble upon a necromancer who does not wish to slit your throat and add you to his undead legion. He usually has some sort of chamber under his house where he keeps his zombie minions during the day. He has the ability to resurrect the fallen into mindless zombie servants. he also has a spell that causes a force of darkness to surround a target, making all adjacent tiles dense. This is useful to shield himself from charging opponents, or to freeze his prey in their tracks. It is also a very efficient escaping device. --Zombie: If you are resurrected by the necromancer, you MUST obey him. You are bound by dark magic to fulfill his every order without the hint of disobedience. Even if he is the one who killed you, once you're a zombie, you changed sides.
Peasant: The lowly peasant is the most versatile class, and spawns in the main road of the village. A peasant can be anything. He could be a farmer, a carpenter, a miner, a hired worker, recruited to be a guard, be a mercenary, an apprentice to the mage/priest/etc., a fisherman, a hunter, a hermit, a builder, a tavern keeper, a barman, a cultist, a professional thief, a poet, a ferryman, a servant, or even an emotional tree hugging hippy. He is ruled by the king and protected by the guards, unless he's part of a conspiracy, or doing something unlawful. ---Hunter: The hunter starts with a fashionable headband and three trusty traps. He can then use these traps to capture and tame animals, or to capture and eat animals. A hunter is usually a decent woodsman. With his traps, he can successfully create baited trap spots in the woods and drive animals to the baited trap, or leave it be and come back later in half an hour to check it. He can then tame the trapped animals and create a ranch or animal farm. By breeding the animals, he can easily create a meat business and sell the produce to a local restaurant. --Gatherer: The gatherer starts with a gathering robe, which shows that he is the supreme of the foragers. Gatherers gain resources from mining and chopping wood faster than normal peasants. Because of this, they are the best suited to gather supplies for a construction job, or to sell to/start a miscellaneous shop. --Farmer: The humble farmer begins the game with his trademarked farming hat. Any plant that is planted into the grown by the experienced hand of a farmer sprouts up much faster than normal plants. This allows the farmer to produce crops at much more rapid pace than others, making them the ideal...well...farmer. They can then sell the produce to a restaurant or to the chef in the castle. They are ,unfortunately, occasionally hit by the wandering thief, so they shouldn't make their farms too far from the protection of the town guards, or else face the consequences.
I will attempt to update this guide as Cow RP is updated.
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 Attack and be destroyed by the might of my legions of enhanced, zombified, vampiric, werewolf, dual black lightsaber wielding S-ranked ninjas of Spartan ancestry that are full clad in the biogenically enhanced armor Masterchief wears in Halo.
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