-If you relog, you were teleported to the void.
-Camo still did the thing where people have to blunt themselves.
-Stone did not work.
-Horse naming bug.
-Blunt fixes. Blunt bugged icons like making a female into a male.
-Water did not spawn properly under a new area
-Pull bug fixed, it was possible to dupe items
-Pull from across the map fixed
-Farmer animals did not spawn tame
-Cocoapods were not dense
-Opacity removed for trees.
-Tree Seeds go directly to inventory
-Case of light results in loss of stamina.
-Excowlibur added for the king... (Strength of 16... Gold sword has 11)
-Abandon mob. You can respawn after you are dead for 3 minutes.
-Blunting a camo hunter makes them lose their disguise
-Zombies cannot speak properly.
-Peasants, Necro, Chemist, Mage, Guards spawn with all tools
-Cook spawns with a hoe, shovel, knife
-Rest of the classes need to rely on the other classes to make tools or supply the labor
-Knights spawn with their equipment
-Guards spawn with their equipment
-Necro's zombies can no longer attack da masta
-Necro, priest, chemist, mage now have keys to lock their residences at spawn
-Edited layout of jail so people aren't stuck.
-Cook now gets his own key.
-Royal Garden added
-Jester no longer spawns with a royal key. Why should he have that key when knights don't?
-Jester now spawns in a private den with his own key
-Priests can now heal somebody's health
-Magic now causes the user's hud to update right away so you can see your new sleepiness right away
-Magic is grouped into it's own verb category
-Redid the way modes are selected. Peasants no longer use the kingdom map
-Vote system now randomizes a winner in case of a tie
-You can no longer go up layers when there is solid material above
-Necromancer now gets a kill minion and telepathy spell
-Mage gets a heal spell
-Kingdoms. The coastal paradise of Cowmalot has appeared to spread it's influence throughout the world
Speaking of old things that were removed, how DID you even jump on people's heads back in the day? I always wondered that.