| · Portal |
Help
Search
Members
Calendar
|
| Welcome Guest ( Log In | Register ) | Resend Validation Email |
InvisionFree gives you all the tools to create a successful discussion community. | Welcome to Canterbury Crusaders. We hope you enjoy your visit. You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free. Join our community! If you're already a member please log in to your account to access all of our features: |
![]() ![]() ![]() |
| Gambit316 |
Posted: Dec 12 2011, 02:48 PM
|
![]() Outrider Group: Members Posts: 121 Member No.: 46 Joined: 7-October 11 |
If you didn't already know, there are new FAQ's for these armies up.
Some of the rules have changed and got nasty. Here's some of my favourite changes:- Ogres - All wizards CAN have magic armour. plus a great weapon option for slaughtermaster. If you take the greedy fist item and a have a ranged attack and hit a wizard with it they can lose a level, just like hitting them in combat. Very nasty especially if you go slaughtermaster and lore of death. All the chariots with ogres plus the ice ball thrower are warmachines, so Ironcurse Icon works against them. Very handy for my Zombie Dragon. Skaven - If you want and can fit them in, you can take 2 Vermin Lords!, with the same weapon. Poison wind globadiers can throw into combat if they like, still have to randomise though. Skaven lose the strength in numbers rule if flanked and disrupted. Tomb kings:- The only one i find funny is:- If a character on a chariot dies and the chariot survives, it can ride around regardless abit like the pope mobile. Also a colossus CANNOT mutiple shot its bow, with the Ptra's smiting spell. Enjoy. James |
| orkula |
Posted: Dec 12 2011, 04:01 PM
|
![]() Deep-Strike Dave Group: Admin Posts: 595 Member No.: 10 Joined: 12-October 10 |
My personal favourite "Do Nehekharan Undead count as Undead?"
There must be some pretty moronic rules lawyers out there for this FAQ to be needed! -------------------- You mean you have to use your hands? That's like a baby's toy!
|
| Gambit316 |
Posted: Dec 12 2011, 04:09 PM
|
![]() Outrider Group: Members Posts: 121 Member No.: 46 Joined: 7-October 11 |
I thought that question was very amusing, some players cannot be that thick can they.
|
| Lawrence |
Posted: Dec 13 2011, 01:44 PM
|
![]() Chairman Group: Admin Posts: 1,364 Member No.: 2 Joined: 4-October 10 |
Oh I think there are lol
-------------------- The Flesh Is Weak!
Space Marine Forces I Legion 2000 points VI Legion 2000 points IX Legion 3000+ points X Legion 1500 points XIII Legion 2000 points XV Legion 1500 points XIX Legion 3000+ points Grey knights 2000 points Scythes of the Emperor 1875 points |
| Adran |
Posted: Oct 22 2012, 03:23 PM
|
|
Greatsword Group: Members Posts: 209 Member No.: 9 Joined: 12-October 10 |
New FAQs up for the main book, Brittonians, Demons, Dwarves, Empire, Tomb Kings, Vampire counts, Warriors of Chaos and wood elves.
|
| Gambit316 |
Posted: Oct 22 2012, 05:06 PM
|
![]() Outrider Group: Members Posts: 121 Member No.: 46 Joined: 7-October 11 |
Some very interesting changes GW have come up with.
My favourites are no hold your ground rule for those bsb's who hide at the back of their units, bad luck for Skaven players. Very interesting for Tomb King, Daemon and Vampire players, as opponents cannot overrun from unstable crumble from combat resolution. This makes swarms, scorpions, small light cavalry, quite interesting to use and probably better. But my favourite change is that monster cavalry/beast has 2 new rule changes. The toughness and wounds are taken at the highest number. So for my wood elves are improved a noble on either a Great Stag or Eagle has 3 wound rather than 2 which we aready knew but now my weak elf is toughness 4 which is very cool. Overall im liking their rule changes and makes some unpopular unit choices such as the undead swarms again a bit more of a good choice. james. |
| chippie john |
Posted: Oct 22 2012, 05:29 PM
|
|
Swordsman Group: Members Posts: 68 Member No.: 45 Joined: 6-October 11 |
Have you read the ETBtS new rule?
Must be one of the best FAQs for Tomb Kings Also the unstable rule is better, no over run on charge after unstable wounds taken |
| Gambit316 |
Posted: Oct 22 2012, 06:15 PM
|
![]() Outrider Group: Members Posts: 121 Member No.: 46 Joined: 7-October 11 |
Forgot about that rule for tomb kings john, cannot wait to test out the new tomb kings faq rules on saturday with my first outing of my construct list. Always fun battering high elves.
I did on warseer see something really cheeky and down right skaveny, a skaven warlord on bonebreaker is now toughness 5 because of the monstrous beast/cavalry new rule. |
![]() |
![]() ![]() ![]() |