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This is the city of Ankh-Morpork, a bustling metropolis that's more surprising than you'd believe possible...

We are set in the slightly steampunkish 'verse of Terry Pratchett's Discworld series. You do not need to have read all of the books (even the movies are fine!) or indeed know anything about the series, although if you are new to it the Guides are recommended!

You can be anything, from a student wizard to a sneaking thief, a Watchman to a beggar.
This is where your story begins*...


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* Well, obviously it begins when you are born, or possibly conceived, but this is where the important bits begin.





'Discworld' and indeed everything about the world in which we play was created by Sir Terry Pratchett, and all credit should go to him. We humbly play in the sandpit while he makes beach sculptures.
Metaphorically.

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 NARRATIVIUM, the storytelling element, site plot !
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Posted: Sep 7 2011, 02:11 AM


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    As it says on the tin, Ankh-Morpork is a citie of one thousand surprises. What it's not, however, is a typical fantasy city. Ankh-Morpork is the place that fantasy cities become after all the drama with magical rings and swords and so on is long over. If you like, think of it as a melange of 19th century London and New York, with a hefty pinch of Someplace Else Entirely. It's dirty, smelly, and the river is so silty that it doesn't so much flow as creep, and is so stagnant that in some parts if one wanted to throw an incriminating body into it, said body would bounce. It's the only river in the multiverse on which a chalk outline can be (and has been) drawn. Ankh-Morpork's city gates are rarely closed, and even if they are they wouldn't be too difficult to force open; barbarians are encouraged provided they spend their time buying souvenirs and not, you know, trying to pillage anything.

    The main reason why Ankh-Morpork, well... works at all is because of the current Patrician, Havelock Vetenari. With his mind like a finely balanced circular saw, he balances and plays off the various guilds, allowing even the thieves, beggars and 'seamstresses' (hem, hem) to have their own guilds and the legal ability to police their own. There is a guild for almost everything in Ankh-Morpork, and most of them are self-explanatory - the Guild of Assassins, for example, has a mostly-upperclass membership who kill 'inhume' certain people for money while dressed incredibly stylishly in black. Under the leadership of Commander Vimes, the Watch has grown from a ceremonial Day Watch and a pointless three-man Night Watch to a fully functioning police force, full of vim and vinegar and ready to go out and prod some serious buttock.

    The Unseen University is Ankh-Morpork's premier and only magical university, where the eighth sons of eighth sons are trained to be wizards. This is the place where both students and lecturers avoid classes with such vigour it's amazing anything ever gets taught at all! Nevertheless, despite their best efforts, students keep moving through the University, passing classes, cheating on exams, sneaking out for drinks at the Mended Drum, and other such intellectual student pastimes.
    This is the city of Ankh-Morpork, a bustling metropolis that's more surprising than you'd believe possible.

    You can be anything, from a student wizard to a sneaking thief, a Watchman to a beggar. This is where your story begins...
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