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 Rinkotsu's Idea
Vincent Crescent
Posted: Jan 17 2008, 06:22 AM


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Whilst we're having specific squad types, the suggestion from Rinkotsu was:

Have it so that each squad has an individual way of achieving captain!

Sounds like a great idea anyway. We're definately considering it for the second release at the latest stage!!
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Vincent Crescent
Posted: Jan 17 2008, 07:10 AM


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Rinkotsu came up with another idea for captaincy gaining, which we will be using in the form of the following:

To become a captain, you must challenge the current captain. Easy, huh? Wrong! The captain is none other than that of the series captain. That means Squad 11 must face the feared Zaraki Kenpachi! Each of these captains have their abilities from the series!

To add more fear into your hearts (Like you needed any more), they improve over time. This means that if you lose to them once, the next time you face them, they'll be even stronger!

Yes, this is a dangerous combination!

Once your squad has a player as captain, a new system will be introduced. Your captaincy test will first be the NPC captain, who as you know is constantly improving. You must then face the real captain!! If he's not available over the next day, you automatically become captain! However, if he's on and you're not, you must then wait till both of you are on to challenge his captaincy. This means you could wait forever, or even be beaten to the punch!

Anyway, hope you all like this idea! Thanks Rinkotsu!
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rinkotsu
Posted: Jan 17 2008, 07:59 AM


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Alright this idea im putting up. About hollows:

Okay we all know hollows dont get along with eachother, proven fact. So what I was thinking is that we could make it to where random hollows in HM will attack other hollows. It will be a sort of, aggressive, non-aggressive kind of thing. That way it wont seem like all the hollows are dead to the world.

Another thing on hollows:

The Sand King guy, guardian of Las Noches, yes he will be around too. For instance if there are shinigami or some kind of disturbance in HM, whatever that could be, the sand king will pop up and use his skills to crush you. I dont know how this could be used at the moment, but it could be applied somehow, i know it.

Just something that was kinda bothering me:

So by your explaining, there will be no vasto lorde in this game, it will just be Adjuchas and then arrancar. However, most of the arrancar made and the Espada, were vasto lordes, so the fact that you just completely dropped them was kinda weird, you should add them in somehow and keep the same method for becoming arrancar. Also, you could make it to where you can become arrancar as a Adjuchas but you wont be as strong, and proabably not Espada, you should make vasto lorde harder to get and the people who get it and become arrancar can be espada, adjuchas who become arrancar will probably just be arrancar, or you could add in a Privarion Espada system, like if someone was espada 10 but ended up getting demoted by someone stronger, they could be Privarion espada. Thats just a random idea though.
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Vincent Crescent
Posted: Jan 17 2008, 08:02 AM


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Like I said, we don't really know how we're working anything other than shinigamis.

We might have Vasto Lordes, we just don't know yet.

Your idea about the skipping to being arrancar and stuff like that sounds like it could be a fun idea to toy around with though. Especially with the item thats going to be in the game.

Anyway, we'll see when we come back around to hollows.
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Forset_123
Posted: Jan 17 2008, 03:56 PM


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That captain idea seems pritty good that they will get strong although you should set a restriction on it since i imagine 200 newbs spamming the test and getting the captain to 1#INF. power lol anyway with the hollow idea its good but they should not fight every hollow because i imagine the weaker hollows would fight with other weaker hollows because it would be pick picking a fight with the biggest guy in school xD you dont stand a chance so you wouldent do it. so weaker hollows wouldent atk bigger hollows because i remember on 1 of the episodes with the grand fisher we saw his shadow commanding a few smaller hollows or somthing i think it was when orihimes brothers soul got devoured i realy cant remember that much but my point is the stronger hollows do have dominence over the weaker ones

and now the vasto lordes... i think they should have some kind of captain test like shinis would since like hitsugaya said "the vasto lorde are few in number but are even stronger than captains." dunno if that quotes proper but its somthing like that.

another idea i hear alot is "can different squads have unique boosts" i hope that idea wont be put into it since those boosts usualy distrupt things altough i wouldent mind if you had different things like the speed corps or w/e soifong commands just without any special boosts

also training to be a shinigami shouldent be simple O.o thats right we need some kind of training for it i dont mean for it to be omega hard like not simple also i was thinking about the squads without captain such as 5 (aizen) 3 (gin) and 9 (tousen i think) who would preform the test then? maybe an npc called "Substitute Captain" or somthing
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rinkotsu
Posted: Jan 17 2008, 11:08 PM


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hmm well i guess those are pretty good ideas and all, i aint got much to say about em though. I do like the vasto lorde idea though, seeing as how they are stronger then captain.
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Vincent Crescent
Posted: Jan 17 2008, 11:37 PM


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The captain's don't improve by the number of fights they have, they improve by the amount of time they've spent in the world. This means, the rate will be constant, unless they're in a fight, at which point it'll probably be put on hold.

The squads that currently do not have a captain may very well have their old captain. I don't really know. Depends what we're doing on the roleplaying side (e.g. whether we have it so that an event causes them to leave etc.)

Okay, its going to be difficult to be a vasto lordes. Not as difficult as becoming a vaizard. Difficult enough though, and probably more difficult than becoming a captain.

There will be benefits though!

Squad boosts are more to do with making the squads more like they should be; focused in one area. You'll find a kidou squad doesn't randomly have a character thats really good at close range combat. We'll try and solve this sort of issue with better rates of experience, rather than specific boosts. This will apply across the board for everyone though, so hollows will have different rates of experience to shinigami's, and so on.

We're not sure about when you choose your squad. We think it might be in your character creation, along with the choosing to be a shinigami. If not, we'll have a shinigami academy, where you learn the basics of the game, and then choose your squad. The shinigami academy's looking to be the place at the minute though, so we know whats happening.

I think that was everything...
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rinkotsu
Posted: Jan 18 2008, 12:11 AM


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I know i already stated my ideas on events but i have something else to add, not just regular events, or special events, but, SUPER EVENTS!!!

Okay, listen up or else this will seem really retarded, but take it into consideration after reading the whole thing.

Example of a super event:

Your on the computer, you get an email from Bleach BL saying that there will be a super event on <insert date here>. This requires all captains to be present. Okay so your stoked, you log on the game on that day at the specific hour i guess, or something to where they can all be on. You log in and are teleported to the Meeting Room for the captains, appearent in show alot. So you take your seats, and the Soutaichou is at the head seat. He lists of the details of the event, "<Insert something on a catostrophic level here, worse then Espada and Bounto together, something completely horrible that must be stopped here>. You cringe in horror at something so evil. You are immediatly sent off to your squad base to tell all the online shinigami from your squad(who also recieved an email, or some kind of notice). You inform them about whats happening and listen to their gasps and screams of terror. Now the fun begins, it happens, the evil horrible thing happens and its up to all of SS to stop it. Depending on what it is, it will be on Earth or SS, maybe even HM. You all frantically try to stop whatever is happening, but the threat suddenly disappears from Earth(just using as an example). You all look around shocked, wondering what happened, only to see a hell butterfly come down informing you that the threat has moved to SS. You all gasp and rush off to get back to SS, only to find it in ruins. The threat is there, and the final battle starts, BANG, CLASH, KABOOM!. The remaining players crack their fingers in joy as they look up into the sky, glad that the threat has been defeated. WOOT! SUPER RARE prize to remaining players or to the players that participated and didnt die, which is better.

I only suggested that because it would require alot of work, especially for coder, *waves* sorry coder. But also, it would be something im pretty sure ANYONE would look foreward to, seeing as how its not a competitive event, but a cooporative event where its against one or more UBER strong threats. Well maybe not uber strong but as strong as needed to make it very hard. However, what if the threat isnt defeated, what if it goes on a rampage and destroys all, i'll let you guys decide that. Really this is just like maybe a basic random event, but on a much more complex level, but it would also be much more enjoyable, well hopefully, add this later on in a later version, if added at all.
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Jaransan
Posted: Jan 18 2008, 12:35 AM


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We were considering something like this we dont think itd actual be as hard to code as it seems, since it might not require code, it could just take a gm to flip appearances between bad guys and stuff, maybe get a small army of helpers from whatever race is the badguys today. I was thinking of something out of memories of nobody as an option. thats a good movie.
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rinkotsu
Posted: Jan 18 2008, 01:06 AM


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About squads, I think squad 6 should be changed from higher exp gains to lower Bankai req. That way the squad isnt flooded by people who just want to be stronger then others. This idea mostly came from Vincent, I just posted it.

Also squad 7 seems a little unfair. I like the idea of being able to challenge anyone(didnt know you couldnt do that) but the fact that if you decline you lose health doesnt fit with me. Like what if some really strong guy wants to duel, absolute chance of losing and you decline. I dont think you should lose health for something like that. It should be switched around a little. Maybe only people around his stat lvl should lose health or something, just to make it fair.
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Vincent Crescent
Posted: Jan 18 2008, 01:20 AM


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Okay, generally, I agree with the last post. I've made my two cents on squad 7 in the actual topic, but its nothing great.

In regards to "Super Events", I think they'll be in. Not sure what form they'll take yet, as Jaransan wants to do only one event from the actual series and come up with the rest.

Personally, I'd like to take parts from the series. However, to make people on edge, I'd change a few of the particular storyline bits. We'd then spin off on our own version of events after we'd done the important stuff. Could be interesting anyway.

We'll probably only start worrying about the storyline once we reach the last stages of production.
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rinkotsu
Posted: Jan 18 2008, 01:38 AM


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*stares at Senna, drooling* Yep, I love this movie. *shakes head* However, now I must address quincy...after i read the rundown.
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Forset_123
Posted: Jan 18 2008, 10:17 AM


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ok that "Super even" sounds good but... i dont think they should actually get a super rare item infact they shouldent get anything since it would be an event the fun taking part would be a reward because if you start giving things out free from events people will exspect it every day and you would get constant spamms and pages and trust me... you dont want that because thats what turns the greatest gms into assholes where they will boot/ban/mute for no reason O.o also i dont just think there should be events for the strong... weak people have feelings too xD
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Vincent Crescent
Posted: Jan 18 2008, 08:58 PM


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Yeah, I forgot to cover the whole "item" idea. That would only occur in events where an item made sense, and it would be pretty specific. Anyway, boosts = no, items generally = no.

The event would have stuff for the slightly weaker to do, like an assault by arrancar's would probably have a lot of hollows appearing too, so its not entirely restricted.

So, yeah, hope that clears a few things up.
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Vincent Crescent
Posted: Nov 30 2008, 06:02 PM


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Weeeee Super Events! Forgot about this post.

Anyway, yes, they'll still be included (not sure when), but I changed my mind on the no items thing.

If its an event when an uber item is to be found or something, then yes, it would be the only one, but if not, I'd probably try and think of something to give out to everyone involved. It wouldn't be a stat boost, but it might be a unique kidou or something like that.

I'm also tempted to introduce some "magic school" style teachings for some of the kidous. This would basically have a teacher one day appear in the academy and tell all shinigami he was going to teach them how to use a certain kidou (most likely one you can't obtain otherwise). That or how to hold your weapon two-handed (hehe). They'd then have to pass a test or something, and at the end of it all, they'd get their new kidou! biggrin.gif

Similar could be done for humans and quincy's (human school, quincy tower), but I'm not really sure on the hollows. Probably have it so that some new hollows would appear, and if you eat one, you get the new ability biggrin.gif

Tell me what ya think biggrin.gif
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