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 RP planning thread, any ideas?
Florodine of Hlaalu
Posted: Jan 18 2006, 02:19 AM


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Alright that's all i needed to hear i just wanted it to not be out of the sword genre. Can you PM me some of it so i can take part though, it is kind of my job?
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Intestinal Chaos
Posted: Jan 18 2006, 04:37 AM


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Sure thing, once it ends up not being on paper (I'm working out the finer details).
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Cerpin Taxt
Posted: Jan 23 2006, 01:42 AM


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A few ideas I would like to share based on previous experience :

While everyone says they hate it, limit the RP to two or three sides. It's how open-ended WoH is that makes people loathe to play it; a lot of the time you have to play with yourself, and you have to control numerous characters. Want proof? Look at paticipation in AMU compared to that of WoH.

Nobody likes chaotic systems but me and a couple others, i have no idea where you got that from. laugh.gif

And I would say that I wouldn't mind seeing a new world created and controlled by DMs.
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Telendil Delvanni
Posted: Jan 26 2006, 08:29 PM


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Eh, geo can u send me the pasword to the planning place where you need a password, thanks alot, in advance.
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Intestinal Chaos
Posted: Jan 30 2006, 10:13 PM


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QUOTE (Cerpin Taxt @ Jan 23 2006, 01:42 AM)
A few ideas I would like to share based on previous experience :

While everyone says they hate it, limit the RP to two or three sides. It's how open-ended WoH is that makes people loathe to play it; a lot of the time you have to play with yourself, and you have to control numerous characters. Want proof? Look at paticipation in AMU compared to that of WoH.

Nobody likes chaotic systems but me and a couple others, i have no idea where you got that from. laugh.gif

And I would say that I wouldn't mind seeing a new world created and controlled by DMs.

Yeah, I didn't think that'd be such a problem until everything just fell apart. blink.gif
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Kiln
Posted: May 5 2006, 02:44 AM


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I gotta agree with Danny on the not having too many characters thing, it gets old fast and causes an RP to fall apart quickly.
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