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2000 points of DOOOOOM!..., Experimental list 4 a tourney tomorrow
| cunvikted |
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Aspiring Champion

Group: Members
Posts: 118
Member No.: 469
Joined: 9-September 10

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So I'm playing in a small 2000 pt Tournament tomorrow at my FLGS and I'm using a list I did a trial run against Grey Knights a couple of weeks ago and did fairly well (he beat me in kill points, we tied in objectives). Let me know what you guys think and any tactical suggestions. I'll also let you guys know how it worked out. HQ: Daemon Prince: Wings, Mark of Nurgle, Sorcerer: Nurgle's Rot Chaos Terminator Lord: DW, TL Bolter, Mark of Tzeentch Elite: Terminator Squad: Mark of Tzeentch 1 Combi-melta/powerfist 1 TL Bolter/Chainfist 1 Combi-melta/PW 1 Reaper Autocannon/PW Designated Transport: Land Raider nothing added Chosen x5: Mark of Slannesh, Aspiring Champ, PW x4, Plasma Gun Designated Transport: Rhino: Havoc Launcher, Daemonic Possesion Troops: Plague Marines x6: Meltagun x1, Plasma gun x1, Personal Icon, Aspiring Champion with PW and Plasma Pistol Dedicated Transport: Rhino nothing added Thousand Sons X9: Aspiring Sorcerer w/ Bolt of Change, Personal Icon Dedicated Transport: Rhino nothing added Chaos Space Marines x10: Mark of Chaos Glory, Meltagun x1, Plasma gun x1, Aspiring Champion w/ PW, Plasma pistol, and Melta Bombs Heavy Support: Obliterator x2 Total Points: 1997 Tell me what you guys think Happy Gaming
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"Secrecy is, as always, our most potent weapon"--Omegon
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| Excessus |
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Chaos Lord

Group: Global Mods
Posts: 798
Member No.: 513
Joined: 19-April 11

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I'd grab 2x plasma guns on the plague marines and 2x melta on the CSM squad, better to double up on one choice there. Switch the power weapons on the champs for fists and give the aspiring champ in the chosen squad something to do(though I would really demote him and remove their flag of slaanesh and the DP on the rhino), and give the termies a HF instead of the RAC, with a LR transport they will be up close and personal in notime...and remove the personal icons. The only thing you have DSing is the oblits...and they shouldn't really do that when they are only two...you need the firepower from turn #1!
...and a rhino for your CSM squad...
I think you should look into a bit more heavy support, only two obliterators wont do much to take away our biggest drawback, which is long range anti-tank. We have one of the lousiest longrange heavy weapon ratio of almost all the armies I think...
One thing CSM does well is to spam meltas everywhere...we can have combimeltas on termies and rhinos and LRs and, well, everywhere almost...and with our lack of long range anti-tank, this is always a good plan! (and a few havoc launchers here and there)
Tactics then... Make sure you use cover expertly, try and predict where his anti-tank shots will come from next turn. Remember to use smoke and hide behind the LR when possible. Don't be too passive with the LR and termies, it's a big expensive unit and you want them in the action as soon as possible, but choose what action you want them in with great care...
An important thing to remember is that CSM thrive in the 12" range. We need the double-tap on bolters and PGs and the range on meltas(our best anti-tank) is 12"...preferrably 6"...
Remember TS are relentless and can assault after shooting their ap3 bolters, they suck in assaults(well, not against termies and things with PW though, hehe) but it's a nasty surprise for the opponent, especially with a asp. sorc. with 4 attacks at I4 on the charge...with a force weapon, and a lot of ablative wounds!
Ok, it's in the middle of the night and I'm rambling! Sorry and I hope everything turns out allright! Good luck, dominate them!!!
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 "Deception is the point. Any fool can calculate strength. That one has been doing it from the moment he saw us. Now, he has to calculate what he can't see." "And fear what he doesn't know."
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| WarpWhisperer |
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Gone into deep cover....

Group: Admin
Posts: 2,365
Member No.: 166
Joined: 24-March 08

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| QUOTE (WarpWhisperer @ Jan 22 2012, 09:02 AM) | Why have you got personal icons on your cult troops if everything is mechanised? |
Stupid me  I forgot the oblits! (Thanks Excessus)I'd keep the icons in tha case...
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"I encourage my men to explore the philosophy of bloodshed; to understand the intellectual structure that informs their killing" 'Alpharius', Legion
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| Captain Cegorach |
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Chaos Marine

Group: Members
Posts: 77
Member No.: 480
Joined: 21-December 10

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| QUOTE (WarpWhisperer @ Jan 23 2012, 07:47 AM) | Stupid me I forgot the oblits! (Thanks Excessus)
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lol seems like you  quite a lot An interesting list. A question or two though.... Why the Land Raider? I know everyone loves these metal monsters, But i really dont see it worth all the points. Wouldn't be any point in Using it to transport the termies anyways because with so many icons they can simply deep strike with accuracy. Last question; Why Tzeentch termies? im sure you have a good reason, but what are your plans for them? Because depending on their role in your plans i would think of either using Khorne or Nurgle. Maybe even slaanesh if you wanna mash some loyalist termies in a termite smackdown. with nurgle, not only are you effective, but SERIOUSLY tough as well. no need for an invun save with that toughness. And with khorne....well i dont need to explain the benefits of Mass Slaughtering Tanks on legs do i? Still thats just my two cents
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Secrecy, Adaptability and Fluidity
HYDRA DOMINATUS
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| Captain Cegorach |
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Chaos Marine

Group: Members
Posts: 77
Member No.: 480
Joined: 21-December 10

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Oh. Hmm i was under the impression that the mark of tzeentch simply gives the a 5+ invun save.
If im mistaken i retract my earlier statement. lol Although termies ignore armour anyways.
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Secrecy, Adaptability and Fluidity
HYDRA DOMINATUS
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| Excessus |
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Chaos Lord

Group: Global Mods
Posts: 798
Member No.: 513
Joined: 19-April 11

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The stick of tzeentch gives a 4++ save if the squad already has an invul save. That's like giving the squad semi-stormshields...until the guy carrying the tzen-stick gets killed... (and good call adding that smiley WW, have used it myself a couple of times!  )
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 "Deception is the point. Any fool can calculate strength. That one has been doing it from the moment he saw us. Now, he has to calculate what he can't see." "And fear what he doesn't know."
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| Excessus |
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Chaos Lord

Group: Global Mods
Posts: 798
Member No.: 513
Joined: 19-April 11

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I would rather see the 3++ disappear, or get more expensive... ...or let us have it...
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 "Deception is the point. Any fool can calculate strength. That one has been doing it from the moment he saw us. Now, he has to calculate what he can't see." "And fear what he doesn't know."
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| cunvikted |
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Aspiring Champion

Group: Members
Posts: 118
Member No.: 469
Joined: 9-September 10

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Alright, so I will post my results and I'll go into my method of thinking with this. Game 1: vs. Necron...Draw Game 2: vs. CSM...Major defeat Game 3: vs. DE....tabled. Notes: I still HATE DE! Land Raiders are as bad as I remember. My original list didn't have it and I had another Termie squad in there but decided to change last minute. All it did is get destroyed quickly in games 2 and 3. I wanted to use things I hadn't used in a while and just wanted to take some dust off...That wasn't the way to do it. I should have just taken a feather duster to it The IOT worked great on the Termies, they took a real beating but pulled through most of it. Still kinda pricey IMO but i think the payoff was good. I might add my LC termies w/ IOK or IOS...sounds like fun. The DP did it's job, I might take out the Sorcerer part, Nurgle's Rot doesn't do much if most of the armies I fight are power armor. Plague Marines were probably the biggest pay-off, they out preformed everyone (That's a new one for me) 1K sons didn't do anything but die, everyone knew them and assaulted them everytime just to make sure they died. I don't own enough rhinos! I might have to add more oblits just to compensate for my lack of HS! and Finally my Chosen either scared people or it came in on the wrong side. I think I'm going to infiltrate them instead of outflank. I don't like the odds that much. Overall, I think it was definitely worth trying out. and it was weird not having my berzerkers but refreshing because I had a new outlook on my strategy. It was fun...just wish I had better dice rolls, couldn't roll 3+ to save my life Better luck next time! I have a 1500 pt tourney this weekend and haven't made any lists yet...any suggestions?
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"Secrecy is, as always, our most potent weapon"--Omegon
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| Excessus |
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Chaos Lord

Group: Global Mods
Posts: 798
Member No.: 513
Joined: 19-April 11

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Well, at least you had fun, right?  Yeah, lash can be pretty useful, or it can be really useless! In my last tournament I had lash, the problem was that my opponent was either meched up so I couldn't lash them or had a million squads(IG) so it didn't matter much if I lashed one of them... For lash you are highly dependent on heavy weapons to get all those transports taken out fast, and with enough templates to actually be a threat to them. Don't take lash if you are low on Oblits/AC havocs or similar long range high str shooting! Olague marines will outperform almost anything out there, they are our best troop choice in the codex, and one of the best troop choices in the game! Even in cc they are lethal because of their insane staying power! T4(5), 3+ save, def grenades and FnP is silly and you just have to be careful of power weapon attacks. Personally I don't like chosen. They are a schizophrenic unit because of one thing: Elite slot and dawn of war deployment. In 1/3 of the games they will be practically useless if you don't give them a rhino, and if they have their rhino they won't infiltrate...it's a silly thing! The land raider is really really expensive, and there is a reason why you never see one nowdays, even the loyalist scum only uses the crusader variant. If you use it the squad inside it needs to be assault oriented(preferably zerkers) and that reaper would most likely do nothing for a few turns, I'd probably take more meltas and take a HF instead of the reaper. For a 2000 point game I think you had too few marines on the board. In a 2000 point game I would probably have around 50 guys on the board including one or two princes, and with four rhinos and another vehicle...perhaps a deffy or pred... Against DE one of your best HS choices is actually AC havocs! For around 200p you get four ACs and some cannon fodder and a IocG. They can fill the air with enough lead to dent those pesky transports/fliers/MCs...
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 "Deception is the point. Any fool can calculate strength. That one has been doing it from the moment he saw us. Now, he has to calculate what he can't see." "And fear what he doesn't know."
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| WarpWhisperer |
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Gone into deep cover....

Group: Admin
Posts: 2,365
Member No.: 166
Joined: 24-March 08

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DE are always a hard match up for any power armoured army... What did your second opponent use to beat you? | QUOTE (Excessus) | | In 1/3 of the games they will be practically useless if you don't give them a rhino, and if they have their rhino they won't infiltrate...it's a silly thing! |
That's not entirely true; you can still infiltrate the Chosen and deploy their rhino seperately (see here for details).
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"I encourage my men to explore the philosophy of bloodshed; to understand the intellectual structure that informs their killing" 'Alpharius', Legion
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| Excessus |
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Chaos Lord

Group: Global Mods
Posts: 798
Member No.: 513
Joined: 19-April 11

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Yeah, I knew that...why the heck did I write that part like that?  (another wonderful use of your smiley WW, lol) I blame early mornings...
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 "Deception is the point. Any fool can calculate strength. That one has been doing it from the moment he saw us. Now, he has to calculate what he can't see." "And fear what he doesn't know."
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