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ive also come up with the rules for the twin primarchs as follows: Points: 450 (both models only take one hq slot) stats Ws Bs S I T W A Ld Sv Alpharius 9 5 8 7 5 4 5 10 2(4)(3) Omegon 5 4 4 4 4 2 2 9 2(4)(3)
(Alpharius and Omegon can form a unit of 2 whilst taking their terminator retinue(if taken counts as troops only if join by Primarch if not then they are an elite choice) Wargear: Alpharius has Primarch Armour, a master crafted bolt pistol the hydra blade and the hydra mantle. Omegon has blessed artificer armour, Master crafted twin linked plasma pistol(ignores armour saves), Hydra helm and master crafted Cobra Flax.
Special Rules: Twins- Alpharius and Omegon are the only Primarch Twins and thus have an advantage to any other legion. This gives them two abilities, One, any member Of the Alpha Legion on the table may use their leadership for any test they are required to take, and they may re-roll any failed leadership based test excluding psychic tests. Two, if a Primarch were to take a wound the controlling player may allocate the wound to the other Primarch if they choose to do so. (This may take not be used to take the other Primarch below 1 wound.) Eternal warrior. God of war. Titanic might. Inspiring presence (gives 2extra). move through cover
Shadows within Shadows- Alpharius and Omegon are well versed in any form of stealth and manipulation, this results in them gaining the infiltrate and scouts special rule. (This rule applies to any unit two units of players choice.
Last Primarch’s- Alpharius and Omegon are the last primarch’s to be found by the Emperors crusade and thus are not yet as potent and influential as the other primarch’s, this results in any army led By the Alpha Legion Primarch’s always counts as having counter attack to make up for their lack experience
Ultimate control- Alpharius and Omegon are always trying to control every aspect of every one of their endeavours, this obviously leads to problems, an Alpha Legion army can have allies only if the numbers of allied choices are equal to half of or less of the choices made in Alpha Legion on the force organization chart. (Alpha Legion HQ choices do not count when determining how many allies can be taken.)
The Hydra Blade: This sword was made from the bone of some large reptile that only Alpharius knows the nature of. The Hydra Blade is a power sword that rolls 2d6 for attacks that always hit and must role a 4+ to wound and on a 6 causes instant death (Invulnerable saves are still taken.)
The Hydra Mantle: The cloak was made from the skin of the same unknown reptile. The Hydra Mantle is an adamantine cloak that gives both primarch’s and any squad they accompany gain see, but remain unseen
The Hydra Helm: The Hydra Helm was a Helmet made for Alpharius to resemble a fearsome reptilian beast. Alpharius subsequently gave this helm to his brother to show his status as Primarch to others if he so chooses. The Hydra Helm causes any enemy wishing to charge Alpharius or Omegon to take a Leadership test at minus 2 leadership it also confers Omegon with a 4+ invulnerable save.
Cobra Flax- A flax is a long pole-arm with poisoned spear tip, perfectly balanced for fighting. The flax gives Omegon plus D3 attacks every attack. It also counts as a power weapon and poisons on a 2+.
Primarch Armour (100p only for one) - Primarch armour is the strongest defence known in existence one suit was made for each of the twenty primarch’s, it was guarded to all but the Alpha Legion themselves that Alpharius had a twin, which is why there is one suit to two brothers. A suit of Primarch armour grants a 2+ armour save and 3+ invulnerable save. (UN modifiable)
became a bit gargled in the copying.
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when you charge to confront us look not for us but for your greatest friend
P.s Find us i dare u
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