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 Cult Troops in your AL armies, Show us you 'counts as' ideas
RapatoR
Posted: Sep 5 2009, 11:26 AM


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ok guyz sorry for my three weeks not-responding but I spent some time on holydays in Croatia (where I was of course infiltrating countrys goverment, no lying on a beach, swimming in a sea and of course not tons of beer biggrin.gif)
Warp Whisperer: thats why didnt wanted to implement those count to codex but start new thread where we can think about those count as things and maybe help with this tread some starting player how to make some count as models...
and I was playing with idea of coordination specialist or someone with asupex as MoS that will explain higher initiative as thexy are better coordinated so they know better strike at enamy and also have higher chance to be not chaught when they retreat, in case of someone with auspex they know exactly where enemy is and can stike faster on him and retreat such way that they can be caught harder...
sceond think about those plague marines I got an idea: I C:CSM is written that Emperor swords have been hypnotised and then jopined AL ranks, so why they shouldnt be replacement for Plague marines? They are hypnotised so there will be no probolem to explain why they are so ressistant to wounds....
and I was also thinking about Noise marines: why do not make them as something like veteran AL legionnaires? They are fearless, capable of more accuarte shooting (thats why they can shot 3 shots stationary and 2 when moving) and switer even more than regular space marine (thats why they are I5 and able to assault after firing their weapons) we dont need to explain their stats just with equipment, heroes are also usualy I5 and thats because of their skill and remember we CAN and also we DO have marines that are weterans of thousand battles...
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WarpWhisperer
Posted: Sep 5 2009, 01:51 PM


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Good idea, RapatoR; I've moved this into a new thread; I'll be back in a minute with some other peoples' ideas wink.gif

OK, starting with my Salvage Squad idea from here:

QUOTE (Warpwhisperer)
I'm planning a squad of apothecaries led by a techmarine, all augmented with bionics to count as the T5 and FNP plague marines (the bionics could also account for the I3).

Fluff wise, they'll be a battlefield salvage squad tasked with retrieving geneseed from fallen friends and enemies alike, and also with the appropriation of enemy tech or other useful stuff in general - also a perfect excuse to get them to sit on objectives whilst they carry out this work


(The linked thread has another couple of ideas on proxy plague marines.)


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"I encourage my men to explore the philosophy of bloodshed; to understand the intellectual structure that informs their killing" 'Alpharius', Legion
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WarpWhisperer
Posted: Sep 5 2009, 01:53 PM


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From here:

QUOTE (Kalarn)
I'd keep cult troops, but make them elites. Also, instead of being god-worshipping madmen, they can be our specialists.

Here's a quick summary of how I would plan to include each.

Bezerkers: A surgeon of the old World Eaters legion, who still remembers the meaning of battle beyond bloodletting and skulls has been persuaded to assist the AL. His skills supply the AL with fearless assault troops to unleash only when they need the enemy utterly destroyed.

Thousand Sons: These specialists were formed to counter the sternguard units of the loyalists. Carrying modified flux rounds that are powerful enough to penetrate power armour, only the most responsible and dedicated to the Legion will be intiated. Initiation requires many things, but the most important task is to slay a Space Marine Chaplain/ High Priest of the Imperium and to take his rosarius. Of course, with such a concentration of forcefields, the air around these specialists thickens, making progress on foot slower than an ordinary Legionnaire.

Plague Marines: Those marines that show great strength in battle are often further augmented with bionics. Rogue techmarines and dark mechanicum adepts are more than happy to join the Legion, provided that the price is right.

Noise marines: These could just be similar to fabius bike's enhanced warriors, only more stable. That, or they can be the most quick-witted warriors in the Legion armed with sophisticated bolter weaponry that far surpasses that of the Imperium's technology. As such, they often form bodyguard units for individuals known only as 'Mindkeepers'. More on those later.




I like the troop choice options. I think normal CSM should remain as troops, though we need to change the name of the various marks available to them.

Are we making this codex for renegade Alpha Legion, or the traditional chaos Alpha Legion?


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"I encourage my men to explore the philosophy of bloodshed; to understand the intellectual structure that informs their killing" 'Alpharius', Legion
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WarpWhisperer
Posted: Sep 5 2009, 02:08 PM


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And some more from RapatoR here:

QUOTE (RapatoR)
And what about cult troops?
Close combat specialists /count as Khorne berzerkers/ - those spacialists are usually used as backbone in operations, where rapid assault is neeeded. Although they can play also other roles, their strategical value lies in abillity to strike quickly and then disappear or stuck with the enemies in fierce hand to hand combat while Legionnaires are outflanking the enemy.

Warped Marines /count as Plague marines/ Although mutations in Alpha legion are rare, they still touch some Legionaires. Those men form special squads of Warped Marines whose are extremely ressistant to any forms of wounds caused to them, and thus they became great

"Nemesis marines" (just workname) Nemsis pattern armour was experimental pattern armour developed by Aldeptus mechanicus on Ghorstangrad and tested by Emperors Swords Chapter. Every piece of armour icluded small Protective field generators and in addition, this experimental armour came with bolter rounds known as Inferno bolts where "the uranium core is replaced with an oxy-phosphorus gel, known as Promethium." (quote from Lexicanium) During the raid of Alpha legion this armour was incomplete yet, because due to his great energetical demands, it slowed wearer as it offered less energy for servo-motors whose ensured mobillity for stadard Mk7 armour. But sorrcerers of Alpha legion came with particular solution: They use their powers to stabilise protective field created by Nemesis armours and thus armours do not spent so much energy on it and can move a bit faster.

“Ninja marines” (another workname ) or “Marines withs stolen Sonic weapons?” (long as hell I know) I don´t have sure idea of those guys but they may be rallying on swiftness and stealing Sonic/experimental weapons and whole equipment from other Traitor/Loyal legions...




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"I encourage my men to explore the philosophy of bloodshed; to understand the intellectual structure that informs their killing" 'Alpharius', Legion
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Xaigion
Posted: Sep 5 2009, 04:31 PM


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I like the idea of having a selection of count as options available. It will help people with ideas on how to justify what they are running. I'm trying to fluff up the Thousand Sons unit right now, I really like them.


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Unanything
Posted: Sep 6 2009, 10:45 AM


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I think the least contrived way I can think of to fluff up the 1K Sons is to simply make them mechanical marines with some sort of tech-sorceror leader. Nemesis Marines are a cool idea, but what about the Sorceror Commands?

Legionnaires using experimental anti-personnel weaponry or stolen/home-forged sonic weaponry is totally Alpha though. ninja.gif

The Salvage Squad is an amazing idea! thumbsup.gif

For my loyalist list, the Chaplain is simply someone who continues to teach Alpharius doctrine and promotes the constant development of individual martial skill (Liturgies of Battle). The Master of the Forge et cetere are just folk with those stat's, rules and wargear rather than that position.


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Are you still to learn that the end and perfection of our victories is to avoid the vices and infirmities of those whom we subdue?

Reason well from the beginning and then there will never be any need to look back with confusion and doubt.

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Xaigion
Posted: Sep 8 2009, 03:24 PM


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Well look at the Nemesis explanation. The sorc is needed to stabilize. I was just thinking of doing the sorc up like a tech marine. That'll really mess wtih people.


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Unanything
Posted: Sep 8 2009, 05:35 PM


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QUOTE (Xaigion @ Sep 8 2009, 03:24 PM)
Well look at the Nemesis explanation. The sorc is needed to stabilize. I was just thinking of doing the sorc up like a tech marine. That'll really mess wtih people.

Oh... Yeah...

Haha. I guess whatever power you give him gives you an excuse to get converting some spooky piece of arcane technology.


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Are you still to learn that the end and perfection of our victories is to avoid the vices and infirmities of those whom we subdue?

Reason well from the beginning and then there will never be any need to look back with confusion and doubt.

The Agents of Gamma Contingency Plog
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Xaigion
Posted: Sep 8 2009, 05:38 PM


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Yea, for mine I'm thinking dark mechanicum.


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WarpWhisperer
Posted: Sep 10 2009, 09:57 AM


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My 'counts as' Thousand Sons have Iron Haloes and Inferno Bolt(er)s. Pics here.

(Not very exciting, just functional sleep.gif )


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"I encourage my men to explore the philosophy of bloodshed; to understand the intellectual structure that informs their killing" 'Alpharius', Legion
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Unanything
Posted: Sep 10 2009, 11:27 AM


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QUOTE (WarpWhisperer @ Sep 10 2009, 09:57 AM)
My 'counts as' Thousand Sons have Iron Haloes and Inferno Bolt(er)s. Pics here.

(Not very exciting, just functional sleep.gif )

HAHA! That's ingenius!

I was thinking of using that skull halo thing as an Icon, since it's far less visible and cumbersome as the big standard ...and therefore more stealthy. cool.gif


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Are you still to learn that the end and perfection of our victories is to avoid the vices and infirmities of those whom we subdue?

Reason well from the beginning and then there will never be any need to look back with confusion and doubt.

The Agents of Gamma Contingency Plog
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WarpWhisperer
Posted: Sep 10 2009, 12:17 PM


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QUOTE (unanything)
I was thinking of using that skull halo thing as an Icon,


When the latest C:CSM was released, they had a sprue breakdown in WD, and that was actually labelled as a personal icon. But being on the main sprue, I found that I had enough for this whole squad.

I did think about adding a few to my Chosen instead, but after some contemplation, though it was a bit unsporting to have big banner waving Icon Bearers on my standard CSMs, and then hide away the teeny, tiny icons on the Chosen.

Mind you, at one point, I was thinking of just using an Auspex as an icon, which even more obscure! ninja.gif


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"I encourage my men to explore the philosophy of bloodshed; to understand the intellectual structure that informs their killing" 'Alpharius', Legion
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Xaigion
Posted: Sep 10 2009, 03:14 PM


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Ha, nice. Sounds like a good plan.


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Unanything
Posted: Sep 10 2009, 04:59 PM


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An Auspex? Wow... ninja.gif , indeed. Does make sense, although kinda against our emphatic sense of individual initiative and kinda implies that we have some HQ.


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Are you still to learn that the end and perfection of our victories is to avoid the vices and infirmities of those whom we subdue?

Reason well from the beginning and then there will never be any need to look back with confusion and doubt.

The Agents of Gamma Contingency Plog
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Xaigion
Posted: Sep 10 2009, 05:36 PM


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Eh not really. I kinda like it. Although that fits my whole mess with their heads and not let them know what side I'm on tactic.


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Behind every great action are a million subtle movements. We are those movements. Hydramark.jpg

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