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Typewriters list(s)
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Aspiring Champion

Group: Members
Posts: 141
Member No.: 386
Joined: 27-May 09

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HQ:
Daemon Prince [Wings, Warptime]
alternatively: Lord [Wings, Daemon Weapon, Personal Icon]
Elites:
8 Chosen [4 flamers, 1 PW, IOCG]
5 Termies [Heavy flamer+Chainfist, 4 combi-plasmas]
3 Termies [3 combi-meltas]
Troops:
10 CSM [Flamer, Meltagun, IOCG, Rhino, AspChamp: Fist]
10 CSM [Flamer, Meltagun, IOCG, Rhino]
10 CSM [Flamer, Meltagun, IOCG, Rhino]
Heavy Support:
2 Obliterators
1 Defiler
1 Defiler
Total: 1749p
This is a list which looks to me like its fun to play, especially since its very different from what I usually run (all infantry, suit heavy Tau). Its possible to move one of the rhinos to the Chosen squad for extra mobility, but these units are what I'm going after for building the army.
C&C welcome.
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Fingers itching... must... convert... minature space men....
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| WarpWhisperer |
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The Power behind the throne.....

Group: Admin
Posts: 814
Member No.: 166
Joined: 24-March 08

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Quite an effective looking list. I might swap the chainfist to one of the combi-plasma guys; 'torrent of fire' (sorry 4ed slang taking over there!) is one tactic often used against Terminators, and I'd hate to loose the one model with both upgrades to an unlucky roll. The combi-melta termies also seem a little 'one trick pony'-like, but other people advocate termicide squads as very successful, so feel free to ignore me on that point. I'm a fan of taking Rhinos with Chosen, especially with the weapon loadout you've picked, although a problem may arise considering the short ranged specials you've picked for your troop squads if they have no transport themselves. Still, with two out of three Rhinos, it is quite possible to share
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"I encourage my men to explore the philosophy of bloodshed; to understand the intellectual structure that informs their killing" 'Alpharius', Legion
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Aspiring Champion

Group: Members
Posts: 141
Member No.: 386
Joined: 27-May 09

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I'm thinking like a Tau player, which has influenced quite a few of my choices. I wanted to use one termicide squad since they work very much like the gun drone squads I always include, I usually deepstrike them behind an enemy tank I can't get to otherwise (up to eight str 5 shots against rear armour usually scores at least one penetrating hit, though not always...) but a termicide unit is both better and worse since they might scatter out of range and have a better chance of actually hitting the tank with better weapons. Sometimes the tactic works, sometimes it doesn't. If it doesn't then it might serve as a distraction and I'm thinking that this would be extra true when done by a unit which has a little bit more staying power than gun drones. In the first incarnations of this list I actually didn't include any champs at all, mostly because I tend to think of them as leadership boosters instead of CC boosters and regular CSM still have higher Ld than any Tau choice outside of HQ so I tend to neglect them entirely. It's a valid point to use them as CC boosters, ageis, so I'll see when I change my mind, since I haven't bought virtually any of the models it might be subject to change. The same can be said about the Heavy Flamer/Chainfist-termie, you do have a very good point about that, WarpWhisperer. Especially when my usual poor rolling comes into the picture so I'll see how that unit will turn out in the end. I'll also see how many rhino's I'll end up buying. I haven't planned on more than three, since I don't really like the model but realize that they're well worth getting. Also I'd like to try something else than footslogging troops, I usually run my Fire Warriors in 6-man teams for higher flexibility but they loose a bit in firepower at the same time. But anyway, at least one of the three rhino's will probably make it to the Chosen to start with since the tactics suggested by WW makes a lot of sense. Thanks for the comments, they'll be put to good use.
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Fingers itching... must... convert... minature space men....
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| Belisarius |
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Lord Magwar

Group: Members
Posts: 361
Member No.: 34
Joined: 2-July 06

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I agree with most of the above but i would change the comp of the normal squads a bit. For example rather than flamer and meltagun I would take two melta guns in the squad with the aspiring champ with fist. I would take two flamers in another squad and use the flamer melta combo in the third, but then i tend to specialize the squads a bit. One other note is to look at upgrading the bolters on the rhino to combi weapons. It's fairly chaep to do so and suddenly you have three one trick pony melta weapons meaning the rhino is hazardous even after it unleashes it's squad. This might even draw heavy fire away from the defilers, it should at the very least surprise your opponent. if you nead the combimelta bits go to battlewagon bitz at the warstore. There was a combi melta included in the apoc upgrade sprue and i think they migh have that single bit.
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| QUOTE | | When the situation is obscure,attack. |
' Gen. Heinz Guderian
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Aspiring Champion

Group: Members
Posts: 141
Member No.: 386
Joined: 27-May 09

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I actually kinda like having a bit of versatility in my squads, but as you say its good to give them a specific role (two flamer templates can be pretty devastating, even against MeQ:s). I'll see how I will run them, since they will be built anyway I can swap them around and see how I like to run them best. The combi-melta I'm not so sure about, I've gotten the impression that rhino's should be kept cheap so they can be sacrificed easily, but then again a rhino (even with combi-weapon) is about half the cost of a Devilfish for Tau, so it's really a matter of preference. I think I might convert a couple of combi-meltas on them though, in case I change my mind in the future. I've got plenty of battlesuit meltas to use for that purpose, so finding materials in my bitsbox for free isn't really hard. I've converted two flamers for my Chosen from battlesuit flamers, they actually works quite well. Thanks for the comments and suggestions.
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Fingers itching... must... convert... minature space men....
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Aspiring Champion

Group: Members
Posts: 141
Member No.: 386
Joined: 27-May 09

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I've finally managed to build myself a 1000p army, so I'll post the list:
HQ:
Sorcerer [Wings, Doombolt]
Elites:
8 Chosen [4 flamers, 1 PW, (IOCG)], Rhino
Dreadnought [Plasma Cannon, Missile Launcher]
Troops:
10 CSM [2x Melta, IOCG] Rhino
10 CSM [2x Flamer, IOCG]
Heavy Support:
2 Obliterators
Total: 994p
Any thoughts?
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Fingers itching... must... convert... minature space men....
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Aspiring Champion

Group: Members
Posts: 141
Member No.: 386
Joined: 27-May 09

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Nope, not yet. I have a game day planned in a couple of weeks, I thought I'd test it then. I'm also working on a 1500p list, but I will finish painting this one before I build anything else.
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Fingers itching... must... convert... minature space men....
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Aspiring Champion

Group: Members
Posts: 141
Member No.: 386
Joined: 27-May 09

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I got inspired to up the list to 1500 just to see just what I should be building next to fill up the points.
1500p:
HQ:
Lord [Wings, Daemon Weapon] 150p
Elites:
8 Chosen [4 flamers, 1 PW], Rhino
Dreadnought [Plasma Cannon, Missile Launcher]
Troops:
10 CSM [2x Melta, IOCG] Rhino
10 CSM [2x Flamer, IOCG]
10 CSM [2x Flamer, IOCG]
Fast Attack:
8 Raptors [2 meltagun] AspChamp [PF]
Heavy Support:
2 Obliterators
Total: 1409p
I have one squad of scratch-built Raptors on top priority and one more squad of regular CSM to make up the numbers, but I'm still 91p short of 1500. I was thinking of scratch-building some cultists for use as lesser daemons. 7 lesser daemons is exactly 91p, but that would mean that I don't have the tactical advantage of enough icons for summoning them. I could get an icon on the Raptors or Chosen, but that would mean one less daemon... More Rhinos would be advantageous but I'm a bit short on cash for the moment so I'm trying to make do with what I've got.
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Fingers itching... must... convert... minature space men....
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Aspiring Champion

Group: Members
Posts: 141
Member No.: 386
Joined: 27-May 09

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Hmm... a spawn was crossing my mind also, though not with many tactical thoughts attached  Interesting tactic though, I'll see if I can manage to keep the rest of the guys out of his line of fire in a couple of games next sunday. I might get inspired enough to sculpt/scratchbuild a spawn next building phase if I decide to fix one or two seeing as I don't own any right now.
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Fingers itching... must... convert... minature space men....
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Aspiring Champion

Group: Members
Posts: 141
Member No.: 386
Joined: 27-May 09

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Not certain about the flamers on the third CSM squad, I might change it to two meltas instead. It's more of a modeling choice I guess, I'm running a bit low on specials for the moment with no chaos/imperial meltas or flamers and the Tau flamers look better than their huge and clunky meltas, but I'll see what happens when I actually build them. Also, I like flamers
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Fingers itching... must... convert... minature space men....
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