Acid Tech created by Kman of the IF Skin Zone
The Serpent's Lair - dedicated to the Alpha Legion


Pages: (2) [1] 2  ( Go to first unread post )

 Typewriters list(s)
Typewriter
Posted: May 27 2009, 01:34 PM


Aspiring Champion
*

Group: Members
Posts: 141
Member No.: 386
Joined: 27-May 09



HQ:

Daemon Prince [Wings, Warptime]

alternatively:
Lord [Wings, Daemon Weapon, Personal Icon]


Elites:

8 Chosen [4 flamers, 1 PW, IOCG]

5 Termies [Heavy flamer+Chainfist, 4 combi-plasmas]

3 Termies [3 combi-meltas]


Troops:

10 CSM [Flamer, Meltagun, IOCG, Rhino, AspChamp: Fist]

10 CSM [Flamer, Meltagun, IOCG, Rhino]

10 CSM [Flamer, Meltagun, IOCG, Rhino]


Heavy Support:

2 Obliterators

1 Defiler

1 Defiler


Total: 1749p


This is a list which looks to me like its fun to play, especially since its very different from what I usually run (all infantry, suit heavy Tau).
Its possible to move one of the rhinos to the Chosen squad for extra mobility, but these units are what I'm going after for building the army.

C&C welcome.


--------------------
Fingers itching... must... convert... minature space men....
Top
WarpWhisperer
Posted: May 27 2009, 06:54 PM


The Power behind the throne.....
*

Group: Admin
Posts: 814
Member No.: 166
Joined: 24-March 08



Quite an effective looking list. smile.gif

I might swap the chainfist to one of the combi-plasma guys; 'torrent of fire' (sorry 4ed slang taking over there!) is one tactic often used against Terminators, and I'd hate to loose the one model with both upgrades to an unlucky roll.

The combi-melta termies also seem a little 'one trick pony'-like, but other people advocate termicide squads as very successful, so feel free to ignore me on that point.

I'm a fan of taking Rhinos with Chosen, especially with the weapon loadout you've picked, although a problem may arise considering the short ranged specials you've picked for your troop squads if they have no transport themselves. Still, with two out of three Rhinos, it is quite possible to share wink.gif



--------------------
"I encourage my men to explore the philosophy of bloodshed; to understand the intellectual structure that informs their killing" 'Alpharius', Legion
user posted image
Top
ageis
Posted: May 27 2009, 08:45 PM


Master Strategist
*

Group: Global Mods
Posts: 305
Member No.: 174
Joined: 31-March 08



not a bad list you got there.

as warpwhisperer said you may want to consider a rhino for the chosen.

i also think you would benifit from putting some fists and or power weapons in the other marine squads. it helps as chaos marines are quite good in CC.


--------------------
HYDRA DOMINATUS

user posted image
Top
Typewriter
Posted: May 27 2009, 09:39 PM


Aspiring Champion
*

Group: Members
Posts: 141
Member No.: 386
Joined: 27-May 09



I'm thinking like a Tau player, which has influenced quite a few of my choices.

I wanted to use one termicide squad since they work very much like the gun drone squads I always include, I usually deepstrike them behind an enemy tank I can't get to otherwise (up to eight str 5 shots against rear armour usually scores at least one penetrating hit, though not always...) but a termicide unit is both better and worse since they might scatter out of range and have a better chance of actually hitting the tank with better weapons. Sometimes the tactic works, sometimes it doesn't. If it doesn't then it might serve as a distraction and I'm thinking that this would be extra true when done by a unit which has a little bit more staying power than gun drones.

In the first incarnations of this list I actually didn't include any champs at all, mostly because I tend to think of them as leadership boosters instead of CC boosters and regular CSM still have higher Ld than any Tau choice outside of HQ so I tend to neglect them entirely. It's a valid point to use them as CC boosters, ageis, so I'll see when I change my mind, since I haven't bought virtually any of the models it might be subject to change.

The same can be said about the Heavy Flamer/Chainfist-termie, you do have a very good point about that, WarpWhisperer. Especially when my usual poor rolling comes into the picture so I'll see how that unit will turn out in the end.

I'll also see how many rhino's I'll end up buying. I haven't planned on more than three, since I don't really like the model but realize that they're well worth getting. Also I'd like to try something else than footslogging troops, I usually run my Fire Warriors in 6-man teams for higher flexibility but they loose a bit in firepower at the same time. But anyway, at least one of the three rhino's will probably make it to the Chosen to start with since the tactics suggested by WW makes a lot of sense.

Thanks for the comments, they'll be put to good use. smile.gif


--------------------
Fingers itching... must... convert... minature space men....
Top
Belisarius
Posted: May 27 2009, 09:54 PM


Lord Magwar
*

Group: Members
Posts: 361
Member No.: 34
Joined: 2-July 06



I agree with most of the above but i would change the comp of the normal squads a bit. For example rather than flamer and meltagun I would take two melta guns in the squad with the aspiring champ with fist. I would take two flamers in another squad and use the flamer melta combo in the third, but then i tend to specialize the squads a bit. One other note is to look at upgrading the bolters on the rhino to combi weapons. It's fairly chaep to do so and suddenly you have three one trick pony melta weapons meaning the rhino is hazardous even after it unleashes it's squad. This might even draw heavy fire away from the defilers, it should at the very least surprise your opponent. if you nead the combimelta bits go to battlewagon bitz at the warstore. There was a combi melta included in the apoc upgrade sprue and i think they migh have that single bit.


--------------------
QUOTE
When the situation is obscure,attack.
' Gen. Heinz Guderian
Top
Typewriter
Posted: May 28 2009, 08:00 AM


Aspiring Champion
*

Group: Members
Posts: 141
Member No.: 386
Joined: 27-May 09



I actually kinda like having a bit of versatility in my squads, but as you say its good to give them a specific role (two flamer templates can be pretty devastating, even against MeQ:s). I'll see how I will run them, since they will be built anyway I can swap them around and see how I like to run them best.

The combi-melta I'm not so sure about, I've gotten the impression that rhino's should be kept cheap so they can be sacrificed easily, but then again a rhino (even with combi-weapon) is about half the cost of a Devilfish for Tau, so it's really a matter of preference. I think I might convert a couple of combi-meltas on them though, in case I change my mind in the future. I've got plenty of battlesuit meltas to use for that purpose, so finding materials in my bitsbox for free isn't really hard. I've converted two flamers for my Chosen from battlesuit flamers, they actually works quite well.

Thanks for the comments and suggestions. smile.gif


--------------------
Fingers itching... must... convert... minature space men....
Top
Typewriter
Posted: Nov 3 2009, 10:35 AM


Aspiring Champion
*

Group: Members
Posts: 141
Member No.: 386
Joined: 27-May 09



I've finally managed to build myself a 1000p army, so I'll post the list:


HQ:

Sorcerer [Wings, Doombolt]


Elites:

8 Chosen [4 flamers, 1 PW, (IOCG)], Rhino

Dreadnought [Plasma Cannon, Missile Launcher]


Troops:

10 CSM [2x Melta, IOCG] Rhino

10 CSM [2x Flamer, IOCG]


Heavy Support:

2 Obliterators


Total: 994p


Any thoughts?


--------------------
Fingers itching... must... convert... minature space men....
Top
Xaigion
Posted: Nov 3 2009, 03:09 PM


Space Monkey
*

Group: Members
Posts: 339
Member No.: 394
Joined: 7-July 09



That looks like a pretty nasty list. Plenty of options to take things out and lots of big guns. Have you run it yet?


--------------------
Behind every great action are a million subtle movements. We are those movements. Hydramark.jpg

user posted image
Top
Typewriter
Posted: Nov 3 2009, 07:16 PM


Aspiring Champion
*

Group: Members
Posts: 141
Member No.: 386
Joined: 27-May 09



Nope, not yet.
I have a game day planned in a couple of weeks, I thought I'd test it then.
I'm also working on a 1500p list, but I will finish painting this one before I build anything else.


--------------------
Fingers itching... must... convert... minature space men....
Top
Typewriter
Posted: Nov 3 2009, 09:37 PM


Aspiring Champion
*

Group: Members
Posts: 141
Member No.: 386
Joined: 27-May 09



I got inspired to up the list to 1500 just to see just what I should be building next to fill up the points.

1500p:

HQ:

Lord [Wings, Daemon Weapon]
150p


Elites:

8 Chosen [4 flamers, 1 PW], Rhino


Dreadnought [Plasma Cannon, Missile Launcher]


Troops:

10 CSM [2x Melta, IOCG] Rhino


10 CSM [2x Flamer, IOCG]


10 CSM [2x Flamer, IOCG]


Fast Attack:

8 Raptors [2 meltagun] AspChamp [PF]


Heavy Support:

2 Obliterators


Total: 1409p



I have one squad of scratch-built Raptors on top priority and one more squad of regular CSM to make up the numbers, but I'm still 91p short of 1500. I was thinking of scratch-building some cultists for use as lesser daemons. 7 lesser daemons is exactly 91p, but that would mean that I don't have the tactical advantage of enough icons for summoning them. I could get an icon on the Raptors or Chosen, but that would mean one less daemon...
More Rhinos would be advantageous but I'm a bit short on cash for the moment so I'm trying to make do with what I've got.


--------------------
Fingers itching... must... convert... minature space men....
Top
ageis
Posted: Nov 4 2009, 01:16 AM


Master Strategist
*

Group: Global Mods
Posts: 305
Member No.: 174
Joined: 31-March 08



looks like a good list.

i would use some of the left over points to buy a spawn to have next to the dready incase he goes a little crazy with that plasma cannon (gotta thank the brother alphari for that, its a good trick)


--------------------
HYDRA DOMINATUS

user posted image
Top
Typewriter
Posted: Nov 4 2009, 07:34 AM


Aspiring Champion
*

Group: Members
Posts: 141
Member No.: 386
Joined: 27-May 09



Hmm... a spawn was crossing my mind also, though not with many tactical thoughts attached wink.gif
Interesting tactic though, I'll see if I can manage to keep the rest of the guys out of his line of fire in a couple of games next sunday.
I might get inspired enough to sculpt/scratchbuild a spawn next building phase if I decide to fix one or two seeing as I don't own any right now.


--------------------
Fingers itching... must... convert... minature space men....
Top
WarpWhisperer
Posted: Nov 4 2009, 09:18 AM


The Power behind the throne.....
*

Group: Admin
Posts: 814
Member No.: 166
Joined: 24-March 08



Your 1000 point list looks solid; with so few models in your force, you shouldn't have much of a problem deploying your dread out by himself to avoid those nasty fire-frenzy shots.

Just looking at your 1500 point list, do you really need two more flamers on your third csm choice with one csm choice and the chosen maxed out on flamers?

I would probably back up yopur suggestion for another rhino for your csm squads at a later date.


--------------------
"I encourage my men to explore the philosophy of bloodshed; to understand the intellectual structure that informs their killing" 'Alpharius', Legion
user posted image
Top
Typewriter
Posted: Nov 4 2009, 11:32 AM


Aspiring Champion
*

Group: Members
Posts: 141
Member No.: 386
Joined: 27-May 09



Not certain about the flamers on the third CSM squad, I might change it to two meltas instead. It's more of a modeling choice I guess, I'm running a bit low on specials for the moment with no chaos/imperial meltas or flamers and the Tau flamers look better than their huge and clunky meltas, but I'll see what happens when I actually build them.
Also, I like flamers devil.gif


--------------------
Fingers itching... must... convert... minature space men....
Top
Xaigion
Posted: Nov 4 2009, 02:47 PM


Space Monkey
*

Group: Members
Posts: 339
Member No.: 394
Joined: 7-July 09



Flamers are good but nothing beats a couple of well placed plasma guns. Rapid fire ftw. thumbsup.gif


--------------------
Behind every great action are a million subtle movements. We are those movements. Hydramark.jpg

user posted image
Top


Topic OptionsPages: (2) [1] 2 


Bell of Lost Souls, Warhammer 40k and Fantasy NewsWarvault Webring
Hosted for free by InvisionFree (Terms of Use: Updated 7/7/05) | Powered by Invision Power Board v1.3 Final © 2003 IPS, Inc.
Page creation time: 0.2465 seconds | Archive