Title: HQ fluffy and competitive.. any idea?
Description: Need help from experienced brothers
anbert - January 3, 2012 08:16 PM (GMT)
I'm looking for the best HQ for my warband, accordly to the fluff, but possibly competitive with the actual codex.
I'd like a simple warlord in power armour, combimelta and daemon weapon, but where I'll put it? In a rhino with a CSM squad? Nah..
The most competitive & fluffy thing I can think is a terminator armour warlord, or sorceror, in a termy squad of 3 (in deep attack).
Ehm.. avoiding Lord Bale and Sindri, they don't seems the more efficient HQ available.
And what about a demon prince? Withouth chaos marks ?
Belisarius - January 3, 2012 11:49 PM (GMT)
personally I go with a termi lord with daemon weapon in a land raider or in smaller games a sorceror with wind of chaos mixed into a troop squad in a rhino.
Omicron - January 4, 2012 02:41 AM (GMT)
If you want a regular power armored lord, I can think of several options for transport & retinue, each with their own strengths and weaknesses:
1.) Raptors accompanied by a winged lord can do serious damage. I ran some proof-of-concept proxies, with the Raptors marked Slaanesh. As an Eldar player, I know the value of a high Initiative, and all-I5 jump infantry can tear apart any other Marines short of halberd-wielding Grey Knights.
2.) Chosen in a Rhino is cheaper than Terminators in a Land Raider, and including a Champion, they can carry a total of five power weapons of some sort. That's a lot of power attacks.
3.) Possessed in a Rhino is an underused option, but it can work. S5 and an I save make for a good match in profile to an unmarked Lord with a daemon weapon. If you roll Scouts for their ability you'll lose it, but power weapons or rending only makes them better.
WarpWhisperer - January 4, 2012 08:02 AM (GMT)
Daemon princes are very nice for their points, wings are mandatory if you want to make them competative. MoN is often mentioned in the same vein, but as I don't like nurgle, and it offers no protection vs melta/las/powerfists i'd rasther not use the points.
I'd disagree that a Termilord with 3 mates is very competative; once they deep strike in they've no manouverability, and of course have to weather the storm of return fire for as turn, without the weight of numbers to soak it up.
ageis - January 5, 2012 06:35 PM (GMT)
i honestly couldnt say any of our HQ's are that copeditive compared to what else is out there. but so far i have found a deamon prince with wings and thats it, will make the enemy worry and put far to much shooting into it. so its a good distraction.
also a sorceror in TDA with lash does a good job of messing with the enemy too.
Excessus - January 22, 2012 05:35 PM (GMT)
The problem I have with a sorcerer in tda is the fact that he needs to be with a squad...
My squads usually number 10 people and wont fit in a rhino with him...