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 Character Idea feedback, have an idea not sure how it would work
E'doa A'nii
Posted: Sep 29 2009, 01:16 AM


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Righteo! I ahev been watching too much I Dream of Jeannie lately, I suppose. But I thought I would be fun to RP a genie type character.

She would not necessarily have a personality anything like Jeannie's nor would her powers function the same way. (I have not worked all the kinks out of her power system yet, but I have a pretty good idea as to how it would work.)

Basically her powers would extend only to objects and items which belong to her master, and to her master himself. Also, her powers would be limited by her emotions, an whether he master is kind/likes her or not.

Now, here's the thing: Most of my charachters that require a pair, usually end up being paired with another of my characters. That's all fine and good, but it's hard to know what to do when the characters get separated. (I mean I can do it. But thinking up a good excuse for separation is difficult at times.)

And I was thinking: I could make this charachter a 'borrow out' charachter, or a 'swap' character.

As a borrow out she would work like Arianna: She would be on a request to play with basis, and would only be atattched to the character for the duration of the RP, much like any other normal charachter. (except that the relationship is a bit different. --Arianna is in my profile thread, the link is in my siggy,so you can see how it would be different.)

OR

I could make her a 'swap' character, in which she was Rped by anyone who wanted, provided their playing followed the specifications set out by the profile. Much like a pre-made character.

OR

I could have a volunteer (or) victim (however you preffer tongue.gif) to pair up with her, only I'm afraid it might be a burden on the other player.

See, how this works out really affects how I assign 'master'.

In the first scenario she would be a rent-a-genie or something, where the player would 'pay' a fee to have her services for a story. An I-stumble-across-the-bottle-and-request-services-in-exchange-for-a-service-in-return kind of thing.

In the second scenario we could do the same, or we could space it out in a sort of hand-switch-timeline.

In the last one, the person who opens the bottle becomes master.











So anyway what I'm asking is: Does this seem like a feasible charachter idea AND which way do you think she would best be played?

Thanks.

~Eddy


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Ormad Essvorenthit
Posted: Oct 6 2009, 09:26 PM


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Not a bad idea at all, really. Lets you RP with all kinds of characters, explore different character relation dynamics and the like. I really like the idea of a rent-a-genie. You could have the circumstances of her release vary, like one time she's thrown away for being a burden, another time she is released out of empathy, maybe even she could conveniently get herself "misplaced" out of boredom. If you're interested I could probably create a slew of short lived "guest characters" to help or hinder, or perhaps a misguided individual to pursue the genie and keep her stewardships brief.
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E'doa A'nii
Posted: Oct 6 2009, 11:46 PM


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Ooh that's brilliant. An antagonist would work out very nicely. I used to have one for Arianna, and it worked out very well. -- to get on a tangent: I could probably bring him back. *wiggles eyebrows* but I havn't decided yet. Decisions decisions.-- to have someone else play the antagonist would be even better, because of the element of surprise.

You can make up whatever reason you like for your antagonist to hunt her down. I'll go ahead and specify her powers, so you can be certain that yours is stronger then mine.

It might be awhile before I get her up though. Making a profy takes more time than making a post...>_<


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Ormad Essvorenthit
Posted: Oct 9 2009, 08:25 PM


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Certainly. No worries about the powers though, methinks it would make more sense if the antagonist had more to gain from the genies capture. One idea I've been tossing around lately is a demonologist who's physical body is constantly being worn down by his use of black magic. He'd need the genie to replenish his life force, as typical healing magic would harm him and there is no real direct healing abilities in the dark arts. That sound decent? I'll fill whatever role needs filling if someone else wants to be the wicked warlock of the west.
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E'doa A'nii
Posted: Oct 9 2009, 10:26 PM


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hmm...that sounds kinda...limited. --Well, it would depend on how you worked it, and how he sustained himself.-- Because I can see him deteriorating rather rapidly, simply from using his powers a few times. He'd have to be a very clever magician to keep from destroying himself in achieving his ends.

Unless I'm misunderstanding.>_< Could you elaborate a little more?


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Ormad Essvorenthit
Posted: Oct 9 2009, 11:11 PM


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Nah, you get it. My idea of demonic magic in this universe would be each spell would be a transaction. You don't directly harness these energies, they're borrowed from entities on another plane of existence. In exchange for these energies the user must pay a price in life, most often their own since willing sacrifices are hard to come by. Most of the spells would be in the form of "buffs", giving the user the form and abilities of a demon for a period. Once the spells duration is over, the demon "collects", and the user is rendered even weaker than they were before casting the spell. This would make demonology an unpopular but immensely potent form of magic. If it didn't exact such a toll on its users, the school would run rampant and bring chaos to all the earth. That is where the genie comes in. Since genies work by their own laws and not those of the universe they have the ability to disrupt the natural balance, in this case by giving a warlock unlimited life force and therefore power.

Another idea thats forming as I write this would be a fickle twist, a sort of catch 22 in case the warlock succeeds. If he should prevail and use the genie to grant himself unlimited life force, then he would be the ultimate demonic feeding ground, and demons from the other planes would try to manifest themselves or offer better and better deals in order to have a monopoly on this walking fountain of youth. That'd be a fun conundrum.
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E'doa A'nii
Posted: Oct 10 2009, 12:33 AM


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hmm..what if we changed your idea little bit? This life force thing is...lacking something.

Let's keep him a dark magician. But make him a necromancer instead. This makes him more or less the puppeteer of the undead. And gives him a bit more control of his own survival. He is very strong, though his powers are strongest at night. He gains an extra boost for the full moon phase. Not only does he control the undead/dark night creatures and their abilities; he has the ability to drain the life directly from others. (Sort of like...Morgana LeFay from Justice League). And I think it would be better if his powers each had their own penalty.
e.g.

Spawn: (or ressurecting of dead/creation of zombies) Would affect his autonomy, as he would have to give a bit of himself ot each creature he ressurected.

Vamps: (or the ability to become/ summon vampires) would cause him to loose life with each of his bites / make him allergic to the sun.

And so on and so on.

The benefit that he gains from the genie, would be that he would be able to bend the laws of the universe and recreate it/(or a section of it) so that it was his own kingdom, within which he would rule as he pleased and the minions of darkness would run rampant throughout the kingdom. In addition, he would gain immortality, and loose the negative effects of his powers so long as he remained within his own realm.

How does that sound?


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Ormad Essvorenthit
Posted: Oct 10 2009, 02:09 AM


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A necromancer is always fun, but my basis for the character was more in his pursuit of a radical ideal than love of undeath. Then again, he's your nemesis, so I'll yield the floor on that topic. If you're a fan of the necromantic concept then I'd still gladly play a pawn for your genie to use.
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E'doa A'nii
Posted: Oct 10 2009, 02:16 AM


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I am really not a fan of either.(nor am I horribly familiar with that type) It just seemed a bit more flexible and balanced then the one you had in mind. If you want to go for a radical ideal, then go for it.

But I'm not sure where the radical ideal comes in with your demonologist.>_< Is it a love of evil for the sake of evil? or what?


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Ormad Essvorenthit
Posted: Oct 10 2009, 03:26 AM


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More the idea of superiority in the nonhuman, that the idea of being a strong man is so pathetic and reprehensible that one should cast off any semblance of humanity in exchange for moments of demonic ecstasy. Or something like that.

The necromantic concept seems more rooted in the fear of death and mastery thereof in order to be free of its bounds.

Either choice is pretty fuckin' metal, pardon my vulgarity.
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E'doa A'nii
Posted: Oct 10 2009, 04:01 PM


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So, then, the necromancer could delight in death, for death has a power of it's own, and none can kill the dead. And in addition to having the kingdom/in place of it/ he would be able to find a way to make himself the ultimate undead.

Just out of curiosity: if superiority in the nonhuman is what your looking for, why not do elves or something?


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Ormad Essvorenthit
Posted: Oct 10 2009, 09:24 PM


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Because I'm too dim to harness a concept? huh.gif

Personally I don't like elves. Pointy ears and an extended lifespan doesn't make a nonhuman. Besides, a serene and peaceful ideal isn't that radical. I'm thinking of a violent, gory, hellfire and brimstone ideal. The unnatural. But whatever, 'twas a brief and passing fancy. Don't need to drill me on it.
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E'doa A'nii
Posted: Oct 11 2009, 12:02 AM


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Oh no! I'm not trying to drill you on it. I just want to get where you're comming from. I'm sort of thinking this out as we go along. --PLEASE don't think I'm upset with you!>_< I'm not.--weighing the options. You have to keep in mind, I'm not horribly familiar with these types.

Have you ever heard of the myrdraal? (RJ's WoT) Pretty much they're that kinda ideal. I mean, they're seeking a gory hellbent radicalism of death and the slow, agonizing destruction of man. They also eat men.

But I digress.

It seems like the necromancer could have that ideal too. Hellbent on the destruction of man and all that. Except that, instead of demons it would be the undead.

They seem a lot the same to me: THe necromancer and the demonologist, I mean. Except that one has autonomy and life whereas the other one has neither. And the undead seem to have more potential then Demons; because they have more flexibility of power, even though it runs along the same lines.

But, you know more about this then me. So, whatever you want to do. Just trying to see where your comming from and how the options can go.


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Ormad Essvorenthit
Posted: Oct 11 2009, 12:18 AM


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... huh? Oh, sorry. Most people don't analyze anything I say except to find flaw in it. But I getcha now.

But I think the difference I'm trying to get across is how the necromancer and the demonologist are sort of like the yin and yang of evil. The "yin" demonologist has a rampant thirst for life and power, to such an extent that he's willing to make great sacrifice and even risk burning out the flame of his existence for moments of power and bliss. The "yang" necromancer is a more patient customer, accepting death as an eventuality to be embraced and a convenient tool. While the demonologist would wish to smite his enemies, the necromancer would rather patiently gain power while his opposition slowly grows old and dies. But this is broad generalization and pointless, seeing as this thread is more about your character.

What kind of personality did you have intended for this genie bit? Might help me think of a compatible hero/villain.
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E'doa A'nii
Posted: Oct 11 2009, 12:36 AM


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NP.



Ah! I get it! LOL So really, what your after is the method to employ the idealogy, rather then the ideology itself. Gotcha.


Kind of Stoic and Cold. At least with those she doesn't know. Alway rational, with a dry sense of humor and a quiet but deadly wrath. Cunning, fiercly loyal and reserved.

She is going to have three forms.

The Eye: Basically a disembodied eye that burns with magic fire. It's her true form.

The Troll: One large hair, one eye, one tooth in her wide mouth and a big tubby body. That's the face she shows everyone, or when she gest exceptionally angry.

The Woman: If she decides master is ok, then she might change her appearance, to be more attractive/if s/he commands her to change her form, she will. But all changes are feminine in appearance.

Her magic is a wildcard. So, whatever her master needs she can do. (Within limits of course, and she can only utilize one power system at a time.) When she is not under command, she has a distinct set of powers. But I havn't decided what those are yet. I'm thinking either life or creation, or transmutation or something. Do you have any ideas?


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