Forum's Website  KOEI Warriors  Zhuge_Flea's ROTTK  World Of Roleplay

 

 The World's Dark Ages, join to battle as some of the most......
Zeros
Posted: Sep 12 2006, 03:18 PM


Unknown


Group: Members
Posts: 54
Member No.: 31
Joined: 2-September 06



Join to battle as some of the most well known people of the Dark age and beyond.


Additions will come in the game slowly.Everything in here is not historically correct. There are also completely fictional characters put on to some teams. Some ideas are off of other games, but have been changed at least slightly. Also with some of the real leaders I will change some things about them.
____________________________________________________________________

War of the world


This Game brings together Historical, and fictional, leaders who never really met.

____________________________________________________________________________________
Men: men are classified as warriors, villagers, miners, loggers, and such as.

In this game you must have balance, you must have all of the other resources to be able to have a working city. But you must also have armies, your armies can become workers at any time you want and vice-versa.


Resources: how you can get optimum game play. are gained on Mondays and thursdays, remember i may forget please pm if i forget
Wood: wood is there for building siege weapons like rams, ladders, and crude Catapults or ballistae, it is also used to make better housing for your villagers, making more cities, and almost anything else. To get more wood have your villagers start logging.
Stone: Stone is used in walls, stronger houses, as a projectile and helps make batter siege weapons, for Stone have your villagers look for new quarries and have more assigned to them.
Iron: Iron is for making new and better armors, weapons, also for building high quality siege and for some buildings, Iron is the hardest because you have to mine it in an actual mine, but have more work on it and you could have the iron empire.
Gold: Gold is how you pay for everything, from building siege, to hiring armies, to buying enemies off. Gold is mainly gotten through taxes, but you can have your villagers go and mine gold for extra.
____________________________________________________________________ ______________



You pick a leader and post that that is your leader and then I will log you in as that leader. The kings are the The leaders of the leaders, the King is the 1st Leader on the list for each team, like King Arthur, Mordred, and so on.

Every Leader 1st of all has a permanent ability, which is an ability that is on all the time, then there are the secondary abilities, the secondary abilities you can only use one of them per turn, and you can only use a secondary ability once per battle.

Stats: not every character starts with all stats, stats help in various areas. eventually all characters will have all stats.

A duel is a battle between 2 or more leaders, you can use almost any strategy to win as well but you may not pull in any troops from your army.
You do not have to accept a duel but if you decline you lose moral, if you get in a duel and you want to surrender you can but you will lose moral.
When you bring your opponent to 0% health you can free them and have them take a huge moral hit, capture them and get a moral boost, or kill them and get a moral boost.
In a duel I will tell you the outline of the duel area so that you know how you will be dueling, as in if it is a Plain, or if it is rocky, or if it is a hill.


How to play, after you have your character you post what your character does.
Make alliances kill each other, or whatever else you want.

Any questions just post them, any suggestions post them too.



The game begins when more than one team has 1 leader.







A King is the ruler of your team, he gives out troops and takes them away, for the main part he also decides alliances and anything else.








KING ARTHUR’S COURT


All armies here are increased by the Day, and decreased by the night, and are immensely strong in forests.



Cities:
Capital: Camelot: 1,000 men, 500 wood, 500 iron, 500 stone, and 1000 gold.
City 1:Nashara 500 men, 100 wood, 100 iron, 100 stone, and 500 gold
City 2:little camelot 500 men, 100 wood, 100 iron, 100 stone, and 500 gold
City 3:little nashara 500 men, 100 wood, 100 iron, 100 stone, and 500 gold
City 4:excaliber stone 500 men, 100 wood, 100 iron, 100 stone, and 500 gold

Money at cities doesn’t count towards the treasury
Treasury
100,000


Armies
King Arthur:1000 soldiers
Guinevere: 300
Merlin: 300
Sir Lancelot: 500
Sir Gawain: 500


King Arthur
Warrior: King Arthur Can help his army fight.
Legend: His army’s moral is heightened and his enemy’s army’s moral is lowered.
Abilities:
Charge: your army Charges your enemy with blinding speed, or your army can cover 2 times as much distance going to a battle or otherwise.
The Round Table: Recruit 1,000 men instantly.
The Grail: Your army’s strength, moral, and defense are heightened for a few turns.
Excalibur: Choose one of the following – In a duel your next attack cannot be blocked and does extra damage – your enemy cannot stop your next plan - your army is stronger this turn.
Assistant:
The Lady of the Lake
Healer: Armies under her are 1.5 times stronger.
Hidden Mist: Armies under the Lady of the Lake are harder to hit.
Abilities:
Excalibur: Choose one of the following – In a duel your next attack cannot be blocked and does extra damage – your enemy cannot stop your next plan - your army is stronger this turn.
Lost Lake: The Lady of the Lake and her army can completely disappear for 3 turns then appear anywhere, besides inside an enemy’s base. (PM me when you do this to tell me where you are going with this.)


Guinevere
Trickster: Plans are harder to stop.
Allure: Your enemy is unwilling to fight you.
Abilities:
Sucker Punch: Hurt an (outside of Arthur’s court) ally badly in armies or a duel.
The Round Table: Recruit 1,000 men instantly.
Funds Drive: Get 100 wood, 100 stone, 100 gold, and 100 iron.

Merlin: 75 magic
Mage: Merlin can help his warriors fight by casting down fireballs and lightning on his opponent, and by healing and strengthening his warriors. (Uses 5 Magic per turn while in battles)
Scouting Mind: You can gain a clear picture of any armies your enemy, or ally has.
Abilities:
Renew: Heal an ally by 40% in or out of a duel
Fireball: Cast down fireballs on a certain area burning most things. (Takes 7 magic)
Storm: lower your enemy’s moral, and does heavy damage. (Takes 15 Magic)
Freezing Wind: Do medium damage to your enemy and make them move slower. (Takes 10 Magic.)

Sir Lancelot
Warrior: Sir Lancelot can help his army fight.
Fight: His armies fight 4 times harder than his enemy’s armies.
Abilities:
Charge: your army Charges your enemy with blinding speed, or your army can cover 2 times as much distance going to a battle or otherwise.
Brutal Strength: For the rest of the battle, or Duel, all Sir Lancelot’s allies, armies, as well as himself are stronger.
Muscle Strategy: For every member of the King Arthur’s court on the battlefield make a stronger plan for getting in through muscle instead of espionage. (Breaking Down a door, sneaking past the guards and opening the door.)

Sir Gawain
Wise fighter: Plans work 50% better, strategies work 60% better, Attacks do 10% more damage.
Abilities:
Green Knight: Summon a Green Knight to help in a duel.
Cross-over: Take 250 troops from your enemy.
Sacrificial Plan: Kill 1,000 troops your next plan cannot fail.


MORDRED’S MURDERERS


Any armies under this team are stronger in shadows, night, or in graveyards or around large bone amounts, but are weakened in areas with lots of Nature.


Leader decides what the other cities names are.

Cities:
Capital: Dark Castle: 1,000 men, 500 wood, 500 iron, 500 stone, and 1000 gold.
City 1: 500 men, 100 wood, 100 iron, 100 stone, and 500 gold
City 2: 500 men, 100 wood, 100 iron, 100 stone, and 500 gold
City 3: 500 men, 100 wood, 100 iron, 100 stone, and 500 gold
City 4: 500 men, 100 wood, 100 iron, 100 stone, and 500 gold

Money at cities doesn’t count towards the treasury
Treasury
110,000


Armies
Mordred: 1,000
Morgan Le Fe: 800
Dark Captain#1: 500
Dark Captain#2: 500


Mordred
Warrior: Mordred Can help his army fight
Skeleton: Largely lower Your Enemy’s moral, hugely lower King Arthur’s Moral if he is battling you.
Death: Your enemy’s armies are easier to hit and are easier to kill.
Abilities:
Nighttime: Make it night for 2 days.
Death Strike: In a Duel take away 10% of your health to inflict massive damage, also if you are dueling King Arthur increase your damage.
Calling All Traitors: Recruit 500 troops, recruit 750 more if you are fighting a King Arthur Warrior.
Dark Castle: Destroy 500 soldiers to summon a huge siege weapon that is a siege tower, Ram, Catapult, Ballistae, and Juggernaut all in one. ( must pay 500 men per turn to keep on the field.)
Assistant:
Morgause
Cloud: Darkness is partially always on her army.
Abilities:
Summon: recruit 10,000 soldiers for this turn only to attack your enemy, you cannot do anything else for the rest of this or next turn.
King Arthur’s Sister: King Arthur has a large moral loss during this time if he is fighting Mordred.

Morgan Le Fe: 60 magic
Merlin’s fear: while Merlin is around Morgan Le Fe gains 5 magic per turn and Merlin loses 5 magic per turn.
Mage: Morgan Le Fe can help her warriors fight by casting down fireballs and lightning on her opponent, and by healing and strengthening her warriors. (Uses 5 Magic per turn while in battles)
Abilities:
Raise: summon 500 Skeletons that will fire arrows and use shields to protect Morgan. (Takes 17 magic)
Mad mad mad: Morgan Le Fe can shoot Dragon fire at her enemy causing massive burning. (Takes 20 magic)
Magic Earthquake: Shakes her opponent and does good damage. (takes 13 magic)

Dark Captain #1 (pick this character and you get to name him or her.)
Warrior: Dark Captain #1 Can help his army fight
Death: Your enemy’s armies are easier to hit and are easier to kill.
Fear: Your enemy cannot defend themselves if they are attacking, and they cannot attack if they are defending for 2 turns after a battle starts.
Abilities:
Union: if Dark Captain #2 is in the battle as well both armies will get 1,000 more troops ( works once per 3 battles )
Smash: In a duel smash down on your enemy with much energy tiring yourself and damaging them.


Dark Captain #2 (pick this character and you get to name him or her.)
Warrior: Dark Captain #2 Can help his army fight
Death: Your enemy’s armies are easier to hit and are easier to kill.
Fear: Your enemy cannot defend themselves if they are attacking, and they cannot attack if they are defending for 2 turns after a battle starts.
Abilities:
Black Mist: Your enemies almost cannot hit you, but your armies may hurt each other
Calling All Traitors: Recruit 500 troops, recruit 750 more if you are fighting a King Arthur Warrior




The Armies of Oda Nobunaga


Leader decides what the other cities names are.

Cities:
Capital: Imperial Palace: 1,000 men, 500 wood, 500 iron, 500 stone, and 1000 gold.
City 1: 500 men, 100 wood, 100 iron, 100 stone, and 500 gold
City 2: 500 men, 100 wood, 100 iron, 100 stone, and 500 gold
City 3: 500 men, 100 wood, 100 iron, 100 stone, and 500 gold
City 4: 500 men, 100 wood, 100 iron, 100 stone, and 500 gold

Money at cities doesn’t count towards the treasury
Treasury
100,000


Armies
Oda Nogunaga: 1,000
Tokugawa Ieyasu: 800
Toyotomi: 500
Hi Lo: 500




Oda Nobunaga
Warrior: Oda Nobunaga Can help his army fight
Peaceful Spirit: Resists any kind of mind, or physical trick that could hurt him.
Bodyguards: in a duel Oda Nobunaga gains 2 bodyguards who have 1/5 of a normal leader’s health.
Friendly: your villagers like you and work harder for you.
Abilities:
Nobility: pay 5 iron, and 20 gold for every warrior you do this to, while in a city you can change some of your warriors into samurai with a Katana.
Loyalty: recruit 500 men.


Tokugawa Ieyasu
Warrior: Tokugawa Ieyasu Can help his army fight
Warrior spirit: stronger in battles than most.
Reckless: stronger armies, easier for plans to work against him.
Abilities:
Loyalty: recruit 500 men.
Rebels: emplace 500 of your men in your enemies army afterward most of the warriors will be reduced to peasants with pitchforks, your 500 stay with your enemy.

Toyotomi Hideyoshi
Bowman: able to help warriors by shooting arrows at enemy.
Gyrfalcon: summons a Falcon to search for enemy ambushes, or secrets traps.
Abilities:
Diplomacy: You and your enemy both retreat, but while they are something different happens to your enemy.
Trick: causes a random disturbance to your enemy.
Hailstrom: Summons a Blue Horse that charges your enemy and after contacting them disappears.



Shaman Master Hi Lo: 80 magic
Health: Your warriors moral is higher
Sleep: Your warriors moral is higher
Warrior Friendly: While Hi Lo is on the field your warriors can’t lose moral
Abilities:
Renew: Heal an ally by 40% in or out of a duel
Fireball: Cast down fireballs on a certain area burning most things. (Takes 7 magic)
Storm: lower your enemy’s moral, and does heavy damage. (Takes 15 Magic)
Freezing Wind: Do medium damage to your enemy and make them move slower. (Takes 10 Magic).
Hail: decreases enemies morale
Loyalty: recruit 500 men.



Rebels

This team has no leader and as such must work as a democracy voting for what they want to happen.
I will add more rebels later.


Rebel base: 200,000 men, 2,000 wood, 2,000 stone, 2,000 iron, and 10,000

Treasury 100,000




Armies
Jiao: 10,000
Robin Hood: 10,000



Zhang Jiao: 40 magic
Great Teacher: soldiers are smarter and can do plans by them selves.
Wiseman: can partially see enemies plans.
Abilities:
Flame Geysers: Flame Geysers burst from the earth and damage the enemy armies over time. (15 magic)
Rockslide: Magically creates boulders which crush the enemies, much more useful on mountain terrain. (10 magic)
Shield of Heaven: Protects your troops until the end of the turn.
Convert: Preaching convinces a certain number of enemy troops to betray their officers and join you.

Robin Hood
Bowman: shoots arrows to help his army fight.
Sneaky: can steal resources if well hidden.
Abilities:
Spike trap: Enemy army either loses many soldiers or cannot continue attacking
Hide and seek: ( completely luck ) I will roll a die and whoever guesses closer to the number wins, the loser cannot attack the winner the rest of this turn.



The Pharoah’s Egyptians

Some of these Egyptians think they are gods! Lol
Egyptians don’t need much wood use mainly stone.


Cities:
Grand Palace: 10,000 men, 1,000 wood, 1,000 stone, 1,000 iron, 10,000 gold
Temple 1: 1,000 men, 500 wood, 500 stone, 500 iron, 1,000 gold
Temple 2: 1,000 men, 500 wood, 500 stone, 500 iron, 1,000 gold
Temple 3: 1,000 men, 500 wood, 500 stone, 500 iron, 1,000 gold


Treasury
100,000


Armies
Pharaoh Shepseskaf 10,000
Horus 10,000
Osirus 10,000



Pharaoh Shepseskaf
Out of Place: his entire army can move almost anywhere on the map in not even a turn.
Inner strength: if a battle rages on long than strange things start happening.
Abilities:
Wild Cats: summons an army of wild Cats to help him fight.
Shielded: a Shield shaped like a pyramid blocks a attack fully and completely.
Nobility: recruits 500 men, extra men if he has a high moral at the time.

Horus: this Priest Believes that Horus the god of air is housed inside his body.
Flexible: he and his army are hard to hit
Wind Protection: keeps his warriors from being killed easily.
Abilities:
Wind Tunnel: break down 1 item in your path, walls, doors, such as, you cannot move next turn.
Surround: your army moves light speed and surrounds your enemy.

Osirus: This Priest Believes he is the reincarnation of Osirus.
Mummify: all your warriors are slower, but stronger and harder to kill.
Deaths door: you can travel to an allied or neutral base as long as you have a good intent.
Abilites:
Revive: revive all warriors on the battlefield for your side


Vikings Rulers of the Sea

all Viking Cities are on the seashore.

Capital: Trondheim:1,000 men, 500 wood, 500 iron, 500 stone, and 1000 gold.
City 1: 500 men, 100 wood, 100 iron, 100 stone, and 500 gold
City 2: 500 men, 100 wood, 100 iron, 100 stone, and 500 gold
City 3: 500 men, 100 wood, 100 iron, 100 stone, and 500 gold
City 4: 500 men, 100 wood, 100 iron, 100 stone, and 500 gold



Treasury:
1,000

Armies:
Erik the Red 25,000
Leif Erikson 25,000
Harald Sigurdsson 25,000
KIng Olaf 25,000


Erik the Red
Legend: His army’s moral is heightened and his enemy’s army’s moral is lowered.
Bravery: when going in against the odds then moral, strength and defense is increased.
Warrior: can help his soldiers fight.
Abilities:
Warriors of Vanguard: summon an army of 1,000 phantoms warriors appear for a few turns. (cannot be killed, weaker attack)
Promise of Valhala: when you make a successful attack immediatly recruit 2,000 men.
Bombard: Your warriors attack with ranged weapons, the higher your enemies defence the stronger the attack.
Assisstant:
Ornlu the Wolf
Savage Nature: stronger, faster, harder to hit.
Abilities:
Howl: lower enemies moral and summon 100 Doom Wolves to attack your enemy

Leif Erikson
Bravery: when going in against the odds then moral, strength and defense is increased.
Warrior: can help his soldiers fight.
Abilities:
Long Boat recruitment: recruit 1,000 warriors.
Trick: some random thing will happen to your opponent.

Harald Sigurdsson
Tactician: plans are harder for your enemy to find out or stop.
Check: The closer to victory you are the harder, stronger and faster your warriors fight.
Abilities:
Trick: some random thing will happen to your opponent.
Bombard: Your warriors attack with ranged weapons, the higher your enemies
Brotherhood: When King Olaf is fighting with Harald, increase both of their warriors are stronger, and lower your enemies moral for this turn.

King Olaf
Bravery: when going in against the odds then moral, strength and defense is increased.
Warrior: can help his soldiers fight.
Savage Nature: stronger, faster, harder to hit.
Warrior spirit: stronger in battles than most.
Abilities:
Muscle Strategy: For every member of the The Vikings on the battlefield make a stronger plan for getting in through muscle instead of espionage. (Breaking Down a door, sneaking past the guards and opening the door.)
PIllage: when fighting a outpost or higher group of buildings take a large amount of gold from their treasury.




The Roman Empire

Capital: Rome: 1,000 men, 500 wood, 500 iron, 500 stone, and 1000 gold.
city 1:500 men, 100 wood, 100 iron, 100 stone, and 500 gold
city 2:500 men, 100 wood, 100 iron, 100 stone, and 500 gold
city 3:500 men, 100 wood, 100 iron, 100 stone, and 500 gold
city 4:500 men, 100 wood, 100 iron, 100 stone, and 500 gold

Treasury
200,000

Armies:
Ucileas 10,000
Troy 10,000
Spaspargus 10,000

Ucilease
Warrior: can help his warriors fight.
Merciless: in sieges or heavy attacks your enemy's armies moral is lowered.
Abilities:
Mind Over Matter: when you have more casualties than your opponent you armies cannot be harmed next turn.
Egyptian masters: Egyptian forces must take one order form you this turn at the cost of 500 gold.

Troy
Kindly: Warriors moral is higher, and miners or loggers work harder when you are around.
Abilities:
NO Violence: cancel any fights you are in for this turn.
Trick: 1 random thing happens to your enemy.
City Defence: your city has all the positive additions of a fortress along with a full recovery.

Spaspargus
Kindly: Warriors moral is higher, and miners or loggers work harder when you are around.
Warrior: can help his warriors fight.
Abilities:
City Defence: your city has all the positive additions of a fortress along with a full recovery.
Mind Over Matter: when you have more casualties than your opponent you armies cannot be harmed next turn.




____________________________________________________ ___________



King Arthur: King Arthur of course fights with the legendary sword Excalibur, it is a medium weight Long sword, when it is coming at your opponent the gravity affecting Excalibur is directed to the foe making it a hard to miss and strong attack. King Arthur fights best in rocky or mountainous regions, He also fights well in forests. strength:90 Battle Wisdom:76 Wisdom:60 Defence:82

Lady of the Lake: the lady of the lake only has water that she can control in 3 forms, liquid as a whip, solid(ice) as a sword, and Gas (Vapor) as arrows. The Lady of the Lake can enter or leave a duel in which King Arthur is in at any time. The Lady of the lake Fights well near any waterform, rivers, lakes, oceans, etc...
Wisdom: 100 Strength:60 defence:60 Magic:70

Merlin: Merlin Fights with a staff of magic, he can use it to cast fireballs, ice shards, water knives, and small rockslides. it is also very formidable as a spear or iron bar. Merlin Fights extremely well in Fields, or forests, but doesn't fight as well in rocky areas. Magic:100 Defence:70 Wisdom:84

Sir Lancelot: This Knight handles a large shield and a long sword. Sir Lancelot is skilled in most forms of combat, including hand to hand. He is unfortunately lacking in brains, but his brawns help him exponentially. Fights really well anywhere except in closed areas. Strength: 97 Defence:81 Speed:74 Battle Wisdom: 82

Sir Gawain: Sir Gawain uses several weapons including a pike, sword, and a poison tipped arrows. Sir Gawain is one of the best strategists and is a very popular knight. the Green Knight owes him favor so Gawain's Brains goes perfectly with the Green Knight's strength. Gawain can fight well in any area. Wisdom: 90 Battle Wisdom: 90 Speed: 76 Defence:86


Mordred: Mordred Uses a 2 handed bastard sword. On each arm he has a circle shield with a 1 1/2 foot diameter an inch above the wrist. Also he is a decent hand to hand fighter. Mordred fights a lot better in graveyards, around tombstones, dead trees or animals, and at night or when your enemies moral is lower. But fights less well in day light, and fights horribly if his enemies moral is high. Cruelty:100 Strength:84 Battle Wisdom:67 Defence:73

Morgause: Morgause cannot fight in a duel, while she is around during a duel whoever is her enemy slowly loses moral. Cruelty:90 Wisdom: 90 Defence: 79 Speed: 67 Malicious intent: 100

Morgan Le Fe: she can cast most nature spells and can summons undead to take hits for her, she has no phisical prowess but has immense dark magic. she fights well at night and in graveyards. Magic:70 Dark Magic:90 Cruelty: 70 Speed:78 Wisdom: 54

Dark Captains 1 and 2: Both can use one of several weapons including a battle axe, metal spears, long swords, and light Javelins. With most weapons they can use a shield. They Fight well at night, and when their enemy's moral is low. Strength: 80 Defence:80 Speed:80 Battle Wisdom: 67

Oda Nobunaga: Fights with a Katana and a spear. He is one of the most offensive soldiers and is a good strategist as well. The more men in his army the better he fights. Strength:94 Speed:80 Battle Wisdom: 87 Defence: 74

Tokugawa Ieyasu: Uses a Katana with a dragon symbol on it it is even a mystery to him of what it does, the higher his troops moral is the more extra boost he gets. He also has extra thick armor. Strength: 80 Defence: 95 Military tactics: 89 Moral:80

Toyotomi Hideyoshi: Uses A Spear, a Katana, And Thick arrows designed to sink deep in enemy skin or armor. The safer his allies are the stronger he gets. Bowmanship:100 Strength:70 Defence:70 Wisdom:82

Shaman Master Hi Lo: Uses Claws made from a mystic metal, the metal is designed to heal the user while damaging the enemy. If Hi Lo's army is safer and healthier he is stronger. Magic: 90 Healing:100 Moral:100 strength: 60

Zhang Jiao: Jiao cannot fight, but he is persuasive and sometimes can stop a entire war and gain more troops at the same time. He is also Probably the best strategist of his generation. Wisdom:100 Moral:90 charisma: 90 Religous:80

Robin Hood: The Infamous and famous Robin Hood Uses long skinny arrows capable of hiting in almost any direct spot on the body, he also can use 2 daggers at once but is not quite as skilled with them.Bowmanship:100 Speed: 94 Defence:60 Sneak: 83

Pharaoh Shepseskaf: this Pharoah is completely out of place in the egyptian world and as such uses 2 battle axes as his weapons, though he is a better strategist than a fighter, he can still fight very well. Religous:80 Battle Wisdom:80 Strength:80

Horus: This messed up guy may be wrong about being the host of Horus but he still can unleash wind attacks that can blow enemies away. Magic: 80 Speed:100 Sneak:90

Osirus: He May not be the reincarnation but he is Osirus's way of speaking to the living and he retains some of Osirus's power.Magic:90 Speed:70 Defence:70 Strength: 70

Erik the Red: Erik the Red, the legendary Viking fights with a Double Headed Viking Axe and a large Viking Shield. He fights well in any terrain except for hot and humid in whitch he fights horribly in. Warrior:85 Battle Wisdom:85 Defence:85

Leif Erikson: Leif Erikson, fights with the same weapons as Erik the Red. He is extremely strong near water. He is wise in battle and planning.Warrior:88 Battle Wisdom:79 Wisdom:84 Charisma:80

Harald Sigurdsson: Herald is A strange Viking as he uses a Flail, and uses arrows often, he is good with Sabotage, and battle plans. He duels well anywhere. Battle wisdom:85 Wisdom:95 Sneak:80 Speed:60

King Olaf: another Strange Viking, He uses a 1-handed Bastard sword, and a Knights shield. He is stronger the harder the game is. Warrior:100 Defence:90 Speed:90

Ucilease: Ucilease took the Roman Empire extremely quickly and with his sword, Ucileas Angel, rules with an iron fist. He can duel well anywhere especially when his armies are doing better. Warrior:90 Defence:89 Cruel:90 Battle Wisdom:90

Troy: Troy is under Ucilease and has The ability to use any weapons he chooses. He is kind and prefers not to fight tho. Moral:87 Wisdom:90 Battle Wisdom:70

Spaspargus: Another warrior under Ucilease, Just like Troy he can use any weapon he chooses to win a duel. Warrior:85 Defence:80 Moral:80 Battle Wisdom:89

____________________________________________________________________ ____________

Units: Units are the soldiers workers and such as, your soldiers will get better as time goes by, and they don't die.

Rebel: no one controls these and they only happen when men or farmers aren't treated right.

Angry Peasant: each city has 500 of these, they are pathetic with basic weapons, must stay in the city.

spearman: a soldier with light armor and a spear, everyone's basic soldier, can mount a horse.

archer: Spearman can change to an archer or back at any time, they have long bows and light armor, effective against light armor.

Calvary archer: a strong archer who can fire while riding a horse, at high speeds, hard to train or get.


King Arthur's Court:

Pikeman: a soldier with a long pike and strong armor, they move slightly slower than a spearman.

Knight: a slow warrior with thick armor and a heavy sword, can mount a horse to increase speed.

Crossbowman: a warrior in medium armor, they attack slower but are very strong and accurate, extremly effective against stronger armor.



Mordred's Murderers:

Marauder: a soldier in light armor and a arrangement of weapons including a javelin, a mace, and 2 twin swords.

Black Knight: much like a knight but is faster, has weaker armor and uses a weaker weapon, they can mount a horse and they can use the spell death cloud when they die they release a noxious cloud to hurt the enemy.

Crossbowman: a warrior in medium armor, they attack slower but are very strong and accurate, extremly effective against stronger armor.



Oda Nubanaga:

Assassin: a specialized soldier who likes espionage, they use all sorts of ninja and assassin weapons, they also fight well on a battle field.

samurai: a fast warrior with extreme strength and a katana, they have medium armor and can ride horses.

Shaman: a warrior of magic, they can cast firestorm and lightning. Firestorm brings down many fireballs to burst on the enemy, less effective in rain. Lightning zaps enemies multiple times, who says lightning never hits the same spot twice?

Ashigaru: a soldier who uses either a bow or a spear, extremely effective in numbers they can mount horses.



The Rebels:


Yellow Turban: a soldier of varying strength, they use bows and spears, they are deadly when used in huge forces they can mount horses

Robin Hood's bandman: a soldier who uses A long bow very well and is very evasive, excellent for espionage they can also mount horses

Rebellion soldier: this soldier can go into enemy armies and start rebellions, that become Yellow Turbans.



The Egyptians:

The priest: a strong magician who can trick almost anyone, their basic attack is a stream of razors, but they also have the magic of the Plagues. The Plagues has some effect against your enemy, locusts, cracked stone, fireballs, you know the usual.

Egyptian Guard: the more of these you have the less chance you will have a rebellion, can not rebel, they use Spears and wooden chields.

Crocodile herder: a soldier who, you guessed it, rides a croc.

Egyptian soldier: A soldier with a unique sword and a heavy wooden shield, they move very quickly and are effective against most units they can ride horses.


The Vikings:

Berserker: a mighty soldier with an axe, decrease enemies moral, very fast, can take a wolfbrew to enhance their strength, sight, smell, and hearing.

Boat Archer: a archer with the wolfbrew, they use a bow with, gulp, a blade on the top and bottom.

Wolf Tamer: a pretty much useless fighter who controls up to 20 wolves to attack the enemy.



The Romans:

Roman Spearman: a spearman with extra speed and armor can mount a horse

Calvary soldier: a soldier with a sword already on a horse.

Roman archer: a soldier who specifically takes out other archers.

Roman Bowmen: a soldier who is made for taking out infantry.


Siege: siege must be built

catapult:
- crude: fires logs or light rocks costs 100 wood
- stone: very defencive fires logs to heavy rocks 150 wood, 30 stone.
- efficient: very strong and powerful, fires logs huge boulders and metal slabs, 250 wood, 150 stone, 100 metal.

ballistae:
- crude: fires light bolts into enemy ranks costs 50 wood
- efficient wooden: fires heavier bolts that can be on fire costs 200 wood
- stone: fires powerful ballistae bolts, can take a lot of damage costs 230 wood and 50 stone.
- Metal Crosswork ballistae: Fires Huge bolts into enemies that can be lit on fire, also can move easily and is hard to destroy, costs 300 wood, 200 stone, and 150 metal.

Juggernaut:
- short Ranged: a basic cart that shoots fire costs 50 wood and 30 metal
- simple: a War Chariot with a metal dom roof, shoots fire a decent range costs 150 wood 50 stone and 100 metal
- Strong: a specially made wheeled machine shaped like a lion or a wolf, sprays fire up to 30 feet costs 300 wood 100 stone and 200 metal
- Behemoth: a humongous Juggernaut shaped Like an enormous animal, sprays fire a miraculous 100 feet and can take tons of damage costs 500 wood 200 stone and 400 metal



________________________________________________________ ____________________________________________________________________ ____________________________________________________________________ ____________________________________________________________________ _____________________________________

so pick your character and play.


--------------------
Zeros
Conscription:Every time more soldiers are drafted I get half again that muchTrue Patriots:soldiers fight twice as hard for this battleThe Red White and Blue:When attacking soldiers have more moral, or if defending, soldiers have more accuracy, strengthFree of Tyrrany:your opponents soldiers, or undrafted soldiers, have a high chance of joining your team.

Dracus Zeros
a warrior with a cause, a claymore, and a vengence
Top
cao david
Posted: Sep 12 2006, 05:07 PM


I am your god your god of war


Group: Moderator
Posts: 113
Member No.: 19
Joined: 21-August 06



wink.gif WOW my Rival has sent in my favorite of his games wink.gif

congrrayts zero il play this let me look for the one i want.

try to get somememberts to join this game and if axxome likes it it might become its own sub board game here like mine then we will have a war of the games lol.
Top
Zeros
Posted: Sep 13 2006, 12:55 AM


Unknown


Group: Members
Posts: 54
Member No.: 31
Joined: 2-September 06



Well choose carefully.


--------------------
Zeros
Conscription:Every time more soldiers are drafted I get half again that muchTrue Patriots:soldiers fight twice as hard for this battleThe Red White and Blue:When attacking soldiers have more moral, or if defending, soldiers have more accuracy, strengthFree of Tyrrany:your opponents soldiers, or undrafted soldiers, have a high chance of joining your team.

Dracus Zeros
a warrior with a cause, a claymore, and a vengence
Top
GoldenSummit
Posted: Sep 13 2006, 01:07 AM


The Admin!


Group: Admin
Posts: 106
Member No.: 17
Joined: 13-July 06



Hey Ive decided to make a partner forum to this one devoted to forum rpg's and if you want we could host your game on there? it will have its own section etc... the link is in my sig, as Im typing this on my psp I can't type the link out tongue.gif but luckily its in my sig smile.gif


--------------------
user posted image
"The Hot Women Of Wu"

The Admin of this forum, contact me if you need any help smile.gif

My websites forum is finally running! Check it out:

Golden Dynasty Warriors
Top
Zeros
Posted: Sep 13 2006, 01:13 AM


Unknown


Group: Members
Posts: 54
Member No.: 31
Joined: 2-September 06



Ok thanks. could you put it on this sight as well?


--------------------
Zeros
Conscription:Every time more soldiers are drafted I get half again that muchTrue Patriots:soldiers fight twice as hard for this battleThe Red White and Blue:When attacking soldiers have more moral, or if defending, soldiers have more accuracy, strengthFree of Tyrrany:your opponents soldiers, or undrafted soldiers, have a high chance of joining your team.

Dracus Zeros
a warrior with a cause, a claymore, and a vengence
Top
GoldenSummit
Posted: Sep 13 2006, 01:18 AM


The Admin!


Group: Admin
Posts: 106
Member No.: 17
Joined: 13-July 06



Hmm unfortunatly its not my call for this forum... its up to axomme, while on the partner forum I can do what I like tongue.gif


--------------------
user posted image
"The Hot Women Of Wu"

The Admin of this forum, contact me if you need any help smile.gif

My websites forum is finally running! Check it out:

Golden Dynasty Warriors
Top
Zeros
Posted: Sep 13 2006, 01:35 AM


Unknown


Group: Members
Posts: 54
Member No.: 31
Joined: 2-September 06



Thanks that would be good.


--------------------
Zeros
Conscription:Every time more soldiers are drafted I get half again that muchTrue Patriots:soldiers fight twice as hard for this battleThe Red White and Blue:When attacking soldiers have more moral, or if defending, soldiers have more accuracy, strengthFree of Tyrrany:your opponents soldiers, or undrafted soldiers, have a high chance of joining your team.

Dracus Zeros
a warrior with a cause, a claymore, and a vengence
Top
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

Topic Options Quick Reply




Hosted for free by InvisionFree (Terms of Use: Updated 7/7/05) | Powered by Invision Power Board v1.3 Final © 2003 IPS, Inc.
Page creation time: 0.3026 seconds | Archive
Forum modified by LizavetaVath - Copyright by LizavetaVath